Mike Mignola: Drawing Monsters (2022)

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Mike Mignola: Drawing Monsters (2022)

Post by bunniefuu »

You mentioned you might

do a quick sketch for us.

Did I?

Is that you wanted to sh**t me drawing?

If that's cool.

Yeah, I can, I can do that.

When you're done, just get give

us a quick look into the camera.

Looking for approval and not finding it.

Then everyone goes, "What an

assh*le. He's always looking for sympathy."

No, I'm just being

honest. I've done the math.

I know I'm just some guy who gets

away with drawing monsters for a living.

Who is Hellboy?

What's Hellboy about?

- Hellboy.

- Hellboy.

- Hellboy.

- Hellboy.

- Hellboy.

- Hellboy.

- Hellboy.

- Hellboy.

The one and only Hellboy.

Hellboy is a demon brought into

our realm at the end of World w*r II.

Now, he's an adult demon who's

a wisecracking, sarcastic fella.

And because he was

raised by Professor Broom,

he has a good moral compass

and higher standards to live by.

Although Hellboy is supposed

to be the beast of the apocalypse,

he doesn't want to be the

beast of the apocalypse.

It's this nature versus nurture struggle.

You are being sent to

Earth to destroy the world.

It's either you or it,

what's it going to be, pal?

We all have a devil inside,

and what do we do with that?

He is not of us, but he'd

help us if we'd let him.

He ends up devoting his life to

cleaning up supernatural messes.

This little King of Hell is

just a regular blue-collar guy.

His job just happens to be

paranormal detective kind of stuff.

He's Mike Mignola, who created Hellboy.

He's absolutely a genius.

The way that he simplifies forms

and the way that he plays

with light and shadow,

it's so unique and so good.

He sings with his visuals, with a

voice that you've never heard before.

Mike's universe is like a doorway in

for those readers who

are not immediately visible

in the superhero world.

After Marvel and DC, the largest extended

comic book universe is the Mignolaverse.

Unlike Marvel and DC, it is

the vision of a single creator.

It all began with just a guy sitting

down and just working on the book,

and then it became this.

I'm really just making up stories.

I guess I never thought it

would get this out of hand.

Because most of this is old stuff.

For whatever reason,

I stall out around 1940

as far as the stuff I read.

I think I've got it covered

as far as ghost stories,

I think I've probably got at

least all the really good old ones.

Oh, M. R. James, the

greatest ghost story writer,

except for maybe Sheridan Le Fanu,

and the giant Ghost Story

Anthology edited by Boris Karloff.

He did two of them.

Look at that.

But this is the greatest.

There was a fantasy writer

named Frank Stockton.

This is The Return of Frank Stockton.

This sums up everything I've ever

wanted the Hellboy world to feel like.

Yeah, I'm writing his stories for him

because his ghost showed

up and told me some stuff.

Stuff very much like this is in The

Witchfinder and the Hellboy stuff.

These are the characters

that they're just footnotes

in that Hellboy world.

I was born in Berkeley. I

grew up in Oakland, California.

I have two brothers, and we

were raised by a workaholic father.

We grew up without a

mother, so it's just our dad,

and he worked all day.

So we were just pretty much on our own.

Our dad was total blue-collar.

He didn't understand anything about us.

We were like space creatures to him.

He couldn't say he loved us.

No.

You'd go to leave and

you'd say, "I love you, dad."

And he'd just pretend he didn't hear you.

But you knew it was in there.

He was of that generation where

you can't speak your feelings.

I think his father did

the best that he could,

but it wasn't very warm and fuzzy.

Mike, he was just a little, tiny kid.

He wasn't particularly

well socialized, I don't think,

because he didn't have a lot of friends.

I was such a shy kid.

I don't think any teacher even

knew I was in the classroom.

It's not like I wore a

Halloween costume to class.

I mean, nobody worried about it.

It was a tough upbringing.

He literally doesn't remember a lot of

it, which I think is a safety mechanism.

He was very focused

on what he wanted to do,

and he went home every day,

and he just buried himself in his art.

I was a late reader. I was a slow reader.

I had a wonderful teacher who

just pointed out to me one day,

"What are you into?"

She took me to the library and said,

"Here's books about the stuff you like."

Then I turned into a big reader.

I remember in elementary school,

books I used to check out of the library

over and over and over again.

One was on Norse mythology,

one was a book about true ghosts.

That had a supposedly true

photograph of a ghost on the cover.

So monsters, ghosts, as

far back as I can remember.

No idea why.

To me, it was normal, my

fixation on ghosts and vampires.

Fortunately, I had two

brothers to be an outsider with.

We had very similar interests,

and we did have complete freedom,

so we would just do stuff together.

I was just up the road from Berkeley.

My brothers and I would take the bus

down to Berkeley almost every weekend.

Berkeley in those days was

made of used bookstores.

There was maybe four or five used

bookstores we would hit in a day.

I was reading everything.

We just had the places that we always went.

I mean, Moe's, that one is the

one we spent the most time in.

You can actually see it in The Graduate.

We would spend a full

day haunting the bookstores

and the record stores and

ending up at the UC theater.

It was such a big period

as far as education,

being exposed to

foreign films, and old films,

and authors I've never read before.

Yeah, over there was supernatural,

and over here was folklore,

Western religion, sexuality.

Oh, they didn't have that when I was here.

Dracula was my favorite book.

I was really into Conan,

which opened my eyes

to all the Weird Tales era

'20s and '30s pulp magazine guys,

which led to Lovecraft and everything else.

I can never overstate how

big those few years were,

where it seemed like everything I

read pointed me to something else,

or I would get hooked on an

author and everything was there.

In high school, he didn't

have a lot of friends.

He was always sitting by himself at

lunch with a book in front of his face,

and he'd go home, and he would just draw.

At that point, I had a vague idea

that someday I would

draw monsters for a living.

But where do you go to

draw monsters for a living?

My father was the one who

wanted me to go to art school.

I was in art school for two years.

I was thinking, "I gotta figure

out how to make a living at this."

Somewhere in there, I

started buying comics,

and I thought, "Oh, I want

to do that kind of stuff."

I'd never tried drawing comic book pages.

I didn't think that was something

I would ever be able to do.

I remember looking at Terry Austin.

Terry was an inker.

What is an inker?

According to Chasing Amy, they're tracers.

It's not tracing, all right?

I add depth and shading to

give the image more definition.

No, you go over what he

draws with a pen, all right?

That's tracing.

They are not tracers.

Inkers are people who interpret

what the pencil has put down

for reproduction.

I thought, "Well, maybe I could do that."

I ink my own work.

I can use a brush, I can use a pen.

I can break in as an inker,

and that'll be my main income.

Back in the '80s,

you needed to be in New York, in

the New York area to break into comics,

at that point.

That's where the work was.

You can go to Marvel or DC,

make friends with the editors,

and say, "Hey, I need rent money.

Can you give me some work, please?"

I met a guy in art school, and

his plan when he graduated

was to move to New York.

I went, "Cool. Is there

room for another guy?"

It turned out,

I don't want to say he was crazy,

but he was,

he didn't really plan

things very carefully.

We land in New York, and this is '82,

so New York was still a kind of a scary

place and it was one of those perfect

New York City days you would see in movies.

Everybody is sitting on the stoops,

and you're in the East

Village, and it was like, "Wow."

I ended up in this loft, and I remember

going into this dark corner

that turned out to be a kitchen.

It was that classic skeevy New York thing,

where apparently no one

there had ever washed the dish.

They just piled them on

where the sink used to be.

When you switched on the light,

everything started crawling really fast.

I said, "Dude, I can't do this."

I remember walking through

The Bowery, and this sounds fake,

but I swear to God, this

is the way I remember it.

There was a guy sitting in a

half-collapsed cardboard box,

and he had a plastic leg,

and his plastic foot was

pointed in the wrong direction.

It's like this.

In my mind, it was a G.I. Joe leg,

and his foot was pointed like that.

I just thought,

"I'm not tough enough to

live in a box with a plastic leg,

so I'm just going to die."

At the same time,

I've gone up to Marvel thinking,

"Oh, I'm going to be an inker."

My first inking job was five pages

of an issue of The Defenders,

and I was working over

an artist who wasn't great.

I inked five pages, and they were terrible.

I made it look worse.

But I remember Butch Guice did a

pin-up for the Micronauts, penciled,

and I came in to pick

up this pin-up to ink,

and the assistant editor

who nobody was afraid of,

handed me that pin-up.

I said, "When do you need it?"

She said, "Take your time,

because if you turn in another

job like that Defender's job..."

And she didn't finish the sentence.

That was the scariest moment of my life.

I had no fallback plan.

My portfolio was what my portfolio was,

but my example of me really

working was being terrible.

I'm in New York.

I probably have no place to live.

All your plans have all gone to sh*t.

I thought, "I'm going to die here."

I wrote letters to my dad.

My brothers said, that my

father, who's a very tough guy,

a couple of times he looked

like he was going to cry

because New York just chewed me up.

If he wasn't in New York

and he wasn't in the doorway

the day Al Milgrom or somebody

needed something inked that night,

it would have been hard to break in.

So Mike got work just because

he was standing in doorways.

Because I wasn't any good

and I was trying to get work,

I would just hang out in the bullpen.

That's how I eventually got work.

Because somebody's like

that poor bastard out there

is pretty terrible,

but we need this book tomorrow,

so if that guy can hold

a pen, give him work.

Thank God, Marvel was

publishing so much back then.

They just needed a warm

body who could hold a pen.

And so my inking career started.

I was in New York,

so eventually a job showed

up, Master of Kung Fu.

They just literally needed somebody,

and I was there.

Master of Kung Fu ended,

and they were rolling me over

with that same artist

on to Daredevil.

I must have felt like, "Oh,

okay, we're up and rolling,"

because I basically left New York

as soon as I thought I had a career.

As soon as I moved back to California,

the inking career pretty much dried

up because you're still not very good,

and now, you're all the

way across the country and

they don't see your sad face sitting

in the office every morning going,

"Do you have any work?"

I ran into my original editor, Al Milgrom,

and he said, "So I notice

your inking career is over.

Are you ready to try drawing comics now?"

I said, "Yeah." I have

no skills of any kind

other than whatever

little drawing ability I have.

So that's how I became

a bad comic book artist.

The first couple of things I did,

I did a couple of short stories

really bad ones,

and then I landed this Rocket Raccoon book.

Rocket Raccoon had been drawn,

I think, only twice before I did it.

So I did the biggest Rocket Raccoon thing.

It doesn't bear any resemblance

to what's on the screen,

but I was a link in that chain.

Then from there, I went to the Hulk,

which was like, "Oh, the Hulk's monster,

and he's in space."

That's cool, except that my

second issue was all flashbacks

of Bruce Banner in high school.

I remember that just being one

of those, "I'm not going to survive."

Comics, to me, obviously seem

like they were made out of stuff

that I wouldn't know how to draw

because I'm not cut

out to draw superheroes.

How long am I going to

be able to hide in the fringes

and get away with things like, "Oh,

it's a space book about raccoons?"

Not that anybody told me I

had to draw a certain way,

but there was a lot of pressure

about being at Marvel comics

and doing those kind of characters.

The way that corporate

giants like Marvel and DC work

is more of a factory model.

You may have as many as six or seven people

who've had direct creative input

into what you see on a single

page in a standard Marvel book.

It's not the kind of system

where a single creator

can have an auteurist vision

that they can bring to the page.

At Marvel, you gotta know where you fit in,

where you will be the

best piece of the machine.

I was making a living, and I was doing it,

but it was just fear

and panic and struggle.

I was taking whatever jobs I

could get, and I was not very good.

I couldn't work for Marvel anymore,

or I didn't want to work

for Marvel anymore,

and so I just left.

I'm Steve Purcell.

I'm an illustrator and

director and cartoonist

and created Sam & Max: Freelance Police.

That's probably what I'm best known for.

My name is Arthur Adams. I draw comics.

Steve and I were at art school together.

Separate from that, Arthur

and I met at conventions.

Arthur was one of the stars

of the local conventions.

So sooner or later the three of us

ended up living in the same building.

We'd just sit around, draw

comics, go see movies,

and eat horrible pizza, or whatever.

We were just hanging out, being idiots.

Three guys who work at

home who would just wander

in each other's apartment

and say, "What are you doing?

Do you want to go get a pizza

or you want to go to the movies?"

It was very much like the

Seinfeld show in those days.

It's not fair to say Arthur was

Kramer, but I was clearly George.

If anybody was a leader, it was Steve.

Also, he had a car.

I had the car, so I was the

ring leader of our hijinks.

Our careers were getting going,

but it wasn't like there

was any kind of competition.

I'm a big fan of what Mike

does, but I don't want to do it.

It's really funny because we would notice

that we were taking about

as much time to draw a page,

except I was adding more lines

while he would spend

the day taking lines out,

so making things very black and white,

and I was trying to make

things a muddy mess.

Mike was pointed at something

and it seemed like he had something

in mind that he was looking for.

It was almost like he's

planting seeds for something

that you wouldn't see come

to fruition for another 10 years

or something like that.

I remember Mike and Arthur

and Steve would come over.

I felt like I get to be an

honorary Mignola brother

because we would all hang

out up at their dad's house

and get into our hijinks up

there where we invented Fizzball.

Fizzball.

Fizzball started stupider than it finished,

and it finished pretty stupid.

Fizzball is what happens when Steve

and Arthur and me and my brother

are in my dad's backyard

on Super Bowl Sunday,

and my dad would buy

this cheap, shitty beer.

I'm sure like a penny a case.

It burns when it touches your lips.

Somebody pitched the beer and

somebody hit it with this axe handle,

and it somehow evolved

into doing that all day long.

Ideally, if you could make the can explode,

that was the coolest.

I remember Arthur hitting this can,

and it tore apart and just spun

around directly over his head

like this slow-motion octopus of foam...

Showering down this burning, acidic beer.

I remember saying to Steve,

"You gotta put that in Sam & Max

because that was the stupidest

f*cking thing we've ever done."

I thought it would be fun

to do a double-page spread

that was how to play this goofy game

and filter it through

Sam & Max's sensibility.

What would they think about

it if they invented this game?

After that came out,

this thing gets picked up all

the way across the country.

At the time, Mike's dad

was just watching us,

and I remember him just

going, "f*cking idiots."

Mike's dad, he was going,

"You guys are weird."

Mike would tell people about

these activities that we would do,

and they would say, "Oh, I didn't

know you guys grew up together."

They thought we were little kids

when we would do this stuff

and they'd hear these stories.

But it turned out, "Well,

this was like two weeks ago."

That apartment that we lived

at was just a couple of blocks

from the cemetery,

and so it was a short jaunt to go up there.

One of the other few healthy things we did,

we go for a nice walk up at the cemetery.

It's beautiful there.

Mountain View Cemetery,

I think it's the largest above ground

cemetery in Northern California.

It's designed by the same fellow who

designed Central Park in New York,

so it's mostly just very pretty.

I like cemeteries.

If you look around, this

is the perfect cemetery.

Everything is cocked at an odd angle.

See?

Not straight up and down.

That's the way cemeteries should be.

Why were we going to a cemetery?

I think probably that goes back to

our mother dying when we were young.

She had colon cancer.

Having an early exposure to death

and having to understand it, like

your mother's not coming back.

What's the next step? The cemetery.

My mother d*ed when I was seven.

On some level, that's influenced the work.

That imagery Mike has used and

used, there's so much great statuary.

There's so many.

There's one.

- I think it's that one.

- No.

I came back from New York

with my tail between my legs, '83.

That's when I moved in the building.

Around the time, I realized

I was running out of...

I was running out of...

I thought, "I don't know how I'm

going to be able to stay in comics."

I'm not cut out to draw cars and buildings,

most of the stuff that comics are made of.

I think that Mike was ill-suited for

most of the work he was given in the '80s.

Anytime that he was asked

to draw a superhero book,

by and large, that was not a great fit.

I wanted to be one of

those pretty picture guys.

I wanted to be an illustrator,

I wanted to be Frazetta,

and I wanted to be Wrightson.

But when I did Cosmic Odyssey, I

was drawing a lot of Kirby characters.

I mean, you look at early

1960s Marvel Comics,

Jack Kirby created the look,

he created the characters.

That guy is inventing everything.

But I never really thought

of him as an influence

because Jack's stuff was so exaggerated,

and I was still trying to be perfect.

So when I did Cosmic Odyssey,

I spent a solid year with Kirby

characters on my drawing table.

That was the missing ingredient

in turning me into

whatever the f*ck I am now.

The freedom to exaggerate

was like zapping the Frankenstein

monster with electricity.

And then stuff exploded.

There were a couple of books,

where he was able to

stretch his legs a little bit.

There was an issue of

Legends of the Dark Knight

that let him do a little

bit more of his stuff.

The biggest breakthrough

thing for God knows what reason,

Archie Goodwin said to me,

"Well, you should try

writing an issue of Batman."

I wish I could find the

mausoleum that I used in Batman.

I don't know how to draw cars,

but I can draw cemeteries and

spooky sh*t and Victorian-looking sh*t.

I came up with basically a

straight vampire/ghost Batman story.

Archie said, "Yeah, do that."

That was huge.

Not just because it was my

story, but it was all my visuals.

It was the kind of sh*t

that was inside my head.

It was the kind of sh*t I read.

I thought, "If I could

do this, this will work."

And it was awesome.

It was awesome.

Sanctum. Batman in a

graveyard, falls into the grave,

blood everywhere, crazy things happen.

That's when Mike becomes Mike.

All of a sudden, he

goes full expressionistic.

What I loved about the

Legends of the Dark Knight comic

was it really brought the

Gothic side of Batman.

He really got the sense

that this entire comic

was lit by candlelight

because of so much black.

His use of shadows and

silhouette are just fantastic.

I think Mike is an amazing Batman artist.

The way that he's all trunk,

he's just this big bruiser.

It's frightening in how he clearly is

in touch with a lot of that darkness.

A lot of people say that

was the first Hellboy story.

It's a proto-Hellboy story.

That's as close to a Hellboy

story, as you can imagine.

I came out of that book

going, "That's what I do.

That is my kind of story."

I wasn't sure I could write my own

stuff, but I did like making up the stuff.

Then the thought was, "Well,

do I do this with Wolverine?

How many times are they going to

let me do a supernatural Batman story?

How am I going to get away with

continuing to do stories like that?

Who's my guy?"

That was Hellboy.

That's the original Hellboy drawing.

The one that started it all.

The one where I just drew a monster

and then stuck the name Hellboy on it,

which I guess is a historical artifact now.

There was no real idea for Hellboy.

I was supposed to do a convention,

and the convention asked for a

drawing to go in their program book.

So I just drew a monster.

When the monster was done,

I'd given him this big

weird-shaped belt buckle thing,

and I thought, "It needs

something," and I wrote Hellboy.

I thought it was hilarious.

And that was it.

After I'd done this Batman

book that I plotted myself,

I thought, "Oh, I want

to do more stuff like that.

I just needed the main character."

So I said, "Well, I want to draw a

book about a guy fighting monsters."

And if the main character is a monster,

then I'm drawing monsters all the time.

If I could get away with that,

that would be the end all, be all.

I went in the studio, and

I came out later and said,

"I'd figured it out and it's Hellboy."

I just rolled my eyes and that was that.

The look on her face said, "We're always

going to live in a studio apartment."

I figured I could work

for the rest of our lives.

I'm like, "If that makes you

happy, go ahead and do it."

That's when I started

thinking about who Hellboy is.

For Hellboy to be the kind of

person that I wanted him to be,

I needed to give him a

certain kind of background.

And that was, again, my father.

His stories about the GIs and

the people he spent time with,

the stories I would hear about

his army buddies and stuff,

I said, "Yeah, that would create this guy."

My father was a very tough guy.

Not a mean guy, but he's

physically strong and tough.

I remember, I think one of the

anecdotes of some of Hellboy's personality

was Mike observing his dad

coming home from the cabinet shop.

And he had a splinter coming

out of his head or something,

and he pulled it out with

pliers, and say "ah, crap."

He was a cabinet maker,

so he always came home

scarred up and bloody,

and his hands were dry and hard.

His hands were always big and

cracked from the glue at the shop.

They were like wood,

they'd just cr*ck open.

There wouldn't be blood.

It really served me well knowing

what Hellboy's hand felt like.

I knew Hellboy could

strike a match on his hand.

My dad always had a cigarette

hanging out of the corner of his mouth,

and he just had a very

casual way about injury, like,

"Dad, why is there blood all over you?"

"I've got my hand stuck in this machine."

He's the toughest guy on Earth.

And so that very much went

into what Hellboy was like.

Hellboy is very much

like a blue-collar figure,

and all of his buddies are blue-collar.

It's a job.

Monster hunting and occult investigation

is not this rarefied thing

in the world of Hellboy.

It's government work.

There's no pretense about him.

He really would rather

not go save the world.

He really would rather sit

there and watch Three Stooges

and Marx Brothers movies.

I think one of his advantages

is that he is so basic,

and he has very simple pleasures,

and just wants to live a simple life.

This is the original Hellboy coat.

The first couple drawings of Hellboy,

he was just a bare-chested thing,

and it was fine.

It was kind of Hulk-ish.

He had little pants on and

stuff, but something was missing.

I just went to my closet.

I had bought this coat

a couple of years before

because I love the

Western, the Long Riders.

They all work those

thin, long duster coats.

And that's what made him work.

Putting the coat on him made it work.

I thought, "What's the

next move going to be?"

When I started Dark Horse,

I wanted to start a comic

book publishing company

that stood for creator

ownership and creative freedom.

I had targeted a certain group of creators

that I wanted to come and work with us.

I offered to let them own their work, too.

In the '90s, Dark Horse

was one of a tiny handful

of independent comic book publishers

not owned by a large

corporation like Marvel or DC.

Creators were realizing that

they could have more freedom

working independently.

The door of opportunity

has opened in a way.

I chased Mike a couple of years, and

he used to say, "Why do you want me?"

And that kind of stuff, very self effacing.

One day, he just came to me

and said, "I've got this project.

You probably won't

want it. It's called Hellboy."

I said, "Let's do it."

The way I remembered, he went, "Okay."

I mean, who the f*ck does that?

You have no giant track record of success

and you've just told us the

stupidest name for a character.

Yeah, you can do that.

To me, that was a watershed

moment in the comics industry.

When I did that first Hellboy miniseries,

I thought nobody was going

to buy this f*cking thing.

And I was right.

On its initial release, Hellboy

was not a huge success.

In fact, the first issue did not

even break into the top 300 books.

But sometimes you got to

forget the commercial concerns

and take the artistic risk.

Eventually, people are going to catch up.

Some people recognized

Mike's talent right away.

He was unique and original.

You'd see his art, you

recognize it as Mignola art.

I remember right at the very

beginning of my comics career

being asked who I wanted to

work with, and asking for Mike.

He was simply the most

evocative artist around.

There's something so

compelling about Mike's drawing.

It was art house for comic books.

He wasn't using the typical shapes

that you would see in a comic.

The way a mouth was formed,

the rings under the eyes.

Nobody else was doing that stuff.

It's lit in these extreme ways.

The use of the heavy chiaroscuro black ink,

and the way that everything in

Hellboy is emerging out of darkness.

I see the darkness in Mignola's art

as being very related to the sublime.

It has more to do with the power

of what you're not able to see

than spooky darkness.

I think Alan Moore once described

the Hellboy style as Jack Kirby lit

by German expressionist filmmakers.

I've seen guys try to imitate,

and I myself have tried

to imitate certain parts,

but nobody can do what he

does, we can all just learn from it.

Just as I went to

animation school at CalArts,

I discovered Mike, and I was

in a character design class.

I remember the teacher said,

"Bring art from different artists

so that we can break it down."

I brought a Hellboy comic in.

The teacher did a whole class

on, "Look how smart this artist is,

look how he's referencing Kirby,

but at the same time,

he's being very cinematic.

It was like German expressionism."

Just hearing an art teacher

talk about a comic like that

made me go, "Holy cow, this is incredible."

I'm continually astounded

by how quickly my first pass

through a page is,

and then at the end of the

page, I'll pause and be like,

"I got to go back and

look at this b*at by b*at.

What a thing."

Mike, the way he paces a page,

the way he lays out the rhythm,

and when he interrupts

with a little detail,

it can be a robin in a branch, a flower.

To me, he's one of the

great, great masters of that.

It's just little snapshots.

It's not like big panoramas.

It's like, here's a little

bit of the environment,

here's a weird headstone, or here's a crow.

I would always come

back to those little panels.

It feels like the panels themselves

are the dust hanging in the air

that makes you stay there.

None of those things are supposed

to work, but they completely work.

And that really is him.

Nobody else can really do it.

We usually come out here

every morning, or we used to.

Yeah.

Too bad you guys weren't

here a little while ago.

The garden was fantastic.

She also tends to plant stuff and

then not know what she planted.

But I did it on purpose like a surprise.

I'll just plant a variety of tomatoes

and not know what I'm going to get.

Christine's a big part

of the Hellboy story.

A lot of times, without

our significant others,

we wouldn't really follow

our heart to do the thing

that we're passionate about.

We would do the most pragmatic thing.

There's so many creators out there

that don't want to take the

economic chance, the financial risk

of trying to create something

and stick with in over time.

I figured I would do Hellboy, and

then I would bounce back to DC

and see if I could talk them into

doing another Batman or something.

You could go do Batman, and you

could make probably more money

per issue than you could for

doing your own creator own work.

But I remember specifically my wife saying,

"If you really want to

do this thing, do it again."

My wife, who never

really tells me what to do,

gave me that gentle little,

"If you like doing it, why

don't you just keep doing it?

Show the audience that

you care about this thing."

We met in April of 1988.

One of my friends was getting married

and we took her out

for a bachelorette party.

He was at a bachelor

party in the same restaurant.

It was a Mexican restaurant

and there was a lot of margaritas going on.

The couple of women that

were still sober enough to walk

came over to see what was this

gigantic table of guys wearing glasses.

The whole restaurant

was basically one big party.

That's where I met him.

I guess Christine and I were talking.

There's actually photos of when

we met, which is pretty funny.

It boiled down to, "Will you just

get her phone number already.

What's wrong with you?"

Which is something I never would have done.

I was too shy, too awkward.

But I guess I'd had enough

drinks that I went, "Okay."

And I did, and that was it.

Basically, he moved in

with me three months after

because I had air

conditioning and he didn't.

Three years later, we got married.

It was a good thing.

And Christine is so level-headed.

Mike, I feel, would have been successful.

I don't think he would have been

as successful without Christine.

She instilled that confidence in him

that he was not going to have on his own.

And I pushed him.

I said, "Create your character

and stick with it, get it rolling."

He loved doing it, and everybody

can see how much he loved doing it.

For him to give it up just

didn't make any sense to me.

Almost everything.

When I did that first Hellboy miniseries,

I talked to John Byrne about scripting

my book because I'm afraid of writing.

He wrote the first Hellboy series.

He knew I should be doing it

myself, but I just wasn't confident.

Because I never set out to be a writer.

But there was a part of me

that said if I didn't start writing,

I don't know how long I could

have kept drawing comics,

just getting scripts from other people.

His brain is constant.

I mean, it's constant.

He sees things differently

than other people.

When I started writing,

it was like magic to me.

Things just appear.

Characters start talking to

each other, and you're like,

"I didn't know that."

I just got to sit back, and

let these characters talk,

and then try to write it down.

It's like it's coming from some place.

I did still think I'm an artist

first before I'm a writer.

I'm never going to be Ray Bradbury,

never going to be Neil Gaiman.

So stick to what you do

and hide behind the artwork.

I'm not going to try to describe

what the wind smells like,

but I can draw leaves blowing.

Once it started to work, it

was like you grew an extra arm.

Suddenly you went, "I'm in control."

It's a whole different thing.

He'll be like, "I just came

up with a story in the shower."

And he runs down and he

writes it up, and he's like,

"Oh my God, I'm a failure.

Nobody's going to ever want it."

The second one I wrote myself,

I figured that was going to blow.

And then the third one I did was funny.

That was a real breakout moment for me.

I had so much fun drawing it.

And then when it was

over, I looked at it and went,

"Oh my God, it's unpublishable."

And then everybody said, "It's

the best thing you've ever done."

Hellboy: The Corpse is a

short, but it delivers a lot story.

It's one of the best ones

we've ever done, honestly.

This is when I thought it reach an apex.

It's like a song.

It's so perfect and concise.

It's the best thing I've ever done,

and it's the most fun I ever had.

I guess that's pretty good.

I own a few pages of The Corpse,

including the page that I

consider the most perfect.

It took me a long, long

time to get that one.

When Mike started writing,

Hellboy became a much

better, madder, weirder book.

And the book went on

to be hugely successful.

That changed everything.

Mr. Mignola, take us

around your lovely studio.

More books.

One of the things that distinguishes

Hellboy in the time that it appeared is

the willingness on Mignola's part

to do something like actual research.

There's so many books in his studio.

He's, I almost want to say, a scholar.

He's just really dedicated

to art and to mythology.

This funky thing.

A book on Norse mythology.

The Norse had the best monsters.

Mignola clearly loves

reading and reads deeply;

different folklore, different traditions,

Japanese, Middle

European, African, Icelandic.

I think it's amazing.

He's just created this beautiful

and tragic supernatural world.

I never read anything that

analyzes fairy tales and folklore

because I like the stories.

I've tried to maintain and maybe focus

on the strange rhythms to those stories

without overanalyzing.

I just always love whenever

he's using folklore in his stuff,

that there's never a

time where he says like,

"Can we find out about Baba

Yaga when she was young,

and who was mean to her?"

He just doesn't do that. You're

just going to still go with it.

Even if later, you go like, "Wait, what?"

But it's too late. You

already enjoyed the story.

Del Toro and I would always

refer to this fairytale logic,

which I can't explain.

But if you read enough of that

stuff, you go, "This feels right."

As a kid from Tijuana,

I was raised Catholic,

and so all that mythology

and all the iconography

spoke so much to me.

And I think Hellboy really speaks

to a part of the world that

grew up with all those stories.

I was raised Catholic,

so the imagery, the ritual, and

the drama of it is super appealing.

It's clear Mignola is very well-read

and very much in love with all this lore.

Every demon from every

narrative you've ever imagined

is part of this world.

He uses all these stories

from all over the world

and introduces characters

like the Baba Yaga or Camazotz

to people like me who didn't know.

Hellboy was always the kind of book

that once people did

discover it, they stayed with it.

So although it was not blowing

anybody's minds in terms of its sales,

Hellboy had a loyal fan base.

When I'd gotten Hellboy going,

Dark Horse approached me

about optioning it for a film.

I figured it was free money.

A movie option just means

somebody can make a movie.

So it was a no-brainer to say,

"Yeah, sure, I'll do the option deal."

I thought, "Nobody's ever

going to make a Hellboy movie."

I was a follower of Mike

since his DC Comics days.

I knew he was the big

lips, little feet guy back then.

And then Hellboy came

into my life in the mid-90s.

I was preparing and sh**ting Mimic,

and I would go to the comic

book shop in Toronto and say,

"Is the new Hellboy in?"

And it was like being a kid again.

The possibility of a Hellboy

movie wasn't going anywhere,

and then Del Toro came

to Dark Horse and said,

"I'm the guy to direct that movie."

I think it started with my gratitude

for saving my sanity during Mimic.

I wanted to do a movie of

what I felt about the character.

He was going through a

rough patch after Mimic.

I think that might have been the reason why

he was so in love with the character.

I took Guillermo to introduce

him to Mike up here in Portland.

Richardson was very nervous

that I was going to blow this deal.

Richardson was really worried

because Mike is known to

have a very short temper.

So Richardson said,

"Don't do any nicknames

or be too childlike."

And I was like, "All right."

We're in Portland. Where

do you go in Portland?

You go to Powell's.

And I think as soon as

Richardson left us there,

Del Toro says, "We have

to play a trick on that guy."

And I said,

"Why don't you call Mike Richardson

and tell him the meeting was horrible?"

And he called Richardson and said,

"You know what he wants to do?

You know who he wants to cast?"

Then he just says, "No,

I'm joking. It went well."

Del Toro thought it was hilarious,

which also cemented the

relationship between me and Del Toro.

We got along great.

I think Mike and I intersect

on 90% of our tastes.

We both love the same occult,

compendiums, and the same writers.

When I go to visit somebody's house,

I gravitate to the bookshelf, and I

know what person that person is.

He would call me Magnus.

Magnus, because of a short story

by M. R. James called Count Magnus.

And then it took six years

to get the first movie made

because it turns out

wanting to make a movie

about a red monster with a tail

starring Ron Perlman is not as easy

a sale as you would think it would be.

Hellboy was a whole pilgrimage.

To get the movie, we wrote the screenplay,

we did the designs, and everybody said no.

Nobody wanted to greenlight a

biggish movie with Ron Perlman.

I knew Ron had been

in Del Toro's first movie,

and I couldn't imagine anybody else.

The minute he downloaded me about

Hellboy, my mouth watered a little bit,

but I didn't allow myself the luxury

of thinking I could ever play him

because I understand that if you're

going to do a franchise movie for a studio,

they want to hedge their

bet, and they want to get a guy

who's got a track record and a name.

They say, "Can The Rock be Hellboy?"

They said, "We'll greenlight with him."

I said, "F that," you

know. "I don't want that."

Del Toro is stubborn and persistent

and charming and stubborn and persistent.

It just went on for years.

Whenever we were together, I would say,

"Guillermo, go make

the movie with Nic Cage,

or whoever you have to make it with.

Go make it. It's too good a project."

But he never intended to do it

unless he could do it his way.

Finally, my agent said,

"If you want to do Hellboy,

you got to do Blade II

because nobody is going

to think you can do Hellboy

by seeing Cronos or Devil's

Backbone or even Mimic.

You got to show what

you can do with action."

I thought casting Ron as Reinhardt

would also position him as an action man,

as a guy that fills the screen.

I said to Mike,

"Would you like to design stuff for Blade?"

It's not what I do. I'm not a

film designer, but I said yes.

I think I was there so Del Toro could

see if we could do Hellboy together.

This was the first experience

I had working with Del Toro.

I remember I was only in

the office for like a week,

and he came into my office and said,

"Magnus, next week we're going to

Prague. Do you have your passport?"

I'm like, "What are you talking about?"

"We're going to scout locations.

You better get some warm clothes too."

"Okay."

Went home, got my passport,

bought some winter clothes,

went to Prague.

Prague was still a little

bit like the Wild West.

Mike and I scouted the

sewers, we scouted factories,

and we tried to get into a

church that had a mummified arm.

We would have our driver driving

us around to scout locations.

And once, the driver, who

was a really scary-looking guy,

drives out in the middle

of nowhere to some forest,

and we thought we were going to die.

We're in the back seat laughing.

It was an adventure.

And I think we spent more

time looking for puppets

than we spent scouting locations.

Blade was a great sh**t. It was

fun. I loved it. And it opened very big.

That was a huge weekend.

On the Monday, after the opening weekend,

everybody in town wanted to

jump on the Guillermo Del Toro train.

And Del Toro called me and said,

"Blade is number one at the box office.

If they don't say yes to

Hellboy now, they never will."

In the early 90s, I was working

in Warner Bros. Animation Studio,

and I remember seeing some

cover artwork that Mike had done,

and I was captivated

by his use of silhouette,

strong graphic design,

where the lines are so crisp

and the shapes are so distinct.

People say less is more all the time.

Mike doesn't put down extra lines.

He doesn't leave out lines that are needed.

Mike was all about simplifying it down,

and you can watch it through his career.

It's not easier. It's harder to do.

This reminds me of a story.

I had lunch with Mike,

and I remember asking him,

"Hey man, your art, it goes to dark.

I love the implication of what's not there.

That the absence of things,

you're telling us things about that.

How did you come up with that?"

He goes, "I just didn't want

to draw the background."

Mignola's simplified design

just translate so well to animation.

I think it was 1997, I met

the romance model Fabio.

He basically said, "I want

to do an animated series."

I'm thinking about Thor.

So the next thing I knew, we're

doing this animated series with Fabio.

And in my mind, there's only

one person I wanted to design it.

And Mike was like,

"Yeah, it sounds like fun."

The series never went anywhere,

but I always loved

Mike's work on the series.

Fabio was not a fan of Mike's designs.

He wanted something more

cartoony and more realistic

because Fabio doesn't

know anything about art.

But also,

doing a show in Mignola's design

style in 1997 was way too early.

It was very avant-garde and very daring.

While the artists loved it,

a lot of executives couldn't

grasp how awesome it was.

However,

all the artists at Disney feature

were definitely thinking the same thing,

which is why they had him

working on Atlantis at the time.

Atlantis was a movie that was

being made when I was in school.

And we had teachers come in and go,

"We got Mike Mignola to design Atlantis."

People were cheering and it was like,

"It's going to happen. This

movie is going to look different."

And they would bring all these

beautiful drawings he had done,

and we were all like, "Ooh, aah."

I actually had a lot to do

with the story on Atlantis,

or at least the big final

arc was an idea I had.

It was just one of those,

"Hey, what if this happened?"

And suddenly, it's this big

epic conclusion to the film.

And then opening night,

I go to the movies, I get my

popcorn, and I watch the movie,

and just like everybody, I was like,

"Where's the Mignola? What happened?"

Huge missed opportunity.

I'm sure everybody there agrees that

that movie should have looked better.

We started to work on the Atlantis

series before Atlantis was finished.

And I said, "This is fantastic.

I'm never going to get

to do the Hellboy series,

so this is going to be as

close as I can get to it."

Atlantis came out, it didn't do well.

For whatever reason, Disney

washed their hands of it immediately

and took a loss on it.

We ended up laying off 85

people on Friday the 13th.

In retrospect, Disney's

Atlantis was a significant movie.

You can still see its impact

in contemporary pop culture.

And a lot of that is now attributed

to Mignola's contribution to the work.

And that goes back to the basic idea

that if you could capture Mike's

artwork and just animate it,

it would have been a big hit.

I'm Chris P and I run an

animation studio named Titmouse.

One of the very early jobs we did

was The Amazing Screw-On Head,

which was a Mike Mignola project.

Get me Screw-On Head.

Mike's work has been incredibly influential

in the world of animation

because he cracked this thing

that people who do

animation really zoned in on,

the reduced style with the amount

of lines and the amount of colors

and stuff like that.

And that's why we were able to make

this amazing Screw-On Head

look so much like the comic.

Mr. Groin.

Here, sir.

I had read The Amazing Screw-On

Head when it first came out.

I loved it. I loved those last three pages

of three horrible women and a monkey.

Gorgeous.

I just got asked to audition,

and I got the part of the butler.

Good show.

I didn't even know that Paul Giamatti was

going to be reading Screw-On Head.

I am not comfortable

with this level of intimacy

from someone in your position.

Yes, sir.

It was such a departure

for what anybody was doing.

Nothing looked like that.

Nothing had a story like that.

Nothing had characters like that.

There wasn't even stuff

like that on Adult Swim yet.

I'm so excited. I just made

water in my pantaloons.

We're coming for you, America.

It didn't end up getting picked up.

It never went anywhere. It's too bad.

I think it was a little

bit ahead of its time.

Despite his genius, or

perhaps even because of it,

animation didn't really work out for Mike.

He was too far ahead

of his time for Hollywood.

You're having it?

Crowd murmur

yeah, yeah. It's just like-

Have you ever shared

the origins of the sword?

It's so good.

Reading Hellboy, I

felt that there's a power

and being like "We're the underdogs,

and our comic is also an underdog."

And the fact that Hellboy is

the hero but also a monster

is just a beautiful touch

because Mike's universe offers

a gateway for those kids, those adults

who don't see themselves in Superman

and Batman and Captain America

and all the rest.

Because I don't understand them.

You write what you know.

As a kid, I was the only guy I knew

who liked what I liked and did what I did.

I just read books and watched

old movies, and I was an artist.

It was kind of isolating.

Within a fandom like this, a lot

of misfits can find their people.

The heroes that Mike Mignola

has created are flawed misfits.

They have insecurities

about their looks, their powers.

There's a lot of internal conflict in

these characters that he's created,

and I think that audiences really

connect with that kind of character.

The way that they're all trying to navigate

who they are and feeling like monsters.

When I was a teenager,

I really felt like that, I didn't

know where I was supposed to fit.

I think a lot of misfits

feel that way too, of,

"No, I don't fit into these categories,

but there has to be a place for me.

I can't escape this world, so

can't there be a place for me?"

I think that's part of

the brilliance of Hellboy,

it's that Hellboy's constantly

got to prove he's one of us.

He's here on our side.

The idea of the hero as monster

is something that only really decisively

enters the superhero genre in the 1960s

with the Hulk and the

Thing and Kirby's work.

That notion of the hero

as monster falls away

in the early days of the 90s,

where you have, instead, sort of the hero

as super jacked, Rambo-esque type,

but you don't have a

sense of shame, self-hatred,

a recognition of the idea

that one's own appearance

might actually terrify the

people that you're trying to help.

And Mignola rediscovered those

pieces of the superhero narrative

and then really detaching them from

a lot of the other superhero trappings.

The way he treats

monsters, specifically Hellboy,

I really believe it's the

ultimate immigrant story.

He's an immigrant from Hell, came to Earth.

People don't think he's a good

person. They think he's here to hurt us,

and he turns out to be a good person.

It was like, "That's an outsider like me."

And that's really what

I think Hellboy is about.

It's about the fact that

we all feel like misfits.

We all feel like we're trying to

cut off some part of our personality

which seems to describe our nature

that we don't want people to know about.

That's a universal feeling.

I remember there's one of the stories

where Hellboy is talking to

another character who says,

"Because you're going to wear

the crown and you're going to be this,

you're going to be this."

And the next panel, Hellboy

says, "I'm not. I'm never going to be.

And I never want to talk about this again."

Because that was me."

There's a lot of Mike in Hellboy as well.

It's some conglomeration

of Mike and his dad

together living in that character.

There was a bit of my father in

Hellboy, but Hellboy's personality is mine.

He is my stand-in for me.

We all feel that way to some

degree at some point in our life.

That's why Mike's universe does resonate.

That's the beauty of Hellboy.

It's one of those things

where people can find

out they're not in it alone.

My dad was the first

movie freak I ever knew.

And of all the things that I saw, the

one that was a dagger to the soul was

Charles Laughton at Hunchback of Notre Dame

because there he was, this

horrible, d*sfigured outcast

and the most beautiful

thing you've ever seen,

all in one being.

And I went, "Holy sh*t."

If I have a sh*t at being in a world

where I can make somebody feel

like this guy just made me feel,

I'm probably going to start crying.

But yeah, when you touch people who relate,

it's not quite as good as a

paycheck, but it's a close second.

Keep it moving.

Cut.

If you're in this business long enough,

you learn that everything

is going to fall apart,

because usually it does.

That's the way it f*cking

works in Hollywood.

Any hope I had for the

Hellboy movie was gone.

Especially if the thing drags on for years,

you figure, "They're

never going to make it."

Blade II made so much

money the weekend it opened,

I said to Mike,

"If we don't get the green light on Monday,

we were never going to make it."

After Blade II, everybody said,

"In a perfect world, what

would you want to do next?"

He said, "Hellboy."

And only one guy in town, Joe Roth, said,

"Yeah, I can do that."

It's taken five years to get here,

and we're here with all the

people we wanted to be here with;

the director who wanted to do it,

we got the star that we agreed

on the very first time we spoke.

I look forward to having

an amazing time working

on a magical property and

the fantastic adaptation thereof.

I realized that pretty early on

that there's so many great things

about your thing being adapted,

but if your thing is even

moderately successful,

you're going to live in the shadow of that

because more people are

going to know it as a movie.

That's where Hellboy comes from.

It took years for me to get

the comic up and running.

I've just gotten to the point

where I'm starting to see

a bunch of different stories I want

to do and an arc for this character,

and now I have to run

the risk of them making

a terrible movie with this kid, Del

Toro, who is an up-and-coming guy,

but is a pretty untested guy.

You pattern that thing on Sammael

with some of these same shapes-

It going to be confusing. Is it a scar?

It's your confusing design.

It's your confusing movie.

There's a part of me that

said, "It's going to be terrible.

It's going to be terrible beyond

anything anybody can imagine,

and this movie will be

so colossally horrible

that I'll never be able

to touch Hellboy again.

I will have completely

ruined this thing I had going."

Being a huge Hellboy fan and

seeing those first publicity stills,

part of me was scared, to be honest,

because as an artist, I freaking

adore the way Mike draws.

So I went, "Oh, it's a movie movie.

It's not going to look like the comic."

So it took me a while

to get into that space.

Early on in pre-production, I said,

"I cannot make the comic work

just in service to the material."

The virtues of the comic are

not possible to do in the movie.

The depth of the universe

is impossible to replicate,

and I know this because I tried.

Mike's use of light is impossible

to replicate in the real world.

It was a major jumping off point,

going from a comic book

thing where you have

a character that speaks

in one-word sentences,

to creating a film where he's

speaking in full sentences,

and he's moving, and

he's three-dimensional,

and he's got blood

flowing through his veins.

I knew that if the

movie was true to itself,

the comic was safe.

It's not like we altered the comic.

When the film is over and done

with, the comic is what it was.

It's not like when the film is done,

suddenly I start drawing the film

version of the BPRD headquarters.

There were a couple of

things on the first Hellboy

that I didn't agree with.

Mike hated certain

things, hated certain things.

He didn't like the romance

because it was not true

to the canon of the comics.

And I remember I bribed Del Toro

to remove one scene from the movie.

A Gothic crib, like 10 stories high,

rocking softly in the wind, and

there was a little baby in the middle.

And Mike says, "No, that's so stupid."

I couldn't run the risk of

Hellboy showing up in a giant crib,

so I gave him a few pages from The Corpse

so that Hellboy wouldn't

show up on Earth in a giant crib.

I said, "I'll trade it for

four pages of The Corpse."

And he gave me four pages of The Corpse.

It was a party.

It was so much fun.

Laughed our asses off.

I kinda stay away from all of the

hype, and the marketing, and the bullshit.

When I did ask Guillermo,

"Is there a good buzz?"

He says, "My friend, let

me tell you something.

When I optioned Hellboy,

there were 6,000 readers.

Now the movie is about to

come out and it's up to 12,000."

I said, "Holy sh*t.

If you double it every five years

by Hellboy 7, we're going

to have some following."

Del Toro's Hellboy movie was a big success,

and the result was sales of

the Hellboy comic got boosted,

and this gave Mignola the chance

to expand his vision

and expand his universe.

When we came off the first

Hellboy movie, it was like,

"Well, if there's ever a time that

maybe we could see a spinoff book,

let's try that."

This was really the

launchpad for the Mignolaverse.

Mignolaverse is the comic book

universe that includes Hellboy

and all of his tie-in

characters and spinoff books.

It's his own universe, isn't it?

You have the Marvel

Universe, the DC Universe.

It's not a Dark Horse

Universe, it's a Mignolaverse.

I don't know who coined that.

Mike probably hates it.

He hates it.

Yeah, that just sounds weird.

I'm sorry Mike, but it's caught on.

We can't get away from it now.

The Marvel Universe, the DC Universe.

I think with Mignola,

it's a whole different

kind of storytelling,

that's why it doesn't feel

like some sort of equivalent.

You can't say there are these things

and then Hellboy is the third

rung down the ladder or something.

It's another building,

it's like another thing.

That the characters were strong enough

to sustain these spinoffs

in multiple directions.

It's just a remarkable success story

because he wasn't the only person

who was trying to do that kind of thing,

but he seems to be maybe the

only one who really succeeded.

And now the Hellboy Universe is

the largest creator-owned

comic universe that's ever existed.

It is so, so many books.

We're talking about a world

with a whole bunch of characters

that can all stand on their own

and all have their own books,

and they all do have their own books.

Abe Sapien, Lobster Johnson, all

of these characters that he's created.

We've done a Rasputin book.

We have done The Visitor,

which is literally based on the alien

that we saw in a couple of

pages in Seed of Destruction.

Nothing gets wasted.

Mike is very good at picking up the

pieces that he's just thrown out there.

I'm always making up

stories or chewing over ideas

and trying to make them into stories.

Oh, here's an idea that

we didn't do, so let's do it.

One of my favorite characters

to draw, Gruagach, the pig guy.

He first appeared in The

Corpse and The Iron Shoes.

By his own admission,

Mike's made use of things

that he's just touched in the past,

and then, "Oh, I can use that here.

Yeah, that'll make me look much smarter."

And he does,

and everybody immediately

thinks he's a genius,

which he is, clearly.

One of the smartest,

accidental things I did

was have Hellboy appear on Earth in

1944 and then set his first story in '93,

so it gave you a big chunk of

time where as I make up stuff,

as I think of stuff, all this

stuff can happen in there.

But eventually, the whole

thing became more complicated.

It's not a one-man job.

Obviously, expanding a comic book universe

means bringing in more collaborators,

more writers, more artists.

For the first 10 years, Hellboy

was being drawn solely by Mike,

and so they started

bringing in writers, artists,

but he actually has

final say on everything.

One of the challenges

that they would have had

is that nobody can draw like Mignola.

There are certain things where I go,

"Well, only I could draw that.

Maybe I can find an

artist who can draw it."

The trouble is, it's hard

for me to trust other people,

so I might have, in the old days,

been very fussy about some stuff.

There's a thing in comics where

he's considered a curmudgeon.

Some people find him to

be like a grouchy old man.

He had a bad reputation for a while.

He does have a temper.

You don't create a multiverse

without breaking a few eggs.

What is it like working with Mike?

I'm not sure I'm allowed

to answer that question.

Mike will tell you exactly what he wants.

If he doesn't like it, he'll

tell you he doesn't like it.

Mike has strong preferences,

but I trust his opinions on things,

and it makes it a lot

easier to dive into anything

that he feels should be different.

He'll listen and he'll nod thoughtfully

and say, "Yeah, that's all wrong."

It doesn't make for the most

relaxing work experience.

It's whatever is important to try to

get what's in my head onto the page.

Mike just wants what he wants,

and if he knows you can do it,

then all the more reason to get it.

I see the way I would

draw these characters,

not how somebody else

would draw the characters.

It's not wrong, but it's

not how I want to do it,

and it's my book, which

he never actually said.

Hellboy was always meant to

be my thing that I get to draw.

You certainly didn't make up

something about a red character with a tail

and call it Hellboy because you

said, "Oh, there's my movie idea."

And it's funny because I never

thought the movie would be made.

But suddenly it was like,

"There's going to be a Hellboy II."

Hellboy was successful,

and very successful on video,

and then the studio was the

one that came back and said,

"We want a sequel. Can you do one?"

We had a lot of fun on Blade.

We had fun and were collaborative

on the first Hellboy movie,

but it was a much different dynamic

on the second movie

than it was on the first.

I lost all the battles I

fought on Hellboy II.

There was pressure on Hellboy II.

We felt like we got to top the first,

because usually on the second one

they're a little bit more scrutinizing.

We really quickly ran into the thing

of, we can't go back to the comic

because the character

has been changed so much.

I remember him calling me up and saying,

"Magnus, we're going to call it

Hellboy and The Golden Army."

And I went, what the

f*ck is the Golden Army?

Because the original idea was

waking up the Angel of Death.

He said, "I took out the Angel of

Death and now it's gold robots."

It was going to go

where it was going to go.

Del Toro had a vision

for what he wanted to do.

There was no shaking that.

It's kind of like when your

kid grows up and moves away

and you no longer have

control over their life,

so it's this weird little thing that

you thought would be your little thing,

and at some point you go, "It's

not really my little thing anymore."

There was a defining moment

between me and Del Toro where I said,

"Hellboy wouldn't do that."

And he said, "Your Hellboy

wouldn't, mine would."

And it was one of those moments where

you have a flash of anger and then you go,

"Oh, he's absolutely right."

In my own stuff, I know the

biggest creative successes I had

was when I just relaxed

and did my crazy sh*t.

I knew Del Toro needed

to make that character his,

and I knew I had to help

him make that character his.

If this guy doesn't have room

to put his own juice in there,

his own ideas, it's not going to work.

At some point, you have to

trust other people with your stuff.

I said, "Hey, I did it my

way. You do it your way."

A hot weekend for Hellboy

II: The Golden Army,

the devilish Universal sequel

starring Ron Perlman battled

to the top of the box office.

I was blown away.

I was already a huge Guillermo

fan and then once the movie started,

I was like, "This isn't Hellboy-Hellboy.

This is Guillermo's

version of Mike's Hellboy."

I thought the Hellboy movies

that he made were amazing,

especially that second one.

The whole sequence where the

tree monster dies on the street.

It's a terrifying monster that dies

so beautifully and so tragically.

That, to me, is the essence of

Mignola and Hellboy right there.

I love what Guillermo did

with the Hellboy universe.

I love the beauty and the

elegance of some of the demons

who are terrifying to look at

and yet also really magnificent.

There's a majesty to them

that I think befits the

comic books really well.

Guillermo's first movie is what

got me into the Hellboy comics.

And then the moment I discovered

there was much more to this world,

I dove in and I have been buying

every BPRD Hellboy comic I could.

I'd love to think the

comic would still be selling

if there wasn't movies,

but I'll never know.

Clearly, in a Darwinian sense,

the synergy between the comics and

the movie allowed Hellboy to survive,

because if you look back at the

big titles for Dark Horse back then,

none of them stayed for this long.

That's definitely one of

the gigantic advantages.

It's a great marketing tool for the comic.

If the movie is a neon sign

saying, read this, read this,

it's a huge advantage for the

culture and for people to discover

this amazing set of

characters that Mike created

and I borrowed for a spin.

And now I feel like the

parking guy on Ferris Bueller

when he gives them the

keys and you go...

Oh, my God.

To be the recipient of

that kind of largesse,

that was a complete change

in the trajectory of my career.

I've been on a roll ever since

Hellboy II that still hasn't dissipated.

It was a game-changer.

Getting the chance to play Abe

Sapien has been life-changing for me.

I owe Mike Mignola and

Guillermo Del Toro everything

for letting that moment happen for me

that then helped propel me into my future.

It was a curious time

because after Hellboy,

I got offered a ton of movies.

I got my pick of the litter.

And the Oscar goes to The Shape of Water.

Guillermo Del Toro and

J. Miles Dale produces.

What was really interesting was,

Abe Sapien was his rough

draft for The Shape of Water.

It's like you're watching him working

on where The Shape of

Water would end up going.

Everyone that is dreaming

of using genre fantasy

to tell the stories about the things

that are real in the world today,

you can do it.

I have enormous love for

what Mike does and him.

I don't think he would go back

at collaborating in

conceptuals or this or that,

but I would love to find something.

I would love it if there

was something I could do.

We're friends,

but we've both been

through a lot in our lives,

and I think we clearly

went in different directions.

I think friendship is not

something that works all the time.

There's a kinship there,

and neither of us is perfect,

and I like that.

I'll never be able to be

objective about the movies,

but I love that people love the movies,

and I love a lot about the movies.

Everything we had went into those movies.

We left our blood and

sweat on the dance floor.

When I think of the movies,

I think of the experience

of working on the movies.

We're all far from home

and we're all hanging out

at the hotel bar and stuff.

It was fantastic.

No one can take those days away from us.

We had a hell of a good time.

It was an adventure.

That's the big evolutionary process,

is realizing that if you can't

control it, you can't control it.

But, yeah, when I started, when I

was working with Duncan Fegredo,

I actually drew thumbnails

for the first couple issues.

And when Duncan took over the book,

I sent all those thumbnails to Duncan.

But I realized that I was tying his hands,

and I never want the

artist to feel a wrist.

I don't want to work with guys

who are just trying to do me.

I want guys to come in and do what

they do. As long as they get it right.

My brother and I were

really huge Mignola fans.

For a long time,

we thought he was the only

one who could tell those stories.

But then when they started

doing those BPRD books,

different books that could have

their own voice and their own look,

that made us think that,

"Okay, maybe we won't screw up if

we do something on the Mignolaverse."

It's my world, but within that,

I want people to come in

and do what they want to do.

Working with Mike is very freeing

because he just provides this support

to do things that are crazier

than you might otherwise do.

Everybody working on the Mignolaverse,

they are interested in creating

this universe, this experience,

this feeling of horror and

terror and astonishment.

Now, it's a snowball rolling downhill.

At some point, it got away from me.

I'd love to think I created a world

where a lot of people could

either add pieces or play with pieces

that I put in there.

The expansion of the Mignolaverse means

that it becomes a

space to foster new talent

allowing new creative voices to be heard.

I was a huge fan of Hellboy

and everything Mignola did

when I was doing Abe Sapien.

Looking at how he sees

panels and how he sees pacing

was a huge learning experience.

Mike is also a consummate professional.

Layouts-cool, pencils-tight,

all that kind of thing.

I am not.

At one point, the editor had told me,

"Mike hates how you work,

but he loves what you do."

At Rose City Comic Con,

I was innocently sitting at my

table, and Mike Mignola came over

and started praising my work

and asked me to work with his team.

It was really cool to feel validated

by one of my comic book heroes.

I do feel really happy to be

working on Sarah Jewell in particular,

because not only is she this

really powerful adventurer lady,

but she's also late middle-aged.

And we don't see that in comics

where there aren't a lot of

books about older people.

We're very lucky that we've gotten

to work with so many great people,

writers, artists, colorists, letterers,

cover artists, all of the editors,

the designers, the digital art technicians.

It's a lot.

It's a really, really big

team over the years.

I feel like I built the Hellboy machine.

I don't need to keep feeding

it or being the main guy.

I'm trying to hand over as much

of it to other people as possible.

Mike has established

a place in the industry

where the young creators look up to him,

and I think he enjoys

helping young artists.

I think he likes being a mentor.

He's open to passing

whatever he can on to them.

We were at an original art show.

There were a lot of

people there to see him.

Mike did a master class

on composition to this guy

who asked him, "You know what?

I want to do this cover of so and so.

How would you approach it?"

He sat with him for 15, 20 minutes.

He just loves seeing art from

a range of really great artists,

and he wants to share that with the world.

When it came time for me to

do my first creator-owned book,

and I was like, "Do you have any advice?

I'm a little nervous."

His response, I'll never forget it, was,

"Nobody needs another f*cking Batman book.

See what your ideas are.

See if they've got legs

and throw them out there."

This is going to get too personal.

But when I got to visit his

studio, I was just starting Steven.

I was on the pilot.

I wanted to come get his

advice about mythology,

so I pitched him the idea of Steven.

I asked him, "Is there any

sort of ancient goddess,

anything that could have to

do with some of these themes

that I'm trying to work into the show?"

He pulled out a book

and opened it up to Ishtar.

She's the goddess of love, and

w*r, and passion, and everything.

I started to really think, "What

kind of symbol do I want to be

the symbol of this whole show?"

Ishtar is stars and lions.

Before that, Steven didn't

have any sort of symbol.

He just had a pink shirt on.

The star comes directly from Mike Mignola.

As I went on working on the

show, I really wanted to dig

into my own experience as a q*eer person,

and I really didn't want

to be afraid to do that.

I was, but I wanted to make

that deep in the DNA of the show.

I just think that Hellboy had so much to do

with his relationship

with his own identity.

I found it so exciting

to be reading a comic

that was really, at its core,

about someone who was

really afraid of who they are.

It was really relatable

and inspiring to me.

If Steven is doing something

similar for the people watching it,

then I would be so honored.

Now, this would be a really

good place to say, "Now stop."

Because there is the constant

worry about "When did he lose it?

At one point, he had nothing else to say,

and he just became some terrible

hack who is doing all terrible work.

So maybe you should just retire."

Then I start going, "Well, what am

I gonna do with the rest of my life."

Mike's work ethic is

definitely his father's.

He wakes up in the morning

and he works 'til the wee hours.

I don't know what to do with

myself when I'm not working.

I'll say to Christine, "I would love

to just sit and read a book today."

She'd say, "Well, you can."

But if I'm home, the studio is where I sit.

It's very much like a safe space for him.

Just recently,

Mike and I collaborated on a book

called The Quarantine Sketchbook.

That book never would have

happened without Christine,

because the sketches started

out to be something I just did

so I wouldn't go crazy

when the pandemic started.

I said, "Let's do a book

and just donate the money

to Jos Andrs' World Central Kitchen."

It's raised around a half million

dollars, and it's still making money.

It felt good. It felt really good.

It was nice to feel like we

were able to do something.

Because I'm a comic book

artist. I got nothing else to do.

This is what I do.

A lot of people are very surprised

that I've only read one Hellboy comic.

I'm not even sure she's read one Hellboy.

She probably read The Magician

and the Snake because Katie wrote it.

When I was seven, my dad took

my story and made that into a comic.

I went to pick her up from school one day,

and I said, "What did you do at school?"

She goes, I drew a picture

of a snake on a rooftop

being furious at some geometric shapes."

I said, "Stop.

All right, you're going

to have to explain that."

I just made up the story

as we were walking.

It's great.

It's so odd, and it feels

like it's about something.

Then he turned it into a comic.

I tried to change the ending

and Katie wouldn't have it.

I wanted to do a Victorian stage magician,

and she said, "No, he's going to

have the robe and the pointed hat."

It did surprisingly well.

Well, she won an Eisner Award.

Youngest Eisner Award winner.

I still think it's the best

thing I've ever done.

He loves that one,

and that's why even the imagery from it

shows up over and over again in his work.

There's a lot of family dynamic

that figures into my stuff.

Even though he's become really well known

in his industry, he's

still just our brother.

He's still just Mike.

My brothers and I spent

a lot of time together

around the time of my father's funeral.

I remember one night,

sitting in a hotel bar and I said, "You

guys should write something for me."

And Todd did.

It was great to be able

to do something together.

Scott has written any number of

novels, but his Pinocchio sequel was great.

We had always loved Pinocchio

ever since we were little kids.

I think it started with the Disney movie

and moved on to the insane Collodi novel.

And so I wrote a novel.

He did an e-book of Pinocchio

and an e-book of the sequel,

and I did covers for those.

We dedicated it to our

dad, who was a woodworker.

Our dad was a guy who was a cabinet maker,

and built stuff with his

hands, and grew up on a farm.

Of course, he was also of that generation.

He could never say he was proud of you.

It would've k*lled him to tell me that.

He knew he was proud of

him, but he never told Mike.

He would express it in these strange ways.

When the movie came out, he took people.

Yeah, he took a lot of

friends to the theater,

and he wore his Hellboy hat.

They gave him a poster in the theater.

Then he was really sick

in a hospital one time.

It was just he and I in the room,

and he's staring at

this painting on the wall,

and he's like, "It's like a cartoon."

I was like, "What kind of cartoon?"

He said, "Like a Hellboy cartoon."

I was like, "All right, call Mike."

I can translate that.

I know that means you're proud of me.

My father did say at one point,

"You should at least try to

do what you love for a living,

because you got to do

it for a really long time."

That's why I say to people, "At

least try doing exactly what you want.

You don't know. Maybe

somebody will like it."

I just wanted on my deathbed to say,

"At least once I drew something

that had some of my sh*t in it."

Now I just can't seem to stop it.

A lot of people know who Hellboy is.

More and more, as I try to step back

from Hellboy to concentrate other things,

you kind of go, "Well, I

can't stop the machine."

The thing takes on a life of its own.

Hellboy's going to outlive us all.

It's interesting to see new

generations discover him,

not from the comics, but from other things.

I went to a friend's house, and

they were playing a video game

where Hellboy is one of the fighters.

The name is Hellboy.

A lot of people know who Hellboy is

who have never even read the comics.

Now, Mike is basically an industry.

He's a huge brand.

Dark Horse was making the Hellboy figures

and Mike asked for me to do a variant.

I was so honored to make a really

badass Hellboy figure, but make it my own.

I was a Hellboy fan.

I just loved the work.

Then I got a chance to do

a new version of the work

as a series of animated Hellboy videos.

That is Hellboy, David Harbour.

Is it intimidating to

step into a role like that?

Rebooting a movie?

Yeah, there are two movies

that have gone before.

It's not weird anymore.

The weirdest thing is

the stuff you get used to.

That Patton Oswalt knows

who Hellboy is, is weird to me.

I had a dinner with David K. Harbour,

and Ron Perlman brought them together.

It was a delightful evening.

I thought he also did an

amazing job as Hellboy.

Holy, crap.

I just hope it all leads

back to the source.

They can do movies and

cartoons, and they can do toys,

and they can do all that stuff.

But his Hellboy comics

are his Hellboy comics,

and they can't be changed.

Hellboy is published in so many

countries, so many languages.

It's really incredible to see

how wide the reach really is.

Hello Mike, we would like to

greet you from the Czech Republic.

We publish Hellboy in Spanish.

For the 25th anniversary, we put together

a Hellboy Day to celebrate the character.

Mike: Happy Hellboy Day

I think Hellboy has

definitely lasted this long

because of his wonderful storytelling.

He's definitely one of the

greatest comic artists ever.

I think you've got to go back to the start.

I think it's revolutionary.

What I think is most interesting,

and the thing that makes Mike so important

is he's been doing this for 35 years.

He hasn't stopped.

I've always loved Hellboy.

He's like my favorite character.

Hellboy draws from our

authentic Slavic mythology.

Jeez, I can't imagine not having Mike here.

I mean, it's part of our identity.

You can see all the nails, and bricks,

and parts of it coming

together to build this empire.

It has been an honor to translate

your work into Portuguese here in Brazil.

It took years for me to feel like, "Oh,

maybe this Hellboy thing isn't going away.

Maybe this thing will work."

Hellboy represents so many different

facets to so many different people,

and I love that the Hellboy universe

is big enough to accommodate that.

I don't think there's anybody who has

done the body of work that he's done,

and it's also worked with

as many collaborators

while maintaining that

level of consistency.

We truly believe that you created

one of the most amazing comics ever.

Those pages are a testament to the

genius because it is genius what Mike does.

He really touches something about

the deepest, most seminal

parts of the human condition.

The problem with the

greats who keep doing it

and remain consistent is

we take them for granted.

In Mike's case, he probably

won't get a fair assessment

of what he did and what he made

until long after he's finished

making it, because it is so huge.

I got away with something

there on a spectacular level.

Hellboy is franchised

and he's made all that,

but Mike just loves comics,

and he loves making this stuff.

I've said it a million times.

I just wanted to draw

monsters for a living.
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