03x22 - Blue's Play

Episode transcripts for the TV show "Blue's Clues". Aired: September 8, 1996 - August 6, 2006.*
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A puppy leaves clues for viewers to solve daily puzzles.
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03x22 - Blue's Play

Post by bunniefuu »

Hi, out there!

It's me, Steve.

Have you seen Blue, my puppy?

There she is!

Come on in.

[barking...]

[sniffing]

Squeak, squeak.

I'm pretending to be a mouse.

What do you think?

See, we're putting on a play later

and I get to be the mouse.

You know something...

we need somebody to play the part of the cow.

You'd be great!

Can, can you moo for me, like this?

Moo...!

Go ahead, try.

Moo...!

Oh, that's nice, that's really nice.

Now can you moo like a happy cow, like this?

Moo-hoo-hoo-hoo-hoo!

Go ahead.

Moo-hoo-hoo-hoo-hoo!

Oh, that's brilliant!

That's... you're wonderful!

You got the part!

Come on, Cow, let's go practice the play.

Hey, Blue, Tickety, I find the perfect cow for our play.

[barks]

So, Blue will be playing the part of the hippo.

And Tickety will be the storyteller.

Now, whenever she holds up this cow picture, you moo.

[barks moo] Moo! Moo!

Yup, like that.

See, that's your... moo cue.

Okay, let's practice the play.

This is what we made up so far.

Now practicing.

Our play is called The Funny Farm.

And it goes like this.

Once upon a time, there was a farm.

On that farm lived a funny mouse.

Ooh, mouse, right.

Squeak!

And his friend the cow.

That's your cue.

Moo!

The mouse always did a silly dance

and a silly trick that made all the animals laugh.

Moo-hoo-hoo-hoo-hoo!

One day, a big hippo came to live on a hill

near the farm.

The mouse and the cow waved hello.

Hello, Hippo!

Squeak!

But the hippo just turned away.

[barks angrily]

Then, when the mouse tried to make the hippo laugh

with his silly dance...

the hippo roared...

[barks roar]

and charged down the hill!

And the mouse hid behind the barn.

[barks angrily]

The mouse didn't know what to do

because he loved his silly dance.

[barks roar]

Okay, that's all we made up.

[barking]

Yeah, we just don't know

what the mouse should do about that hippo.

You know, how should our play end?

[barking]

Oh! We'll play Blue's Clues

to figure out how our play should end.

♪ We are gonna play Blue's Clues ♪

♪ 'Cause it's a really great game, yeah! ♪

So remember, Blue's paw print

will be on the clues: Blue's Clues.

You know, I've always wondered

what it must be like to be the paw print.

You know, we always just wipe it away.

Hey, Paw Print, would you wipe us away today?

You know, so we can tell what it's like to be you.

[squeaking laugh]

Okay, go ahead.

[laughing]

It tickles!

[Paw Print squeaking laugh]

Hey, you know what we need to play Blue's Clues?

Our handy-dandy...

Notebook!

Notebook, right. Come on.

Here's your notebook.

Good luck in the play.

Thanks, Side Table Drawer.

To play Blue's Clues, we got to find a...

Paw print!

Oh, a paw print, right.

And that's our first... Clue!

A clue? A clue!

Then we put it in our... Notebook.

♪ 'Cause they're Blue's Clues

♪ Blue's Clues

♪ We got to find another paw print, that's the second clue ♪

♪ We put it in our notebook, 'cause they're whose clues? ♪

♪ Blue's Clues

♪ We got to find the last paw print, that's the third clue ♪

♪ We put it in our notebook

♪ 'Cause they're Blue's Clues, Blue's Clues ♪

♪ You know what do-- sit down in our Thinking Chair ♪

♪ And think, think, think

♪ 'Cause when we use our minds, take a step at a time ♪

♪ We can do anything...

[barks]

♪ That we want to do.

You know, I can tell I'm really going to need your help today

trying to figure out how our play should end.

Will you help me?

You will?

Great.

[barking angrily]

Ooh, come on, Cow.

Squeak.

♪ We are squeaking for Blue's Clues... ♪

Squeak, squeak.

♪ We are squeaking for Blue's Clues... ♪

Squeak, squeak.

[squeaking]

A clue, a clue!

Hey, now you sound like an excited cow.

Moo! Moo!

That's a nice range.

No, a clue!

[squeaking]

Oh, you see a moo... I mean, a clue.

Where?

It's right there!

Oh! There it is!

On this mouse, like me!

Squeak!

[squeaking]

Hey, you know what we need.

Our handy-dandy... Notebook!

Notebook, right.

So... a mouse.

So, we start with the ears

and then the body

then two dots for eyes

some curves for a mouth

some straight lines for whiskers

and paws...

and a nice squiggly line for the tail.

There... a mouse.

So, we're trying to figure out how our play should end

and our first clue is a mouse.

Squeak.

So, how do you think our play should end with a mouse?

Maybe, but I think we need to find two more Blue's Clues.

Tickety: Come on, Steve, we're about to practice.

[barking angrily]

Good practicing, Blue.

[barks "thank you"]

So, Tickety, what happens first in our play?

Well, first, the funny mouse

does his silly dance and his silly trick...

which makes his friend the cow laugh.

Right, right.

So, it's, uh...

You know, I wonder how that would make the mouse feel.

Wow... this practicing stuff

is going to be harder than I thought.

Will you help?

Great!

So how would that make you feel

if you made your friend laugh?

Let's try it.

So, you do something silly.

Make a silly face.

[both laugh]

You made us laugh.

How did that make you feel?

Happy!

Happy... happy, right.

Because it feels good to make your friends laugh.

Yeah... so maybe the mouse would feel happy

when he made the cow laugh.

Okay, this is me as a happy mouse.

Squeak!

All right.

What happens next?

Next, a big hippo

comes to live on a hill near the farm.

When the mouse and the cow wave hello...

Hi, hippo!

Squeak!

The hippo turns away.

Well, how would that make you feel?

Let's try it.

Um... you wave hello.

There.

Now, how would that make you feel

if someone just turned their back on you?

Sad.

Mad.

Sad... or mad.

Yeah, because, because the mouse

probably just wants to make a new friend

but the hippo just turns her back and doesn't answer.

That would make me mad.

Or sad.

Yeah... I think I'll be a sad mouse.

[sadly]: Squeak...

All right.

What happens next?

I'll tell you.

Next, when the mouse

tries to make the hippo laugh

with his silly dance...

the hippo roars and chases the mouse behind the barn.

[barking roar]

So... I wonder how that would make the mouse feel.

Imagine that a large animal roared

and ran up right toward you, like this...

Roar!

How would that make you feel?

Scared!

Yeah, scared.

Probably the mouse would feel scared, too.

I would be scared.

Yeah, me, too, if a big hippo ran toward me and roared, yikes!

Okay, this is me as a scared mouse.

Squeak!

And that's all we know about the play, so far.

Okay, so, the mouse goes from being happy

when he makes the cow laugh...

Squeak!

To being sad when the hippo turns her back...

Squeak...

To being scared when the hippo chases him...

Squeak!

Wow... the mouse has a lot of feelings in this play.

Ooh, we still have to find two more Blue's Clues

to figure out how our play ends.

Bye, Tickety.

A clue, a clue!

Oh, my cue.

No, a clue!

Oh, you see a clue.

Where?

There is a clue!

I'm a happy mouse!

It's a flower clue.

You know what we need: our handy-dandy...

Notebook!

Notebook, right.

So, a flower.

Let's start with a circle

then some curves all around for the petals

a straight line for the stem

and a leaf, like this...

a flower.

So, we're trying to figure out how our play should end.

What was our first clue?

A mouse!

Oh, right, a mouse.

Squeak.

Now our second clue is this flower.

So, how could our play end with a mouse and a flower?

Maybe, but I think we need to find our last clue.

♪ ...Mail Time, Mail Time!

The mail's here!

♪ Here's the mail, it never fails ♪

♪ It makes me want to wag my tail ♪

♪ When it comes, I want to wail, "Mail!" ♪

Ah...

Hey, Steve, you still practicing for the play?

Yup, watch this.

Do an angry cow for Mailbox.

Moo!

Holy cow, you sure sound angry!

Here's your letter.

Thanks.

We just got a letter.

♪ We just got a letter

♪ We just got a letter

♪ We just got a letter

♪ Wonder who it's from?

It's a letter from our friends.

All: Hi, Steve!

We're putting on a play!

[applauding]

I'm an octopus.

I'm lost on land.

Is there anybody here who can help me find the water?

Gribbit, gribbit.

Oh, hello.

Do you know where the water is?

I'm a frog and I'm looking for the water.

Are you guys lost?

I'm a scuba diver.

I know where the water is.

Follow me!

[all laughing]

[cheering and applauding]

All: Bye, Steve!

Bye!

Bravo!

Encore!

Amazing!

Stupendous!

[Blue barking]

[barks]

Oh, look.

[barking roar]

You know, I wonder why

that hippo would get so angry

and chase a sweet, little, innocent mouse like me.

It doesn't seem very nice.

[barking]

[barking "Blue Skidoo"]

Hey, Blue just skidooed.

Let's go, too.

♪ Blue skidoo, we can, too.

Wow... we're in Blue's collage.

Hey, maybe now we can learn more about the mouse and the hippo.

[squeaking]

Hey, look, it's the mouse.

And the cow.

Moo!

Who are they waving at?

The hippo.

Yeah, you're right.

They're waving at the hippo.

Hi, Hippo.

[squeaks]

What just happened?

The hippo turned her back.

Yeah, the hippo just turned her back

on the animals.

That makes me sad.

It makes me pretty mad.

Moo!

Why do you think she did that?

I think Hippo turned her back

because she's not very nice.

Maybe she's mean.

You know, it doesn't seem very nice

to just turn her back like that.

Maybe there's more to this story.

Let's go see what that hippo's really thinking.

Where you going, Steve?

What's he doing?

Come baa... ck.

Hi, Hippo.

[sadly]: Hello.

Um, we were wondering...

Did you turn your back on those animals

because you're mean?

Oh...

Well, why do you think

the hippo turned her back?

She's shy.

Shy... really?

Hey, Hippo, are you shy?

Uh-huh.

I'm shy because I want to make friends with them

but I don't know what to do.

Well, from down on the farm, I got to say

it looked like the hippo turned her back

'cause she's mean.

But I'm not mean... really.

I turned my back because I'm shy.

Let's go see what's happening back on the farm.

We'll be right back.

Hey, what's the mouse doing?

[Sheep and Cow laughing]

Dancing.

Yeah, he's doing his silly dance.

[all laughing]

I'm trying to make that hippo laugh.

[all laughing]

Do you see that?

Looks like the hippo's getting angry.

Well, better go see

what she's really thinking.

[all laughing]

Hi again, Hippo.

Hi.

Ooh, there are those laughing animals.

So, if you were this hippo

up on this hill

why would you think

those animals are laughing?

They're laughing at the hippo.

Yeah... you know, from up here

it does look like the animals

are laughing at the hippo.

Hey, Hippo, do you think

those animals are laughing at you?

Yeah, and that makes me pretty angry.

I'm going to go tell them to stop.

Wait, wait, hold on!

Stop everything!

So this is all a big misunderstanding.

We know from being down by the farm

that the animals are just laughing

at the silly dance

but up on the hill

it seems like the animals

are laughing at the hippo.

And that's why the hippo's

running down the hill.

We better find our last clue

to straighten this out.

[barking "Blue Skidoo"]

A clue, a clue!

Oh... oh, you see a clue.

Where?

Look, there isa clue!

Right here on this, this picture of...

a happy hippo.

Wow.

You know what we need?

Our handy-dandy...

Notebook!

Notebook, right.

Okay... a happy hippo.

So, we draw a curvy line around for the hippo's head

the eyes and the nose

a happy smile

two squares for the teeth

then a round shape for her body

and a little bump for a tail.

There... a happy hippo.

Hey, we have all three clues.

You know what that means?

We're ready to sit in our...

Thinking Chair!

Thinking Chair! Let's go!

Okay, now that we're in our Thinking Chair, let's think.

Will you help?

You will?

Great.

So, we're trying to figure out how our play should end.

And our clues are...

a mouse...

a flower...

and a happy hippo.

So how should our play end

with a mouse, a flower and a happy hippo?

Well, what could happen to make the hippo happy?

Well, maybe the mouse could do something.

Yeah... maybe something with a flower.

Well, what do you think the mouse could do with a flower

to make the hippo happy?

Give the hippo a flower!

Yeah, the mouse could give the hippo a flower.

That would make the hippo happy.

That's how our play should end.

We just figured out Blue's Clues!

♪ We just figured out Blue's Clues ♪

♪ We just figured out Blue's Clues ♪

♪ We just figured out Blue's Clues ♪

♪ 'Cause we're really smart.

Hey, now that we know how the play ends, let's go do it.

[barking happily]

Can we watch the play?

Of course.

Have a seat.

We have an audience!

I have to get ready to be the mouse.

Squeak... squeak...

Hey, remember how you helped me figure out

how the mouse would feel in the play?

[barking angrily]

And remember how we figured out

that the hippo wasn't really mean

just a little shy about meeting new friends.

Everybody ready?

It's time for the play.

Okay, Cow, are you ready?

This is going to be great!

Places, everyone.

Ooh, and don't forget to moo really loud

when Tickety holds up the moo cue.

Steve, places.

Okay.

Ladies and gentlemen...

our play is called The Funny Farm

and it goes like this.

Once upon a time, there was a funny mouse...

Squeak!

And his friend the cow...

Moo!

The mouse loved to do a silly dance

and a silly trick to make the cow laugh.

Moo-hoo-hoo-hoo-hoo!

Squeak!

One day, a big hippo came to live on a hill near the farm.

Everybody waved hello to the new animal.

Hi, Hippo!

Squeak!

But the hippo just turned her back.

Squeak...

Then, whenever the mouse

tried to make the hippo laugh with his silly dance...

[barking angrily]

The hippo roared!

[barking roar]

And charged down the hill!

Squeak!

And the mouse hid behind the barn.

The mouse didn't know what to do.

He was scared of the hippo.

But then the mouse had a great idea.

Squeak!

The mouse could try to make friends with the hippo.

So the mouse tiptoed up to the hippo's hill.

He did his silliest trick...

and gave the hippo a flower.

The hippo stood up

but instead of roaring, she smiled.

The hippo was happy

because the mouse wanted to be her friend.

The mouse was very happy

that the hippo stopped chasing him

and the cow just let out one big happy moo.

Moo!

All the animals did the silliest silly dance ever.

[barking tune]

The end.

Shovel: Bravo!

Pail: I loved it!

Mailbox: I was on the edge of my post!

Take a bow, Cow, you were great!

Hey, thank you so much for all your help today.

♪ Now it's time for so long

♪ But we'll sing just one more song ♪

♪ Thanks for doing your part

♪ You sure are smart

♪ You know, with me and you

♪ And my dog, Blue

♪ We can do anything

♪ That we want to do.

Hey, thanks again for helping.

You are such a good cow!

[barking]

[humming]

[barking good-bye]

[barking good-bye]

[barks]

[ringing]
[giggles, laughs]
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