A Gamer's Journey: The Definitive History of Shenmue (2023)

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A Gamer's Journey: The Definitive History of Shenmue (2023)

Post by bunniefuu »

Before the Internet

I would get all of my game news

from Barnes and Noble's magazine rack.

I would go in there and I would look at

Game Pro and Nintendo Power

and PlayStation magazine

and Dreamcast magazine

and I can remember so vividly

sitting in a Barnes and Noble

looking at Shenmue before it was out

and I can remember

just saying this is this looks crazy

this looks like nothing I've ever seen

before

this came out of nowhere

like nothing like this

had ever really done this to this scale

the ability of Shenmue

and what it promised

was unlike anything

we've ever seen on our console

up to that date not even close

people were not ready for it.

Shenmue is about a protagonist

who comes back to his home to find that

his father is about to be m*rder*d

he can't stop that

but then he has to basically

find the identity of the m*rder*r

and pursue him

along the way you meet

all sorts of friends and

acquaintances

and you just talk to these people

and try to get a good sense of the culture

and you get really immersed

not only into the game but like

the lifestyle the game creates for you

they're presenting you with this world

and this story

and like there's the main story beats

but there's so much hidden

underneath the surface that

even to this day like I kid you know

I like I've played that game 20-30 times

I'm still finding little bits

of information or a little cutscenes

and a little secret things

that I just didn't find when I first

played the game back in the day

I was immediately drawn in the story

the characters

how everything was treated

how everything was treated with respect

the fact that you weren't

rushed into everything

when you look at message boards

when you talk to people in person

what they remember is that almost hypnotic

experience of interacting

with a place a very specific place

in a very specific time

for me it changed everything

it changed how I looked at games

and the potential

but when everything was tangible

like it wasn't Shenmue it was

probably the watershed

moment of videogames

not just Sega or Nintendo or Sony

but the industry as a whole

and how it's grown

and the amount of people it's inspired

the fact that they were able

to pull that off in like 1999

2000 that is wild it is insane

what do you think makes you so

different from other game developers

and do you feel you represent

a new kind of developer

he does not necessarily

think that of himself

as a new type of developer

he has actually met and spoke

with many game developers

but he has never met someone who

makes games the way he does

and he thinks that watching movies or

looking up at the sky or at the sunset

those kinds of stimulations

are very important

and I'd like to keep making games this way.

Yu Suzuki

as weird as it is I almost consider him

the Shigeru Miyamoto of Sega

this guy just had really great ideas

for games

and simple ideas but they were fun ideas.

Part of the magic of what Yu Suzuki

brings to to games

especially back in the arcade era

was the level of the melding of technology

and gameplay and visuals

that nobody was doing at the time

and so you knew that when you sat

down in the arcade

and you saw a new game from Sega

particularly that was

being directed by Yu-san

it was always pushing the limit

and he's a legend in the industry

especially when it comes

to his craftiness as an engineer.

Yu-san had created so many different ways

of tricking the hardware

and having a go way beyond

what it was actually capable of

when I was very young

the place that you would want to go

the place that you would have

the best games

was at an arcade because arcades

were these gigantic cabinets

and they were capable of things that you

could never accomplish on your eight bit

Nintendo Entertainment System

or your Atari or your ColecoVision

or your Magnavox Odyssey

if you really wanted you know the major

league talent you'd go to the arcade

and that's even where you know

some of the more popular games from

that era were first available

when I was a kid

going to the arcades and playing hang on

and my dad put me on this

like really big motorcycle,

and he would actually ship me back

and forth

because I was too small

to actually shift it with my own weight

and that to me is what Sega was all about,

having those kind of experiences

in the arcade where everyone else was

still kind of using joysticks and buttons.

Yu Suzuki kind of takes it one step further

he was like, okay well

if I am going to be in a car driving

like sure I have a steering wheel

I have a clutch whatever

but I want to be in a car

and I want to feel it move

motion was a big thing

that he kind of introduced into the scene

that's what made him famous

for the sage of titles

he shied away from doing console gaming

for the longest time

because you just couldn't

have something that matched the

performance then the powers of the arcade

cabinets gave him

I don't think that he really approached

games as toys

he approached them

as as experiences as opposed to

how many points can I score

and how gamey and silly

can I make this?

He was always approaching

from a real realism perspective

and then really just kind of fulfilling

the fantasy of what it's like

at some point in the late eighties

and the nineties you have this crossover

between arcades and home entertainment

or home consoles

8 bit console called the master system

that was it was modestly successful

it actually did pretty well in Europe

but in the United States in Japan

it really flamed out pretty quickly.

Sega was not a household name

certainly not in my household

until the nineties with the

with the Sega Genesis

and then it became the biggest deal

in town

it became a part of our identity

it became a part

of the cultural zeitgeist

it became the shorthand

for the next generation of gaming

this new product this new console

the Sega Genesis was really the hail

Mary pass for the company

was a new generation of technology

and it could really bring

the arcade experience

home in a way that had never been possible

before.

I would honestly believe

that Sega was really kind

of pushing it more than anyone else

with their home based consoles

they're really giving the best graphics

that would look very similar

to what you would get in an arcade

setting

the roots of Sega where most of these

games would be imported from the arcade

and Sega was really quickly

burning through all of its arcade hits

and once those arcade hits

were ported to Sega Genesis

then where would we go next?

After the success of the Genesis Sega

needed to come up with another console

to take things to another level and

they ended up releasing the Sega Saturn.

What was happening for Sega?

Sega had created a bunch of peripherals

that had not done so well in the us

they created the Sega CD

the 32X the Sega Saturn

which was really really expensive

and so people were losing faith

in the entire Sega brand

and Sega knew they had to do something

big drastic and intense.

Sega back in the day

had a level of integrity

that was almost unparalleled

so having people like Yu Suzuki

he was already experimenting

with a 3D polygon technology

and it got everybody excited

about a more realistic fighting game

the Virtua Fighter

was this massive franchise for Sega

it was one of the few things

that anybody bought a Sega Saturn for

especially in Japan

and so Sega said

we need more virtua fighter games

Yu Suzuki you made that franchise

we want something else

from you

what do you want to do?

And that's

where he got interested in the RPG idea.

And he's like

alright I'll take virtua fighter

my most popular thing and with Sega's

blessing and I'll make an RPG

and I remember hearing about

and reading about that Yu Suzuki was moving

away from arcades and was going to make

his first consumer focused console game

and it was a Virtua Fighter

RPG or Project Berkley

which he was calling at the time

he was supposed to tell the story of Akira

one of the main characters of that game.

The video of Shenmue on the Saturn

is amazing for the Saturn

they got far enough along in development

where the Saturn was no longer relevant

so they're like we're not going to release

this giant blockbuster game

when all that's being left out

there is sports titles

the Saturn at the time

they had released it early before

anybody knew it was actually coming out

so its initial sales are really low

and then when Sony basically announced

a much cheaper console

it just kind of destroyed them

so Sony really took the market

and just destroyed it and Nintendo

was still relying on cartridges which was

a lot more expensive to produce for

so Sony was just reeling it in

so they're like, we'll just stop

we'll start all over again

and we'll put it out on our upcoming

console the Sega Dreamcast

and we'll use it as this big flagship

title to boost that console

all the mistakes they did

in the past with the Sega CD the 32X

and just making all these variations

of add-ons for the consoles

the Dreamcast really was trying to be

the thing that fixed all that.

In the fairytale version of the story

you'd like to think that

if the Genesis was the western console

that worked and the Saturn was the eastern

console that worked they'd finally

figured out oh we can get east and west

and come with this wonderful thing

called the Dreamcast

and from the commercials

and also from my own

firsthand playing of the Dreamcast

it felt like it was that magical thing

it felt kind of weird and foreign

as an American but it also felt amazing

you know the drink has had a tremendous

tremendous slate at launch

trek style hydro thunder

a little later Jet Set Radio Future

I mean you think of these great games

but Shenmue was a

tentpole in a different way.

Video games

is always like a big part of growing up

it was like the one escape that I had

you know being kind of like

the the quiet shy kid

played video games

since I was like five years old

and then 2000, 2001

that's the year I discovered Shenmue

and that's when like you know

the obsession started.

I really liked anime

growing up like loved anime loved Japan

the idea of it it was

it was very foreign to me

but there was some something about it

that not just me but a ton of other people

that just found Japan very interesting

and I think it was because of the media

that we were consuming right

like Dragon Ball Z Pokmon

that sort of stuff

oh this is great anime's awesome

it comes from Japan

I want to learn more about Japan

this is pre Google Maps pre anything

I think you have to open the encyclopedia

go to Japan like

oh look cherry blossoms

it's cool here's a neat picture

or you can play Shenmue and like

dive right into the game.

You know you have really two elements

happening in Shenmue at the same time

you have this revenge story

that's kind of classical Japanese

a little bit of wuxia Chinese mythology

stuff going on which is fairly typical

I mean you think back to the NES days

one of the earliest NES games

kung fu is pretty much that

but then you have this other thing

you have this other thing

where you get to interact in a living

breathing world

in a place and time

that is so incredibly specific.

You're literally like a

an 18 year old high school guy in Japan

walking around experiencing things

and you're like this is different

this appeals to my interest

I want to play this Mark

because I feel like

this is the closest thing that me

a 13 year old is going to get

who is stuck in Newmarket Ontario

this is the closest to Japan I'm ever

going to get at this point in my life.

So Peter and I landed in Tokyo

we got here on what

like seven days ago?

Monday so five days ago yeah

and already we've done like

so much yeah

and you live here yeah I already

live here yeah

but I've never been to Dobuita

before

five or so years I've lived in Japan

and the one thing we all have in

common is like we're hardcore fans

yeah hardcore hardest of cores

the hardest of cores

would be in the top tier

the top tier of Shenmue fans

the most passionate I'd say

definitely

when I was 24 or 25 I made the decision

like hey I have disposable

income and I have a network of friends

that I've met online

that are huge fans of this game

that want to go to Japan

and want to go to Dobuita

in Yokosuka, where Shenmue is set

it was something

that Shenmue fans had done

for a very long time I don't know who the

first one

to do it was but you start

when you spend enough time on the forum

you hear stories of people do that

and you see pictures that

people start posting like

hey I went to the place where Shenmue was

based off of and here are my photos

and here was my experience and as a fan

you read that and you're like

oh man I have to do that

like that's like if I don't do that

I'm going to

I'm going to really really regret it

so yeah I met some people

I got on a plane I went to Japan

and I was like okay let's let's do it

let's go on the Shenmue pilgrimage

so we're in Yokosuka now walking around

already kind of get

that like vibe a little bit

you can kind of tell

I got too much

yeah well

that's why I haven't really spoken

much since I get off the train

and yeah it's this is like

kind of taking it all in arrival

in Japan feeling x10

because this is where it's

this is where it's all like

yeah this is why we're

even just seeing like a

lot of like American sailors

walking around

yeah it's already kind of settling in

it's cool so we're

heading over to Dobuita Street now.

You talk to the people who were involved

in the first Shenmue game

and hearing their stories

about working with Yu-san

it's you can almost sense the frustration

in their voice just thinking back

to those days where they're having

to design things that didn't exist

so they could put in this game

and at the time they might not even have

realized like why am I doing

like why are we doing this?

Why are we spending so much time

and energy on this?

Like designing five different doors

or designing a night and day system

or designing real life elements

like like a capsule toy or something

like why are things like this in the game?

They showed that to the

other game developers

and the people who are working under them

they would play Shenmue

but then they would get

kind of almost obsessed with the capsule

toys and want to find different ones

and keep playing and keep playing it

so they can collect the other ones

and there's almost that aha moment

this is what Yu-san means

like this is what he wanted

and this is what he was able to envision

the whole time.

Well, the great thing

Shenmue is that it was

based on real locations

in Japan in 1986

and the beauty of it is that we can come

and visit this great country

but as me fans

we can find these locations

and whatever relevant plans

to actually go visit them

so it's not entirely

based on the exact layout of the game,

but a few of the places are scattered

together mainly in Yokosuka

and as you get closer

and closer to the Dobuita

you start to see little bits and

pieces of it that you're like okay I see

and then once you get to like the street

and there's that one intersection

you see that and then it sets triggering

like all these moments of nostalgia

in your head

so of course

you had the tobacco shop over there

you have to pay phones Ryo could

walk over here technically

there would be a bus stop right over here

you come through

the arcade would be right here

and then Dobuita Street would be right here

you will run through there

and then there's the hamburger shop

just down there actually

so yeah

so it makes it makes perfect sense

it's not exactly one to one but

you know

you can see where Yu Suzuki's head was at

especially back

in the in the nineties when he came

in he came through here to

location scouting so

of course the main attraction of Shenmue

one was the main street

which is Dobuita Street

and not too far from that is the harbor

so that's the main two settings

of the first game yeah

and the great thing is that

it's conveniently located between the two

that finds this place that is also can go

visit them

his team would go and research

what was the actual

weather of the day that the game is set in

in this part of the country?

What was the sound?

What was the sound

that the telephones made at that time

when you would call domestically

within Japan or when you would call

international to Canada?

And what was the ringtone in Canada

when you would call how does the wire on

the telephone call in a way that was like

it was representative of 1980s Japan.

One day you might be walking down the road

and I know ladies outside of our house

and then the next day she's not

she will have her own routine day by day

that will change in what she does

and that goes for every single character

you never know

what will happen in the world

it's almost unexpected day by day.

Only way that you could ever find out

that information

is if you pick up the phone

and call that person multiple times.

I probably played through that game

seven or eight times before

I even realized that like

I could call my friends multiple times

and like learn more about them

that was one of the craziest things

about that game

and just the whole process

that went into making it.

So and we are now on route to

Dobuita Street we're just 10 minutes away

when I got there in real life and

I was walking around and kind of seeing it

and it was just taking me back to

when I was that kid

who discovered Shenmue

for the first time

I think that was the magic right there

I didn't even think

that I would ever find myself in Japan

but like now I'm here and this is

something that I really want to do

yeah just I don't

I feel like I have to it's like well

it's a Shenmue fan I have to I'm obligated

what's the one thing you want to do today?

Oh ok this day

is not going to be complete

until I drop in 130 vending machine

chug a coke at the exact same

I'm going to mentally

time it so I have you know the drink drink.

It was a cool feeling and I don't know

how to describe that feeling

to people from other fan communities

because it's such like a thing

specific to Shenmue right like

going half way across

the world to this place

that was in a video game

I don't think I've ever seen

anybody do that

I don't know what it was

that made us want to do it but it's like

okay, if there's a payphone,

let's get a photo of us

like talking on the phone or let's buy

a capsule toy from the vending machine

when you do that people

probably think you're so weird

and so strange but I don't know it

felt like something that I needed to do

like I don't know

this looks like the spot where Ryo would

get on the bus to go to the harbor

and I remember there was a payphone there

and my first time playing that game

I thought that that was the only payphone

you could use in the game

I thought that was the only place

to make a call

because when I was talking to people

they kept leasing me there

I had no idea I could use one

that has a key residence or anywhere else

so every day

when I was looking for message chen

I wanted to get up right

out of Hazuki residence

all the way down here

just to make that one phone call

and despite all that

despite all that,

I still thought it was the best game ever

even though I thought it was just

making me run the circus

yeah that's my story

and look at that

looks the same

looks just like it

it's kind of like that

aha moment you know

we're storyline

kind of played an integral role

but where Shenmue did it even better

is that not only was this incredible

storyline going on but it was doing it

in such an interactive way

that no other other game before

it had really accomplished

as much as Shenmue did

most RPGs of that era

that ultimately came out in the late

nineties where essentially turn based

where you have a group of characters

together who would have to stop

and they'd have fight something

and you know you use hit points etc

they're all very very much the same thing

where you hide your stats your attributes

you would walk around

there would be random encounters

you would fight monsters

with the people in your party

you there would be magic

there would be consumables

the formula was there and it was working

but how do you step in and change that?

Right how do you shake things up?

We have you know Ryo Hazuki

his father is m*rder*d by people

that have come in from another country

it's like so all of a sudden

his world goes from this tiny

little Hamlet to a international story

but then on the player side it's

this amazing story

about the sudden realization

that video games don't have to be arcade

video games don't have to be this kind of

I have to b*at the game

video games suddenly became this

incredible all procedural thing

it became an experience

it was really different at the time

because it was a sandbox game

the fact that you could go anywhere

you could walk into somebody's house

pick up a piece of fruit

and just look at it

and a stupid as that sounds

this is a really big deal

when it first came out

a lot of people

find that to be really boring and tedious

and I want to say I do too

but I get it

like I understand why they did it

because it makes you feel like

this is a real thing

there's a level of respect

towards the player that I think

that that insinuates

that we really appreciate as gamers

it's like they reward my curiosity

for opening up this closet

that I find a plus 24 sword

probably not

but I saw what kind of clothes

Fuku-san likes

I saw what video games he was into

and that made me understand him

as a player

a little bit more than the game

holding my hand

telling me he's a Sega fan.

Whenever you advance a story you know

that that happens because

a cut scene triggers in the game

and then it cuts and starts

and then you start learning more

about what you're supposed to do

and whenever that happened

I had like this pavlovian response to the

like I would just be craving that

you know fade to black

and then the cut scene because I'm like

oh yeah I know I'm doing something

I don't know if it was like

the detective aspect

or just like the fact that I was learning

more about the story

and what was going on but that was like

what made me want to keep playing.

For the for the vision that

Yu Suzuki had for Shenmue

the technology in game engines

didn't exist

and that's why he had to build this stuff

that's why it became so expensive

no one was making an engine that was

capable of doing what Shenmue did

they had to make all these textures

make all these assets

design everything from scratch

remember by the time

this game was ready to go tomorrow

there were 300 people

working on this game

this was not an inexpensive game

and the theory was at that time

that it was the most expensive

video game ever made.

It would on the fly as the doors opening

have to like render a whole room

and delete the rest of the environment

and without having the

the individual notice

that he was coming up with all sorts

of programming tricks and tactics

that are now much more heavily used.

What game engine was

offering a such a complex weather system

that two different people

could be playing at two different seasons

one could be in winter

and one could be in summer

and you would never cross over from one

or the other

there's really very few games that offer

that kind of stuff

the way that the weather system worked

by itself is really crazy

and I really don't think

an engine of any sort

that existed at the time was capable

of reproducing those kind of assets.

It seems kind of weird like that

people would fly

halfway across the world to come to Japan

to go on this pilgrimage to just like

a small little town to the small little

town to see like a street

and like hill

yeah, maybe some vending machines

but I don't know what do you guys

what do you guys think

we're going to get out of this today?

I've lived in an area previously

that's a lot like yokosuka and Dobuita

that's in southern Japan

but it's just not the same

no matter how much of Japan you've seen

I think that what was in the game

we'll be able to see the remnants of that

it's what I would say there's a just

for us fans a magical feeling of

just even standing there

and being there on that street

where you can kind of live

vicariously through Ryo Hazuki

how he would have walked down that street

even though it's not really a video game

but we can actually do that for real

this would have been the road

that Ryo takes on the motorcycle

to get to the expressway

which would go to the harbor

now in the grand scheme of things

what does this all mean?

What is the significance?

Like,

I think for me it's for me personally

because I've lived in Japan

for a number of years

and part of the reason I came to Japan

initially in the first place

is because of Shenmue so this is

kind of like a like a full 360 moment

so this location is going to have like

some kind of physical effect on me

some sentimental value

yeah it's sentimental

I sunk so many hours into this game

just walking around

and talking to people and exploring

and listening to music

and there was even one moment

where I kind of just like you know

popped in my headphones was playing

the Shenmue sound soundtracks of the game

and I was just like walking around

and kind of like taking it all in.

When you play a video game

you become that character and the music

becomes the soundtrack of your life

that becomes your music

it's not Indiana Jones it's music it's

not another character's music

it's part of

your adventure and your life.

Shenmue is different

you know when I first started doing games

I only done about two or three games

before Shenmue

and it was a lot of you know combat

fighting and exertion sounds

I think one of the big ones

I did was Tekken Three I was Paul Phoenix

but it's a lot of just like you know

come on

kind of thing

then when I got the script for Shenmue

it was just

it was basically we were making

a very long interact live movie

I would walk into the studio

they literally gave me a script

sometimes like that almost every day

I want to say

maybe like a month and a half

I was going back and forth

back and forth to Sega studios

it was definitely a big scale project

that was involved

when you get to the studio

those show you a couple of

pictures, drawings, or in this case,

video which was really nice

and the

script and you have a little meeting

with the director and they give you

a background on the character

you know they say okay this guy's a really nice

guy but he kind of grew up in a broken family

and then let us kind of play with it

and said okay we want you to go

a little bit lighter a little bit softer

a little more aggressive kind of thing

and when we focused in on that one sound

that one kind of character

then he said okay let's let's roll

and I remember reading the lines

and kind of getting the character

and my brain and kind of thinking

you know he's like a very

you know he was a very martial arts

discipline background

he's very stoic

they had me read some of the opening scene

they had me read some of the interactions

with some of the other people

and yeah

just they and I think they just liked

for some reason

they just like the sound of my voice

and they thought that that fit Hazuki.

Then honestly like if you ask people

who are marketing that game

I don't think they could have told you

what it was

there's no elevator pitch for what

Shenmue is it's an RPG but like it's

it's a it's an open world and like you

fight people but like you don't level up

but you also have to like I don't play

arcade games from time to time

and it's it's

there's just so much going on

that you can't in a few sentences

do it justice

this is what I want out of a video game

and like most

people want something totally different

they want to sh**t

they want to fight

I want to like kind of live

someone else's life

a lot of people found it boring

that you just walked to a store

and bought items and walked home that day

they didn't see that you were living

a real true life in Japan in 1986

asking questions

with Ryo trying to find out what happened

with his father you know you know

with that car on that fateful day

but I see how some people would be

frustrated right?

Because you're not constantly doing stuff

if you're going to compare someone

with Grand Theft Auto Grand Theft Auto

you're just causing mayhem

there's always something

to keep you entertained

generally long stretches of time

you're just you're walking

and you're exploring and you're talking

to people in your opening drawers

and looking through phone books and stuff

all these mundane things

were amazing because for the first time

you could do it in a virtual environment

so yeah it was cool going to the store

it was cool playing pool

or driving around in a forklift

it didn't matter

what it was is because it was all insular

it was you would believe

that you were in that world

we look at that now and think oh well

that's just something that you do in games.

Shenmue really was the first one

to do that in that kind of prospect

of that that puts you in that kind of

you know first

or really third person action

adventure type of game

people often like call it

a virtual Japan tourism game

right now you can be a tourist in Japan

I don't think that's the correct way

to call Shenmue because you're

not a tourist

you're a guy from there

you have a home you have family

well actually not anymore

but you still have like people

that are really close to you

my first encounter with Shenmue

was similar to what you're in Hong Kong

and it's like I had friends from Hong Kong

and you know we have a large

Chinese and Hong

Kong population in London

so I knew lots of people from there

but I'd never been there

and I didn't sort of couldn't directly

imagine that

and to be sort of immersed in

that environment

was just really exciting and unusual

in the first game

Ryo is in his hometown so it feels cozy

it feels warm

he has his family and friends

all the little shop owners they know him

so there's a warmth to it

and then Shenmue two

you go to mainland China

and it doesn't feel so good

it feels cold

they steal your backpack right away

and that translates to a player

you are a fish out of water

you're trying to navigate the streets

I remember always just getting lost

never knowing where I was going

not trusting anyone

so it's not a tourist simulator

it's a living simulator

you're a Japanese boy

that lives in Japan and has friends

that should be going to school

things like that

when characters are introduced

in the first game like Tom

who goes to America

and the Nozomi who goes to Canada.

I can remember

there's a scene in Shenmue two

when you have the chance

to tell Shenhua about your friends

and just that small

moments of telling her about your friends

I'm getting chills right now

thinking about it

because they feel like real people

so I think after playing through Shenmue

one and two I had the feeling that in myself

there was a new identity

of being a Japanese

something that no movie

would be able to do because I was standing

in the shoes of Ryo having to go to China

having to go

to Hong Kong and that was such

a mysterious feeling of me

being a Japanese wandering

through Hong Kong

almost like I was having this weird dream or

like seeing one of my older lives you know

if we're talking pure escapism

like yes I think that's why so many

fans of North America and Europe

were playing this game

it's because it's like oh this is a world

that I've always wanted to go see

but now I get to see it through this

virtual lens

you know the games that were

being released here in

Japan by Japanese companies

more often than not

had limited appeal in the west and they were

really struggling to sell games overseas

and so that kind of was a point

where it was like

for a studio here it was like

do we make our game for

Japan or do we make it for the west?

And there was a choice

between one of the other

what we were fighting against

them was the fact that the world was

globalizing world was becoming smaller

the Internet was gathering steam

exchange of information people

having a voice understanding

different cultures faster than ever

the Japanese video game industry

was still mired in the same types of games

that were heroic

games that were fantasy

games that were not really reflective

of real western life

and a big part of the conflict

between Sega of America and Sega of Japan

that did lead to much more difficult times

for them going on

was the fact that the Sega of America

was so successful in the United States

during the Genesis era and the 16 bit

console was not very successful in Japan

and Japan is where the parent company was,

the United States was a subsidiary

they were you know

the child of this parent company

the Japanese studios were built

almost like oligarchs

I mean just the

the development heads were gods

you'd walk down the street

with Yu Suzuki or Yuji Naka

or Nagoshi-San

and you'd be mobbed in Akihabara

these guys are gods

this was a fascinating moment

in time in our industry

where western developers

started to have the upper hand

and I spent a lot of time going back in

to Tokyo trying to explain to

to my bosses in Haneda

that we need to change

the the big thing

that was going on with Sega Japan is

they were betting everything

on the Dreamcast financially

so I think they put like $47 million

into the development of Shenmue

and it wasn't going to be one game

I believe it was going to

be multiple games I think up to 12 parts

if I remember correctly

we're going to build this

foundation this platform this structure

and then we're going to have this game

stretch into one two three and beyond

and then you can amortize the cost

a well-financed company a

well capitalized company can amortize

the upfront cost

and say five years from now

this thing is going to be a money

machine for us

that was the plan with Shenmue

the narrative

you know

we're going to continue the style of China

in a particular era was going to continue

but it was tied to the platform

and it's the platform

wasn't going to be successful then

unfortunately

there was nowhere for it to go

it was well-received at the time

it's still really fun to play games

on the Dreamcast now

and then you get into sort of the

the difficult but understandable

reality of the gaming industry is that

it is a business and there are business

decisions that are made

and sometimes bad business decisions

that are made that impact

you know the outcome of the company

that aren't based on

whether the game is good

or whether the hardware is good

because I would say that

the games were very good for the Dreamcast

and the hardware is very good

but they price it in a way

that they were losing too much money

with each console sale and they weren't

able to extend their reach and had issues

with the distribution of it

and they ended up pulling the plug

on January 31st

it was determined

while we had a press conference call

at which we announced

I had to announce the

that Sega was getting out

of the hardware business

that the hail Mary that was North America

whilst we had done very well

wasn't good enough

and the hardware business

is built on volume

and getting an install base

and getting an attach rate of software

to that installed base

because in most instances

you're losing money on the hardware.

I think that was certainly the case

with the Dreamcast

the Dreamcast failing

you know it's

it's a depressing thought

it still depresses me.

Everybody was excited that the next

Shenmue game was coming on the Dreamcast

but unfortunately at the last second

they canceled it.

Microsoft came in and said hey we have

this brand new machine called the Xbox

we need a Japanese game

we'll give you a ton of money for Shenmue

bring it on to our system

so they canceled the Dreamcast version

brought onto the Xbox

they were giving it a second chance

to maybe meet a bigger audience.

Shenmue

two ends on this like massive cliffhanger

that all Shenmue fans know right

you get to the end of that game

it sets up this big moment

huge cliffhanger and then it just ends

with the story goes on

going in that cave

and seeing magic

there are flashes of magical light

there's two giant engravings

of the mirrors you've been looking for

and a nice magical sword

again as a kid it was just what

Shenmue just disappeared

for like 14 years

and there's been so many sites

talking about it that it's coming back

and everybody's like

this E3 it's coming back

and I heard a rumor that the Tokyo game

show it's coming back and it never did

if there had never been a schedule or two

I don't think there would have been

the kind of fan outrage as there was

Shenmue two came out in 2001

so I think from 2001

to like 2006 or 2007

until probably when I

graduated high school in 07

that stretch of time I was on the Internet

like literally every single day

like going to IGN Gamespot

trying to find like rumors or news about

when Shenmue Three going to come out when

is Shenmue Three going to come out

Yu Suzuki is incredibly

talented developer,

been through

some tough times over the years

because he can't shake Shenmue.

It's a myth it's a it's an odyssey

that is not yet completed

it is something that is at times I think

probably a milestone in around his neck

it's a passion piece

that he has to fulfill

there were people in these fan communities

who were doing like online

gaming activism,

I don't know what you would call it

but they were raising awareness for Shenmue

they were announcing to the world like

hey guys we're still here

we as a community are still here

and we will not stop until Yu Suzuki makes

Shenmue Three because we know

that he wanted to make that game.

Like a like a lot of fans

it really nagged at me

I would think about it all the time

like I wonder what this guy

that I've never met is going through

as somebody who was set up to create this

massive

story is only be able

to tell the first two chapters of it

and is there any way I can help him?

So just out of the blue I emailed Yu Suzuki

one day in 2013 and I said...

I know how to help you make Shenmue Three

and he wrote back in as many words

he basically said,

who the hell are you?

In 2013 he had mentioned that he

was going to be a gdc, giving a talk

and when I be in San Francisco

and I said yes we should meet

and so we spent a whole day at his hotel

and I walked him through this whole idea

of what this thing called Kickstarter is.

Yu-san called me one day

and then he's asking me to come over

to his office and then you know

he told me about

idea of the Shenmue Three

and then he told me about that

he's going to

incorporate it with Kickstarter

with your fan base with your pedigree

with the desire from everybody

to have this sequel made

Shenmue Three I think there's a real world

where you can break

records having the biggest

crowdfunding game of all time

and sure enough that's what happened

I told him

Yu-san listen Yu-san

this is it this is the point of no return

once you made a decision you should be

you have you will have a responsibility

and obligation to complete the game.

E3 is like Christmas for gamers

it is when all of the news and

all of the entire industry gets together

to announce what is next to showcase

what they've been working on for years

and it's just it's

a celebration of the industry

and people's hard works

so I remember sitting there watching

Sony's press conference

and the first thing they did they had

I think it was Adam Boyes came out and he

said this is a game that a lot of people

been looking forward to

and I was like oh sh*t its

awesome oh my gosh Shenmue

and then it was the last guardian

and I was like you

okay

and so we kept watching aloing of the show

and then they was like oh here's another

big fan requested project

and final fantasy seven remake comes in

everybody's like losing their sh*t

and then like

I remember watching some of those

livestreams you being like how can they

top this? How can they top this?

And then they started

talking about Kickstarter,

I said oh it's going to be it's

going to be bloodstained

because it just had a hugely successful

Kickstarter

my lungs tightened I couldn't breathe

because I understood

what I was about to see

and it goes back

and that leaf drops

in right when it drops

the second I see it I know

I know that this is the moment.

There were there was a flood of emotions

it was is this real?

Am I dreaming?

I can't even believe this

is happening right now

you know the screaming and shouting

it was really a very different type

of noise.

Literally that like mind blowing like

holy f*cking sh*t

like the moment I've been waiting for

this whole time is finally happening

like Shenmue Three is going to be real

for me I said goodbye

to Shenmue a long time

it's a video game

screw it

it didn't work out

it was not a financial success

money drives

the industry get good with it

so to see something like that is like

seeing an old friend that you thought

was dead he said,

I will release the story

of what happens next

when there is no hope

when this game can never be made

I will tell you the story

and I will release it in some capacity

so you can have closure

and that moment never came

so I kept hope alive

and so at the moment

I was really sure because you know,

Kickstarter project will be successful

one person can only do so much right?

But the one you exponentially

grow that right

if you have 100,000 people

who think the exact same way

and they're like yeah let's let's raise

hell let's take to Twitter

let's make our voices

heard let's get this game made

and when Shenmue Three took Kickstarter like,

it literally broke the website in 24 hours.

To have this announcement happen

what was going to blow up

there's just no way it couldn't have

because everyone

everyone was just so excited to have it

I think that if a publisher

would have done Shenmue Three

it would have been a failure

I think no one could have made it work

but with Kickstarter

we're the publisher so

all of us together made this game happen

I think this game could not have happened

any other way.

This could for me possibly

the closing of I wouldn't say chapter

that's too small

but one book of a volume

that's probably you could say

this has been such a long journey

for the past 15, 16 years now

and from that point until this

my life has just been completely Shenmue

orientated on a daily basis

so the fact that it's culminated

from especially last year in Shenmue Three

finally being announced

and in a short space of time

we're now sitting here in Japan

and about to visit the real life

locations

it's a dream

come true absolute dream come true

it's been a long day

but its been possibly

one of the best days of my life

this is it's

been an insane experience being shown

all these locations by Yu Suzuki

which inspired him to make Shenmue

so and it's not over yet

so hopefully

we have a couple more hours with Suzuki-san

and it will complete

what will be the best day of my life

what's special about the fans of Shenmue

and why that series

has stuck with people for so long

and has created such a passionate fan base

is because I think that their memories

are very much

stuck inside the game because the game is

so multi-textured it's so multi-layered

it broadens your perspective

and I think as humans

we are drawn to stuff like that

we love that kind of stuff

that's what we're wired to like

it makes us better as people

there's a lot of influence off of a game

like Shenmue and a lot of games are built

off of the pillar that

that Shenmue provided

it really is kind of like

just a wonderful piece of art

you know I mean

that people need to go

and see an experience

like any medium of art games

don't exist in a vacuum

there's a lot of things that you know

the components to the experience

beyond that there is the fandom

you know it's not just the experience

of playing the game actively

but also thinking about the game

wanting to get better at the game

wanting to make friendships

and if it also leads to people

feeling inspired or

having human experiences

that they wouldn't have otherwise had

by making friends or writing fan fiction

or cosplay or whatever it is to help

somebody feel more immersed

in that world and more

you know less alone in our world

through this fictional thing

that didn't exist

until someone thought of it

and made it happen

you know that's a beautiful thing.

What's up everybody!

Barnett A.K.A.

Bruce Wayne 911.

Hey, man, I can't believe it, man.

Our dream came true, man.

We get Shenmue III

and on top of that,

we get in a Shenmue documentary.

I want to give a special

thanks and a special

shout out to shenmuedojo dot com A.K.A.

shenmuedojo

dot net for covering all things

Shenmue for so long.

I want to give another special thanks

and a special shout out to Adam Corley,

happy console gamer

for always covering any Shenmue

news on their channels,

and I just want to thank

the Shenmue community as a whole.

Man never gave up.

We stuck in their Shenmue

Three is finally coming.

Man along with the Shenmue

documentary man.

Hey everybody.

Enjoy, man I'm out my name is Albert

Imitation Evil

Shenmue was one of those games

I consider to be revolutionary.

Back in its day

its first game,

I was told it incorporated elements

from different genres,

such as RPG,

action, adventure and funny games,

all to create an epic

synergetic experience.

Now, quite frankly,

if it wasn't for Shenmue,

I think my passion for videogames

would have d*ed a long time ago.

So I personally think he uses Yu Suzuki

and the team who developed Shenmue

for rekindling my passion in video games.

To me, Shenmue is more than a game.

It was

it was an experience.

It was

a big part of my life

for a very long time

I remember the day it came out.

I remember the day I first played it

and I was completely immersed in it.

And I remember finishing the game

and I just wanted the second one

and couldn't wait for the second one.

And when that came out a year later,

the same experience continued.

It's just absolutely amazing.

I want to thank

Yu Suzuki, for actually helping

bring this a reality to all the fans.

And I also want to

thank all my fellow fans

because the fact

that we were so passionate

and the fact that we continue to ask and

create campaigns and make our voice heard

is what's made Shenmue III a reality

come every

day without neglect to keep training.

G judge yourself without conceit

and do not show moves thoughtlessly

done.

Be brave

and stay calm to make the right decision.

Ye to act without hesitation.

To do what is right to forward us.

Thank you for teaching these lessons.

You know,

ever since they announced Shenmue Three,

we've been getting messages

from our fans asking

if the g*ng is going to get back together

to make another movie.

I know, and that's a tough one.

I mean, we were in high school

when we made those

and now we've got jobs, families.

I don't even know if I have time

to play Shenmue Three,

let alone make another movie.

That's right.

But we're excited to announce

right here on this documentary,

the launch of game

entertainment's Kickstarter

for Shenmue Three, the g*ng edition II

to help us reach our humble

goal of $7 million.

I just might put the jacket on.

Again.

When I was at my Sony conference

in the early 2000s,

they were going around the room

asking what everybody's

favorite game was.

And I said, Shenmue

and I was booed for that.

And the reason I was booed was because

Microsoft Xbox

had the exclusive to Shenmue at the time

while I still stuck to my g*ns.

That Shenmue is my favorite game.

And as of this taping, Shenmue

Three is only going

to be on PlayStation and PC.

So I guess Karma still comes around.

It's Shenmue that

gave me my love of everything.

Japanese and eventually led to me.

Losing over a hundred k was in word

and then moving halfway around the world.

I never made it to Japan,

but I ended up moving to Thailand

where I'm

now a teacher

teaching English as a foreign language.

And if it wasn't for Shenmue,

that never would have happened.

So I will be eternally grateful

to Yu Suzuki and the team. Hi.

My name is Wil Martin

and as well as being a sound designer

for video games

for years,

I'm the world's biggest Shenmue fan.

Even going back to five years ago,

I was interviewed by EuroGamer

and I even mentioned

that it would have been my dream job

to work on Shenmue Three

and now we're so close

to having Yu Suzuki release

Shenmue Three

I can't wait.

Good luck to you

and everybody else has worked on it.

I can't wait to play it

and keep me in mind

for working on the next one. Cheers.

Hello everyone.

I've been playing Shenmue

since it came out in 1999,

and I have to say,

my most memorable moment ever

was when I b*at the game

for the first time.

That is the first Shenmue.

When I b*at the first time,

I remember sitting there

watching the entire credits

and reflecting on everything

I just experienced.

And that game was so good

that I immediately started

a new save right there in the spot.

Hi, guys.

Just wanted to say a big, big, big

thank you to the Shenmue community.

Without you all, we wouldn't have got

where we are now.

This is where it all started for me.

It was an absolute life changer

and a big thank you to Yu Suzuki,

for creating this masterpiece

and let's hope

we can get Shenmue 4

hashtag let's get Shenmue 4
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