- We are here at the vault of Felix Flick.
- TI, I need your help.
- You blow yourself up?
- Geez, I hear you man.
I got this boss, who's
always barkin' down the back of my—
- That's the worst.
- From behind him I bury my
pin in the back of his neck.
- Oh!
- Yeah we heard that you were
havin' issues with Car-Go.
And wanted to take care of
business for you.
- You pop out of this crate,
administrative password,
10 minutes go on the clock.
You glance up from the floor.
- A peanut.
- All right, yeah, let's dance.
Oh my God.
- Oh my god.
- Bean, you are balancing
on this pedestal.
Rick, you have just spotted
the code in the office.
Car-Go, you are still frozen on the floor.
TI, you are alone in a locked server room.
Boomer, you stare watching Bean balance.
Agnes, you are pissing in a
bathroom with an open door.
- Everybody's sh*t is
equally intense and cool.
- Welcome one and all
to another thrilling
episode of Tiny Heist.
I'm your humble dungeon
master Brennan Lee Mulligan.
With me as always are our tiny thieves.
Say hello tiny thieves.
- Hello tiny thieves.
- Oh boy, you know
exactly where we left off,
in the midst of a daring heist.
The first ever episode of Dimension 20
where we have seen a battle
span multiple episodes.
- You make it sound like a cool thing
and not like we kept f*cking up so bad.
- No, we did good.
- Yeah we all equally did
the same amount of good.
And we all clutched it where it mattered
when our role came into play.
And that's the most
important thing to remember.
- Yes.
- We are going to start.
Literally the entire life
or death of the heist
hanging in the balance, as
you wobble on the pedestal
holding onto this giant button.
We are going to—
- I've been there for a week.
- You've been there for a
week hanging in mid-air.
And we're actually
gonna go ahead and start
the next in the order
are our friends the guards.
These two guys walk back into
the sort of break room over here.
And keep hangin' out in
the guards break room.
- That break room is poppin' off.
- Yeah it's gettin' wild in there.
- The cake, yeah it's a cake
you're right it's a birthday party.
- Agnes just in the shitter.
- Wait, is she still peeing?
It's been a week.
- Yeah she's also doing a DJ
set in there that's really.
- And actually Chuck calls out—
- Still the ones and twos.
- Chuck calls out one
of these guys heads over
to go close the gate over here.
So one guys gonna and
we're gonna close the gate.
- Oh yeah we just
left that open for a while.
- Agnes you just got to the bathroom
on your last turn I believe, correct?
- Yeah.
- Yes, that's correct.
You see that, yeah, that's the guards.
Car-Go that's your turn.
- So I would like to make a luck roll
which we haven't done yet.
Well, at least for us.
Because we know that the two
brothers were Tip and Tap.
But we don't know which one's which.
And I would like to roll to see
if I guess which one he is correctly.
- Whoo.
- That's a heady roll.
- Yeah.
- Yeah.
- So you—
- I wanna know what his real name is.
And it's a 50/50 shot.
- You do have two names.
He is one or the other.
I will go ahead and
say this is,
well, let me ask you this way.
Are you planning on
saying one of these names?
Okay.
- Oh my God.
- Why do you have to roll for that?
- Yeah.
- Because I wanna get it right.
- Here's the thing is that you're,
how would your character
know he had gotten it right?
- See, that's why I said luck.
- Gotcha.
- Like, if I roll then I will know his,
then I will get it correct.
- Okay so you want to, in other words
you want your character to have
certainty before he says it.
'Cause that's not a luck check.
That's you doing some
mentat mind magic stuff.
Which I will absolutely allow.
- Well, see, no, that's why I was saying
Travis the player wants
to roll not Car-Go.
- Gotcha.
- All right then.
Okay but if I get the name right,
yeah, I'll then it,
okay, then it'll be cool.
- Hey, I wanna blow this out a little bit
'cause it's an interesting
thought experiment.
You picking one of the names
and saying what are they
Tip or Tap?
- Tip and Tap, yeah.
- Tip or Tap has a 50/50
probability of being right.
- Yeah.
- You rolling the die
also has a 50/50—
- That's true.
- Probability of being right.
- Just say a name dog.
- It's irrelevant.
- All right.
- I would just go, Tip, Tap, Tip, Tap.
- I'll just go which one I think.
- Just go Toop.
- Go.
- Okay you know what—
- Yeah but he'll react
to either one won't he?
- Well, I'll still get that.
- This is also us acting as if
him guessing the name correctly
is going to shock and awe.
- Yeah.
I want this scene to go, Tip, he's like:
That's not my name.
And you go.
- k*ll yourself.
- All right so Car-Go stands up.
- Aw, geez.
- f*ck, my a*s. Wait, why?
- And says: You're a long
way from the heap, Tap.
- Brennan's gotta roll
to see if he
- Tip or Tap is.
- One through 10.
- Just leave that on the
f*cking table at this point.
- 'Cause sometimes you roll in there
and then you don't show us.
Are we allowed to be looking.
- That's the whole point.
- Are we allowed to be looking?
- The audience will always see
just maybe sometimes you guys won't.
- How does the audience see?
- My name's Tip you dumb piece of sh*t!
He leaps across the room for you.
- Stop.
- Hammer time.
- He looks at your chest, stops.
The other steward is in there, stopped.
What does Car-Go do?
- Don't move a muscle you piece of sh*t.
- Car-Go cussed.
- Listen.
- He used the same
phrase that he just used.
- Kid's in danger that was
enough for me to k*ll you.
But then you threatened my friends,
everyone, everyone as far as I can tell.
You're not walkin' outta here alive.
And this room ain't stayin' intact.
Take one more step.
I'll blow up your vault.
- If you hurt Dantes I am
honor bound to k*ll you.
- That was the end.
- Okay.
- So who's in that room?
- So sit back down.
- How does Dantes react to this?
- You see Dantes goes:
This was the plan all along I'm afraid.
Seems while the cat's
away the turtle plays.
- What?
- He's completely mystified
by what you're doing
but is just playing along
like he knows what's going on.
- Oh, okay. I thought
there was a turn—
- Dantes is ready to die.
- He'll never turn.
- Did you - sorry, now did you just tell
Felix that he is going to die
but also sit down?
- Yeah.
No I said I'm gonna blow
up the vault if he moves.
- Gotcha.
He - Go ahead actually
and make an intimidation
check with advantage for me.
- I'm usin' this one.
That's a seven.
Plus a four, that's an 11.
Oh no.
That's yeah I think 11 is
the best I'm gonna do then.
- 11 okay.
You've got the b*mb in your chest.
You see he says:
Car-Go you got my attention.
I'm nothing if not a reasonable man.
You want me dead.
I want you dead.
How do we make both of us happy?
- That's a damn good question.
- And that's where we're
gonna leave your turn
with Dantes and the other
steward in the room.
You are standing—
- Let's just jump man, let's
jump together hand in hand.
- Thelma and Louise.
- Great.
- Is it?
- Well here's the other issue.
You standing up,
I'm going to because you
were using the camera
to look into the office
there's a chance that it was not focused
or that it was focused in
and wouldn't have caught
Car-Go standing up.
Otherwise it, they,
the people on surveillance—
- That's the ball game.
- That's the ball game right there.
- Yeah.
Do I roll to check that?
- Yes you're gonna roll
a tech check right now.
We're gonna call a DC 20 tech check
to see if you had the camera focused
a way that they couldn't see Car-Go.
- So roll again.
- Oh f*ck me.
- No.
- Cool.
- But is it my turn yet?
- It is not your turn yet.
That's Car-Go's turn.
Minetta is, oh go ahead and give me
a perception check here Rick.
Just leave 'em out.
- Yeah I don't know why
I keep puttin' 'em away.
Eight.
- Eight.
Okay.
- Can we have more luck points please?
- Please Daddy Brennan.
- Daddy!
- Daddy Brennan please
more luck points.
- Daddy Brennan
we need more luck.
- I make my own luck.
- Agnes, that's gonna be you.
- No I don't.
- Okay so has anything been said
over the rock walkie talkies?
That like Car-Go's been seen or—
- TI, yeah
TI you can say that the camera
just caught Car-Go standing up.
- Yeah.
- And then does anyone in
the break room know that?
Or they're all just
chillin' in the break room.
No one's in the or just a couple a people
are in the surveillance room?
- There's a few people
in the surveillance room.
The people in the surveillance room
number one have walkie talkies.
- So they can get to
everybody in the break room?
- They can get to everybody
in the break room.
- f*ck.
- Does he have a bad guy walkie talkie
since he stole the body of—
- Yeah, I mean.
- You have a bad guy walkie-talkie.
- Yeah
- Yeah.
- Okay.
- Absolutely.
- And you know what Boomer
probably has one too.
- Boomer has a baddie surveillance.
You've got a - you're on the bad guy channel.
- Also guys I didn't wanna stand up.
Car-Go stood up.
- Yeah sure.
- I didn't want to.
- Yeah.
- It's a morality, I, Travis the player,
didn't wanna do any of it.
- I didn't wanna eat sh*t on the lasers.
Bean wanted to.
- Yeah.
- Is there any way over the walkie talkie
that I could kinda say:
Can I get outta this room
and then you lock these
doors so they can't get out?
- Yeah you can tell me that.
- Yeah.
So if I'm like, look, I have once chance.
I'm gonna try to dart outta this room.
And then you lock both the doors to these.
- I can lock maybe one door at a time
depending on what Brennan lets me do.
- Yeah but there's the door outta security—
- There's more baddies in that one.
I would block that one.
- Yeah.
- And then if I don't make it out
just block it anyway.
- If you don't close this one
there's no way out of there right?
- No you'll make it out.
- Okay.
- You're just walking.
- But I've had an escort
with me the whole time.
- Okay.
- At least he'll come.
But yeah even if me and my escort leave.
- I can lock that door.
- Okay.
- So then do I even need to roll for that?
Would I just say: Okay,
I'm all done, lets go back.
- Yeah you can just walk out
with Tony Manchego and head down.
- Do you wipe or not wipe.
- So I say don't wipe. Don't wipe.
- Roll to wipe.
- Tony's with her?
- Don't waste your 20.
- Tony is with Agnes.
- 16.
- Okay you wipe.
- Yeah there's a bidet.
- Yeah, you rolled for wiping.
- There's a little bidet.
They have a bidet in a bad
guy henchman break room
which is honestly—
- And then it heals you for two—
- The bidet is made out
of a little super soaker.
- Yeah.
- Yes.
- You have to pump it yourself.
- Yeah exactly.
The bidet is made out
of one of those little
what are like the little
like ear drop things.
- Oh yeah.
- It's a super soaker.
There's a sign hanging up that says:
Don't pump it more than three times,
you will be launched through
the roof of the house.
- Which maybe would help me right now.
- Yeah, bye idiots.
- So I'm like, so good to see you boys.
I'm all done.
Give that a couple seconds.
All right, bye.
- Five, 10, 15, 20.
- And I told her to lock the door.
- Lovely, cool.
Agnes makes it to right here.
You see Rick down there.
You tell her to lock the door.
Cool that's your movement and your action.
Any bonus actions this turn or no?
- Is there anybody by, I'll,
I can always give a Bardic inspiration.
- You can give Bardic to Rick.
- I'm gonna give it to Rick.
- Cool.
- Yeah.
- You steal Tony
Manchego's heart medicine.
- Incredible.
- Oh no he's mine.
- His cholesterol medication.
- He's mine.
- Hey Dad right by your
foot I dropped the dice.
- Wow that was a good roll.
- How did you throw it?
- Oh careful, careful, careful.
- And it's a nat 20.
- Is that?
- Jesus.
- Lovely.
That is going to be, TI that is your turn.
- Great.
And I still only get one
action for a turn right?
- Yes you only get one action per turn.
- And these guys are about
to walkie those guys?
- You know that they just
spotted Car-Go stand up.
- Okay 'cause I wanted to do
something with this first.
How many guys are there?
- We have that
so under control.
- One, two, three, four.
- How many guys are in here?
Just two?
- Two, mm hm.
- I lock this room down.
- Go ahead and give me a tech check.
- How much can I do when
I lock the room door down?
I just can lock it?
I can't like f*ck' gas the room.
- Oh my god.
- Why would they have gas?
- Oh yeah his whole vault
is just tons of poison gas.
He's like, in case I
ever need to k*ll myself
and everyone that works for me.
- If the peanut doesn't
work I have the biotoxin.
- I value loyalty above all else.
- It's a thing!
I feel like people have panic buttons
where they'll self-destruct everyone.
- Definitely it's within genre, yeah.
- Whoo!
- That's a 19.
- All right.
Is the child allergic to neurotoxin?
- That's a six.
- No strangely.
- 19, it's 27.
- 27, boom.
You lock that door down.
And you do it such a way
that it doesn't even beep or anything.
It just, that door locks and
they are not even aware of it.
- Awesome.
- Just that door?
- Just that door.
- You can only do one at a time.
- The good news is is now I
believe the timer is irrelevant
because people are gonna know
that something very bad is happening
as soon as they try to
get through that door.
- And also know if you set off the alarm.
- Aw, that's a good point.
- Bada boom.
- There's only two guys out.
- You hear surveillance
over the walkie say:
We got Car-Go Jones standin'
up in the boss's room.
And they walkie that out.
You see that
this other one goes
one, two, three, four, five, six.
- God damn I'm with this—
He's about to,
yeah, you see, ooh.
I pull his torso off.
- Big giant comes in.
- Pulls him in half.
- Rips him in half.
- He's over here, swipes his key card.
- Kills Rick.
- Kills Rick dead.
- Rip.
- Yeah, kills Rip dead.
Swings in here.
Comes in yells at you: Don't you move!
That's surveillance.
- Do they have g*ns?
- No he does not have a g*n.
- Okay.
- He just yells: Don't you move.
Then it's gonna be Rick's turn.
- Man, this, it got real
complicated real fast.
Things were goin' so good
and then everything got real complicated.
- It was her failed
bathroom roll that really—
- We've been spiraling ever since.
- Yeah that's the
one that really did us in.
- One fateful roll.
- Yeah.
- See 'cause at this point no
one else knows about the plan
that I have seen, right?
That like this is much, at least to Car,
just to justify my actions
so you don't think I'm a crazy person.
- Does the man—
- I mean, I've scrolled around the room.
I don't know if it means
anything to me though.
- Yeah, well, like, you've
seen his plans and stuff.
I think TI you may have seen
some of the stuff in there as well.
- Okay I'm just trying to justify
so everybody doesn't think like:
What the f*ck is he doing?
- It's still Rick.
- It's still Rick.
- Okay I'm gonna run in and
pull my pin and grab Car-Go.
And say: Don't you move
you son of a b*tch!
- Great.
You.
- Boss, get outta here.
- You rush in, go ahead and make
an athletics check for me
opposed by Car-Go's athletics check.
- He's probably kinda pretending right?
Or is he really serious?
- He doesn't know that you're you.
He has no earpiece.
He has no way of knowing you're you.
- He could k*ll you.
- That's true.
- Oh!
- He wouldn't recognize your face?
- Yeah.
- Thieves cant.
- Okay.
- Oh.
- Cool, he, this security
just like whispers
a bit of thieves cant under
his breath to you quickly.
Some little passcode.
- Yeah.
- Pineapple.
- Pineapple.
Make an athletics check.
You can voluntarily choose to
fail this if you would like.
- Yes.
- 13 plus one, 14.
- 14.
I think Car-Go—
- I rolled a 13.
- Dang it.
- So close.
- Dang.
- So close.
Yeah Rip pulls him in.
The second you do that you see
that Felix and the other guy
had readied actions.
This other steward leaps in and grabs you.
You see that Felix leaps in
and he's gonna make a
sleight of hand check.
- Felix is?
- Yeah he rolls a nat 16
and rips the detonator out a your hand.
- f*ck.
- Damn.
- And you see he goes:
Don't worry we're gonna
use this real soon.
And you see Dantes goes: Intrigue!
- Make Dante c*m—
- Dantes do something.
- Get out!
- Make Dante c*m real
fast as a distraction.
- That's exactly my skill, I already have.
You see—
- So I've got, I ran in, I grab him.
And I'm telling as I'm grabbing him
here's what I say to Felix:
Boss, he's workin' with Garbanzo,
they've got Minetta,
they're gettin' outta here.
- Oh sh*t.
- Give me a deception check.
This is a flat deception check.
- 17.
- Oh my God.
- Plus
eight, 25.
- Holy sh*t.
- Whoo!
- You see he goes:
Floated down the river to the bugs did ya?
You're gonna die just like a f*ck' bug.
Get him outta here.
And you see he gets on
the walkie and says:
We got Car-Go locked up.
Boys, get the cars ready!
- Oh my God.
- I don't know, good or bad.
- It's somethin'.
- It's somethin'.
- It's somethin'
That's going to be whoo!
Moves.
- I recognize a f*ck you
DM move when I see one.
And that felt like a real, a real.
- She left and got in a car.
I mean, like, and I saw—
- No I love it it's so good.
- I don't know, you can try it.
- They got Minetta and they're outta here.
Well it's just saying a bunch a names
that make him feel things in a quick order
in an urgent tone of voice.
And it's like whoo!
Boomer—
- Things couldn't be worse
than they were.
- There's so much stuff going on now
I don't know what's gonna happen.
- Boomer that's gonna be you.
- How far is this?
- Gonna stick to the plan?
- Yeah you see Bean
like balancing on that.
How far is all of this?
Let me see.
Well, from where to where?
From you to the vault?
- Well how far is it from—
- You to Bean.
- Him to Bean?
- It's about you're about 30 feet away.
You know, six squares away.
- All right.
- Okay.
- He's going to try to fly over,
grab Bean and carry him
the rest of the way over.
- Ooh!
- Okay I will say that
the lasers though they are
horizontal on the board
do come up and down at diagonals.
So there's a potential of you
if you try to fly over them
of like hitting those lasers
or activating those lasers there.
Otherwise you could just fly
all the way to the vault yourself.
So there's a significant risk
associated with doing that.
You're welcome to attempt it.
But there will be an acrobatics check.
- I would also say we did
establish in our other episode
that canonically your flight speed is 10.
So that would be three turns
worth of flying, right?
- If you did a double move action
you could clear 20 feet this turn.
- I'm going to continue
the stunt on my next turn.
So I don't know.
- You can get in further.
I also don't know like what would be the,
I don't know what gets worse
if you hit the lasers
at this point, right?
- Well it throws your plan off
because you didn't say anything
about the vault getting robbed.
- That's true, that's true.
- And then they start sending
everyone towards the vault.
Not that there's that many people.
- Right now the fiction for them is Garbanzo
is trying to steal away
with Minetta for Douglas,
nothing about us robbing the vault, so.
You could also delay until my next—
- No I think,
I'm trying to figure out
what purpose he would serve.
Well he's gotta carry the—
- I think there's a real—
- Not to like overly.
- I think so far in this
there has been great value to waiting.
If you don't have a clear move
to holding off so you can
make your move when it counts.
- And certainly I think
this has happened in stages
where like Griffin was waiting
for the earlier part of the fight.
And that as now that it's like that stage
there's like other it's
like classic heist stuff.
It's like ooh this happens in stages.
- Having a beefy boy there at the door
in case things do break
bad, could be very helpful.
- Yeah.
- You know what I'll do then,
I will position him
partway down the hallway.
- Cool.
- To intercept any trouble that comes.
- Well what about the
cam, oh the camera's fixed.
- Camera's fixed.
- And on his way he stoops and picks up
the pen sword just 'cause it looks cool.
- Yeah very cool.
He grabs Bubs' pen sword, great.
You head down the, your like
a little bit down the hallway
and kinda hangin' out here.
Awesome, that's Boomer.
Bean, that's you.
I'm gonna tell you your situation.
- It's cool.
It looks really good.
And it feel good.
It feel good to be where I is.
- It feel good?
- Because of how you are
balanced on the pedestal
skewed, landed weird,
button almost, fell in the laser,
you grabbed it, you're balancing.
The only way for you
to adjust your balance
and get this button back on the pedestal
would be to back flip
to the side of the room
that you started on.
Which would basically mean
that like you've lost a turn
you're starting from scratch
again at the beginning.
- I'm not doing that.
- Or there is an all or nothing approach
where you could attempt to
basically the way your balance is working
you would have to like throw the button
jump, bounce off of it.
- Yeah.
That's exactly what I
was thinking of doing.
- Wait, hold up, wait.
Why does the button need to be,
is there a pressure thing with the button
where the button needs to be replaced?
Couldn't he just drop
the button on the floor?
- I can't jump while holding the button.
So I have to do something with the button.
I can't drop it on the floor
'cause it'll hit.
- Lasers will pick it up and it'll—
- Right.
- Yeah.
- I was, you read my mind.
- I have a thing I was also going to do
to help in this some way
where I think this is the first time
that I get a little nervous.
- Yeah.
- In a long time since becoming
a sort of hermit inside
the watermelon temple.
And I take a second while also holding,
I look back and you're gone.
And I'm like that's probably okay.
- As I'm running down
the hall I go: You good?
- Actually 'cause you only did a move
that could be a help action for his.
- So, you good.
- You good.
You real good.
No wait, I believe in you.
- That's good.
- Because of my acting
abilities it really carries.
- I was going to, after centering myself
take a deep breath just
survey the situation
do the math in my head
of how exactly this is
going to have to work.
And then actually use
some of my ki to use step of the wind.
And this is flavor
but it's literally what
we're talking about doing.
And the only thing I
think it would do to help
is it doubles my jump distance.
So it would make this maneuver
of landing on the button
and then doing a like
Castlevania double jump
a little bit more feasible and possible.
- Hell yeah.
And that's gonna, I'm gonna
say that doing step of the wind
is going to significantly lower the DC
of this impossible move that
you're attempting to do.
Okay let's try it.
Do I have his help from his—
- Have his help.
- Motivational speech?
- So you have advantage.
- So this is another acrobatics?
- I'm gonna get out the box of doom
as you might well have imagined.
- f*ck the box, I'm so tired of,
the box of doom makes me roll like dookie.
I'm gonna roll in my comfortable life box.
- Roll in your comfortable life box.
- If this one fails I'll roll my advantage.
- You'll roll your second one.
The DC for this I'm
gonna tell you right now
is lowered from this,
because you're not going
back the safer route
to start at the beginning, the DC was 25
it gets lowered to 20
because of step of the wind.
Your DC is 20.
You have that help action from Boomer.
- So I just need an 11.
- You just need an 11.
- We need to quit saying
what we just need.
We need to quit saying what we just need.
- That one didn't do it.
- What was it?
- It was an eight.
Plus nine which is 17.
- And now you have to roll in the box now.
- Now I'm in the box.
- Oh my.
- Geez Griffin.
- I don't know what's goin' on.
- I thought you were good at this game.
- You got this.
- Oh my God.
We shoulda gone back.
- I believe in you!
- What is it I can't see!
- That's a 14.
- Yes! Yes!
- You're welcome!
- That is a 14.
- I can't—
- I'm glad I used step of the wind
or else that would not have worked.
- Believe it.
- Yeah it wouldn't a hit 25.
- Nope.
- You, Boomer, you round the corner.
Bean, you toss the button in the air.
Lasers.
Button.
Vertical through them.
You leap, feel the air flutter
the thick banana peels of your robe
light one foot on that button.
Pivot, turn, spring, corkscrew
and spiral perfectly
through the moving lasers
and kick the button back behind you.
Spiral perfectly through alight
on the very top of the
ladder as the button
bam, lands perfectly back on the pedestal.
- Oh my God.
- Geez how would it have
gone if you'd rolled a 20?
- I mean ice cream would
have come out with sprinkles.
- It would have bounced around the halls
like Captain America's
shield and decapitated Felix.
- k*lled everyone.
- k*lled everyone.
- So was that just my move action?
- That's just your move action my guy.
- Great.
Okay, I have the key.
- You have the key.
You got the padlock number over the radio.
And TI has to enter in the control—
- Would that have to be my action?
- I'll actually say that you
can also feed that to Bean
if you want that to be,
you can get the code off the
computer and feed it to Bean
to have that be his
action if you would like.
But I will say—
- Is each one of those unlocking an action
or just unlocking it?
- I will say that the physical
key is an object interaction
which you can do for free
but it will take your
turn to do the padlock.
That will be, your action is
to do the padlock effectively.
- So he could do both of those on one turn
and then wait for the code from her?
- If you wanted to use, is
step of the wind a bonus action
or no?
- Step of the wind—
- It's just a ki ability, right?
- It's just a ki ability, yeah.
- I will say that you can, if you'll,
Lily'll give you the number
I'll let you use a bonus action.
- Step of the wind is a bonus action.
You spend one ki point to
take the disengager dash action
as a bonus, I mean is that a—
- So that's your bonus action.
- So I do have an action action?
- So you do have an action action.
So you can pop two a the locks.
- Okay I pop the two that
don't require her help
so that—
- And I can give it to him
as a bonus action next round?
- You're gonna have to
on your turn do that.
- But I get to do something else too?
- You the main things
that are heading up here
bonus action that.
Oh but you still have a movement left.
I'm gonna say you can grab all three locks
on this turn if you need to.
- Okay, I'll do that.
- Key opens up.
You put it in the padlock.
TI calls the numbers in
to the electronic lock.
Di di di di di di di.
- Do I have control over the door opening
or is it a mechanical process?
'Cause I'm also worried I'm
gonna fall into the lasers
when the door.
- The door does not set the lasers off.
- Okay.
- And you can hop off.
As a reaction can just hop off.
- There's a beautiful
roll of quarters in there.
- There's super glue.
- Oh, yeah.
- There's a bowling trophy.
- A skeleton key.
- All right, I get on the microphone.
I'm inside the vault.
There is a big fork with a witch on it.
And I'm gonna go ahead and
make sure we secure that.
I know those quarters are important
- Stop. Shut the f*ck up. Shut the f*ck up.
- but this witch fork is gonna be able
to get us in a lot of other places.
- Like a Captain D's or
a Long John Silver's?
- Also does he see how
to disable the lasers?
- Oh yeah, there's a keypad to
disable the lasers, correct?
- There is a keypad inside the
vault to disable the lasers.
But that is something that you, that—
- TI.
- Is gonna require a tech check
form TI to find that code.
- Okay gotcha.
- Let me see,
incredible you guys are into the vault.
Guards.
Tony, actually Agnes abandons you.
He just rushes in over here.
He the other guards
just all muscle Car-Go.
They don't try to stop
you from holding him
but they're very much now
helping to control this dude.
And muscle him outside into the hallway.
Get him away from Felix.
- Do you have night vision?
- His headlights.
- You're kind of welcome to go
along with them if you want.
- Yeah I'm just, I don't
see there's much point
of me standing staying put.
- Yes.
You head out after them.
The other guards start banging
on the door to get out.
And start yelling from the break room.
- Damn we gotta get yeah.
- Like swiping key cards.
Someone like yells out
The door's jammed!
Someone's jammed the door!
Yells out—
- Did we raise the ramp back up?
- Yes.
- Yeah he asked
for it to be raised.
- Yeah somebody got into the room
after you left it and closed it.
- Point of information.
Over the communicators,
the bad guy communicators.
I know it was communicated that
he that Car-Go had stood up
which is why all these
characters rushed to that room.
Was there any announcement?
Any chatter on that about him
havin' a b*mb in his chest?
Would Felix had said something about that?
- That's very likely,
yeah him being able to, said that he had—
- It seems wild
that he wouldn't have
communicated that.
- Oh you know what, I should a said.
- Well, he says, basically Felix says like
he's got an expl*sive so no
one do anything crazy to him.
But he, I've got the detonator.
- Oh wait, he took the
detonator not the b*mb.
- Correct.
- Right.
Which is bad on so many levels it's crazy.
- How did he find the detonator?
I thought he took the b*mb
and you had the detonator.
- No I had the detonator in my hand.
- Yeah.
- And he sleight of hand tooked it.
Tooked it.
Tooked it right outta there.
- f*ck.
- That's the guards.
They're screaming about
the door down there.
This guy someone calls
Open the gate!
And that guy as soon as he raises it
he lowers the gate again for
them to take Car-Go outside.
Thank you Jess.
That's the guards.
Car-Go that's you.
You're full, you can do whatever you want
but your fully locked up
with these bad guys on.
- Okay so.
I got the steward.
I got Tony—
- Tony Manchego, yeah.
- And then right behind me is Rick.
I'm going to,
I'm going to as a bonus
action use disengage.
Can I do that here to get away?
- Disengage is fine but
your speed is zero right now
'cause you're grappled.
So they won't get attacks of opportunity
but you can't move at all because they,
like, in the rules of 5E
your speed right now is zero.
You cannot take movement
because you are grappled.
So you would have to make
either acrobatics checks
or athletics checks to break
out of multiple grapples.
- I see.
- There's always a possibility,
I mean you can always sit on it
and wait for an opening of some sort.
- Sit on them.
- Yeah you know
I'm gonna wait.
'Cause right now I still have Rick there
which they think is with them.
Yeah I'm gonna, I'm gonna—
- Would it make any sense for you to,
not resist but just not
make it easy for 'em?
I mean could you go comatose again,
at least make it difficult
for them to move you?
- Yeah you know what.
Can I like just make a
resistance strength check
to not try to pull away?
- You can half their movement
on a successful athletics check
while you go like mad dog
and just try to like slow 'em down.
Yeah go ahead and give me,
I also this is a DC 15 athletics check.
Just make them work for it.
- Nope, it's a 12.
- Is it possible he's
helping by resisting him
by pulling him backwards?
- I don't have a, I mean I'm—
- You don't have an action though yeah.
- I'm just hopin' that
it'll slow them down enough
for me and Rick to help.
- That round you do not
manage to slow them down.
But I will say this, it
allays a lot of suspicion
that you are fighting this.
In other words you're not,
if you were just like:
I'm fine with this.
That's actually way more suspicious
than you like freaking out and yelling.
Rad as hell.
That's gonna be bada boom.
Go back to the top of the next order.
Agnes you're down the hallway.
Your little escort kinda abandoned you
to run and save his boss.
- So are they suspicious of
me that I am in the plan too?
Does it seem like he,
'cause I believe that Tony
kind of implied it, right,
when they were all together?
- Well if he's, if she's
blown we're all blown.
I mean—
- Not really, she brought Car-Go Jones.
- All that Car-Go did was stand up.
Car-Go didn't mention you by name at all.
- I feel like that's shady
that you brought this plant.
- She might a thought I was catatonic,
you know, maybe I tricked her too.
- Yeah.
But didn't Tony mention,
like, oh the plot,
like, something that we
did all work together—
- Oh the turtle, you mean?
- Dantes did say this was
the plan the entire time.
- Yeah.
- But he said while she
was away he would play.
- Why are we arguing
against our own interests?
- Yeah, I know.
- I think that Dantes is
enough, is full of sh*t enough
that everyone dismissed his
statement as an obvious—
- Okay.
- Okay.
And Dante's safe right?
- Dantes is—
- And he's safe?
- Could we hang it—
- Dantes is safe.
- All on Dantes?
Just sayin'.
- Okay.
- But I will actually
ask as he enters the hall
this is a possibility for you to get made.
Go ahead and give me a deception check
as they walk into the hallway
to see what expression
you're wearing on your face
as a living Car-Go
Jones comes out a there.
- Okay.
- We'll see if they make you or not.
- Okay.
Cool.
A four and a four—
- Did you get any advantage?
- Is eight.
- Do you get any advantage?
- No.
- No advantage on deception.
- Oh no, he was alive.
What?
- Aw dang.
- sh**t guys.
- Yeah you see Felix
yells from in the room.
Yeah, Felix actually steps over here.
This guy, Dantes goes in
the same action as you.
This guy begins to lead
Dantes out in front of him.
This other surveillance guy
fully comes out of the surveillance room
because hey we spotted the trouble.
Comes out, Felix looks
out the window and yells:
Grab the fairy!
- g*dd*mn.
Okay.
- Agnes it is your turn.
- Where is Agnes?
- In the hallway.
- Agnes is at the end
of the hall.
She's near, ah f*ck.
Okay.
What does Agnes do?
'Cause originally I was
thinking of coming into the room
with you to make sure you're okay
but now I don't want them
onto you that you're there.
- Doors locked also.
- Yeah unfortunately you
don't have a key card
to get into that room.
- Oh but I could walkie talkie her
and be like, oh but I guess
you can't open it just then.
I guess she tries to, she know
somethin's goin' on over here
so she's just gonna
make a little run for it
as far as she can go.
- Honestly, Agnes,
your phase of the heist was ex*cuted.
- It's done!
- Yeah.
- Cool.
Agnes what's your speed?
- 15 when walking.
30 when flyin'.
- Okay so go ahead and move.
- Beat wings!
- If you're flyin' beat
wings and get outta here.
So that's five, 10, 15, 20, 25.
So you move 60 squares.
Oh I can't tell how many that was.
- Hey I gotcha.
- Thank you.
- All right, you
know we'll do it like this.
- I think it was like here.
- So you can move 60.
But we'll call it, because
you're goin' around corners
we'll call it 50.
So you can move right to the gate.
As you fly that guy who's
lowering the gate hears the shouts
and is going to make an
attack of opportunity on you
as you fly past.
- All right, let him.
- And try to grapple you.
This is for sure a box of doom roll.
- Is this guy also capable
of one shotting PCs
in one go like the big bad Beetle Boys?
- Big bad Beetle Boys.
- Hopefully he's more like the guy
that was only eight points.
- What's your armor class?
- My armor class, oh I bet it's not good.
16.
- Oh, that's not bad.
- Okay.
This guy's gonna hit
you on an 11 or higher.
- Wait.
- He rolled a 10.
He goes and makes a leap for you
and you fairy past him.
You are at the gate.
He may be able to close
distance with you on his turn
to get another swipe at you.
But you zoom past him.
That's your double move.
That's Agnes' turn.
Unless you have,
no because there's nobody you can
see with a bonus action.
- I do have a quick finger.
Is there anything by the door
to make sure it doesn't
shut or something I could?
- I'll let you make a
sleight a hand check.
Give me a sleight a hand check.
Let me know what you roll.
- An 11 plus nine.
So a 20.
- 20.
DC 20.
As your flying out
you take a little thing
out of your fanny pack
and snip one of the pieces
of floss that is the gate.
The gate cannot close now.
- Yay!
- Nice.
- Nice!
- Well done.
- Does she see this situation
at all from her perspective?
- I don't think
I can from there.
- No I don't think from there
she can clock it.
- Maybe the next one
I could try to reach out
if she's not already gone.
- Awesome.
- Although she hates me.
- That is Agnes.
Dantes is walking along and he goes:
Well, is this normally how things go
here at the vault?
Friends and friends all.
You see that—
- Well, I'm gonna go.
- And then he just goes inside his shell.
- Don't mind old Dantes.
- Felix double moves strides to the front
of his pack over here.
Bada boom.
TI, that's you.
- Okay, who in our party has night vision
or the ability to see in the dark?
Anyone?
- This question excites me.
- I have headlights.
- Car-Go has headlights.
I think.
- I know like we were saying I was an elf
by going by the book.
Does that mean I have
night vision as well?
- Yeah I think you have it.
What's TI's plan right now?
- Everyone's in this hallway?
- Everyone's in that hallway.
- I turn the lights
off is what I wanna do.
- I can dig that absolutely.
- How much lights can I turn off?
Only this hallway right?
I can't hit other areas or stuff?
- Yeah you would do it hallway by hallway.
- So it'd be this
hallway I wanna turn off.
- I don't think any of your,
I'm gonna say toys don't have dark vision.
- So they wouldn't be able to see.
- They wouldn't be able to
see but it's not necessarily,
not being able to see doesn't
totally incapacitate you
it just makes things a little crazy.
- A beetle would have night vision
if they live underground right?
- You can't deny that logic.
- You can't deny that logic.
- Would the mouse have night vision
'cause it's like a rodent?
- I think I'll say that bugs
and the animals have night vision,
toys and moochers do not.
- That seems fair.
- Including Felix.
- Yeah Felix would not.
- But Dante does?
- Dantes does, yes.
- Dantes does.
- Dantes does.
- I keep callin' him Tony.
- The lights go out, two
stilettos come out of his wrists.
- k*ll the lights.
- This is just such a clusterfuck.
I'm gonna f*ck with this
before I do anything else.
I'm gonna hit the lights in the hallway.
- Do it.
- Okay.
- Do you want me to roll?
- Go ahead.
Give me a DC 20 tech check.
- DC 20?
- To push a button? What? Seems rigorous.
- That's a three.
That's a five.
- To turn out the lights.
- To turn out the lights,
it says lights off.
It just pushes the button.
- Yeah it should be easier than that.
Eight plus five, 13s my highest.
- Come on Dad.
- Dad let her have it.
- Come on Dad.
DC 20.
- Can they at least flicker? 13?
- To flick a light switch.
- 13, they flicker.
- Do you wanna just
flick the light switch?
- I wanted to turn them off but for 13—
- Yeah you can do that.
You can walk out into the hallway
to where the light switch is over here.
If you wanna do it remotely
from the server room
it's a goddam DC 20.
- Dad!
- Oh Dad!
Dad!
- When you run a game of
your own you set the DCs.
How does that sound?
- Don't piss Dad off.
- Don't wake Daddy.
- Awesome.
Cool.
- f*ck off.
- It's the first check you've failed.
You look for the lights you don't find it
but you can as a bonus action
relay the laser code to Bean.
- Thank you.
Laser ode is 6666.
- Nice.
- Okay.
- Hey don't forget that you
have a action by the way.
- That Boomer had like a delayed action.
- You delayed, you delayed so
it's gonna get to you again
before too awful long.
I don't know if there's
anything you can do
in this situation.
But I wouldn't.
- It's loud, that's a loud ring.
- What?
- Well I was complaining about
the noise of your ring.
- Oh.
- Surveillance is no longer
in the surveillance room.
- So we got that goin' for us.
- Mm hm.
- Rick, that's you buddy.
- There's nothing I can do.
Right?
I mean, there's nothing I mean
that it's not gonna
get me instantly k*lled
or Car-Go instantly k*lled.
- Can you swipe his thing off?
- So I did consider this.
My sleight of hand is negative
one and I have disadvantage.
- Don't do it, don't do it.
- That would be my play.
- I forgot you have those big bad hands.
- It would literally just be
like bang bang bang bang bang.
- If you want information
or anything like that
you can always make a
scheming check on your turn.
- Is that just a free action?
- Free action go for it.
- Okay.
- Why do I keep, okay.
I'm not gonna do that again.
16.
- 16s not bad.
I mean, as your walking
this is a very bad situation, obviously,
but here's the thing
right now there is
actually more dovetailing
between what you guys want
and what the bad guys
want than you might think.
They want you outside because
he's got a b*mb inside of him
and they wanna k*ll him
and they don't wanna do
it in their nice home.
You guys also don't
wanna be inside anymore.
And to be perfectly frank
looking at all these bad
guys about to walk outside
that's where you wanna be.
So I think that it's like
there's some really scary stuff
at the end of this but
this situation right now
is not as much to your detriment
as say, them holding you on the floor
and pummeling you to
death with their fists
and weapons would be.
- Yeah so just kinda goin'
with the flow right now maybe.
Would be advisable.
Yeah I'm gonna delay.
- Okay.
Rick delays.
Boomer and Bean you guys are back to back.
So you can actually act
on the same initiative
and one of you can go before
the other if you want.
- Well I'm gonna go ahead and go
because Boomer's gonna go
chargin' around the bend.
He heard Felix yell: Get the fairy.
He's gonna go runnin' around
the corner of the hall
and head up in that direction.
But he's gonna be yellin': I got her boss,
I got her boss, I got her!
And when he does so he's
gonna body check Tony.
Almost as if it was, 'cause
they're both big guys
tryin' to maneuver in this little hall.
He's gonna go zoomin' around the corner
and slam into Tony as if it's by accident
to try to get him off.
- The scent.
- Car-Go.
- The hunt.
- Off Car-Go.
- And hopefully take him out.
And then be able to beg
that it was an accident.
- Accidental m*rder is a
whole new kettle of fish
for Dungeons and Dragons.
- Well if I wanted to do
that I'd lower the horn
and run him through.
- Run him through it.
- And in the dark that's
what I was gonna do.
- Okay.
- But.
- I can totally dig it.
Go ahead and make a wisdom
check for me real quick.
- Oh that's not a good one.
Where's, do you?
- Do you need a 20-sided dice?
- 20-sided die.
How did you make it this far without a—
- Have you been swallowing them?
- I whisper to you where he is.
- Hey, 18.
- 18!
- Ooh hoo
- That yellow one's
a good one.
We were testin' it.
- And two wisdoms.
That's a dirty 20.
- 20.
- That's a dirty 20.
Awesome.
I'm gonna say that you
definitely feel like
you could body check Tony for sure.
That's no sweat that you
would be able to do that.
What I will say is with
that 20 wisdom check
I will remind you that
the farther away you
get from the quarters
the more rounds you're stackin' on.
- I know, I know.
- I can handle the quarters, I'm big.
I'm a big strong man.
- But you can't carry—
I'm just talkin' about doin' this
and then I'm gonna go back to the vault.
- Cool.
- I'm just tryin'
to help him out and help him out.
- That's not, I mean, but, okay.
It's your turn.
Do what you can.
- Boomer
rushes through this way.
Go ahead and give me an attack roll.
And give me a deception
check along with that.
- 14 and what do I add to it?
- Plus seven.
- 21.
- 21.
I'm gonna roll for Tony.
Tony takes a dive and cracks his head
into the window over here.
And is no longer grappling Car-Go.
He goes: Watch it!
Give me that deception
roll if you'd be so kind.
- Your deception is just, oops.
- 17.
Plus three.
- 20.
- Dirty 20.
- Did I do that?
So you see he goes: Come on you f*ck' galoot
what's the matter wit you?
- Oh it didn't knock him out?
- Oh sh*t.
- It did not knock him
unconscious but it did hurt him.
And it knocked him off of Car-Go
as the other guy and Rick
continue to march Car-Go up.
- Oh gosh Tony after you so
nice to me to not k*ll me
and only punch me in the
abdomen earlier I am so sorry.
- Just watch it, you're a big guy.
- No, no, man listen
I'm sorry.
- For someone who does this much movement
I mean you talk about didn't you do that.
- I was never good at it.
- Is he saying all this?
I was never good at it.
- What's that like
Suzuki Method that you do
it's like stompin' around?
- Yeah, view points.
- I'm not a dancer, I'm not a dancer.
- Cool.
You have successfully
peeled Tony off of Car-Go
so now Car-Go has one guy on him
that's secretly on his side.
And another much smaller guy
on him who is as we know,
so you got the big guy off Car-Go.
That is your move and your action.
We're gonna peel Tony off a there
who's walking behind them.
Bada boom.
Cool.
That's Boomer, Bean that's you.
- Okay so what do I see in this,
obviously, the quarters are there.
- Quarters are there.
- I see a thing
called skeleton key
but it's human size key.
Is that a functional object?
- To humans it would be.
But the locks that this thing would unlock
would usually be stories,
you know, like high,
way high up.
- And then there's some watch
batteries it looks like,
some watches, just a bunch
a sort a bric-a-brac.
Still love that witch fork.
- Can he investigate
to see if anything is
like worth taking or?
- Give me an investigation check.
- Flat 14.
- There's I mean like a tremendous amount
of cool stuff in here.
You know, a big spool of thread.
Obviously nothing in here
is as valuable as the roll of quarters.
- Right, right, okay.
- You can make little wheels.
- Did I turn the lasers off already?
She gave me the codes to do it.
- You can do the code,
you can do that as an object interaction.
That's no sweat.
Okay so that's not my action?
- Not your action.
It's not even a bonus action.
- Okay.
- The lasers all disappear.
- Okay.
Okay and then I turn around and I'm like:
All right Boomer, oh sh*t that's right.
- But he has a walkie.
- No Boomer does not have a walkie.
- Damn.
- Damn.
- I realize he's not there.
And I take a look at the quarters.
And I think really really
hard about if I can lift it.
And decide that that's just—
- How much can you, can
you roll 'em a little bit?
- Well that's the next thing I do.
- I was thinking we could make a little—
- I think I get dejected
realize that I can't do it.
And I sit on the, just
I sit on the quarters
like they're a thing.
And I feel 'em rock a little bit.
And I think, yeah, I can
like circus bear this maybe.
And I wanna try to
stand up on the quarters
and just try to very slowly at first
but building up speed
just like run on a log in
a river sort of situation
to see if they will move at all.
- They move a little bit.
- Okay.
- They move a little bit.
- Do I need to act it to see?
- If you wanna take your action
try to roll these bad boys—
- I have, I don't, what else do I do?
Like I don't—
- Yeah for sure absolutely.
I'm gonna say this, if
you try to push them
just, if you just try
to straight up lift them
it's a DC 20, you know,
it's hard to lift them.
If you wanna try to like
log stomp, roll on top
I will allow you to use
your acrobatics score.
But to maneuver it around not
even the lasers which are gone
but just like get it through
the pedestals and the gallery
that is gonna be a DC 25 acrobatics check.
- Okay.
If instead of going around
the pedestals and the gallery
I went through the pedestals and the,
how much weight.
I'm trying to run how much mass
this thing's gonna carry
if I can get it rollin'.
- It's big mass but that
might make some noise.
- M'kay.
- To smash
through the galleries.
- Can you cast silence?
- I have one ki left.
I can't cast anymore of my cool spells.
Okay I gotta try this.
I gotta get this thing movin'
'cause we can't waste a bunch a turns
haulin' this thing around three corners.
So I think, ooh, what if I use my Q tip
for leverage a little bit
just to get it moving.
And then hop aboard as it's going.
And then just try to like—
- Try to like steer it through.
- Plow through
with some speed yeah.
- Hell yeah.
- Like I'm, like I'm—
- Paddle boarding.
- Huckleberry Finn on the old Mississip.
- On the old Mississip.
Yeah I'll allow you to steer that through.
So you, I believe you
said you have a plus nine
to acrobatics, right?
- I do.
- So you gotta hit a 16 or higher my man.
- This is stupid.
I'm gonna turn myself into a pancake.
- 18.
- Oh my God!
- You against all f*cking reason
and I wanna say just straight physics
you're like Q tippin'.
You pop a wheelie and
like roll it on the corner
across one of the gallery pedestals.
The door to the vault seals behind you.
You are at half movement this turn
'cause you're piloting a
giant thing of quarters.
- I wanted to okay.
- But even so that's still,
what, 25 or something.
That's like, even with 25 movement
you can still move it I think 50, right,
if you take a double move action.
- I had a dumb idea.
And this may be too much.
- Well you did, okay.
- I may be tryin' to get too much done.
This was my second dumb idea this turn.
- Yes.
- I was thinking if I have an item
when we listed our thing of,
think there's a tinderbox that you can get
when you're playin' Dungeons and Dragons
it's like one of the,
I said it would be like
you know some match heads
or somethin' like that.
I was wondering if I
could drop like a lit fire
inside the box as it closes.
Just to burn up all of his treasure
'cause this guy sucks sh*t.
- You may absolutely do that.
Bean you take off spinning
on your roll of quarters.
As you go you take this huge match stick.
Toss it into the vault,
it lands amidst a little
pile of Monopoly money
and you see that the vault closes
as the fire begins to spread.
- I say a silent, hell
yeah and I keep rolling.
- And I think we all say, hell yeah.
- Hell yeah.
- Hell yeah.
- I also feel like, this is
a little out a character.
I don't think that they teach
you this at monk school.
- No but I keep giving
you things that explode.
- They don't teach you
that at monk school.
I remember that from Trash City.
- Yeah.
- Your new best bud TI.
- You can take the Trash City out a the,
no, the other way, reverse it.
- Although yeah when the lunch box closed
doesn't that cut off the flame?
- It probably still burns some.
- Science.
- We gotta get it done.
- It's not air tight, right?
- I do want it to burn out
before it burns the entire house down
with the children inside.
- I see, I see.
- It's a calculated risk.
- But it definitely melts
the witch fork.
- Where did the fire start?
- In a lunch box.
- If I can't have the witch
fork nobody can, uh-oh.
- Get away from me.
- This guy is gonna take a run
and another swipe at you Agnes.
- Oh f*ck.
- Jesus.
- I'm real bad at getting swiped at.
- Dantes is now being escorted.
So Dantes is out here.
We got these two surveillance guards.
You also see
a stool is hurled
through this glass
window into the hallway.
This window breaks.
Speed comes tearing out.
- f*cking Speed.
- I thought it was foolproof!
- All these guards come
spilling out of this room.
- What window?
- There's a window right there.
And that window is just glass.
- But there's doors in this room.
- But we only locked that one.
- Yeah.
- Bada boom.
- Oh, that sucks.
- Guards come pouring out.
These guys muscle you the
rest of the way down here.
You see Tony takes off
trailing behind a little bit
nursing his injury.
And that I'm gonna roll again.
On 11 or higher this guy hits.
Three.
- Amazing.
- Incredible.
- Yes.
- Agnes, yeah, he the guard misses you.
Car-Go that's, you're
still bein' carted along.
- Is it my turn?
- It is your turn.
- I say in thieves cant, I'm going to delay
my turn for just a second
and say 'cause next is Rick, right?
- That's correct.
- I say: In thieves cant
get this guy off me.
- Yeah no problem.
Wait, no! Absolutely -
I say and thieves cant,
no, I would be k*lled.
- I go, trust me.
- Okay I'm gonna talk to the steward.
- Okay yeah you talk to him.
Go for it.
- Oh, I touched it. Purell.
- No, this one's good.
- This one's good, okay.
- This ones still good.
- Hey
you gotta get that b*mb outta there.
- The boss doesn't give a sh*t about us.
He'll blow us to f*ck' kingdom come.
You gotta get that b*mb outta this guy.
Get the f*ck outta here.
You'll be a hero.
- Go ahead and give me a deception check.
- Can the stewards make—
- I mean he's not wrong.
Nothing he just said is a lie.
- Yeah.
- Yeah.
- Well you can make a
persuasion if you want.
- Yeah, 16.
- 16 persuasion?
- Yeah.
- Cool.
You see he goes: I don't, but I'm not,
I don't know about bombs, I
don't know about b*mb stuff.
- Just pull it the f*ck out of him
and throw it out a f*ck' window, man.
- What if I blow it up from touching it?
- You won't.
That's not how bombs work.
I'm a security guard.
- I'm a security guard.
- We're both security guards.
- Today we are all security guards.
- It's weirdly reassuring for him.
He is going to, okay, on his next turn
he's going to make an attempt
to get the b*mb out a there.
That's gonna be, going down.
- He didn't just take his turn did he?
- He just took his turn a second ago.
- Well see I had delayed earlier.
- Oh okay if you want to—
- And I did tell you—
- Car-Go goes after the
guards though is the thing.
So Car-Go wouldn't a told you his thing.
- Oh okay.
- So you can keep delaying
your turn if you want
and make that your turn.
Or as a free action just kinda
make that persuasion check.
- Could I, let me ask you this.
If I were to grab Car-Go
and make him vulnerable
could that force that guys hand?
Could he then act as a reaction to that?
I mean would that, 'cause it'd be weird
for him to wait if I did that right?
- Yeah that's true.
He would have to use his reaction.
But he might use his
reaction try and stop you
rather than reach in and undo the b*mb.
- But is he persuaded?
Did I persuade him?
- He seems to hear the
logic in what you're saying
but he seems like a pretty scared.
- If he's scared would that count as a—
- What is it, 16 is not bad.
But think about what it would take for you
if one of your work buddies was like:
Disarm a b*mb.
- Come on.
- Come on just disarm it.
What's the matter with you?
- Come out to L.A.
- Disarm a b*mb.
- Have some fun.
- Okay.
All right, nevermind you coward.
I'm gonna grab it.
- Okay cool.
- So this is no longer
a sleight of hand check.
- No it is not.
- Because I'm not tryin' to
be surreptitious about it.
- No you're not.
- But he does see the
logic in what I'm saying?
- He sees the logic in what you're saying.
So he will not stop you
from tryin to pull the b*mb
out of Car-Go.
- Okay, great.
Then I do that.
- Awesome.
Go ahead and give me, I will say.
- Pulling things out of chests.
- Yeah.
- What's that stat?
- What is that?
- A pulling check.
- I will let you roll a flat,
if you're just tryin' to
yank the b*mb out a there.
Let's do a DC, we'll call
it a DC 15 strength check
to pull it out with the b*mb intact.
A DC 10 to pull it out
but the b*mb is broken.
And if you don't clear a five it blows up.
- Okay cool.
- This is a cool game.
- It is a cool game.
- And can I help because
I'm not like struggling.
I'm not trying to fight him off.
- I'm terrified it blows up.
- You also have been delaying your turn.
All you did was speak.
I'll let you take a help action on this.
- You open your chest extra wide.
- It's a 19.
- Ooh baby!
- Ooh!
You pull an intact b*mb—
- I didn't have to use my help action.
- You pull an intact b*mb
out of Car-Go's chest.
You're just holdin' a b*mb
that someone has the
detonator for right now.
Hell yeah, great, awesome.
- Does everyone see him do that?
- No, that's why, they're
all in front of me,
they wouldn't have seen it.
That's why I went around and checked.
I'm behind everybody.
- Now can I take my turn to move?
- You're still grappled.
Guys they are still grappling.
- Can you close your chest.
- Wait, who's grappling him?
- The other steward.
- The other steward had him—
- Oh I see.
- While I grabbed the b*mb.
- So I'm gonna say that
'cause we've been sort of
battin' back and forth between you guys
talkin' and doin' stuff
your guys' turns are done.
You got the b*mb out of the chest.
You guys are done.
- Yeah, that's, yeah.
All right, you know what,
I'm gonna call that a win.
- Awesome.
Agnes, this guy's missed you twice.
You got open attic ahead a you, baby.
- k*ll some m*therf*ckers though
for real with your cool fairy magic.
Or just m*rder them.
- The last time I, I
don't really have much
I could m*rder anyone.
- You could sleep.
Sleep is fine, fine with sleep.
- What about viscious mockery?
- So is she no longer in the clear?
I mean, is she now gonna be a suspect?
- Sorry, I don't—
- And is she just gonna bring the ruckus?
- Well here's what I
would say, you're flying.
This guy will get an attack
of opportunity on you
unless you take the disengage action
which would still allow you to move.
And you could move straight up.
You know what I mean, like you could—
- Put them to sleep.
- Okay what I'm saying is:
Why did he attack her in the first place?
Was she just not leaving the building?
- 'Cause they're suspicious of her.
- They made her.
- They made her.
- They made her, okay
that's what I was askin'.
Then k*ll them.
- Put them to sleep.
- Forever with a knife or a g*n.
- I know that he grabbed the b*mb right?
- You don't know that.
You didn't see it.
- But don't we all have walkie talkies?
- You do but I'm gonna say that
that literally just happened
and I don't think you guys,
you're what, he's off walkie talkie.
He's right next to a guy.
He's not like, hold on one second,
I got the b*mb out of his
chest how's the heist going?
So that's not happening.
- I feel like I'm not strong
enough to k*ll people,
that if I got in this and
had some access to this stuff
that I could k*ll more people leaving.
- There's weapons on this right?
- The car right now is not even on.
You know what I mean, like,
if you guys want a chance.
Does that make sense?
So yes, I hear what you're saying.
Let me know, I think do what
makes sense for your character.
- What do you mean it's not even on?
- The car has been turned off.
- The car is not like out here idle.
- Oh so she's just hiding in it?
I thought that she turned it on.
- I only narrated that
Minetta went into the vehicle.
And actually you got, she is
not visible to any of you.
- We don't know what she's doing.
- So the figurine's still in the car.
But you guys have no
idea what's been going on
for the past couple rounds.
- True.
- Okay.
Yeah I mean I'll try to
put this guy to sleep.
That's right next to me then.
- Is that an AOE?
- Attack of opportunity?
- No, sorry, area of effect spell.
Is it just one person or is it?
- So this is an area of effect spell.
As your DM I'm gonna tell you right now
in terms just so that we
can manage expectations
and you're welcome to do
whatever you'd like to do.
If you cast sleep right now
you can still move out of their range.
But that guy will get one more opportunity
to try to grapple you.
He'll take an opportunity on you.
Because the rest of the
guards have now closed on you
and a lot of them are
within 30 feet of you
they will be able to move
and take attacks on you.
And you will be like surrounded.
Now if you guys wanna turn it into a brawl
right here at the gate
you're welcome to do
that, that's on you to do.
But I'm letting you know
that your fellow players
are allowed to advise you
of anything they want.
- Oh okay. I thought it was—
- Taking the chance to
stand here and cast sleep
will turn this straight up into a fight
which you guys are welcome
to do if you'd like.
- Can we table talk just for 30 seconds?
- Yeah table talk.
- Yeah.
- I feel like we're trying
to get this roll of quarters
out of the thing.
- Yeah we need to clear it.
- You wanna take out
Felix for your own thing
'cause he's got his bad stuff
that we don't know about yet.
The idea of us getting
this far in the heist
only to stop everybody at
the door to have a fight here
before we finish the
heist seems ill advised.
Which isn't to say,
everybody sacrifice your life
and go outside and allow them to k*ll you
but let's just—
- Play it out.
- Play it out.
- Let's clear it out.
- Just a little more.
- My mind was to go to the car.
- Okay.
- Yeah.
- I think Agnes would go to the car.
- Hell yeah.
- As much as I wanna help and k*ll people.
- Awesome.
Agnes you take a, If you wanna take—
- Don't get me wrong I am bloodthirsty.
I wanna just bathe in it.
- I have a blood lust.
- If you wanna take a disengage action
you won't get attack of opportunity
but you'll only move 30 feet.
But because you can fly
and these guys can't
you can just head,
you'll get most of the
way to the car this turn.
- I'm gonna fly towards the car.
- Hell yeah.
Agnes.
- Like halfway?
- Yeah like about halfway to the car.
- Did we talk about—
- Can I see Agnes real quick?
- Oh sick.
- Ooh yay.
And now can I see that she's in the car?
- They are HeroClix.
- Make a perception check for me.
- Okay.
'Cause I'd like to talk to her.
- Did we establish what
tech is actually in the car?
- There's a ballista.
- There's very visibly
a ballista right there.
- And it self destructs.
- Okay.
- Of course.
- The seat warmer.
14.
- I got a 14 plus three, 17.
- You don't see Minetta anywhere.
- Oh damn.
- Oh sh*t.
She's really hidin'.
- She's sneaky.
- Cool.
You make it part of the way to the car.
You don't get into any
attacks of opportunity.
You're getting the f*ck outta there.
That's gonna be Felix.
I think Felix is,
oh Felix actually moving on
the guard's initiative now.
TI, that's you.
- Everyone's f*ck'
right over here right now.
- Are the door's still all locked?
- No, the only doors that are locked now
is this one and this one.
- Yeah.
- And then this one.
In this one they bust out this window.
- Yes.
- I don't think there's any
more containing folks indoors.
- There's no lockdown
I can do in this area?
- No.
- Well there's the neurotoxin.
- Oh. I'm sorry I forgot about it.
- We kinda wanna get
everybody out though, no,
so that we can get these quarters out?
- That's the thing, we gotta clear.
The key now—
- We almost want them to chase us out
and then they're not even
thinking about the quarters
is what I think.
- How much longer before Boomer goes?
- I think what Jess just said
is something that is really critical.
You guys are looking
at this like a problem.
This is a g*dd*mn solution.
- Yeah.
- Yeah.
- We should all just be on the chase.
- Yeah.
- That everyone's leaving.
- But at this point because—
- We have to hijack like the next car.
- The only other thing
'cause we talked about this earlier on
is at this point you're made and I'm made.
- Yeah.
- Boomer's still in the clear.
Rick's still in the clear.
And these two still not been spotted.
- No one even knows that they're there.
- So at this point you're
gonna die in two months
and they already want me dead.
- Let's do this.
- Yeah let's f*ck' get outta here.
Rad as hell.
- Okay.
- Agnes you make your move.
- Wait I haven't moved my—
- Oh TI, yeah.
- Oh does Agnes get any bonus,
a bonus move or anything?
- Actually you can as
you leave if you wanna,
you can probably see Car-Go and Rick.
You already gave one to Rick I think.
If you wanna give Car-Go
a Bardic inspiration on your
way out I'll let you do that.
- Yeah.
I'll give him one on my way out.
- If I cast defender
how long does that last for?
And will it hit anyone?
- Summoning a big a*s
turret is gonna give you up.
- They'll know I'm in here?
- Oh you wanna do it just
in the room for yourself?
- Oh no I can't do it from here to there.
Okay.
- No, no, I mean like if you summon
a giant tower of machinery
into the middle of a space
no one's gonna look at it and be—
- Hey, somethin's up with that.
Hey, that wasn't there
before was it Steve?
No Phil, I think that's new.
- All right, fine.
I feel like, okay, my time
in this room is ending.
But I can't safely get out yet.
- Well we might just keep delaying.
I mean at this point.
- Yeah.
- At this point you guys—
- If the three of us just keep delaying,
delaying, delaying—
- They'll clear out right?
- Yeah.
- Because they're like, oh
somebody took Minetta, right?
So they're clearing out to go find her.
- Is there anything else
interesting I can do tech-wise?
Can I like erase his computer
over there or something?
- Oh if you wanna take a
turn just frying his server
you can absolutely do that.
- f*ck yeah.
- Yeah I'd like to do that.
- f*ck yeah!
- Shut his gladiator sh*t down.
- Go ahead and give me a tech check.
- Okay.
- Yeah!
- What do I have to beat?
- DC 20.
- Okay.
That's a 19.
- You and mean are f*cking
salting this dude's earth.
- And 11, yeah.
- So 19 that's a 27 tech check from you.
To the deepest root of the
machinery in this server room
you turn what was entire
databases of information
into useless heaps of plastic and metal.
- I feel like with that information
both of you somehow found out
that he, like, he cut
off the food to the—
- You see like information of like
he cut off the food to the tik-teks.
He mulched the compost heap.
He is a bad, bad dude.
- We have dismantled this f*cking dude.
- Yeah this operation.
- You torched the vault.
You f*ck' fried the server.
Even if nothing else bad happens
this guy he's f*cking ruined.
- Cool.
More bad stuff's going
to happen to this guy.
- TI that is your turn, hell yeah.
- It was a good one.
That was awesome, very good.
- I will say that in the
frying of the servers
if you want to undo
either of the locks that
you've done, you can.
So if you wanna undo the
lock on the server room,
I'm not sure why you would
'cause you can just leave it.
But if you wanna undo the
lock on the break room
you can as well.
But there's the smashed window.
If for any reason you want to you can
but otherwise you can just leave it.
Cool, that's TI.
Boomer, that's you.
- Okay, more table talk.
How confident are you
that you're gonna be able to
log roll those quarters out?
- Oh around three corners?
It's either that or I
Kool-Aid Man through the wall
which seems even more unlikely, so.
- At this point, once again,
you're still not made.
- Yeah.
- So.
- Some help in the thing
that you were brought on the
team to do would be cool.
- 'Kay and I think Boomer
needs to go runinn'
back to this to help with
the movement of the—
- Hell yeah.
- Quarters.
- You see me smash into the desk
and I'm like: What's up?
- I mean we do have an expl*sive
and we have a wall here.
And we're trying to get out here quickly.
- We're good. We can take our time
with this roll of quarters.
- Yeah the quarters are cool.
- Boomer this is no sweat for you.
You're a Hercules beetle
you were built for this.
You get two sets a arms
behind you, boom boom,
lodge this roll of
quarters onto your back.
The back end is scraping on the ground.
You don't need to make any roll,
you're just dragging
this thing behind you,
doesn't even slow you down.
- Stabilize it with the—
- With the horn.
- With the horn, yeah.
- Yeah you pop the horn through the paper.
And you are moseying on outta here.
So you take your turn getting back there.
- I really loosened the
jar, the lid of that jar
by rolling it through the—
- Yeah.
- Hell yeah.
Bean, that's you.
- Okay.
Huh.
I'm on the walkie still, right?
So like everybody who
is still on walkie knows
we have the quarters waitin'
for it to clear out out there.
But we more or less mission accomplished.
I also know that he
mulched my entire home.
So that's challenging.
I mean, I don't really
know what else to do
except for like help you
pivot these quarters around the wall
aside from just making sure,
I don't think there's
anything left for me to do.
- No, I mean, if you wanna let Boomer
handle the quarters by
himself you could like—
- If we could get out of here.
- Does he know all the situation?
- Does Boomer?
- Does Bean?
Does Bean know—
- Yeah yeah yeah.
- Bean can scout for Boomer.
I mean.
- Yeah, Bean could like rush ahead
and stealth down the hallway or whatever
because you would know that
there's no one left in
the surveillance room
so the pressure plates
is not an issue anymore.
- So Bean knows all the stuff
that's been going on here all this time.
- Yeah.
- Anything that's been on walkie, yeah.
- So there's no reason for
him to go to Felix's office.
- No.
- No.
- Can we do, ooh, ooh.
Okay, I move real fast.
I say, I'm gonna go ahead and scout ahead.
- Cool.
- So I'm a keep an eye
out, I'm a go ahead.
And I, oh, I'm stuck.
- Ooh, I gotcha.
There you go.
- Thank you.
I stepped in somethin', hold on.
- Yeah.
- There you go.
- So I run down the hallway
and turn this corner
and I see people there.
So I'm like, oh, hold on.
While I'm right there
can I see the peanut through that window?
- This is gonna be a box
of doom perception roll.
- Okay.
I'm not awful at that.
- Stakes are very high right now.
We're gonna call this a
DC 15 perception check.
- Okay.
- 14.
- I have plus five.
- 19.
- Ooh!
- Yeah you spot the peanut.
- I do the Ferris Bueller
like run a little bit past it
and stop and back up.
- Are you hungry?
- That's a secret.
- What I am thinking, I am
trying to think two things.
- Yeah.
- Do I know that Dylan
is allergic to peanuts?
Met the kid.
We had a little moment outside.
I don't know if I would know this.
- I think it's justifiable,
I talk about Dylan all the time.
- Give me a flat D—
- Wait, wait Car-Go knows
and he's standin' right there isn't he?
- This not end of the world,
this is not end of the world.
- Not end of the world either way.
Give me a flat, we'll call
it a DC 10 intelligence check
just to see if you remember.
- 16.
- You remember a thing
about Dylan being allergic to peanuts.
- Okay.
I stop.
I see that in his office.
I look down, see Felix.
Look back at the peanut and go hm mm.
And I'm gonna walk into his
office with my remaining.
- Give me a stealth check
if you'd be so kind.
- Who's in there?
- Just 'cause there's
guards on the hallway.
- Oh right.
- They can still spot 'em.
- That's a critical failure.
- Oh damn.
- Oh no.
- Why?
- Can I Help by struggling.
Struggling is very distracting.
- You have, yeah, is
there anything you can do?
- Cast darkness?
- More distracting than a b*mb?
- I can still move in there, right?
They're just gonna see me.
- They're just gonna see you.
- I can, this is not a
very long way to go, right,
before they see me.
- Well let me actually
see something real quick
'cause you take your move action, right.
You may not even be able to,
even with your high speed.
I don't think 'cause 50
which is your speed currently
only gets you to about here
from the roll of quarters you were on.
So a double move I don't think would
and you stop here, see the peanut.
You couldn't get to the peanut this turn.
Does that make sense?
- I get there and that's my dash, right?
- That's your dash to get there.
- So I couldn't do anything else?
- So you couldn't do anything else.
I'm gonna roll a straight
up, let me see here.
You hit that nat one
on that stealth check.
- A nat one?
- A nat one.
But these guys are all faced
the other way and walking.
I'm gonna roll a perception check.
- To beat a one.
- I'm gonna roll a perception check.
- To beat a one.
- To beat a one.
But these guys are rolling disadvantage
'cause they're very, very,
they're very, very focused.
- If I'm adding anything
I have seven stealth.
It's a one but so.
- So that's eight.
- Absolutely.
I'm gonna roll these in the box of doom.
The only thing that can save you
is if these guys also crit fail
which there's not a very high chance for.
But.
- I've been lucky this episode
so we'll see.
- You make this I'm takin'
you to Atlantic City.
- Five is still better than a one.
You see that Tony Manchego whips around
and sees you right—
- Aw, damn.
- In the doorway here.
- Okay.
Do I see him see me?
- You see him see you.
- Do I see him see him?
- Do I see him
see him see him?
- Even if I got to the
peanut with monk shenanigans
I would not be able to do
anything with it, right?
- Correct.
- Okay.
- What were you trying to do with it?
Eat it?
- Probably eat it.
Probably do something to
or remove it from play.
Okay I'm right there.
I see the peanut.
There's a peanut.
The kid hates peanuts.
I don't know how allergies works.
I don't have any.
- I already saw that
on the g*dd*mn camera.
- Cool.
Bean, that's the end a your turn.
- Cool.
- Bada boom.
Next is the guards.
Okay.
Tony charges.
Five, 10, 15, 20.
- Oh my God.
- 30.
- Oh I've been waiting.
For a good—
- Ooh.
- All right, let me ask.
I thought Tony got
slammed into that glass.
Oh no he was moving, yeah, okay.
- Did the glass break when
he got slammed into it?
- This glass shattered a little
bit there, yeah absolutely.
- Oh could I have not jumped
through the window at least
with my movement?
- It didn't fully—
- Okay okay okay okay.
- Like explode open.
Tony's gonna take a swing at ya.
- 'Kay.
- He hits, deals you—
- AC, my AC's pretty good.
- He rolled a nat 17.
- Oh, I have an 18 AC.
- He adds a plus six to his roll.
- Oh okay, I figured.
- So he hits you for nine points a damage.
- Okay.
- Bam.
And he yells out: We got another one!
Yells that out.
Other guards has a huge hullabaloo.
They're chasing Agnes.
I'm gonna roll to see how
many of them even hear that
'cause all the sort of
madness and yelling going on.
The only people who notice
are this surveillance guy right here
and this steward here turn around.
This dude starts runnin' down the hallway.
The rest of these guards everybody in here
moves out onto the dock.
Could you give me hand
and move all the guards
and everybody, Felix, everybody else?
- How far out should they be?
Like if he's the furthest.
Is he past me here?
- No they're just all out on the combs.
- Oh on the combs, okay.
- Is he naked except for?
- And then what's going on
with our dear friend here?
- This one's naked except for a top.
- It's one of
those flesh leotards.
- A top.
- Bada boom, okay.
- And then Felix is also out here—
- Felix is also out there, yeah.
- Thank god they don't have g*ns.
- In the midst.
- Are the guards who noticed
me are they attacking
or is it?
I guess it's not their turn.
- Clint[] Well how many noticed him?
- Dantes is behind him—
- Just two.
- Over there, yeah.
Cool.
- Where's—
- So what happens?
- Where's Car-Go?
- These two continue
or this guy continues
muscling everybody out.
So Car-Go and the rest—
- And you're still holding the b*mb?
- Are in the doorway.
Still holding the b*mb.
- So the only person going
down to help with Tony
is this surveillance guy, right?
- That is correct.
That surveillance guy's
running down to help with that.
Okay, that is
yeah they all rush out there.
That goes back to Agnes, that's you.
- So I think Agnes flies into the car.
- Awesome.
- Is this Rick?
- Whoop. Can she come off—
- Well no.
- Thank you.
- Rip.
- Awesome.
- Rip.
- And he's holding a b*mb.
- Rip Duggins.
- And then I'm guessing I have to
'cause Minetta doesn't like
me very much right now.
Can I cast—
- Is Minetta in there?
- You can't see Minetta.
- Still?
- You don't know where—
- Is she hiding in the car?
- You don't know where
she is you can't see her.
- But I'm in the car.
- I know the figurine's in
there but you can't see her.
- Oh okay.
- Yeah.
- All right well then I
just kinda do the keys.
I'm ready to start driving.
- You can actually if you wanna go
you can actually go all the way ahead
and start the car this turn.
- Yeah so I start the car.
- Cool.
Awesome.
- Can you throw it in reverse?
- Yeah could you
fire any of these things?
- I think you can start the car,
you cannot fire that thing
in the same round that you start the car.
- Okay.
- Minetta that is—
- My tech isn't terrible.
Would that be mech or tech?
- TI, that's you.
- I beefed it again.
- Okay.
And I go: What do you need?
- An unbeefing, ow.
- Where are you?
You're in the doorway?
And I can't close doors, right,
I can only lock them?
- You can't do anything
now, you fried the server.
- Oh sh*t.
- I fried it so much that
I can't even access—
- You got like a 27.
- From the deepest—
- From the deepest.
I said a useless heap
of plastic and metal.
- Well, wait.
How good would she have to roll?
- To fix it.
- I have a question then.
- Yeah.
- How far out could I get and
how far out does my fire work?
- You can take a, your speed is 30.
- You can get out the door easy.
- That, there's that door there.
So that's the long way.
And you might end up in the midst
of all the bad guys over there.
I'm trying to think if
there's anything else.
- But if I set a fire down this hallway
how would he get this out?
- That's a great question.
- But if I go out this way
there's a bunch of bad.
Can I go out this little window this way?
- Well that window, they broke one window.
If you wanted to try to
break the other window
and get out that way it's
very possible that you could.
- There's still a guard in here.
- It's a child.
- That guy is Chuck and he
seems not super about it.
- Chuck is chill.
That's what he always says.
- Chuck loves rubbing coffee
on his face and nothing else.
- He's someone's nephew,
that's how he got the job.
- Here's the question.
If I do a force ballista out this window
will I hit the car?
No.
I can aim it so I don't hit the car.
- You can aim it so you
don't hit the car at all.
- Okay.
I am gonna get to here.
And then force ballista
this guy straight up outta here
and through this window.
- Chuck?
- We were just sayin' Chuck
is, we just talked about—
- I don't care!
- His hands are as dirty
as everybody else's.
- I don't f'in care.
Chuck is in my way.
And he could turn on my a*s.
- Man, TI's really come a long way
in the last couple episodes, huh?
- And I'm f'in hungry!
- Okay.
I'm f'ing hungry.
So you're gonna create a force ballista.
And you're just gonna
have it make an attack.
So you are gonna take your
movement first, right?
So that's gonna be.
- Wait, hmm, hold on.
The force ballista's 120.
- You have one creature object—
- Okay I have one creature object.
I can only hit it towards
one creature object, right?
Okay I can't hit it, I can't
like angle I towards here?
- No.
- I don't think you'd
wanna give yourself away
to that enormous creature.
- I mean, I'm gonna give it away
when a big ballista comes out a here
and I run out.
- Here's another thing you can do.
If you wanted to.
- Yeah.
- You could step out into the hallway,
summon the force ballista on the vehicle
and have it fire at the
window from the car.
And then it would be on the car.
- I can make a force ballista
not immediately in front of me?
- It would be.
You could see it through the windows.
- It's line of sight, I
would allow you to do that.
- I didn't know that, okay.
- You can make it within range basically
if you can pop it up where you need it to.
- So put it in the car.
And make it down the window
so it can possibly hit this guy too.
- So then it would look
like it was the car doing it
and not anyone in the hallway.
- Exactly.
- Yeah I'll do that.
- TI, you step out into the hallway.
Give me a stealth check
if you'd be so kind.
- But she still doesn't
wanna go out does she?
Because even if they
don't think you caused it
if they see you—
- I have to get out now
there's no more reason
for me to be in the room.
- Yeah.
- I can't do anything.
- Well if you wait one
more turn they might leave.
- Sorry that was not my roll.
- Not in the box, not canonical.
- sh*t.
- Four plus four, eight.
- Okay.
I'm gonna make a roll for the guys here.
- For the glass.
- You step out.
Well it's just kinda chaos in the hallway.
They spot you
but they might not be able
to do to much about it.
But you're certainly made.
TI, where is TI at?
Where's your figurine?
- Where am I?
- Oh, you're actually right here.
TI, you step out of the server room.
That is one, two, three, four, five.
You leap through the
glass onto the desk here.
It's an action to summon the turret.
You hit a little button
on your tech sleeve.
This little ballista tower
appears on the back of the car.
- sh*t yeah.
- Damn.
- Incredible and go—
- Can I aim it in a way
that it, what's 120 feet?
How far is 120 feet?
- 120 feet is enormous, everything.
You could totally hit, you
could hit the guy in the hallway
you could hit Chuck.
- I wanna hit from the car,
down Chuck to Tony Manchego.
- Whoo baby!
First of all I want you
to make an attack roll
just for the glass.
- Okay.
Damn.
- I mean, this glass
is sorta security glass
but it's not full.
So it's like they wouldn't have access
to b*llet proof glass or anything.
So the AC in this is only 12.
- Do I get to plus my tech
or my mech or something?
- It is plus your proficiency plus your
I believe it's a plus six to the roll.
- Yeah.
- So you just need a four or higher.
- It's Int plus proficiency.
- I need four or higher?
- Oh sorry, you need six or higher.
- Six or higher.
- C'mon, c'mon, c'mon.
Yeah.
- Whoo!
- 13.
- Okay awesome.
Go ahead and roll 2D8 damage for me.
- Four and six.
- 10, the glass
shatters apart.
The ballista streaks down the hallway.
Make another attack on,
please make another
attack on Tony Manchego.
- What do I have to hit?
- He's a 16 armor class.
You gotta get a 10 or higher.
- Seven.
- The glass.
- That's a one.
- That's a one.
- That's a one?
- Sorry, that's a one.
- You see that Tony Manchego
reaches around
and catches the ballista bolt in a hand.
And he goes: I'm a real gangster.
- Gangsters can catch arrows?
- And you see that he
swirls the ballista ball
and now has two weapons.
- Oh no!
So I have to go to one.
- I gave him, well, did
it hit Chuck though?
- Did you want it to?
- What do you mean,
like went through Chuck?
- I am, I am tryin' to hit Chuck.
- Chuck stepped out a the way.
He goes: This is a hundred percent crazy.
That is TI.
- Do I get chance to
run out of there or no?
- You took your move
so you made it out of the server room
into the security room.
- You don't wanna be in that
hallway right now I feel like
or else it's gonna bring the
wrath of God down on you.
- All right.
- Did that steward spot TI?
Is that who spotted TI?
- No these guys in the hallway spotted TI.
- Oh okay.
- Yeah none of these guys know, yet, so.
- Did the stewards spot Bean—
- Yeah.
- Or just hear there's someone else here.
- Did the stewards spot Bean?
- 'Cause he heard Tony yell:
There's someone else here.
- I'm standing in the doorway—
- We got another one or whatever.
- He saw it but he had you.
And was like I'm not gonna abandon,
I'm not gonna wack a mole
and leave the one bad guy
to maybe go catch a different bad guy.
- But did they make him?
- Yeah I'm just wondering—
- These two in the hallway have.
- Yeah.
Consider yourself made.
- Yes.
- If this, yeah—
- We have to k*ll both
of them or else I'm—
- Right, that's what I'm saying.
- Oh yeah, no, we're
just trying to figure out
who to m*rder.
- Boomer that's you.
- Oh God.
- Didn't he move with the quarters a bit
or is he still right there?
- No he moved to pick them up.
- Okay.
- Damn.
- Okay.
Would talking on the walkie
talkie be considered a move?
- I don't believe you
have a walkie talkie.
- I have a bad guy walkie talkie.
- Oh you have a bad guy walkie talkie.
Yeah you have a bad guy
walkie talkie, yeah.
- Can I do that while I
carry the roll of quarters?
- Yeah absolutely.
- Okay, I want to, I got
the roll of quarters.
I can't move too far down the hallway
'cause these guys are still
standin' right there, right?
- That's correct.
- You gotta go k*ll 'em.
- Listen at this point we gotta k*ll 'em
one way 'r t'other
- One way 'r t'other.
- Well we gotta k*ll 'em.
- Anyway I think he needs to concentrate
on getting the quarters out a there.
And say somethin' on the radio
just to kinda add to the confusion.
I mean to kinda spur these
guys to get outta here.
- Yeah.
- You know say somethin' like:
It's a b*mb it's a b*mb it's a b*mb.
The b*mb's on the move,
the bombs on the move.
You guys need to get outta here.
Hoping that they will see
that egress is blocked
so they gotta go this way.
- Awesome.
That's a great deception.
Go ahead and roll me a deception check.
- Four plus three is a seven.
- Now you have—
- Wait, wait, wait, hold on, wait.
That was performance.
- Oh my God.
- Was it not performance?
- 'Cause there is a b*mb
and it is on the move.
It's not a lie.
- I wasn't really lyin'.
- It's not a lie, Dad.
- There is a b*mb.
It's on the move.
- Then you'll get to roll again as well.
- And maybe you can flip the
light switch off as he's—
- And I roll advantage on performance.
- We can say in this dire hour
it's the performance of a lifetime.
You may roll this as a performance—
- Whoo!
- Yes, yes.
- 14 plus five performance.
That's 19.
- The voice of Felix comes on the walkie.
Clear the vault!
Everybody clear the vault!
Clear the building!
Out out!
Everybody out!
- And the winner
of the Academy Award
for Best Insect goes to.
- Incredible.
- And then how far down the hallway?
- So that's five, 10, 15, 20,
25, 30, 35, 40, 45, 50.
- But he wouldn't get that far.
- Is he carrying a roll of quarters?
- What's that?
- Is he carrying the roll of quarters?
- He is carrying the roll of quarters.
- So I don't think he
would wanna go that far
'cause he wouldn't want
them to spot him right?
- He wouldn't want them to
see him carrying a big—
- Well, here's the thing.
I will tell you what happens.
You round the bend
not expecting Tony to be there
'cause you don't have a good guy walkie.
The second Tony sees you
Tony looks and sees you
kind of the roll of quarters and goes:
Good man, that's a good man!
The boss is gonna love you
gettin' those quarters outta here.
- That's what I was thinkin'.
This is exactly,
Tony, I am so sorry that we've
had our problems in the past.
You're a freakin' genius.
- You're a freakin' genius right now.
- I am!
- 50, 55, 60.
You are here with the
quarters on your back.
Of all the lies—
- Did he see me also standing?
- Yeah but Tony figures that he's doing
the thing he needs to be doing.
- Hell yeah.
- Save the quarters!
- These windows are open.
You can get outta there from there now.
- You see that Tony's fighting
but he's like, of all the lies
that you could have picked to tell
a b*mb going off in the building
explains you running out of the vault
with a roll of quarters.
- How he got it, they're like whatever.
- That's not important.
- If someone smarter than
Tony Manchego was here
maybe they would have cracked it.
That is Boomer's turn.
Bean, that's you baby.
- Yeah, yeah. Yeah.
It sure is huh.
- Tony Manchego's been hit by him.
Did you deal damage when
he like tackled him?
- When I slammed him into the glass.
- I rolled that as an athletics check
to get him to stop grappling Car-Go.
- It was not a damage, so he's not hurt.
- I never asked Clint to roll damage
because I was treating it
as you mainly wanting to get
the stronger, badder guy off of him
because technically dealing
damage does not break people.
That was a shove action
rather than a damage action.
- So you tryin' to figure
out how David and Goliath
that would be.
- Oh, I can beat this dude's a*s.
But I also wanna get this peanut.
- Yeah I would say better part of valor.
- I don't know what that means.
- Discretion, no discretion is the,
time to run away.
- Nutrition is the better part of valor.
- f*ck the peanut, we can always get—
- That wasn't among the options.
It was beat this dude's
a*s or eat a peanut.
- No, run away, run into the office.
- He came here to kick
a*s and eat peanuts.
- 'Cause then you would circle
back through the window—
- And he still got a peanut.
- Which is now cracked.
Have him follow you in the office
and then you escape through the window.
- I'm gonna take an attack
of opportunity for sure,
for sure, for sure, right?
If I try to dip outta here and go.
- Unless you take a
disengage action, yeah.
- My action's going to
be eating a big peanut.
- Oh my God.
- I need to and I love it.
But I'm going to do something now
just so that we can get clear.
I'm gonna hold this peanut next to your—
- Oh it's not gonna be, I'll have to roll.
- Wait a minute, what if
Bean's allergic to peanuts?
- Oh, we'll have to find out.
- We'll find out.
- Look and see if he's got
a bracelet around his wrist.
- Cool.
One way or another you can definitely
get your hands on the peanut.
If you attempt to eat it.
That's gonna be one bad daddy of a roll.
I'm gonna let you know that right now.
- Cool, well I just got
my one out of the way.
So the next one should by
a 20 just by law of large numbers.
You gotta stop spinnin' that ring.
- Sorry.
- I'm tryin' to think if
there's a lie Bean can tell.
But I'm almost certain
that's not his strong suit.
I think he would say: Aw, man
it's me the peanut inspector.
That's nothing.
And then
it's gonna be a lot easier to take my time
eating that peanut if
I k*ll Tony Manchego.
- I bet that's a sentence
you never thought you'd say out loud.
- You're just gonna stay.
- I'm really gonna take
my time eating that peanut
if I k*ll Tony Manchego.
That's a tee shirt.
I bet no one ever said that
sentence in all of English.
- They just checked off the
last sentence in the book.
- Yeah Natalie Portman's
in Garden State going.
- Let me ask this.
The, you can attempt
to k*ll Tony Manchego.
- Oh you know what.
- What's that?
- Is picking up the peanut an action?
Just like grabbin' the peanut.
- Picking up the peanut's
not even an action.
- I'm gonna attack Tony
Manchego right now.
I got a thing.
- Okay, yeah roll an attack.
- I'm gonna take my Q tip and—
- Picking up the peanut
is an object interaction.
You get a free one of those per round.
- Okay so that's a three plus seven, 10
- 10 does not hit.
- Okay.
I swing and it doesn't hit him.
And I go and I run in
the opposite direction.
Because I am mobile I
ignore opportunity attacks
from any creature I attack during a turn.
- Ooh, awesome.
Okay.
- So I boink him and it's nothing
cause I accidentally
use the cotton swab end
and I'm like well, okay and I bolt
and avoid his counter and—
- Five, 10, 15, 20, 25.
- Oh, interesting.
- You're at the peanut.
You scoop it, no sweat.
- Can I smash through the window and?
- 100 percent. I'm gonna say it's already cracked.
Give me a DC 15 athletics not acrobatics.
DC 15 athletics.
If you get less than 15
you can still go through
but you're gonna take damage.
- 19 plus three, 22.
- You take a swing, he goes: Ha ha ha.
Takes the ballista,
swing it, you duck under,
somersault into the room, swing around
grab the peanut and using your back
shower Tony Manchego in shards of glass.
You land out there.
This is that's 30 movement right there.
- So I still got a bit more huh?
Well, I'm not exactly
sure what is the best.
- And Tony Manchego's around
the corner at this point.
He's not actually there.
No, he's still there.
- He's like right outside the window.
- Oh who's right outside?
Oh yeah, Tony Manchego's
right there, yeah.
- Yeah.
- You hop out.
But he still can't get
attacks of opportunity on you.
- Right, I can run away.
The question is in which
direction do I wanna move?
- Run out.
- There's no exit this way.
- No I know but if I run
this way I'm just gonna be,
he'll be able to run and get me.
I don't think there's any
clever way around this.
I'm just gonna run and.
- This window's open.
- Yeah this window's—
- I have 25 feet to move, right?
- You have 20 feet to
move but step of the wind
allows you to take another
dash
- Dash.
- Dash in this car.
- Okay yeah I'll do that.
I say: Thanks. Just gonna look at this peanut.
Why am still lyin'?
Bye.
And so f*ck' wind shoots out of my feet.
- Wind shoots out of your feet.
Take another dash with
plus your remaining 20
gives you 70 feet of movement.
- And car.
- I'm gonna say Bean you smash the window,
peanut in hand.
You sprint, flip past TI and
land on the back of the car.
- Yes!
- Can I run up the roll of quarters?
- You run up the roll of
quarters, flip off of Boomer.
And you land on the back of the car
with that f*ck' peanut.
- I land and I see you and
I say: Peanuts or pretzels?
Just kidding, just have the peanut.
Airplane joke.
- How do you know about airplanes?
- They're up in the sky.
- Okay.
- With the gods.
- Yeah.
- Incredible.
They see you.
The guards all out there
scream, yell seeing you leap out.
Felix goes, you see that
yeah, Felix out there says:
The peanut!
You see all of the like Clicko men
look around at each other
and you see that he goes, Felix goes:
You get that back in!
You hear: Cling!
The detonator, hold on one second.
- Oh, Jesus.
- Have you ever had a
battle go three episodes?
- The detonator is smashed out of his hand
and destroyed as Minetta
on top of the ballista
fires a bolt.
Felix bloody hand clutched to his chest.
The detonator is gone.
And the guards scramble to help Felix.
- Doesn't he have
control of the guards now
'cause he has the peanut?
Aren't the Clicko men loyal
to whoever has the peanut?
- It's not—
- It's not the conk!
- I am the peanut man now!
- I say look at me.
I'm the captain now.
- I thought the same thing.
- It was a good thought.
- I thought they were
all gonna turn on him.
- Now I can k*ll the boy.
- I control Dylan's life and death.
I am the God k*ller.
- The Clicko men, there's
confusion amongst the Clicko men.
Speed is confused.
There's other people out there.
As Felix goes down
Tony and this other surveillance guy
rush down the hallway as fast as they can.
Car-Go that's you.
- 'Kay.
Dear Diary.
- Is Minetta like over here?
- This is the most insane
thing I've ever seen.
- Minetta's like up here.
- Don't say it.
Save it, save it.
You'll see.
Okay so Car-Go I assume the guy,
the steward is pretty
confused at this point.
- Sure.
- Can I sneak attack him?
- You absolutely may.
- Okay.
I'm going to do that.
- He's gonna to make an athletics with,
oh actually you don't need, that's right,
grapple still lets you attack in 5e.
- Yeah.
- So you're able to attack.
- 16
plus, it's on my cards.
- What do you keep doin' with your cards?
- Oh okay, 16 plus four,
a 20.
- 20 you hit.
Great and then I'm gonna have a D8.
Attack two plus
six, eight, nine.
- Plus your Dex I think, right?
- Yeah it's 12.
- 12.
You see the steward
drops right next to you.
He's dead.
- Yeah, unconscious.
- Well, I wanted him dead, that's fine.
And then my move action.
- It's rubber band.
- I'm going to charge.
- Hell yeah.
- Hell yeah.
- Dope as hell.
You charge, I assume you're charging
for the getaway vehicle.
- Yeah.
So when you dash.
No, I'm going the opposite
direction of the getaway vehicle.
I'm leading the bad guys away from them.
- Okay awesome.
- So when you use dash
you can use a bonus action
to make one melee attack
or to shove a creature.
And so—
- And you wanna shove through this crowd?
- Yeah.
That was my plan.
- Hell yeah.
- I probably see you do it.
- The guy right in front of you is speed.
You goin' for speed?
- Stiff arm this creep.
- Yeah.
- Cool.
- Wait, no, the guy just attacks you.
You're like: I'm just
gonna run past him and—
- Yeah, you've already
taken your attack action—
- Okay.
- So but you can make an opposed athletics
against Speed if you'd like,
to shove him as you charge away.
- He can be a a car, too.
- Oh my God that's good.
- 19 plus five, 24.
- Speed rolled a—
- Wait, for athletics, 19 plus four, 23.
- Speed rolled a nat
three, you flatten his a*s.
And you full station wagon outta there.
- I'll grab, you're outta there, man.
You see Felix from the
ground with the injured hand.
- Am I gonna have to do
this the rest of the game?
- Yes.
- Can you grab Dantes?
- There we go.
- There you go.
- With his injured hand Felix says:
Get that Car-mo-bot, stop them!
Yells, barks out an order.
- Nobody has followed any of his orders.
- Get that fairy, get
that peanut, get that—
- Yeah.
- His employees have to be like:
Which one do you want us to get?
- Make up your mind boss.
- That's Car-Go, Rick that's gonna be you.
- Okay, no one's looking at Rick now.
- No one's lookin' at Rick.
- No one's lookin' at Rick.
Rick has changed into a different costume.
He's holding the b*mb and when the
and he says: Hey!
And they turn around and
they see Digginsaurus Rick.
- What is going on?
- And he says: How nasty do you want it?
And he throws the b*mb at
Felix's head as hard as he can.
- Hell yeah.
- There's no detonator
in there.
- We know there's a
potential for it going off
because it could have gone off when I was,
you said that it could have gone off
if I had rolled poorly, right?
- That's correct.
- So there is a potential
of this b*mb detonating
just from like—
- Wouldn't it blast you back too?
- I got pretty good distance.
- You got pretty good distance.
- Pretty good distance.
- Okay.
We're gonna make this a box of doom roll.
What did I say before, I
was like one through five
it blows up?
- That was with a gentle touch.
- I'll say—
- That was with a deft hand.
- A deft hand.
- A deft hand.
- How nasty do you want it?
- I'm gonna say one through
10 this bad boy blows up.
11 through 20 it does not.
So on a low number?
- Yeah you want this b*mb to—
- You don't want it to go off.
- Or actually you want it,
one through 10 it doesn't blow up.
11 through 20 it, go for
it box of doom right here.
- 'Kay.
Please.
What roll is this?
- Pure luck.
- b*mb toss.
- b*mb toss.
- That's a two.
- Two.
- How nasty do you want it?
And throw a diffused b*mb.
It clocks him in the head.
That is your.
- Oh my God.
- And you say: Sorry, I was
just tryin' to get rid of it.
- Time to run Rick.
- How nasty do you want it?
- Not very!
- And then it —
- Okay!
I would say low to non-nasty.
- Two nasty!
- That answers that!
- And then I believe you still have—
- Don't I have advantage on whether or not
bombs blew up when I tossed them?
- Goddammit take your move action.
You get a bonus, you have a bonus action
and a move action left.
- f*ck.
- You can dash.
- No he couldn't move.
- He can move and dash.
Oh right, he's a rogue.
- He's a rogue.
- You could absolutely make
it to the getaway vehicle
this route.
- He can get in this way.
Oh no Tony Manchego's there.
What am I saying?
- I mean, here's what's tough, right?
I mean I could dash.
It's better that it didn't work.
- How nasty do you want it?
- I mean I guess I could
go through the windows.
- Where are you? Oh your in the—
- I'm close.
- Here's what I'm tryin' to think.
Is, what I'm tryin to
figure out is can he,
will he on his next turn
be able to get to the
getaway vehicle unmolested?
- If you delay a turn, not
getting to the getaway vehicle
you will be swabbed and k*lled.
- Right, right, right.
So it's kinda maybe on him,
it's just kinda his
deal, whatever he needs.
Okay.
- But this is gonna make him, right?
- Well, I'm a dinosaur at this point.
- You are a master of disguise.
- Get that dinosaur.
- I'm gonna just make a
bolt for the car I guess.
- Make a bolt for the car.
I mean, this is the part of the heist
where you're gettin' away. This is the get away.
- Yeah.
- Yeah.
- But we all try one
last sorta weird thing.
- A slick move. Eat the nut.
- Go ahead and move Digginsaurus Rick
to the getaway vehicle.
- Is that him?
- Yeah.
That is going to be, oh that's Rick.
TI, that is you.
- All right, I get the rest
of the way to the car also.
- Awesome.
And then can I, I still do a move also?
- You can do, you have an action left.
You can move into the
thing and have an action.
- Eek.
Maybe.
- You wanna eat a peanut?
- Okay nobody good is over here anymore.
- Besides.
- Dantes is safe, he goes in his shell.
- Dantes, his AC has to be
out of this world, right,
as a turtle.
- Well like I said, he
could suck into his shell
and close up.
- His AC is like 35.
- Great.
I cast flamethrower.
- Hell yeah.
- Hell yeah.
Hold on one second.
- So that still might k*ll Dantes.
- He's fine, Dantes is on the car.
- Turtle soup.
- Did you pick up Dantes?
- On his move he moved back.
- I was just standin' around the corner.
I can't believe Car-Go
didn't pick up Dantes.
- How's he gonna pick him up?
He's as big as I am.
He's a turtle.
Turtle's like this big.
Turtle's this big.
- Should put him on the car.
- No!
Turtle's this big.
- Sorry you guys.
Just open somethin' up real quick.
- Dear Diary.
- Okay.
- Poor Boomer in there.
- Can't believe it took them
three hours and change.
- Boomerang fast.
- I don't know why they
didn't just walk over and ask.
- Could we have the roll of quarters?
- Okay you summon a
flamethrower, go for it.
- Yeah, what do I have to roll?
- You don't gotta roll sh*t.
- Whoo!
- Hold on one second.
You mod your flamethrower appears.
- Whoa!
- Holy sh*t.
- That's amazing.
- Does it work?
- No, Lily.
- Yes, yes.
We have to move.
- Are you summoning it on the car?
- Yeah.
- Can I make it anywhere?
- You can make it anywhere.
- That's all right, have fun with it.
- I am tryin' to, is the car safe?
Can I make it so that
it doesn't hit the car?
- It's a 15 foot cone, so yes.
- Yeah.
- It's a 15 foot cone.
So you can make it so it
doesn't hit the car, absolutely.
- Can I just put it on this?
And do that so that I just
have it with me still?
- Yeah you can create it.
It won't be able to hit them this turn
but you can absolutely create it.
Then spend a turn creating it
so that you have that extra mod
on the back of the getaway vehicle.
- Oh no, can I create
and use it this turn?
- You can create it and use it this turn
if you create it off the vehicle.
- Oh I get it.
Then I create it and use it this turn.
- Cool.
- Whoa, so cool.
- That's going to—
- Look at that.
- m*rder all of these—
- They're all plastic men.
- Also this is a Dex save, right?
- Yes.
- 'Kay Speed is prone.
- Yep.
- Just so everybody.
- Yeah.
- Go ahead.
- Oh yeah 'cause I put some fool down.
- You do one D8 fire damage
to everybody standing in that crowd
except for Dantes who's out of range.
- And would you say
because they're plastic men
they might have a weakness to fire damage?
- It might melt their faces off.
- Go ahead and roll one D8 for me.
- That's this guy?
- That's that guy right there.
- Four.
- Four.
You blast fire out of the turret.
All of them scream and rush back.
They're badly injured.
Felix is burned as well.
You see that also they all
those who were about to rush the car
back away from this insane turret
that just faced in front of them.
That is TI's turn.
Next we are moving to—
- Hey!
That didn't blow up the b*mb?
- Yo!
- Huh.
- Oh my God.
- Huh.
- Dude, but does fire blow up bombs?
- Yeah, yeah you know what
historically I would say—
- I got a scientist friend
I'm gonna call him real quick.
- Okay call a friend.
- Hey, is this Bill Nye?
- But now if it does somebody's gonna
get caught in the blast.
- No, hey listen that's,
no, he'll be fine.
- You hear Dantes go:
Oh my, time to box up.
And suck his legs and head into the shell.
A colossal expl*si*n rocks the
front of the vault building.
Clicko men go flying.
Felix and Speed go flying.
Car-Go just makes it out of the blast.
Even your vehicle gets
shunted a little ways out
about like five feet.
Boomer, it is your turn.
- By the way, Rick is screaming like:
Pretty nasty I guess!
- He's the French guy now!
- Incredible.
Boomer, that's you baby.
- Okay, are they dead?
- They aint good.
- They're not doing great.
But they are in varying states.
Some of these guys were extremely weak.
Some of them were extremely serious.
- How's Felix?
- You as a character cannot tell.
- How's his heart?
- Okay.
- If I leave something like this behind
do they then get to use it?
- It's arcane, right,
so it'll just disintegrate at some—
- It'll disintegrate at some point.
It'll fall apart.
It'll stop working, yeah.
- Okay great.
- Okay.
- Haul a*s.
Just haul a*s.
- Just gonna haul a*s
and then take off flying
to clear that last part.
- With a thudding, boom boom boom boom
you hoof, you totally
flatten the guy in yellow.
Leap and wings spread.
Bam.
The peanut, the roll of quarters
are in the back of the getaway vehicle.
- You see Agnes, it is your turn.
- I book it.
- You hit the gas.
The car peels out of there.
Minetta in the ballista
looks down, sees Agnes,
squints and goes: Cool?
- We cool.
- You see that she smiles,
mans the ballista again.
Car-Go peels off ahead
of the getaway vehicle.
Boomer, Digginsaurus Rick,
Bean holding the peanut and TI
are all in the back of
the getaway vehicle.
You peel out from the
vault with fried server
and a ashy wasteland of
all of Felix's treasure.
He covered in flame calls
something out on the walkie,
most of his men scattered and dead.
You see that as the soot dissipates,
Speed gets up, transforms
into his sports car self.
And you see Dantes has vanished.
You see Dantes nowhere.
You head out to the air conditioner.
Peel around.
Start heading for the trap
door vent in Max's room.
And you hear the whir of
a distant fan kick alive.
- Are you sure?
- I am positive.
- Oh come on.
- Check your notes, check your notes.
- Maybe it's the back of the microwave.
- Let us roll for it.
- Let us roll for it.
Sure if you wanna go
back to the server room
and try to stop the fan.
- Let him go.
- Dad!
- Just let him go.
- That's it for this
episode of Tiny Heist.
Tune in next week for
the thrilling conclusion.
Bye.
Word got out he'd k*ll the kid.
- There's nothing I wouldn't do for Dylan.
- I'm gonna show you
what a piece a theater
I've been preparing.
It's about a beetle who dies
is swept into the trash and forgotten.
- Bring it hoss.
A Mad Max convoy of fairy
dust animated vehicles
peels after you.
You give me that nut!
- If we drive up past here
do we have to then switch to another?
- We might have a couple of these.
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04x05 - Fighting with Fire
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A tabletop role-playing game show produced by and broadcast on Dropout and created and generally hosted by Brennan Lee Mulligan as the show's regular Dungeon Master.
A tabletop role-playing game show produced by and broadcast on Dropout and created and generally hosted by Brennan Lee Mulligan as the show's regular Dungeon Master.