(air swooshing sound)
(blast sound)
(upbeat jazz)
(upbeat music)
- Hello one and all!
Welcome back to the thrilling finale
of Dimension 20: A Starstruck Odyssey!
I'm your humble Dungeon
Master, Brennan Lee Mulligan,
with me as always, our Intrepid Heroes,
say hi, Intrepid Heroes!
- [All] Hi, Intrepid Heroes.
- [Brennan] Last we left off-
- [Siobhan] Wait a
minute, what is going on?
- [Brennan] What is going on?
Oh, you just fully snarfed.
Emily just fully snarfed.
Emily just snarfed all over.
- Through the nose, onto the mic set.
- You freaking snarfed!
- I didn't, I don't wanna dispel the myth
'cause I like the idea of snarf,
but I just spilled out of my actual mouth.
- [Brennan] Oh!
(all laughing)
g*ng, last we left off
our Intrepid Heroes,
were in pitched combat,
a roiling dog fight!
The void filled with hyon
beams, exploding missiles,
torpedoes, bombs, androids
flying through space.
People coming out of
faster than light travel
right in orbit of the moon Rubian V,
near the satellite, the Fang of Frangus,
where Gnosis can either save the planet,
disperse itself throughout the galaxy
and rescue our Intrepid
Heroes from the fate
that awaits them if they
hold on to this incredible
deific holofract, or...
perhaps the Princeps Zortch
can be used to trigger
The Great Emhatchening.
It's all up in the air folks.
As it stands right now,
Sundry Sidney and Barry Syx
are in pitched combat with
Barry Nyne below decks.
Gunnie has just got a second heart
and is radiating shield energy,
having plugged Gnosis
into the reactor core.
- [Lou] What's going on?
- Full Doctor Who sh*t is happening.
- Yeah, I'm on a different level.
- Riva is currently
aboard a different ship,
having teleported into the
command ship of your most
rival faction, United Free Trade Planets.
Margaret Encino, running a
really just humming office
down at the Jib Job space,
getting a lot of emails sent,
being very productive, getting a lot done.
- [Ally] There's just like
sound effect in an office
where there's just like one phone ringing.
(phone ringing mouth sounds)
- There's always just one phone ringing,
to let you know you're in an office.
- Yeah, yeah.
- And Skip has just been
stabbed in the stomach!
- [Ally] No!
- Ah, father!
- Prilbus!
- [Brennan] Prilbus!
- [Zac] Prilbus!
- We return to pitched combat
in this, the final episode
of Dimension 20: A Starstruck Odyssey.
You either have the possibility
of clearing your names,
escaping trouble and perhaps
living to see another day
or perhaps today a
planetary cerebroslug shoots
into a black hole at
the center of the galaxy
and destroys creation, or-
- Is there still a season two
if we go into the black hole?
- Yeah.
- [Siobhan] We're just really tiny.
- You'll just have to wait to find out.
(all laughing)
We return to initiative,
back at the top of the order
as the United Free Trade Planets' fighters
and the Brigade Tigers both engage.
Talespire, let's be ready to move
those Brigade Tigers coming off
of Gust Weatherall's
flagship 800 feet forward.
However, if you notice,
stationed there in front
of those Tigers are two U4F
ships coming into battle.
One of which with the
call sign, "The Harpy".
Who was the person that sent
the email to Jan De La Vega?
Or who was the person- It was Raymond Zam
who sent the U4F?
- Yeah.
- But he used your account, right?
- Mm-hm.
- Could you give me a-
Roll 2d4 for me.
- Okay, mm.
- [Murph] Come on, come on.
- Snake eyes! Ugh, four and a six.
No, a four and two, six.
- Four and a two, as the
Brigade Tigers race forward
towards the asteroid belt
surrounding Rubian V,
you see that the green ship to the right
takes out two of them.
The Harpy swoops in!
(g*ns blasting)
Fills space with hyon beams
and blasts four of the tigers
out the sky.
- [Ally] Oh my God, those
things are so intense.
- [Brennan] So, six of
those Tigers are no more,
the other four race past
those U4F ships, Talespire.
However, it is also
United Free Trade Planets.
They are going to circle on the Wurst,
that they see has just broken
out of the tractor beam.
So our UFTP faction is going to round.
- [Zac] Am I just fighting?
Like, I can't use any of
my ship stuff right now?
- You can use your ship
stuff if you would,
'cause you're at the pilot control.
So you can stay there, but
using your, but then you won't
have your reaction for
whatever's happening.
- After.
- [Brennan] On the bridge, yeah.
- Yeah, yeah.
- Okay,
so, UFTP is rounding on the Wurst,
gonna roll a whole bunch of attacks.
First thing's first, I'm gonna need
10 dexterity saving throws.
- [Zac] Okay.
- [Ally] But we have Vercadian
protector droids, right?
- You sure do, but it
is not their turn yet.
- Okay, 10?
- 10.
- I only have a plus one to these.
- [Emily] Okay, wait, don't all of our
oh, we don't have any flares left.
- [Murph] Nope, no.
- And you can roll a
bunch of d20s at once.
I'll tell you right now, so
you can roll five at a time.
- [Siobhan] Want some sons and daughters?
- I'll take one- One, two, three.
(tense music)
- That's not even my d20
that I just gave you.
Where did that come from?
- What does it look like?
- It's a kind of green.
- 17, 19, these, so-
18, 20, three...
Eight, and that 13 is c*ck.
It is now a nine.
- Okay, copy that.
- [Zac] So that's five of them.
- Okay, that's five so that's
three successes, two failures.
- A 17... Well-
An 18, a 17, a 16, an 18 and a 11.
- And an 11.
- [Zac] Yeah.
- Okay, that is four
successes and one failure.
- [Zac] Great.
- So that's seven successes
and three failures.
Hold on one second.
Bah buh bum...
Okay. (dice clatter)
That's going to be-
- [Ally] Pretty good.
- [Brennan] 10, 21.
- Three failures out of 10.
- [Brennan] 21.
- That's great.
- Incredible.
- Outliers.
- Outliers.
- Freaking outliers.
- Three outliers.
- It's crazy, it's crazy.
It's crazy how sometimes averages work out
in our favor, consistently,
'cause the ball
is rolling up, but you know.
- It really does sound like Outlier's
like Shield: Outlier.
- [Lou] Outliers.
- Outlier.
- Outliers.
- That's an intellectual shield for me.
- The ship takes 79
points of energy damage.
- (Screams) We are-
- Excuse me?
- Halved.
- Okay, I was gonna be like we're dead.
- To 15.
- To 39.
- [Ally] What?
- [Emily] Okay, we still
got shields, my friends.
- [Lou] This is why I'm
trying to roll 22 d8s.
- So we took 39.
(mimicking torpedo sounds)
- [Brennan] As torpedoes strafe from all
of the UFTP fighters surrounding you,
once again over the comms you
hear Damien Factor saying,
Again, Marge, if you're listening,
I just wanna make it really clear,
we'd love to keep your ship in the air,
we're just gonna really need the princeps
as soon as you can hand them over.
- I pretend that I'm Riva
and I go, hold please.
- [Brennan] Okay.
- But you don't put it on mute.
- But I don't put it on
mute, I go, f*ck, f*ck, f*ck.
- [Brennan] Okay, that is-
- Just so everyone knows,
Hey, just chiming in
on the gunner channel,
we have 13 shields and 24, 25 hull points.
- [Siobhan] Okay.
- So if there was ever a time to panic,
it would probably be next turn, not yet!
(all laughing)
- I will certainly panic.
- Incredible, the Warfare
Whitneys deactivated,
hanging in space.
Up next, it's gonna be U4F.
You hear from Jan De La Vega,
hey there Captain Maggie, what you think?
You want us to keep peeling
people off your tail
or do you want us to dive in?
- What do you guys think?
- Peel.
- Peel.
- Peel.
- Peeling,
peeling has been really good actually.
- Peeling has been really.
- Jan, mommy.
- Peeling, what's peel?
- Peel people off our tail.
- Oh, and what was the
opp- What's dive in?
- Dive right in.
- That probably just means
like attack the big ships.
- [Zac] Oh.
- [Brennan] Yeah, it's sort
of like, do you want them
to stay back with the factions behind you
and keep them busy?
- [Ally] Well, I will say-
- Maybe the ones that are right around us.
- I think they should still,
because the only people
that are actually like fighting.
- Yeah, the Griivarr,
everybody's going at each other.
- Griivarr is about to go
for U4F- Or UFTP, and UFTP
is the only one who would still be going
for us that's close by.
- But these tiny UFTP fighter ships-
- UFTP, that's true Griivarr
might go after the UFTP
fighter ships around us.
That's the only UFTP, right?
It's the big mothership
and then the other guys.
- So I say, keep maybe
hanging back and keep working
on like the artists and Amercadia.
- Yeah, that's true, keep
the other guys away from us.
- Do we think that there's any chance that
the Guernican Art Squad
though, could be talked
into going for the corporation, or-
- That's such good a call.
- You know, like I feel
like if they wanna be edgy,
like they should f*cking
go after the corporation.
- We've got a team of people who can
send emails on the dial.
- The most mainstream thing
to do would be to go after-
- We can appeal-
- Don't we have some reviewers
in our Jib Job space?
Can't we have them review
the Guernican Art Squad?
- The show?
- You could.
- Everyone's attacking us,
you sure you wanna copy them?
- Yeah, just mass Yelp review.
- Yeah.
- Mass Yelp reviewing,
Guernican Art Squad.
- [Ally] Oh yeah, so to Jan
I'm like, please hang back
and do exactly what you're
doing, you guys have been great.
- Cool, in that case,
Jan is going to wheel back around
and face down these other
Brigade Tigers back over here
and is gonna take some attacks there.
Hell yes.
Okay, that's 24...
The Lady Pike wheels around,
blasts two of the, it's
actually gonna turn around
and blast two of the
Guernican Tigers out of space.
- [Ally] Great.
Can I put on-
- What if they're dying?
- Can I put the Guernican
Art Squad and Jan
in conversation with each
other and just kinda sit there
and watch them talk?
- Yeah.
(all laughing)
Yeah. Arcadia, Arcadia
Prime appears, boom.
A green ship with a fanged fish
on the front, nautical theme.
How derivative.
I'm gonna put my cigar out in your eye.
(all laughing)
You see-
- Wow, incredible.
- [Siobhan] This is what we needed.
- This is what we needed.
- [Ally] If I, yeah.
- Okay, so actually
Lamelia and Dan Scrap also
both engage with Guernica along with those
Roid Removers there.
I'm gonna say, give me
a, having asked for that,
just give me a d20 roll as
like a group attack roll
for your U4F friends
going up against Guernica.
You want a high number here.
- Okay.
(die clatters)
- What's that?
- [Brennan] Is that a nat one?
- Yeah.
- Oof.
- With a- All right.
- So many nat ones this battle.
- [Brennan] Next up are the
Vercadian Protector Droids
flanking your vessel.
- [Emily] Okay.
- [Brennan] Okay, you see
Veep 909 turns over here,
goes, Sidney.
- Yeah, Veep?
- What would you like?
- You, but I can't have
that right now, so.
- Spicy.
(all laughing)
- Before this, I was all mommy issues
and I'm finally moving on past that
so, ready for the next phase.
- You see, yeah, Veep 909 basically-
- Yeah, I think take out
all these UFTP fighters
because I don't, I would
say take out maybe,
like, take them out because I
don't want Griivarr to burst
at us and then us to be caught up in that.
- Got you, yes, yes,
that makes perfect sense.
- Do you think that we want
these Vercadian Protector Droids
to try to get on the
UFTP ship that Riva's on?
Or do we just wanna try and take out-?
- Let's take out the
little guys, 'cause they-
- Okay.
- These like giant ships
have so many people on them.
- Yeah.
- Wow, that's bad.
- If we can just get Barry
Nyne's head in the game,
we'll have an extra gunner.
- So Emily, could you do me a favor?
I'm gonna ask you to roll the damage
for these Vercadian Protectors.
Could you go ahead and
roll 4d6 plus eight damage?
- Yes, I could.
(dice clatter)
Uh... 14!
Oh, wait, 4d8 plus what? Three?
- [Brennan] Plus eight.
- 4d6 plus 8.
- 4d6 plus 8.
- So I got 14 plus 8. 22.
- 22, incredible.
So we're gonna go ahead right here,
none of the UFTP fighters go down.
(lasers firing)
However, they look badly injured,
or they look at least
like the shields have been
chewed through on all of them,
and they're now taking hull point damage.
As the Vercadians fly
through, the Vercadians are
also gonna take 200 feet
of movement accompanying
the Wurst forward
towards the command ship.
That is the Vercadians' turn.
Now, it's gonna be...
Griivarr.
The entire Griivarr
fighter squadron is going
to move forward.
How many of them are there?
Oh God, there's like nine of them.
Okay, the entire Griivarr
fighter squadron is gonna take
400 feet of movement and open
fire on the UFTP fighters.
- [Zac] Yes.
(Emily laughs)
Incredible. I am going to ask
every one of you here to roll some attacks
for now your Griivarr allies,
they're still at long range so
they're rolling disadvantage.
I want you to let me know,
we're gonna simplify
this down damage-wise.
Normally to hit, these
guys have a plus six.
Let me know if the- If
the lower of the two dice
is an eight,
it's a hit. Let me know if
the lower of your two dice
is a 15 or higher. Cool?
- Lower is 15? Okay
- [Brennan] Yeah, go ahead and roll.
We're rolling disadvantage.
- I got a three and a
seven. Oh, that's so sad.
- My lower is a nine.
- [Brennan] Okay, that's a hit.
- Three and a five.
- [Brennan] Three and a five.
- Lower's a two.
- [Brennan] A two.
- Oh, we're all doing this?
- [Brennan] All doing it, yeah.
- My lower is a seven.
- Urgh, one as well.
- [Brennan] Okay, one of the-
The ones that the Vercadians
lit up, so UFTP fighter ship number five-
(mimics expl*si*n sound)
Goes up.
The rest are all misses
from that long distance
as Griivarr starts flying in.
The command ship is now
going to go, and I think
the command ship's gonna fire
on the other command ship.
- [Murph] Whoa.
- [Emily] Whoa.
- Command ship to command ship combat?
- Are they saying anything to them?
Like could we hear from Riva?
- Yeah, gimme a scan check if you want.
- [Emily] Oh, yeah, we wanna know what's-
- Oh wait, you're aboard their ship.
- I'm aboard their ship, yeah.
- You hear them
announcing, you see all of-
Actually, let me roll,
that's one of their actions.
Okay, that is a successful interfere check
from the Griivarr command
ship, which jams the comms
for the UFTP command.
So all over this United Free
Trade Planets command ship,
(comms blipping) appearing everywhere
you see a roaring little fireplace,
some beautiful stuffed animals, and a very
friendly-looking man lean in and say,
Hey there pals, it's Uncle Bob.
Looks like you were trying to
leverage your market position
with some sort of backroom
dealing to come after me
and my enterprises, that I
left to my wonderful kids
and all the amazing people
on the Griivarr worlds.
I hate to say it; that's
gonna be a big no-no
from your old Uncle Bob.
And you see these huge lasers charge up,
and as*ault Turbo lasers
are going to fire.
Oh, look at that attack!
- [Ally] Oh my God.
- [Brennan] Okay, so that's an interfere,
they still have their attack.
I believe this is still
long range for them,
'cause it's not within 1200 feet.
Okay, so this is gonna be some-
I'm gonna tell you guys right now,
normally I'm like simplifying
a lot cause I don't wanna
jam up combat with all this other stuff,
other people are doing.
This I'm gonna roll in front of the board
because these are, the
stakes could not be bigger
for these command ships
going after each other.
So this is still
disadvantaged for long range.
I'll let you know right
now, this thing hits-
Oh God, their armor class is so low.
It's gonna hit the other command ship
on a four or higher.
So it's rolling disadvantage...
That's a 16 on the lower-
- Yeah.
- And a five still does it!
Five still hits.
- [Ally] Oh my gosh.
- Oh my God, that is going to be...
48 points of damage
from the Griivarr command
ship to the UFTP command ship
with two as*ault turbo lasers.
(mimicking turbo laser sounds)
Incredible, that's Griivarr.
UFTP command is going to-
God, what the hell are they gonna do?
They've got their point
defense still active.
I'm going to need a strength
saving throw from the Wurst
as they attempt to hit you
with a tractor beam again.
You're gonna roll with advantage
because their comms are jammed.
- Yes.
- [Zac] Okay.
- [Lou] Thank God.
- [Zac] 17.
- [Brennan] Passes.
(Siobhan sighs)
- [Brennan] Tractor beam fails, as you see
the Griivarr hacking, boom,
hit their comms, you dodge outta the way
of their tractor beam,
they are not gonna risk
hitting your wounded ship
knowing that they need
what is on board, but
they are going to roll
twice to hit the Griivarr ship.
That is a miss on the lower die, unreal.
And that is a hit.
24 points of damage to
the Griivarr Command Ship
from United Free Trade Planets
as they return fire with an as*ault laser.
- Geez.
- You're seeing why these
guys fighting each other
has radically changed what
these turns feel like.
- Big time.
- Gust Weatherall's
command ship is not only
going to move forward 300
feet, I'm gonna ask Talespire
to also move it up vertically,
so that it can get clearance
to fire twice on the Wurst.
- What was the Gust Weatherall
coverup? What was that-
- It was his poisoned champagne.
- With UFTP. No, I know
that, but how did UF-
how did the UFTP-
- I don't think UFTP had
anything to do with it.
- Yeah, I think the
only dirt we have on him
is that like, he...
- We just know it from, uh,
Skip's brain.
- Yeah.
- [Brennan] You know that he
like betrayed the brigade.
You know that he, like, betrayed his own-
- Yes, maybe we can get
his people to mutiny-
- Yeah, I think that's the whole-
- [Siobhan] Is, is like our option here.
- Yeah, the officers
were all making faces.
- [Emily] Yeah.
- All right.
- You're right, and
then I rolled a nat one
and they went hah, nevermind.
(Emily laughs)
Nevermind, I get college paid for.
- Okay, they're gonna use an action
to cool down their as*ault turbo laser,
and then they're gonna fire twice.
- I will use Colonian Turn.
Do we have power dice?
- [Lou] We do.
- To try to get some of
these little UFTP ships
in the way, like get behind some of them.
- [Brennan] Okay, copy that.
So you'll use Colonian Turn
and get some of these UFTP,
that's gonna give you partial cover,
so your AC is gonna go up by two,
and if it hits that window it might,
oh yeah, go ahead and gimme the power die.
- Five, so 250 feet forward.
- [Ally] Nice.
- Amazing.
- Like, yeah, I guess a
little angled to the left
so I can get in front.
- [Brennan] Yeah, yeah, yeah, yeah.
- [Zac] Get ships in the way.
- So the Wurst is gonna
as a reaction go 250 feet
kind of like dipping under or over
that little cloud of Vercadians.
- Like nine and three of UFTP.
- [Brennan] Yes, exactly.
- [Zac] If possible.
- Just getting stabbed in this stomach.
- [Brennan] Just still,
yeah, steering forward
as fast as possible.
- Yikes.
- Okay, this is gonna be Box of Doom.
Your AC goes up by two.
- Okay.
- Because these fighter
ships are not as large
as the other ships you were
using for cover, right?
- [Siobhan] Yes.
- So your AC is effectively a 17.
- [Zac] Okay.
- [Siobhan] Alright.
- This ship has a plus seven
to hit, so it hits on a 10
or higher, it gets two attacks,
but it's rolling with disadvantage.
We're gonna roll in the box of doom.
(Brennan blows on dice)
(dice roll)
- [Siobhan] Beef it.
16... And three.
- Okay.
(tense music swells)
- [Brennan] 17 and nine.
- Oh, that's just a miss-
- Misses by one, which means-
- [Ally] It hits?
- It hits one of the UFTPs.
(Emily cheers)
That colonian turn puts you, as you-
(imitates motors)
- Incredible guys.
- [Brennan] Absolutely.
- Oh my God, the girls.
- The girls at the soda shop.
- Talespire, UFTP fighter
ship number four gets fried
by an Amercadian hyon beam.
- [Siobhan] Okay.
- [Brennan] Unbelievable.
- All right, now we're cooking with gas.
- Now we are cooking with gas.
The last faction to go,
at least out here in space
combat, is gonna be Guernica.
- Again, wouldn't it be so random-
- [Ally] Yeah, if you-
- If they just didn't k*ll us?
- Attacked Amercadia?
- Why do they even wanna k*ll us?
Oh, they want no Gnosis to make
their randomization machines.
- [Brennan] You guys want a low number.
- [Lou] One.
- [Ally] Do we?
- 10, the Guernicans chew
through the roid removers.
- [Ally] That's so random.
- Our old friends.
- The Guernican fighters chew
through the roid removers
and begin to, then they
take their full movement,
after using their action to
fight, to pursue the Wurst.
So the Guernicans are
gonna come after you,
those Guernicans tigers are, at least.
The Guernican command
ship has to use its speed
to reorient itself here,
and now it is going to use its, uh,
some more of its weapons, ba bum.
It's gonna try to recharge that.
- It's like Hungry, Hungry
Hippo and we're the marble.
- (laughs) But also we turned
a couple hippos against-
- [Brennan] But it's gonna
activate its point defense.
- [Lou] Okay.
- If they were just like-
- [Lou] I don't like
when anyone does that.
- [Brennan] They're gonna
activate their point defense,
and they actually are gonna
take some shots on you guys.
- Oh.
- Come on.
- That's derivative.
- I hope that they just
like spray paint us,
which actually is gonna be
a problem for Acme Ashmun.
- Honestly, pretty rad if-
- Don't they realize that-
- They do spray paint us.
- The Amercadians shot on us,
- [Brennan] That's a miss.
and they're kind of just
doing the same thing
that they did?
- So derivative.
- The imperialism that they absorbed.
- Derivative!
- Wow, yes.
- Six plus seven... My
God, they missed twice!
What the hell?
- Almost like they're incompetent.
- Okay, back on board
the Wurst, Barry Nyne,
who I believe is not stunned,
but he is frightened, right?
- Frightened.
- Does he have to run, or does he just
get disadvantage on everything?
- Let me open up my panic grenade,
I think it's just like
disadvantage on everything.
- Cool. Cool, cool, copy that.
- I took pictures of it, hold on.
Panic grenade is, um,
at the start of the affected-
Oh, at the start of the creature's turn
it can repeat the save.
- Gotcha, okay, fails again.
- Okay, but it doesn't say
anything about running, yeah.
- So this is just gonna be disadvantage,
he can't move closer to you, so-
- Barry, are you-
- Do you have the slug in your head?
- You k*lled all the Barrys!
- I didn't k*ll anyone!
- You did!
(yelling, mimicking g*n shots)
I'm gonna need- You are no longer stunned,
but I'm gonna need two dexterity
saving throws from you.
- Nice.
- You do those with advantage, right?
- Do- Oh, I see them, yes.
- Yes, absolutely.
⪠Highway to the danger zone âª
- [Murph] Barrys fighting Barrys.
- So much Barry.
⪠It's the Fang of Frangus âª
- Dirty 20 on the first one.
- Cool.
- Nat 20 on the second one.
- [Siobhan] Yes!
- Metal dice.
- [Siobhan] Freaking metal!
- I guess I'm, I'm fully converted.
- [Brennan] 19, 26...
34, halved by the save
to 17, halved again by being in the zone.
Oh no, you came out of
being in the zone, right?
- Did I?
- Yes, cause you got knocked out.
- You got knocked out.
- Ugh.
- But you got up again.
- [Brennan] So you save for
half, that 17 points of damage.
- 17 Points of damage, okay,
I'm going to use my reaction
to regain a hit die.
- [Brennan] Hell yeah.
- And look at-
- It's almost like you're
pissing the night away.
(all laughing)
- I drink a coffee drink,
I make a matcha drink.
I drink a matcha drink,
I drink a matcha drink.
- Sweet, I get nine back.
- [Lou] What songs are these?
- [Brennan] Hell yeah
Incredible, Barry unloads.
- What are you- Barry, what are you doing?
- You're Barry Nyne, I'm Barry Syx.
You swapped memories with me!
- No, no, no!
- Yes, you did!
- Maybe I did? What?
- If you're the right Barry
then I'm the wrong Barry
and I know I'm not the wrong
Barry 'cause I would never do-
- No Barry did this!
- I would never do it.
- Prilbus did this!
No Barry did this, no Barry did this!
- You, with some
incredible moves, you have-
How much damage did you guys
take that last turn, any?
- Zero, wait, wait, we
might have taken some.
- We took some.
- 74.
- We still have 13 shields
and 25 hull points.
- [Brennan] I'm afraid you
do not have 13 shields,
you have 18 shields.
- Woo!
- [Brennan] As it become
the Wurst's turn again
you regain a power die.
- Yes baby.
- Really convenient for me, because-
- That's what we're talking about.
- Three is really easy
to turn into an eight.
- Incredible. The Wurst,
it is your turn again.
We are going to dive back, I think into
miniatures combat first, so that's gonna
be Sid and Aurora Nebbins.
- [Emily] Okay.
- [Zac] I definitely say,
Zortch is up here!
- I think I'm gonna dip into
miniatures combat as well.
- Okay, copy that, amazing.
- Well, question: how
much movement does it take
for me to get to the
reactor, to the bridge?
- If you activate your
jet packs I think you can
get up there at...
You would use all of your turn
getting to a place in the
ship where you could move
and be there on the next round.
- [Murph] You can wait,
'cause I think we're gonna be
in miniature combat for sure.
- [Lou] Okay.
- Why don't, 'cause I think
my initiative is before yours,
let's see how this plays out, right?
- [Brennan] Let me actually
ask Talespire real quick.
While- We'll resolve theirs,
I'm gonna ask Talespire
for a measurement.
Talespire, can we get
a measurement for using
the Wurst like on the
miniature scale of the Wurst,
going from Gunnie's reactor
station up to the bridge.
- And I think how kind of how far
everybody is from Skip.
- [Ally] Yeah, I would
like to know how far I am
also from my WeWork- Jib Job.
- [Brennan] Copy that,
I think the WeWork might
be the farthest, so Talespire, let me know
if you've confirmed that request,
but it'd be great to have
some measurements for
Margaret, Gunnie, and for Sid
and Syx on how far it would
take them to get there. Cool.
So you guys are in combat with Barry Syx,
what are you guys gonna do?
- With Barry Syx?
- With Barry Nyne, sorry.
- [Emily] I kinda wanna
get outta here though,
I wanna try and go to the bridge
because like we're on the comms, we heard-
- [Murph] Yeah.
- Him get attacked. If
our pilot f*cking dies-
- Zortch is stabbing me!
- It's a huge deal.
- "Zortch is stabbing me."
- [Brennan] Cool, cool, cool.
- So I guess the question
is what is the distance
to get there?
- Measurement is
incoming, does anyone know
what they're doing before that?
Riva, you're on another ship right now.
- Yeah, I know exactly what I'm doing.
- Riva, let's hear it.
- I am going to swim as
close to the bridge as I can
which- I don't have to
be that close to it,
because we're in space and
my area of effect spells
are at times 10 in space.
- Unbelievable.
- And I am going to cast psychic repulse,
which is a third level
spell. Each creature within
normally 20 feet, so space
200 feet, has to make
a dexterity saving throw
within this UFTP ship.
- [Brennan] Okay.
- And on a failed save,
they take 8d6 force damage
and are pushed back five feet,
on a successful save
they take half damage.
- Okay, so...
You are going to-
- Now, how strong are the
little wieners that work
in this ship?
How many hit points does Lucienne have?
- Sorry, it's a 200 foot... Radius?
- Radius sphere.
- Interesting.
- 20- Each creature
within 20 feet must make
a dexterity saving throw, so 200 feet.
- Okay, so.
You are going to cast this,
it affects everyone
within 200 feet of you.
- Within 200 feet of me, yes.
- And that would be okay, how do I?
- It's kinda nice 'cause,
like, you could really-
- They might save their
dex- They might make
their dex throws.
- Okay.
- And I might roll very badly.
- It's true. Why don't you go
ahead and roll damage for me?
- Great, can I have three more d6s?
- Here we are, three.
- Great.
- [Ally] Ooh, sorry.
- I'll take one from each of
you, that's a nice balance.
There we go, beautiful little balance.
- Take care of my son.
- My son!
- My son.
- I'll take, I promise
to take care of your son.
- Okay...
- Principal Wilson.
- It's been so nice to meet you guys,
I hope you all come for the fair.
- 10, I didn't roll great.
- [Brennan] Cool.
- 22 damage...
from me.
- Okay, 22 damage, so
I'm gonna roll for...
I'm gonna roll for
different suites on the ship
and what kind out of saving throw is it?
- It's a dexterity saving throw.
- Okay, so if they get plus
three to this, your DC is 16
so they want thirteens or higher.
- Yeah, I need to do
Heighten spell on this
so that they have to
roll with disadvantage.
(Brennan sighs)
- Engineering...
It's a 19 and an eight, they fail.
Weapons...
Weapons saves. Lower of the two is a 13.
Pilot...
Lower of the two is a six.
Communications...
Lower of the two is a three.
So weapons system stays
online. On the bridge crew,
a sufficient number of engineering staff,
comm staff, and piloting staff
are knocked unconscious aboard the ship.
Aboard UFTP, absolute chaos
as, in the middle of their water system,
bubbles burst in all directions
as hundreds of United Free
Trade Planets officers
and soldiers...
Like being shaken inside
of a snow globe, just-
Just scatter across the ship.
Carnage. Unbelievable carnage
from this incredibly sweet Aguatunisian.
- Sorry!
Not personal, I'm sure
you're just doing your job.
- So the ship's speed is reduced to zero,
it loses its communications,
and engineering staff drops,
its weapons staff are still
there, like off to the side
in different gunning ports and stations,
but, holy crap.
Incredible.
- [Lou] What about that thing?
- [Brennan] Hmm?
- The thing, the red thing that made
the terrain hard and stuff.
- Oh yes.
- All right, I will roll a
save at disadvantage for this.
- [Siobhan] Great.
- I'll roll in front of the board.
You want the lower of the two to be a 12.
Or lower.
That's a three.
Point defense deactivates.
- Woo!
(Lou mimics revving an engine)
- We're gonna mow this lawn, baby.
- [Brennan] Incredible, Riva,
any bonus actions from you?
- You know, I don't think I have anything,
any bonus action that I
would wanna do is a spell
that I can't do because I just did that.
- By the way, two points of hull damage
to the UFTP command from psychic repulse.
- Yeah, I don't know, maybe
I can use my bonus action
to like listen in on the bridge, is that-?
- [Brennan] Yeah, gimme perception.
- Great.
- [Ally] Yes.
(upbeat music)
- 21.
- Roger that, Princeps, we
are opening the bay right now.
Sorry, a number of our
staff are immediately dead.
Just hold one second, I actually
don't have a boss anymore,
one moment please.
And you...
- All these boss-less babies.
- [Brennan] You also, I will say this,
reach out on that perception check,
you don't think Lucienne's
aboard this ship.
- Thank God.
- I did wanna take down Lucienne, but.
- So toxic.
- It'd be suck to lose- It
would suck to lose your friend.
- [Brennan] That's Riva.
- It'd suck to lose your friend.
Yeah, exactly.
- Any other-
- That you give little kisses to.
- It is 250 feet from where
you are to the bridge.
- [Lou] Alright. Cap, good luck!
(laughing)
- [Murph] What about me and-
- [Brennan] Talespire, if we
can also get measurements,
Talespire, from the
gunner pods to the bridge
and from the Jib Job space to the bridge-
- Can you, with your engineering-
- That would be great.
- Make the bridge so cold...
- [Brennan] Zac, let's go to you.
What are you doing in this moment?
- So I am locked in this room with Zortch.
- [Brennan] You are locked
in this room with Zortch.
- [Zac] Who has stabbed me.
Several times.
- Who has stabbed you.
- I think I have to let go of the controls
or I just go down after I move once.
So, um...
It's the start of a new turn, right?
- It is the start of a
new turn, that's correct.
- I'm going...
to disengage, let go of the ship,
the controls, reaction disengage,
roll back and bonus action hide.
- Give me a stealth check.
- Okay.
To, like, jump behind, like...
- [Brennan] Yeah, go for it, for sure.
- That is...
...a 16.
(dice rolling)
- You hide. You are not sure
if you are visible or not.
- [Zac] Well, do I roll
with advantage or not
if I try to attack?
- If you try to attack,
if you try to attack,
well, you had a 16 on your stealth?
- I mean, if you can tell
me after the fact, or-
- [Brennan] I will say
this, yeah, go ahead
and roll with advantage, yeah.
- Okay, so...
Well, first off I'm
gonna angle perception.
- [Brennan] Cool.
- So it's my perception
versus their sleight of hand.
- Cool.
- So I got...
26?
- 26? Amazing.
- Okay, so they'll have disadvantage
on a saving throw.
- Cool.
- Or, yeah, yeah.
- You succeed- On a 26, you succeed.
- Okay.
- Gunner pods is 260 feet.
- I think I can get us there.
- Yeah, I gotta deal with
Barry. I think I can-
- Okay, nevermind then.
- But if you get there, that's good.
- So if the check succeeds,
the first attack roll
the target makes before
the start of your next turn
has disadvantage, and
the first saving throw
the creature makes before
the start of your turn
has disadvantage.
- Sorry, gimme that one more time.
- So the first attack the Princeps makes
will have disadvantage
and the first saving throw
they make will have disadvantage.
- Amazing, perfect, perfect.
- So I'm gonna try to pop up and
take a sneak attack,
with my cryo cell blaster on this.
- [Siobhan] Yes.
- [Murph] sh*t.
- Amazing.
- [Zac] Piece of sh*t.
- Amazing.
- [Murph] Wow.
- Okay, so that is a...
(dice clatter)
At least...
At least a 21,
but with my supreme accuracy
I can re-roll one of those,
see if I got-
Yeah. At least a-
So a 21 to hit.
- A 21 to hit?
- [Zac] Yeah.
- 21 hits.
- Okay, so I will roll a d6, plus...
Five, plus three-
Okay, so I have three
sneak attack dice plus
the blaster die plus five.
- Amazing.
- And this will be...
12 on the die, plus five.
17 cold damage,
now...
- Plus targeted strike.
- Okay.
- Plus targeted strike.
- I don't have to be able to see you,
it's just when an ally makes an attack
I can expend a superiority die.
So you could hit the 20 cold damage.
- Six.
- [Emily] Woo!
- 23 cold damage.
- And then there's the
d4- I mean, the DC 14
constitution save.
- Isn't it DC 15?
- This is specifically for the cryo cell.
- For the cryo cell.
- And that does that freeze the-?
- It slows them, but, well, it's another
d4 of cold damage.
- Another d4 cold damage, incredible.
- And this is with disadvantage.
- This is a saving throw
with disadvantage, amazing.
First of all, 23 points of cold damage.
- Yeah.
- Prilbus looks at you
through Zortch's eyes.
Uncanny dodge.
- [Lou] Ohhhh.
- So that becomes-
- 11.
- 11?
- 11 points of cold damage.
- [Siobhan] Damn.
This is a saving throw
with disadvantage, correct?
- Yes.
(shakes dice)
- Two elevens.
- I don't know what they add
to that, it's a con save.
- And the con save- What's
the DC on it? It's your DC?
- DC 14 is what the cryo cell.
- [Emily] Unless it's me.
- Failure.
- [Zac] Okay.
- Yeah.
- So another d4 of-
Two more cold damage,
so that was 13 cold damage.
- [Brennan] 13, correct.
- And they are slowed.
- [Brennan] So you- (yelps)
You see the terror in-
'Cause it's a cryo cell. You
have more of these, right?
Or do you, or no?
- [Zac] It's just the cell.
- It's a power cell.
- It's a power cell, got you.
Prilbus looks terrified,
they're looking at you.
(heavy breathing)
- [Zac] I am home, Prilbus.
(Brennan laughing)
- Incredible.
- [Emily] Oh my God, calling
your dad by his first name.
(laughing)
- Oh, brutal.
- Okay...
That's amazing.
- f*ck, uncanny dodge,
I should have known.
- Uncanny dodge is a reaction, right?
You can't use it multiple times?
- [Siobhan] No.
- You do 13 points of
damage, they make a save,
they're slowed. All right,
everyone else's turns.
- Okay.
- I think we wanna talk
to Barry Nyne first?
- I'm doing ship stuff.
- [Brennan] Ship stuff, cool.
- You're with Gnosis, right?
- [Brennan] Margaret, you're
250 feet from the bridge.
- I'm gonna see how things shake out.
- [Brennan] Cool.
- I wanna see how things shake out,
I'm either gonna deal with Barry Nyne
or run with Sid towards...
- [Brennan] Cool, amazing.
- [Emily] Yeah.
- All right, so Barry
Nyne is in front of you
screaming at you.
- No Barry did this,
Barry Nyne or Barry Syx.
Truly, this has all been a mindfuck.
- Zortch showed me the video!
- I- Did you ever have
a slug in your head?
Do you remember that?
Do you remember having a weird dream?
- Yeah, I've been having a
weird dream ever since yesterday
when the video showed me
that you were Barry Nyne,
I'm Barry Syx, and you made me believe
that I was Barry Nyne,
but I'm not Barry Nyne,
'cause the video is
Barry Nyne k*lled everybody
at Uncle Bob's Fantanimalland, which-!
- Barry!
We're Barry!
We're just Barry, Barry!
And the Barrys are gone,
and there's been too many
Barrys fighting Barrys!
We're Barry!
It doesn't matter if I'm Barry Nyne,
or you're Barry Nyne, or I'm Barry Syx
or you're Barry Syx!
Barry didn't do this. Barry
didn't k*ll the Barrys.
What we should be happy about is that
there's Barrys here now!
Because they're used to just be Barry.
There were Barrys, and
then there was Barry,
and now there's Barrys again, Barry.
- Go ahead, I want you to
roll me a persuasion check
with advantage, and for
this roll you are going
to have expertise, 'cause you
are expert in nothing more-
- Than being a Barry.
- Than being a Barry!
This is the thing you know.
This is the thing you know
best in the world.
- Okay.
- You know what it is.
- You know what it is.
- You know what it is.
- [Ally] You know what it is.
- You know what it is!
- Ooh, baby.
- Okay, so this is charisma, plus- Okay...
26.
- Barry?
I've been really scared for a long time.
- I've been scared too, Barry.
- I missed you, Barry.
- I miss you, Barry.
- And you see- Comes in for a huge hug.
I don't know what's
happening, I just don't
want to hurt anybody.
- Barry, we gotta hurt the
people that hurt the Barrys.
- I wanna hurt somebody.
- Let's get in the zone.
- Get in the ZONE!
⪠Highway! âª
For the first time,
when you put on your
sunglasses, another Barry
puts on his sunglasses as well.
- And Barry, I gotta tell you,
there's a few more Barrys here.
I pass some sunglasses to-
- And I go, that's right
you f*cking idiots.
Get on!
(Barrys laughing)
I put the sunglasses on,
I cast Tactical Advantage
on Aurora Nebbins, which means
that she can get us there.
She has now a hundred speed,
cause it doubles her speed.
- Incredible.
- So she can and she can also
take a second action to dash.
So she can dash, then
take that bonus action
to get extra close, to get
us right up to the thing.
- 250...
- And then
I still have a bonus action and a reaction
to throw some grenades
once we can open that door.
- In-credible. So all three of you,
Sid, you are sandwiched
in between two enormous
clone men that are identical.
- We're all holding each others' waists.
- [Brennan] All holding
each others' waists.
I love this dog!
- It's a beautiful dog.
- Beautiful dog!
And Aurora-
- Her name is also Barry!
- Oh, wow! We're all Barry!
And Aurora Nebbins
shoots through the ship as
you like pop an adrenal dart
out of your g*n arm.
Little Kublacaine-
- This is safe for dogs, right?
- [Brennan] Aurora Nebbins
rockets through the ship,
getting you to the doors, getting you to
the locked doors of the ship.
- So I'm saving, I have a
bonus action and a reaction
to throw cryo grenades,
but if you two can muscle
open this door?
- Sweet, should we just-
You think we can just pull this apart?
- Do I think you can just pull this apart?
- Me and- Two Barrys, both in the zone.
- Both in the zone.
- Double door Barry?
- I'm just picturing you
guys, just like- (grunts)
- [Brennan] We're gonna
roll 4d20, gonna roll 4d20-
It's- I'm gonna call this a DC...
27 athletics check.
- Okay.
- [Brennan] A DC 27 athletics check.
- Do they both have to hit it,
or just one of them have to?
- Only one. Only one of these
dice has to hit a DC 27.
- So we have plus 11.
- You just need a 16 or
higher on one of these dice.
- [Lou] This is sick as hell, dude.
- (gasps) I didn't do it.
- And neither did Barry Nyne.
- [Murph] Noo!
- Urgh!
- Wait, but you guys
have two attack actions.
- I think this is an ability check,
so this is an action
ability check- (grunts)
As they try to open the door up.
- Okay, Aurora Nebbins has an action.
Can she try to do something?
- Aurora Nebbins does not
have an action, 'cause she-
She would have to use action,
move and a bonus action,
'cause you guys were two-
- No, because she has- She
essentially has Haste on her,
so she still has an extra action
that she can use to attack.
- Oh, okay, great.
- That's what Tactical Advantage is.
- [Brennan] Yes, absolutely,
so go ahead and make
an attack roll for Aurora Nebbins.
- Okay, I actually don't know,
it doesn't say on her sheet
what she adds to attack.
- I- There should be
a sheet that has that,
but if there's not,
I'll tell you right now.
It's a plus six.
- Okay, so she would have,
she can't hit it then.
- No, she could hit it. She could hit it.
It's more about how much damage-
- She got a 19.
- [Brennan] Okay, she hits the door.
- Plus six, so 25.
- She hits the door.
Now you're gonna roll
damage, which is 1d12.
The door has eight- The problem is
the damage threshold on the door,
it's a steel blast door on a starship.
It's a damage threshold of
15, which means that she can
hit it on an 11 or 12 on that d12.
- She doesn't add anything to her d12?
- Oh, she adds-
- Oh it's 15, right?
- [Brennan] Yeah, it adds a plus four.
- 12!
(yelling)
- [Brennan] Unbelievable, okay.
Unbelievable. Okay, so she
hit a 12, plus 4 is 16.
The door only has 30 hit
points so she deals more
than half of the door's health in damage.
- You can throw a little
hole in there, right?
- Yeah, is there like enough of a hole
that I could throw in cryo grenades?
- Yeah, you can throw
in some grenades, yeah.
- Bonus action- 'Cause
it's per round, right?
- Yeah, this is still the same round.
- [Murph] It's still the same round.
- Yeah, so it's still the same round.
- That's good, then we
can add to get to 20.
- I forgot that I didn't add the...
- So you guys (strains)
are pulling the door.
In that thing, Aurora
Nebbins sees like a weird
little cranny where maybe
there could be turtles,
and goes- (snarls)
and you see, just pulls like-
In her weird external teeth,
there's just like wires, and- (growls)
Pulling them out of the door.
- "A weird little cranny where
there may be turtles. Nyah!"
- Honestly, on our ship,
there probably are a couple.
- Yeah, definitely.
- You see a bunch of tortoises rush out
of the middle of the doors.
- And then I'm gonna
throw in two cryo grenades
and because it's expl*sives,
because I've already
manifested my expl*sives Style,
it's a DC 16 con save.
- Incredible.
- [Murph] Nice.
- Because of where the blast
doors are on the bridge,
I'm going to say you're
like hucking these in.
- I also still have my movement, so-
- Unfortunately you can't-
It's only big enough
for you to, like, launch
them into the room.
So I'm gonna give Zortch
advantage on these saves
because you are having to
like angle the grenades
around a corner, like,
ricochet them off a wall
around the corner.
- Mm-hm.
- Two saves coming up.
They've already taken 13 points
of cold damage this turn.
This could be everything.
All right, DC is 16, Zortch
is adding plus four to this,
12 or higher...
That's a 16, makes that save.
15 makes the next one,
so it's half damage.
- They still take half damage.
- So you need to do 14 damage.
- [Zac] Or seven?
- [Siobhan] No, yeah.
- [Brennan] Halved.
- Why is it halved?
- Because they made the
saves both times, right?
- Oh, okay, so I got nine...
I hit 14 exactly.
- Oh. My. God.
- Get out of my friend's nose.
- So, you're standing there-
You see Zortch looking at you,
Prilbus looks at you and he goes,
Trying to freeze me out
of your friend's mind?
I don't- (pling sounds)
As you hear growling at the door-
Bo-boom! Zortch goes,
Cold! Brain freeze!
(intense sneeze)
And a slug rockets out,
rockets out of Zortch's head.
Zortch goes, oh, I don't feel good.
You see a huge welt on
the side of Zortch's head
where Barry Nyne clocked them,
knocked them unconscious.
Incredible, so-
That's amazing, okay.
That's all the minis going that round.
We have Margaret and Gunnie,
who are the only people
acting on behalf of the ship right now.
- Is there any ship stuff
that would be helpful
for me to do? I mean- You know.
- I, you know- Find the...
- [Lou] Gunnie wants to try-
- [Siobhan] Find Lucienne?
- And do something crazy.
- [Brennan] Yeah, yeah.
- I'll probably text Lucienne.
- There's no one at the helm of this ship.
- Correct, correct, yes.
- What is the nature of, uh-
(Emily giggles)
Micro FTL jumps
and using Gnosis to make one?
(slow tempo music)
- Yeah, what's their nature?
- What's the nature of that?
- What's the nature of it?
- What is... the nature of it?
- What is the nature-
- (bad English accent) What is the nature?
- [Lou] Of micro FTL jumps?
- You wanna take a big risk?
- Yes.
- Do you know who you're talking to?
- Have you played an entire
season with this m*therf*cker?
- Gunnie has two hearts right now.
- Two hearts, can't lose.
- Talk to me.
Make up some insane rigmarole
so I can say yes to it, please.
- [Murph] Oh no.
- Where would we be micro-jumping to?
- About 25- About 2.700
feet on the other side
of the, uh, U-
- [Ally] That's right.
- The, uh, the ship- The...
- You wanna go from here to 2.700 feet on-
- [Lou] On the other side
of the United Free Trade Planets' ship.
- [Siobhan] Basically, so I
can still get back to the ship.
- [Brennan] I'm gonna say this:
if you can clear 10 equations
in a single round...
You can make that FTL jump.
- [Lou] Mm-hm.
[Brennan] If you come short,
for every equation that you come short
making that jump, it's gonna
be 1d20 damage to the hull.
- But could be a one.
- [Siobhan] To the hull?
No, no, no, no, come on.
- We have 25 hull points.
- Yeah, we can't take that.
- I'm using Gnosis? Or-
I'm using Gnosis, and is that, uh-
- So the way this is
gonna work is like this,
right? You need a bunch
of completed equations.
- Yeah.
- Gnosis has a plus 20
to astrogation checks.
- Okay.
- So Gnosis will make
some, and you will have
to make the rest.
- Okay.
Let's do it.
- [Ally] Wait, it's- Hold on, hold on.
- [Siobhan] How many is some?
- You're rolling for
10 equations. How would
you get to 10 equations?
- 10 Equations- It's three
for everything over 20.
So for every one Gnosis
hits, Gnosis just has
to not hit a one and they're
getting three equations.
Or at least two.
- Okay.
- And how many-
- [Brennan] Here we go. So-
- [Siobhan] How many is Gnosis-?
- 30- A roll of 30 plus is
five completed equations.
- So if Gnosis gets above
10, that's half way there.
- Will you call me before you do this?
Will you call me on the comms?
- Sure, you got it.
- For every success you fall short,
it will be a d20 of hull damage.
Cool?
- Okay.
- Great.
- And you called me,
right? And I know what's-
- Hey, Margaret?
Ah, we gotta get outta here.
- Talk to me, I love it. Any
idea you have, I'm down for.
- Yeah, I'm gonna- I'm gonna jump us.
- Uh-huh?
- I'm gonna jump us. I'm just gonna-
I'm gonna plug, I'm gonna do the equation,
but just plug it, it's
just gonna be a shorter,
uh, a shorter trip.
- Gunnie?
- We'll pick up Riva. We'll
get on the other side.
It's gonna be okay.
- Gunnie, I've always believed in you.
- Hey, this is my body,
this is my ship, this is my family.
We're doing this.
- Great.
- [Brennan] Okay.
- You have my critical
analysis, so you have
a plus five to a roll
that you need it for.
- Okay, great. Hey,
thanks, boss.
We- I would love to have
our one minute meeting.
- Yeah, we do need- We have our one-on-one
that you signed up for, but
yeah, then we got taken over.
- Yeah, exactly, so we're
gonna get that on the books,
I got a lot I wanna say to
you, it's all good things.
(laughing in the face of uncertainty)
- This is Gnosis's roll.
- [Lou] Okay.
- Do you each get one roll?
- Gnosis gets one roll.
- And Gunnie gets one roll.
- Unless you want to give
the Direct action, or-
- Absolutely.
- [Brennan] Okay, you give
the Direct action to Gunnie,
so you're gonna roll with advantage.
- [Ally] Okay, cool.
- Here's Gnosis, plus 20
to astrogation checks.
Supercomputer, planetary deity.
(Zac gasps)
- Oh my God. What the f*ck?
- I rolled a natural two.
(Emily wheezes)
- That's okay still, though, right?
- So that's zero equations?
- Oh no, no, no, no.
- No it's good, it's just-
We would've-
- [Siobhan] Three, it's three.
- They can only fail,
I think, on a one, but-
- It really was just so close-
- It came so close.
- To a one.
- But that's three?
- And I can see the 20 staring at me.
- [Brennan] Gnosis reaches out and goes,
Okay, so what are we sort of doing here?
We've got...
So that's three completed equations, so-
- Can you get a Jib Jobber to do SQ-?
- [Brennan] If you beat a 30, Gunnie.
- [Lou] Mm-hm.
- If you beat a 30-
- What do you have added to this?
- 11.
- [Ally] Okay.
- With including the critical analysis?
- Then it's a 16.
- Okay, so if you beat a 30,
you will be able to reduce this
to only 2d20 hull damage.
- [Emily] I'm gonna cry.
- What if a Jib Jobber
tries to get SQ to solve
one of these problems, also?
- [Emily] Oh my God!
- [Lou] Can I, can I give-
- It's all the same turn?
- Never- Uh, can I use a, no.
- [Brennan] I'm gonna- I'm gonna rule that
that is an after-the-fact thought.
- Mm.
- We're gonna, we are-
- It's interesting how you say that,
because I do, I agree.
- So we're gonna roll.
- So you need a 14 or higher.
- This is Gunnie's-
- For us to only take two d20.
- This is Gunnie's check right now.
- [Ally] Maybe do them one at a time?
- The ball is rolling up.
- No, God, just do it
all at once.
- The ball is rolling up.
- [Brennan] Oh- Wait,
sorry, no, no, we are gonna
get Box of Doom out.
We're absolutely gonna
get Box of Doom out.
- [Siobhan] Oh God.
- [Ally] So the higher of these
has to be a 14 or higher.
- [Brennan] The higher, I mean, if it's-
It needs to be-
- Oh, you have plus 16.
- He has plus 16. I'm
just saying the highest-
Yes, that's the best possible result.
Anything below 14 starts to get bad.
- Can I pass these dice
around the table real quick?
- [Brennan] Yes, you can.
- [Emily] Okay.
- As you-
(dice smooch)
- As you're doing this-
(dice smooch)
(dice smooch)
- [Zac] Skip radios,
My son...
(dice smooch)
- [Lou] Yeah, Dad?
- [Zac] You've never,
ever done anything wrong.
(dice smooch)
And I don't think it's gonna happen today.
- And then Sid goes in and says,
Oh, Gunnie, it's Barry,
and Barry, and also Barry.
- Yeah.
- [Emily] And another Barry.
- Yeah.
- And we just believe in you so much.
- Hey, thank you. I- I know
this is where I'm meant to be,
and what I'm meant to do.
- This is gonna suck.
- Can I pull Dan Scrap up
on the comms real quick?
- Yes you can. Sorry,
what was this real quick?
- [Lou] What'd you say?
- [Brennan] What's that?
- "This is gonna suck."
(all laughing)
- The more sentimental we get about it,
the worse it's gonna be.
- All right, comms comes up.
This is Danielle Scrap of the Bad Call.
- I don't even look up, it's like-
- [Ally] Danielle!
- I want you to know I'm making
the biggest astro-navigation
check of my life,
and I'm only in this position
because of you, so thanks.
- Well, if I had ever-
If I knew who you were, you know, if I...
- I'm- It's Gunnie.
- What's that?
(all laughing)
I know it's you, I'm tryna-
I've gotta pretend that I'm-
- [Lou] Course you do, okay.
- Yeah. Hey, I appreciate-
- You made up this person, she
could know anyone she wants.
(all laughing)
- Okay, here we go.
- Come on, come on.
- Big money, big money, big money.
- [Brennan] Here's number one.
- [Lou] That's a two.
(wheezes)
(quiet laughing)
- [Brennan] Now this is-
- [Zac] Wait, what does that mean?
- [Brennan] It means that if this next-
- [Ally] It's advantage
so this could still save.
- [Brennan] It could still
be good. It could still-
- [Zac] Wait, what die are you using?
- This is the other one that you kissed!
This is the Nebula one, Ally got every
single one of us one of these.
- [Brennan] Here we go. Here we go.
- [Murph] If we all go out-
- I might pass out.
- [Murph] I'm glad it's together.
- Here we go...
- That's a 14.
- [Brennan] 14!
(screaming)
- That is exactly 30, okay.
- Oh my God.
- Oh. My. God!
- [Brennan] How many hull
points do we have left?
- Well, we could still go
down, because we have 25.
So with two-
You said there's gonna be two, do-
- [Brennan] Do you mind?
- You, yes.
Are you gonna roll it?
- I'm gonna roll.
- f*ck that!
- Can I roll it?
(laughter)
- Oh yeah! Yeah, yeah.
- It's low.
- No, I don't know. I don't know if I-
- [Ally] Two twos?
- I don't know if you roll
low, or if you roll unlucky.
- [Brennan] Do you wanna roll damage?
- I'll roll damage.
- [Murph] Interesting.
- [Brennan] Yeah, all right. It's two-
- I think Murph should roll it.
- D20. It's two d20.
Okay, so we have 25-
- [Siobhan] Snake eyes.
- Hull points left.
- Snake eyes, snake eyes, snake eyes!
- Snake eyes.
- Snake eyes!
- C'mon! Snake eyes, baby.
- Snake eyes.
- [Ally] Do 'em one at a time-
- [Brennan] 13 and 3. 16
hull points of damage.
- Yes!
(all laughing)
- [Siobhan] Oh my God.
(all sighing, laughing)
- [Brennan] Unbelievable.
- Ladies and gentlemen, we're
clocking in at nine hull dice!
Sittin' pretty at nine!
- My son! Father! Son!
- Everybody on board the Wurst,
momentarily, you feel a-
(sound effect of split
second light speed travel)
And immediately come out
of faster-than-light.
It is, you- Literally, less than a mile
of faster than light travel.
I think many people in
the ship probably vomit.
- Yes, I literally in
real life might vomit.
(all laughing)
- I can't believe we
kicked it off with a two.
- My brain is fizzing right now.
- But you move 2.700 feet,
past the UFTP command ship.
- Oh my God.
- God bless ya, Lou.
- You know what? All
these other ships are just
like, what just happened?
And they think that we
weren't scared at all.
- Gnosis is absolutely f*cking eating it.
- That two.
- That two!
- That two made my f*ck'...
feet fall off.
- Which two? The first
two or the second two?
- [Ally] Oh my God.
- The first two, the 20-
- [Siobhan] I could punch a wall.
- Yeah, do it, punch a hole on the dome.
- Just like-
- Almost a nat 20?
- [Emily] Yeah, just like-
- It honestly would be so
funny to just edge the-
- To crit on yourself.
(Siobhan laughing)
- Here's what we could have done, though.
- Just me in an enemy ship-
- [Emily] We have these
Vercadian Protector Droids-
- Floating in space.
- They could have saved us, maybe.
- Okay. Holy sh*t, all right.
- [Zac] I'm gonna lay down on the floor.
- [Brennan] Lay down on the floor?
- ctually, same. Can we
train all the cameras
just pointing down on
me for the rest of the-
- Can we just do the
rest of this underneath
the table? Like we're in, like, a little-
- Like a safe little blanket flort- Fort?
- We are exhausted.
(laughter)
- I think I'm gonna have,
like, a crying adrenaline dump.
- Yeah, same. Same.
(Emily and Ally laughing)
Do you wanna hold her?
- [Brennan] Okay, unbelievable. Um...
All right, any other actions?
Any other actions?
Are there any other
actions, bonus actions,
anything like that?
- [Lou] Margaret, anything you wanna do
outside of direct me?
- I yell,
Plastic bag your faces.
- Oh, that's true-
- Oh, but he's paralyzed.
- [Emily] He's paralyzed, yeah.
- [Siobhan] Oh, yeah.
- He's paralyzed.
- Plastic bag the worm.
f*cking tank that worm.
- I want someone to step on it really bad,
but I think that that is-
- I know, the duty of-
- It's the duty of the son.
- The duty of the son to k*ll the father.
- Or do whatever he wants with the father.
- The rules of the House of Frangus.
- [Emily] It's your father, you decide.
- Okay, any other actions, bonus actions,
anything like that from the crew?
- I guess, bonus action, I'll turn
my critical analysis to Skip.
- [Brennan] Okay.
- Oh, great.
- I feel insane right now.
- [Ally] I feel crazy.
- Oh my God, I f*cking loved that.
- That was about-
- [Siobhan] I might fall asleep as soon
as the cameras turn off.
- Oh wait, as a full,
like, defense mechanism?
- The adrenaline zone.
- The absolutely wild, bad
luck of Gunnie is insane.
- [Zac] What an arc!
- [Lou] What an arc.
- [Ally] It would have been really funny
to crit on our own damage so like I'm-
Obviously, thank God, but I'm
just like if one of them...
- I am so glad you're saying
that now and not before
because my brain would've made it happen.
- After an incredible
turn you appear out of FTL
boom with tachyon drive, engage your
lithium crystal core reactor and see
the normally stressful,
but now welcoming embrace
of an asteroid belt and
directly in front of you
the Fang of Frangus, the
satellite you are headed to.
I will remind you that
the interior mechanisms
of the satellite are what you need.
You gotta get Gnosis onto
that, so this is once again,
probably gonna be a split
of like micro and macro.
You're gonna need some kind of
boarding party to grab Gnosis
and get on board that ship.
- So looking at this, slugs built this.
- [Brennan] Yeah.
- But slugs in human bodies-
- [Brennan] Yeah, slugs
in humanoid bodies.
- [Siobhan] This isn't
gonna just be a weird
little wriggley tunnel.
- [Brennan] No, no, no, no.
- [Ally] You're telling
me slugs built this?
- [Emily] I thought for
sure we were headed for-
- [Siobhan] It's really wet-
- Something very different.
- [Brennan] You're telling me a slug
fried this rice? Yeah.
- I feel weirdly like
it might be helpful for
Skip to be in there.
- [Murph] Yeah, I'd think so.
- [Emily] For sure.
- I can hold it down on the ship.
- Okay.
- I'll be back on the ship next turn.
- We've got two Barrys now, we could go
one Barry in one direction,
one Barry in the other direction.
- Barry 69?
- Barry 69.
- [Brennan] Incredible.
Okay, so we're gonna go back
to the top of the initiative.
- I just pictured an actual berry.
- [Brennan] Okay, our brigade...
Okay, Talespire crew,
Brigade Tigers
are going to...
All right, they're gonna gear up,
they're done playing around.
- They were playing around?
- They were playing around a little bit.
Okay.
Brigade Tigers are gonna
move 800 feet forward.
- Do any of the Vercadian Protector Droids
get opportunity attacks?
- [Brennan] Well, that's
the Brigade Tigers
who are gonna continue to search forward.
The UFTP Fighters
are going to...
What is UFTP gonna tell them to do?
- [Zac] But they can't communicate to 'em.
- Oh, yeah, their channels are blocked by-
- [Ally] They're jammed.
- [Murph] By Griivarr.
- [Siobhan] Griivarr.
- Their comms are blocked,
and the last thing
they heard from the Wurst was that Zortch
was piloting it to the satellite.
So there's no reason
for them not to believe
that everything's going according to plan.
(operatic) ⪠I can't feel my face âª
⪠when I'm with you âª
- You're seeing an off-camera bit.
- [Murph] This is an off-camera bit.
- It's an off camera bit.
- You have to explain it.
- No.
- If you're ever confused,
it's either an off-camera
bit, or we're just doing
something so stupid that
it doesn't make any sense.
- We just all had the
opera version of that song
stuck in our heads.
- [Brennan] So, yeah,
UFTP wouldn't- What would UFTP even do?
They're not gonna fire on the Wurst.
- Well, I mean, they just got
attacked by Griivarr Worlds,
I mean, if I was them I'd
probably fight back a little bit.
- I'm gonna say that what you guys see
as you look behind you...
U4F...
- Probably just get a
massive fight between
the two of 'em, and blow each other up.
- [Brennan] Griivarr...
Okay. Yeah, behind you,
you see UFTP assumes
that all's well, and
UFTP fighters swarm around
the Vercadians as the Griivarr faction-
So let's move, the Griivarr
command is going to
continue to fire on the UFTP command ship.
The Griivarr fighters
are gonna close in with
the UFTP fighters as the Brigade
Tigers come in after them,
and there's just a swarm of
Vercadian Protector Droids
and UFTP fighter craft floating in space.
Amercadia, number one,
the com ship is gonna make
a check to unscramble their comms.
A tremendous amount of
their staff are dead
so they're gonna do
this with disadvantage.
- UFTP.
- Sorry, UFTP is gonna try
to unscramble their comms,
and they're gonna do it with disadvantage
'cause a tremendous
amount of staff is dead.
They need the lower these two
dice to be a 12 or higher.
That's a seven, not gonna do it.
Their comms remain unscrambled,
so they're just gonna fire
their weapons systems at
the Griivarr Command ship
coming in.
- [Siobhan] Great.
- The tigers are coming
in as fast as they can.
Gust Weatherall's ship
is going to, yeah,
that Amercadian command
ship is going to take
four movement actions, so we're
gonna move the command ship
1200 feet closer.
- [Ally] 12K.
- [Brennan] It's using all of its actions
to pursue the Wurst.
(Brennan imitates engines)
Let's see how much...
- [Zac] Ooh-wee. That is a big, big-
- [Lou] And we're still not in there.
- [Brennan] You are outside of long range
of Gust Weatherall's ship for the moment.
- [Siobhan] Stunning, stunning.
- [Brennan] Incredible, Guernica
is gonna do the same thing.
You hear over the comms,
Arcadia Prime say,
Get that hot dog!
And the Guernican Tigers
are going to disengage
from the U4F ships and
are gonna start coming
after the Wurst, so one
movement for the tigers.
The Guernican Command ship
is gonna do the same thing,
it's gonna use four actions
to come after the Wurst
so it's gonna move 1200
after the Wurst as well.
For this, let me get- We're just gonna get
an overall combat roll.
Margaret, give me a d20 roll for U4F
and give me, Sid, a d20
roll for our Vercadians.
- Come on, babies.
Four.
- [Brennan] Okay.
- [Ally] U4F is 17,
plus whatever they add.
- [Brennan] Hell yes, you
guys see the Lady Pike,
the Bad Call and the rest of the U4F ships
that have come into space around you,
allow the various Brigade
Tigers and Guernican
commandeered vessels to
disengage, and turn and
open fire on Gust
Weatherall's Command ship.
All four U4F vessels-
(imitates laser fire)
Begin to lay down fire on Gust's ship.
(Ship lasers firing)
Let's go ahead
17 on the die, that's gonna be
10, 18, 25... 27 points
of damage to Gust
Weatherall's command vessel.
- [Zac] Okay.
- [Brennan] From the various U4F ships.
- Go get 'em, Dan.
- Go get 'em Dan.
- [Lou] Danielle.
- [Brennan] Danielle.
- Just like a blonde wig.
- Okay. Vercadians, Griivarr.
- [Siobhan] Maybe he just has a bunch
of girl guides on his ship.
- [Brennan] We don't know.
- [Siobhan] We don't know.
- We don't know.
Um, okay.
- [Ally] Hopefully not,
honestly, for those girl guides.
- [Zac] Where are our girl guides?
- Wait, yeah, where are our girl guides?
- They're playing pinochle in the corner.
- [Zac] Oh.
- For money or for blood?
- Money or for blood?
Yeah, you see Khloe,
Malika, and Stacks all
in the corner being like, all right, drop,
like just going back and
forth, smoking big fat cigars
having a great time.
- These girls are so
cool, I can't knock them.
- They're too cool. They're too cool
- Children that are smoking, that's cool.
- That's cool. Okay,
that's gonna be, so unbelievably
that jump to hyperspace
really did the trick.
The jump to FTL really did the-
- I wonder if it was worth
the three years of my life
that were shaved off?
(all laughing)
- [Brennan] Okay, so our
ships have moved in closer.
Here we go. Unbelievably, after that jump,
that's gonna go back to the Wurst.
It is once again your turn.
- [Ally] Oh my God. You
guys, is there anything
to driving right past the
satellite and sending some
of our- Whoever's going there, like,
sh**t them out in a way,
so that we can keep going
and it looks like we just pass by,
and they can keep chasing us?
- Yeah, I guess like,
here's a question, like-
Who is going in, and who isn't?
- We don't know what's in there.
- Can we get Riva back, before-?
- Yeah, let me jump back, I'm just,
I'm gonna phase walk back into the ship.
- [Brennan] Amazing.
- [Siobhan] Hello!
- [Ally] You did great!
- [Siobhan] Are you okay?
Everybody all right here?
- You k*lled a lot of people.
- [Ally] Yeah, you k*lled a lot-
- [Siobhan] I k*lled a lot of people
and I don't feel great about it, but-
- Your dad's just, like, on the ground.
- Your dad is just on the ground.
- [Zac] So I think.
- I think, I like kind of, I'm like,
(whispers) Barrys, let's
give them some privacy.
- [Zac] I think, uh-
- [Emily] So we'll put our sunglasses on
to give you privacy.
- [Brennan] Give me a perception check.
- He should be paralyzed.
- If you'll notice, in the text
of the Cerebero slug ability,
there is a constitution
saving throw involved.
- Oh God, is he Loose Duke-ing?
- No, no, no, no, no, no.
- [Murph] Loose Duke
confirmed dead in the vents.
Incapacitated-
- Incapacitated in the vents,
with a slug inside him.
- You got- Come on.
- Perception check, that's a 15.
- Can we give you the help action?
- You can if you want to
take your turn to do it.
- [Ally] Yeah, I'll do that.
- [Brennan] You wanna
take your turn to give
the help action right now?
- Yeah.
- [Emily] What is at stake here,
I actually don't understand-
- Maybe we don't know where the dad is.
- [Siobhan] I should
take my turn, because-
- [Zac] 'Cause you just already-
- When I direct- What I
just did was a bonus action,
when I direct I get extra stuff.
- [Ally] Cool.
- Riva, you phase walk away from the UFTP.
You are back in your bulb
of water on the Wurst.
You take the direct
action, that's your action.
Go ahead and roll with advantage.
So, you've already rolled
once. Roll your second roll.
(die clinks)
- [Ally] Nat 20!
- [Zac] Natural 20.
- Oh, yes! Oh, yes.
- Woo!
Woo!
- Switched to the Ally die.
- [Brennan] Incredible, we love it.
- Which I also got two nat ones on,
but we don't have to talk about it.
- [Siobhan] We don't talk about it.
- You look down.
It's a DC 15 constitution saving throw
to have the slug not be
paralyzed, as it is ejected
from the brain.
You see a thin trail of slime
ducking down into one of the air vents.
- [Emily] Oh.
- [Zac] f*ck.
- He's gonna f*cking inhabit Loose Duke.
I know Loose Duke isn't f*cking dead,
he's gonna inhabit him-
- [Lou] What's going on?
- You up here?
- I don't think so, I think
I'm still down in the ship.
- All right.
- They have advantage on sense of smell
and one of the Barrys has had it in him.
- [Zac] Okay.
- I also, I could do a spell to find him,
but I need a drink before
I do it 'cause I don't-
I'm, like, out of force points.
- I'm going to spit
myself up into the vent
and look at a mirror, find
some sort of mirrored surface
and say, Skipper, you
have the helm, be a hero.
And just spit myself up.
(Brennan laughing)
- Incredible.
(wet spitting sound)
You hit the deck,
you no longer have sight
or hearing of all these other various
bipedal, humanoid senses.
You rocket down an air vent.
You do have one sense,
through the mucus membranes,
you taste your father's scent.
- Father.
- And slug after slug, you give chase
into the air vents.
(all laughing)
- Since this has been done-
- Wait, when-
- Before, can I send
Handy Annie to escort the slug,
so that maybe you can be faster?
- Can I give him a tiny little dagger
if I make it really quick?
- [Emily] A toothpick! You
probably have a toothpick.
- A luck check for sort
of a doll house, sharp-
- Incredible, this is incredible.
Okay, so Norman Takamori is
suddenly once again on the deck.
Okay, you are chasing that.
Handy Annie crawls into
the air vent with Skip
to give a help action.
- [Emily] Yeah.
- Amazing, okay, that's your turn,
so you are getting chased,
you can sense yourself
getting closer and closer to your father-
You can you feel through the slime.
- Prilbus...
- Prilbus. Valdrinor! Incredible.
- Oh my God.
- You've used your
action and bonus action.
- [Siobhan] Yes.
- You are taking a full
dash after your father,
you're like just barreling
down the air vent after him,
Handy Annie is gonna give you advantage.
I'm actually gonna say Handy
Annie is going to allow you
to like catch up to your, yes.
- I was figuring that Handy
Annie is so much faster
than a slug that you could.
- [Brennan] Handy Annie
is gonna help you catch up
to your father.
- A very inconsequential story thing,
could I have done before
I jumped out of my body?
- [Brennan] Yes, absolutely.
- I, when I looked in the
mirror to talk to Skipper,
I was like, give what's in
my left pocket to Gunnie.
- Incredible, the slug leaves,
but I believe as the slug leaves,
I think Norman has an action,
has a bunch of actions
and bonus actions and stuff as well.
- Uh, Norman cries and looks around
like, he's bleeding really badly.
- Oh, from being stabbed in the stomach?
- [Emily] Hi, Skipper.
- Argh...
- We're in the biggest battle of our life
and we're also millionaires.
- Oh, that's good.
What do I do, what do you want?
What should I do?
- What you should do if
you wanna get in on this
is keep driving towards that.
- [Zac] I don't want to get, okay-
I didn't do anything wrong,
and just drives forward.
- Hell yeah, okay. Is
there any other ship stuff
happening in terms of driving forward,
in terms of other stuff?
- Hey, I'm gonna dislodge
Gnosis. Can you send Aurora
down here to bring her
up to whoever's gonna
be boarding the ship?
- Yeah.
- Yeah, can you get the
Princeps on there too?
- Yeah, is that what
you all want me to do?
I guess I'm saying like, who's
the team that's going on?
Should I go on, on Aurora?
- I think you and I should go.
- Yeah you two, the
Princeps, anybody else?
I can go and give like little help actions
and stuff like that,
but I'm also good here.
- I think that Lucienne
will also be there.
- And I think Riva should go-
- I think should definitely
go, I'm not gonna just-
- I think Riva go in the psychodrone.
- Oh that's great, that's great.
You can be in two places at once.
- [Siobhan] I can, I only
have two spell points left,
which means I can cast
one first level spell
and then cantrips.
- [Brennan] So I'm gonna need us to make,
because this is in a pitched combat,
we might make a sloppy
decision, that's okay.
We're making a call right now.
- Two of us should stay on the
ship, everyone else is going.
- [Emily] Okay, so I-
- Both Barrys on the
satellite, or one Barry here?
- [Lou] Both Barrys on the satellite.
- [Siobhan] Both Barrys on the satellite,
I think I should stay here
'cause I actually think
that I would be more
useful giving help actions.
- Are we worried? Just-
I just wanna, just one last thing before
I take this little minivan of a dog around
and collect everyone,
are we worried that, do
we feel like, oh, maybe
we should have some gunners
coming at what's attacking us?
- No, this is a full
decoy that's going as fast
forward- We're only
doing movement forward.
- This side in.
- If we don't make it
through this, that's fine.
- All right-
- Yeah.
- Skipper, I know that
you've been gone for a while,
but here's 5.000 credits.
Don't f*ck it up.
- You've cussed at me.
(all laughing)
- Yeah, we cuss now.
- We're new.
- I slap and I kiss him.
- Ow, what?
- Okay, Riva, you've used your actions.
Skip has disappeared, Norman is going to,
is anyone doing anything to
the speed of the ship or no?
- I guess Norman, can
Norman take the same flight?
- [Brennan] Yeah, yeah,
yeah, same pilot actions.
- I think that would,
he would take the bonus
action to move forward.
- [Lou] Let's f*cking-
- I'm gonna move it forward.
- Yeah, I'm gonna use my,
I'm gonna boost the engine in the ship.
I'm gonna use a hull dice or a power die
to boost engines.
We're gonna do this, we're
gonna engine tune this ship,
we're gonna roll that
dice is gonna be a six,
we're gonna multiply
that by 50 that's 300.
- Okay, is that increasing the
speed of the ship or is that?
- By 300.
- Okay, the ship's speed is now 600.
- Wow.
- So that would be it's
a, if its full movement,
1800 movement.
Can we, so drop our line.
- [Emily] We have time
because I think Aurora
can literally take two dash
actions so that's like 400 feet.
And then if I convince
her something is hostile
it's like another 80.
So I think I have, I think
I can collect everyone
and be ready to just jump onto this thing.
- Cool, Norman pilots the ship forward,
Aurora Nebbins, Zortch
jumps onto Aurora Nebbins.
Aurora Nebbins grabs Zortch
runs past the reactor,
you toss Gnosis to Zortch who grabs it?
- Call me.
- Barrys.
- Barrys are coming along.
- [Brennan] Both Barrys
are going to the satellite.
and Margaret, Sid's
staying on the ship or no?
- No.
- [Brennan] Sid's coming also,
this whole side of the table
plus Barry, Zortch, Aurora
Nebbins are all going.
- [Emily] Yeah.
- Riva.
- Since I'm using Aurora's thing,
I'm gonna buffer myself just in case.
- [Brennan] Copy and Riva, you're staying
cause you wouldn't be able to
psychodrone this round anyway.
- I wouldn't be able to
psychodrone on this round anyway,
'cause it's a bonus action.
- [Brennan] Yeah.
- I'm out of spell points.
- [Brennan] You're more
useful on the ship.
- I'm more useful on the ship.
- [Ally] Great.
- [Brennan] Copy that, great, cool.
So the pilot, the
coordinator and the mechanic
stay on the ship, both
gunners and operator
jump off, you just rush out you see.
- I change my pants really quick
and then I do a little spritz.
- Spritz, spritz, spritz, cool.
- [Brennan] 900 feet.
- Margaret, we gotta go.
- Just it's a bonus action.
- [Brennan] Cool, I'm gonna
say, cause this is crazy
as hell, but basically you
guys use your whole turn
this turn to get on Aurora Nebbins, rush.
You see, as you rush
for the back of the ship
you see Plug says, remember,
you're not gonna die till I die,
and you know when I'm dying.
- [All] Tomorrow.
- He opens the door to his
Stuff Hut, you all dive in
and he ejects it and the Stuff Hut rockets
and slams into a gate
on the Fang of Frangus,
you have 900 feet of
movement left if you wanna
keep moving past the Fang.
- I'm gonna go, I guess it's
just kind of left of the Fang,
kinda getting cover behind
all these meteors over here.
- Dope as hell.
- [Zac] So like somewhere
around here or like, you know.
- [Siobhan] I think we
were only 1200 feet away,
if we have 1800 feet of
movement, can we actually use
that last bonus action
to hide, instead of-
- [Lou] Yeah, can we hide?
Yeah, can we throw up camouflage?
- [Ally] We want them to see you guys.
We want them to chase
you much past the Fang.
- Cool, yes, great, got it.
- Incredible, okay.
- [Emily] Actually, instead of buffer,
can I have drank Roonaloonian Absinthe?
- What is this posture?
- [Brennan] Well, sure
you want some absinthe
have some absinthe.
- [Lou] Can I use a
bonus action to do a line
of Kublacaine?
- [Brennan] Yes.
- Gunnie's absolutely feeling himself
in the reactor room right now.
- Oh my God, I got two fours,
I got eight tech points.
(Ally clapping)
- [Lou] Okay, we're up right now.
- So, I'm like-
- [Zac] So.
- Bonus action, uh, um...
critical analysis on Barry.
- Thank you.
- Okay, amazing. All of you guys land,
and the gate opens into
a dim, dark satellite
orbiting over Rubian
V, the Fang of Frangus.
Your escape pod locks into the dock,
you will have your next
turn, you- Aurora Nebbins
is with you, Zortch is
with you, you have Gnosis.
You're so close!
- f*ck!
- [Brennan] So at the end of-
So is there anything
else happening from this?
Is there anything else happening here?
- [Siobhan] In this turn?
- [Brennan] In this
turn, before we move on.
- I used that action, I used my action,
I used my bonus action to do
drugs, I think we're good.
- [Brennan] Amazing.
- Can I make a perception
check for Loose Duke?
- Oh yeah, I'd love to do a
perception check for Loose Duke.
- Oh yeah, you're in the tunnels.
- Yeah, go ahead make a
perception for Loose Duke.
- [Emily] Can I have an
objection interaction,
to make a perception check also?
- Perception, that's a 15.
- 15? You don't see Loose Duke.
And the ship is continuing
out more, 900 feet past.
- [Zac] Yes.
- [Brennan] So the ship
moves past, the Wurst heads-
And you have near total cover,
you have three quarters cover
in this asteroid field right now.
- [Zac] Great.
- [Brennan] As you fly forward, so Gunnie
at the mechanics core, both
gunners Margaret, Zortch,
Aurora Nebbins and Barry Nyne
out on the Fang of Frangus.
Riva and Norman Takamori
are on the bridge.
Skip pursuing his father.
At the end to your turn,
Skip, at the end of your turn
you catch, you feel
something wet and warm.
By whatever sense cerebroslugs are able
to sense psychic energy, it
is hard for us to imagine
how they might sense these spaces.
To describe them in our words
with our limited human ability
will always fall short of
this incredibly alien species'
perception of the world,
but to use metaphor,
you leave the cold metal of the air vent,
drying out your mucusy corpus
and arrive at a place
where suddenly your
senses come back to you.
You are in a place that,
for a cerebero slug,
we might describe as a hall of power.
And you see before you,
your father, King Prilbus.
You are somewhere in this place
where each of you
has the ability to fight
for power, control,
the destiny of yourselves
and perhaps of the free galaxy.
Your father beholds you, Valdrinor.
- Prilbus.
- You would speak so to your own father.
- And I will not bend my slug body to you.
- No? Then perhaps I should do as such
and bend your slug body to mine.
Have at thee!
And he- Yaah!
Leaps at you, you both lunge
forward towards each other
and feel
control over something.
You and your father are going to make
opposed piloting checks.
- You can brain slug the brain slug?
- Opposed pilot checks, Box of Doom.
Your father adds plus 10 to this roll.
- [Zac] Okay.
He just rolled a 14.
You're trying to beat a 24
in the Box of Doom.
What do you roll?
- I have a plus 10 as well.
- Okay.
- [Ally] C'mon...
- [Lou] Just like you father.
- [Brennan] That's an 11.
Your father leaps at you,
and pushes you out of the way.
- Can Handy Annie help me?
- [Brennan] What's that?
- Can Handy Annie help me?
- [Emily] That's why I-
- Not in this moment. You
see that your father edges
you out of the way and
whether to you it is a sense
we can't understand as human beings,
but almost like color and
light as just the force
of his will manifests and he goes,
Ha! You're still nothing but
a child, and the child's mine.
Riva, on the bridge,
you see an air vent grate explode up
as Loose Duke jumps out of the air vent-
(cast shouting in
indignation and validation)
You were fighting for
Loose Duke's brain stem!
- [Emily] I knew it, I knew it!
- [Ally] You were rolling
to take over Loose Duke.
- [Emily] This! Is why!
This is why I worried!
- [Murph] He's incapacitated,
So he was dead in the vents.
- [Emily] I knew it!
- What's up, baby! It's space.
Loose Duke's been on
the ship the whole time.
- [Zac] Nooooo! Noooooo.
Loose Duke is loose!
- I will never trust you again.
- [Siobhan] In real life.
- [Lou] In real life.
- In real life.
- You've done irreparable damage
to our relationship in real life.
- Just imagine if I had crit on one
of my perceptions checks to find him.
- [Brennan] A miserable,
filth-caked cretin.
(all laughing)
- [Murph] What is his story?
How long has he been there?
- A miserable, filth-caked cretin
erupts out of the air vent,
punches himself in the face hard,
slams his face onto the keyboard,
does a backflip and runs
backwards into the wall
and collapses.
You see that King Prilbus
looks at you and says,
Now to cut your ungrateful body out
and to force you to serve.
And you see rolling around
on the ground, Riva,
Loose Duke rolls pulls a
knife from his belt and goes,
(straining, grunting)
And one hand is pushing against
the other, as Skip fights
within Loose Duke's brain.
- Child's mind? What is your plan?
- My plan is to birth the God
Slug, and remake the galaxy
in the name of Frangus.
- We can be guaranteed,
though, that Loose Duke
has sh*t stats though, right?
If he's able to take him over?
- Thank you, I'm so sorry about that.
- [Zac] Probably, yes.
- Thank you so much.
- Now I'm contesting with Prilbus.
- Prilbus.
- Prilbus!
- Prilbus, all right. Back
to the top of the order.
Talespire, we're gonna move Brigade Tigers
another 800
UFTP, U4F, Vercadians.
(Emily laughing)
- [Brennan] Griivarr.
- Do you wanna get a
microphone for your seltzer?
Ally and Emily, give me another d20 roll
for the Vercadians and for U4F.
- C'mon U4F.
- Seven for the Vercadians.
- Seven for U4F.
- All right, as you decoy
out of here, you look back
and see the Vercadians
are- We're gonna go ahead,
two of those Vercadians are gonna go down
and you guys see those go down
and the U4F blue ship
off the port bow of Gust
Weatherall's Command ship,
one of the U4F ships- Up in flame.
- [Lou] Which one?
- This blue ship off to
the side not the Lady Pike.
- That's not who I was worried about.
- Not the Bad Call, not Dan Scrap.
- What's in Skip's left pocket?
- [Emily] Oh yeah.
- What is in Skip's left pocket?
- 45 cents.
- Wow, oh, I hope he is
left with a lot of money.
- I just gave him a 5.000
credits that I gave him,
doesn't put it in his left pocket
and then think that's what he's got.
- He's like here Gunnie,
it's sort of a receipt
and a straw wrapper.
- Talespire, we're gonna go ahead and move
Weatherall's Command
ship another 1200 feet
towards the Fang of Frangus.
- [Lou] Towards the Fang of Frangus.
- Another chance for the
UFTP to repair their comms.
They are going to repair their comms.
Riva, coming in- Oh, sorry, I didn't
roll with disadvantage, sorry.
They do still repair their comms.
Riva, coming in over that
you see a badly burned
Damien Factor go, hi, hello.
- Hi, Damien Factor, how are you?
- Good, I'm looking for Zortch.
- Unfortunately, Zortch is
unavailable at the moment,
can I take a message?
- Oh, where is Zortch?
- They're unavailable at the
moment, can I take a message?
- Okay, go ahead, give me
either persuasion or deception,
whatever you want to try to like,
and the number you're
trying to beat is a 19.
- Okay, great, I beat
that well, I got a 19,
I got a 19.
- Yes, 19, does it?
- [Siobhan] Okay.
- You see Damien says,
all right, no worries.
All right, how far away is Gust Weatherall
from, let's move the Guernican
ship 1200 forward as well.
Guernican Tigers are gonna move 800.
Okay, Griivarr is also gonna continue,
those Griivarr fighters are gonna join
with those UFTP fighters, let's
move those Griivarr fighters
another 800 feet forward and we'll move
the Griivarr command ship
another 300 feet forward.
Okay, so everyone's
continuing to close in.
- [Siobhan] Yes.
- [Brennan] And UFTP's comms are up, okay.
The Wurst, its your turn again.
- [Ally] Oh, my gosh, yeah, babies.
- [Murph] What's going on on this Fang?
- [Brennan] All you, you're
all on Aurora Nebius,
you surge forward.
- [Emily] Yeah, I mean,
I look to Ms. Margaret,
Ms Margaret is my boss
so what should we do?
- [Ally] Let's go.
- [Emily] All right.
- [Zac] Are you on, you're on the Fang?
- [Lou] The Frangus.
- [Emily] Yeah, we're on like
this like sort of like dock
on it so I think we're just,
we're gonna run on and use,
let's just use a dash action cause and see
what that reveals to us,
she's hasted right now.
- Can we stealth in?
- Can you stealth in?
- I could if I drop
Haste, she'll lose a term,
but then I could cast smuggle.
- Okay.
- And if you wanna do that instead.
- I think we can just
go in kind of blazing.
- Okay.
- [Zac] Probably are expecting
a lot of things to happen.
- Yeah, so let's use, let's
have Aurora take her first
hundred feet of movement in.
- [Brennan] Dope as hell, you
rush in so Aurora is gonna
take a movement in, Aurora
rockets along the satellite
and immediately gets to the
central room on the satellite.
You guys rush in, you look around and see
sort of within this chamber here
that you guys
have beat your way past
a lot of your enemies.
You've like outstripped them
by so far that they're still
well behind you.
You see that there is a
waiting transportation pod
ready to sh**t down to the moon's surface.
Looking at that you
immediately, I think Margaret,
you would immediately clock
that as a King Prilbus
in Zortch's body was gonna
toss Valdrinor, in Skip,
into this transportation
pod to just rocket him down
to the planet down straight down.
But you walk in Zortch
has Gnosis and goes 'Now?'
- Yeah.
- Yeah.
- As soon as possible.
- Can we all go down?
- Is anyone in this room, any humans?
- You don't see any human
beings in this room,
it looks totally unpopulated here.
- Can we do some sort of
perception sense of smell?
- What kind of perfume does Lucienne wear?
- Just really like,
it's almost like Cedar,
so it's kind of like masc, but
then it's really beautiful.
It's really beautiful, but like earthy.
- Barry, noses up.
- Give me a perception
check with advantage.
- That's gonna be two sixes for my Barry.
- Barry Nyne goes,
cloaking devi-
(mimicking g*n shots)
g*nf*re opens up as emerging
from cloaking devices
are tons of UFTP shock troops.
- Okay, can we attack them?
- [Brennan] Absolutely.
- Okay.
- Okay, so they have readied actions
so they're gonna get some
shots off on you guys.
There are about 10 of these shock troops
in the central chamber
with you that were awaiting
Zortch's arrival,
cloaked, they're all gonna
take some shots.
- [Ally] And it just troop
people those are the only.
- [Brennan] These are the
armored ones, these are not
like the sly agents that you
fought on the rec station
these are the.
- [Emily] Can we say that we
at least rode strategically
on Aurora so that like
Margaret's in the very back,
I'm behind, like the
Barrys are in the front.
- [Brennan] Hell, yeah.
- Okay, yeah.
- So I'm gonna do, you guys
are like leading the Vanguard,
you walk into the room
first, they're gonna take
all shots on you some will
take shots on the others,
but they'll have cover behind you guys.
- [Murph] Cool.
- Okay.
- But not me, I'm also
taking cover because.
- We could, I mean, yeah,
this would technically
it's a bonus action so
we couldn't say we were
guarding them as we went in, could we?
- I'll allow it.
- Okay, I think then that Barrys
little guard hit Barry
Nyne is cool with that.
- [Brennan] Cool, all right,
Barry Syx, these guys,
what do they need to hit.
- [Murph] They need to hit a 17.
- [Brennan] Jesus, okay,
so they need twelves.
Miss.
You take 18 energy damage
halved to nine
as does Barry Nyne.
- [Murph] Sweet, I'm going
to a bonus or I'm going
to reaction do my heal up.
- [Brennan] Cool, hell yeah
and then there's gonna be
some attacks on, so someone's gonna take
an attack on Margaret.
- [Murph] Okay, so I'll say
I'm guarding Margaret.
- Did you use your reaction to get your,
are you using your bonus action to guard?
- Right.
- Yeah, that's his bonus action.
- Gotcha, okay, cool, cool, cool.
So does that mean that
has disadvantage, correct?
- So that has disadvantage
and if it would hit
I can choose to have it hit me.
- Cool, that's a natural 20.
- [Ally] I'm gonna, I
can call to the guards.
- [Brennan] I think Barry's already, yeah.
- [Murph] It's just that
doesn't help I don't think.
- It's just you would get to
attack them if they missed,
but it sounds like it's a hit.
- Okay, I'll just take the crit.
- Take the crit seven
halves to three points
of damage to you.
- That's a crit.
- [Brennan] Not very good.
- Not a good roll.
- [Brennan] Okay, that's
and then another one's gonna
fire on Zortch who's already
looking pretty injured.
- [Siobhan] Crap.
- [Brennan] You see Barry Nyne is gonna
take a guard action for Zortch.
- [Emily] Yeah, yeah.
- [Lou] What a king, just
like any good Barry would.
- That is a hit, Barry's
gonna take that hit.
- [Siobhan] Big, Barry
behavior right there.
- [Emily] Oh, Wow.
- [Brennan] And that's
- Barry on my wayward sons.
- So you see just these
two beefy, identical men,
one with like the crazy pink
Mohawk and the gold armor,
one in the black armor
with the hair shaggy.
Oh, the ponytail, sorry.
- [Zac] Oh, did you give him a ponytail?
- [Murph] Yeah.
- [Brennan] You see, he was over.
(mimicking g*n shots)
- Pony it up, pony it up.
- Pony it up, incredible, that's
gonna be your guys' turns.
So Aurora Nebbins has
used all of her movement
to get you all into the area here.
- [Emily] Well, she used a
dash action, but she is hasted
so she would still have
an action to attack.
- [Brennan] Gotcha, okay, cool, coo, cool.
- So how many.
- Yeah, can we attack and stuff now?
- Yes, you can absolutely attack that now,
there's 10 of them spread out
in an arc around the room.
So all of them are about
30 feet away from you,
from you and Barry Nyne
right now that are,
and each about five feet
away from each other.
- Okay, so I can only hit
two at a time with a burst,
but I could start rapid
shot-ing if you have any way
to make them fail dex saves,
but I can also just take my chances.
- I do have my, I mean, I can.
- If I threw a grenade
could I try to stun them?
- Yeah, do you have stun grenades.
- Yeah.
- Yeah, why not?
- Yeah, I have a ton of
grenades from our big fight
that I didn't really
use a lot of grenades.
- Throw stun grenade.
- [Brennan] Hell, yeah.
- I throw a stun grenade.
- Okay, you throw a stun
grenade, you're gonna be able
to hit two of them with a stun grenade.
- Okay, great.
- We'll roll those right here, hold on,
coming in front of the board,
one saves one is stunned.
- [Murph] So I think we'll
even just leave that one alone.
- [Ally] Great.
- [Murph] Cause, so that
one's just out of commission
so nine left.
- I'm almost thinking should
we just take our g*n shots?
- So start fighting them?
- Yeah, I think I'm not gonna
use my action to grenade,
I think I'm gonna use my action
just to use my two attacks.
- [Brennan] Hell yeah, go for it.
- Does that sound okay?
- Yeah, get it up definitely.
- Yeah, I think we're just taking shots.
- Yeah, I'm like, cause it seems like
a grenade will only hit two.
- [Brennan] Yeah, they're
like perfect ambush,
they're ambush squad so they're
like spread out diffused,
ready to fire on whoever enters the room
or to provide security if Zortch comes in.
- You guys start cause you guys.
- Okay, I will do, oh boy.
Okay, I'm gonna guess
these guys aren't dextrous
cause they got all this arm
runs, but maybe they are,
but I will take my chances.
- [Brennan] Cool.
- Rotary cannon, ooh,
what should I do there?
Okay, I'll do rotary
cannon, I'm gonna do rapid.
- [Brennan] Hell, yeah.
- So they do dex saves.
- Amazing.
- [Murph] So it would be just.
- [Brennan] Two of them
making dex saves or?
- Is rapid, you just sh**t
one of them but twice?
- [Brennan] Rapid is,
yes, yes, yes, exactly.
- Okay, so I'll just try on
one of them, is that smart?
- Fails, fails the save.
- Apparently.
- [Brennan] So you're gonna
roll double damage on this.
- Sweets, come on, okay, not
bad, now we roll that too.
Sweet six, 14
in the zone, 16, 26 damage.
- [Brennan] Dead.
- [Ally] Yes, okay, okay.
- [Brennan] That's one attack.
- So that's one.
- Then I will do a second attack,
I will do duh, duh duh, same thing.
- [Brennan] Cool.
- And one next to him
has to do a dex save.
- [Brennan] Cool, cool.
- One stand, one dead.
- He succeeds on the dex save.
- Succeeds, okay and I just missed.
- [Brennan] Cool, I'm
gonna make say Barry,
Barry Nyne's doing the exact same thing,
you see you.
(g*n shot sounds)
And for the first time in
a long time feel a dude
go back to back with you.
(mimicking g*n shots)
and another guy behind him drops.
- [Murph] Hell yes.
- [Emily] Okay.
- Six is the same as nine dude.
- Six is the same as nine.
- [Emily] So then I guess we've
got, so we've got two down.
- [Murph] Ship's upside down.
- [Brennan] It's upside down dude.
- Two down, one stunned so I'm gonna have,
I'm gonna send Aurora
Nebbins after another one.
- [Brennan] Cool.
- What does she add to
attack, it's not on her thing.
- Oh, sorry, it should
be, she adds a plus six.
- Okay, does a 14 hit?
- 14 does not hit.
- Okay, so she just misses.
- Ooh, targeted strike.
- Okay, go for it.
- It's a three.
- Sixteen, three hits.
- So she has a d12 so that's
nine plus whatever she adds.
- [Brennan] Four so that's 13.
- From the targeted strike.
- 16, okay. badly injured,
one of them is ah,
a dog starts attacking.
- Okay, I will try to attack that one.
- [Brennan] Incredible.
- 21 to hit.
- 21 to hit, yeah, that hits.
- Okay, so that is nine more damage.
- To which one?
- The one that was injured.
- Dead.
- [Emily] Great, I will
also spend a tech point
to give myself extra AC.
- [Brennan] Whoa.
- Extra six to my AC and then I will take
my second attack on another
one, this one's not gonna miss,
it's definitely gonna
hit that's a 26 to hit.
- [Brennan] 26 hits.
- And then it will be 10
plus four and I will spend
another tech point to add to the damage
so that is 17 damage.
- 17 damage to another one of them.
- [Emily] Yeah.
- [Brennan] Amazing.
- And then since I got six
I'm gonna use my reaction
to throw a grenade at the one that's hurt.
- Okay, copy that, go for it.
- And it's gonna be just
a fragmentation grenade,
so I have my expl*sives
so it's a DC 16 dexterity save.
- Makes the save.
- Okay, still takes half damage though,
come on baby, let's roll good.
- [Murph] Bonus action
to keep the guards up.
- Cool, yes, you and Barry are guarding
Margaret and Zortch yes.
- So they still take half,
so they still take six.
- Take six damage, take half.
- [Emily] Yeah.
- Dead.
- [Ally] Nice.
- [Emily] Whoa.
- [Brennan] The Barry's
and Sid is perfect triad
of you guys, you see actually
Barry Nyne looks at you
and sort of angles out to get Sid in there
back to back to back as well.
- Like a little triangle.
- [Brennan] Little triangle.
(mimics machine g*n shots)
- Nuts and bolts and nuts.
- Nuts and bolts and nuts.
- Nuts and bolts, heavy on the nuts.
(Barry, Emily and Brennan laughing)
- Not to get too greedy,
but can I use my movement
to walk up to someone and be like you suck
and then walk away?
(all laughing)
- Sure, he goes, I don't suck and take.
- And talk about opportunity.
- Yeah, take attack opportunity.
- Okay, cool, do they attack me?
- Yeah, for sure.
- Okay, I call to the guards,
so if they miss then Barry
gets to attack them.
- Okay.
- Unbelievable it rolled
natural three misses.
- Yes.
(Emily and Margaret laughing)
- k*ll them as I'm running
in my heels back to the dog.
- [Zac] Till you roll your ankle again.
[Ally] Ow.
- I'm gonna.
- Once you roll it, is just keeps rolling
a little bit easier every time.
- All I'll just do a regular attack,
I was gonna reckless
attack, but that's stupid.
I should have maybe done
that, that's a two, I missed.
- [Ally] Dang.
- Okay, but correct I'm
wrong, so he still misses,
but he misses the attack on you
so misses the attack of opportunity.
Margaret, any other actions from you?
- No, no, that's it.
- That's it okay.
(Emily and Murph laughing)
- It's just the use.
- Oh, wait, it was a two?
- I rolled the two.
- Oh, okay, wait, but you
have critical analysis
if you want, which would
be a plus five and I can.
- So, I would've had, okay
so that would be seven
- And then call to the guard.
- Eight would've been 15.
- And I get, because call
to the guards is I roll,
if the attack misses an
ally immediately makes
a weapon attack as part
of the same reaction,
roll the superiority die add the results
to the allies attack.
- So you would add to a 15.
- [Emily] Yes.
- [Brennan] Hits automatically.
- Yes and whatever this is it adds damage.
- [Brennan] Okay, roll your extra damage.
- Okay.
- Five.
- Okay, five.
- Let me roll that too.
- 18 plus 5, 23.
- 23, so you walk up
tell this guy, you suck
he goes, I don't suck.
- [Ally] Ah, ah.
- [Brennan] Barry, you see
this guy and you just unload.
Yes, you do.
(mimicking g*n shots)
23 points of damage.
- Five down one stunned, we got this.
- [Emily] Yes.
- Incredible.
- Zortch looks out at the
stars, looks at the room,
sees the ships coming,
can feel the like hum of the satellite
as ships come in, Zortch
phase walks forward
through center of the room,
no longer able to be guarded
and puts Gnosis the center of the room.
There's one's stunned, but
there's four troops left
and Zortch puts Gnosis into the center
(Gnosis booting into the system)
and that's gonna be Zortch's turn.
- [Siobhan] Breathe.
- I only threw one grenade.
- [Brennan] You threw one grenade.
- Can I ask a bonus
action cause I didn't cast
any spells Med-pack Zortch cause you said
they were in a bad way.
- [Brennan] Yes, go for it.
- [Ally] Amazing,
I rolled two ones, but then it'll add a
- It's their hit die, right?
I thought.
- No, oh no, no, this is a spell.
- [Brennan] Yeah, got it.
- So it's one d4 plus my
tech casting which is.
(slow tempo music)
- So many pictures.
- Is it just intelligence
plus proficiency, right?
- For tech casting.
- Yeah, so eight, so two plus so 10.
- [Brennan] 10.
- 10 hit points.
- Zortch's breaths in
they put their hands out
and you can see the shape of
Gnosis' electric Android body
begin to fade into existence
above the Holofract
and a beam of light
coming from the satellite
going straight down to
the surface of the planet
begins to connect.
within Loose Duke's skull.
You feel your father go,
huh, the Emhatchening
it cannot happen without me.
As the psychic wave begins to come off
of the Fang of Frangus.
- [Zac] Sorry.
- Can I direct Skip?
- [Brennan] Yes.
- With whatever it is that he's doing.
- [Brennan] Amazing.
- I'll use my psychic abilities.
- [Brennan] So we've done
everything aboard the Fang, right?
So you guys are in pitched
combat, Margaret's aboard.
The beam begins to coalesce into existence
we're gonna go back to the ship.
So Riva you connect psychically here.
- You're right, Skip, you can do this.
Are you're all right?
You can do this.
- [Zac] Skip is going
to pilot, try to pilot.
- [Brennan] Absolutely.
- [Siobhan] Roll that over.
- Here's how this is gonna work.
It's, I'm gonna first roll
your father's piloting check
in the Box of Doom.
- My father's piloting check, how novel.
- [Brennan] Plus 10, 12, 22.
- Okay.
- I'm gonna make an offer to you,
you tell me if you want to accept it.
- I accept, okay.
- You're making contested piloting checks,
your father just got a 22.
If the rolls are within
five of each other,
within five points of each
other, it's a stale mate.
The fight continues.
If one of you beats the
other by five points,
you can end this right now.
What that would mean is
you would roll a d20.
You have the direct action from Riva.
On a 17 or higher.
You would gain control of
the body over your father.
On a seven or lower
you would lose to your father.
- I mean, Skip is the
best pilot in this galaxy.
- Here we go. You're gonna roll two d20.
If one of them is above is a 17 or higher
the battle for the fate
of the house of Frangus
ends right now.
- All rise.
- [All] All rise, all rise, rise.
- [Zac] All rolling.
- [Lou] What the other one?
- [Brennan] 18
(cast cheers)
18, unbelievable.
- The house of Frangus is mine!
- Oh, can I have my dice?
- [Brennan] Hhold on, yeah.
I'll get you the die
back, hold on a second.
- What was the other number?
- [Lou] 11.
- [Siobhan] 10, 11.
- [Brennan] Unbelievable, Riva.
- That 18 looked bad.
- Riva, you psychically
send waves, you focus
the disturbance from the
Fang of Frangus satellite.
Skip, you see your father
directly in front of you.
Ah don't you understand,
centuries of planning
for the Great Emhatchening,
Valdrinor, this is your destiny.
- You're right.
And I have, at this point,
taken over Loose Duke's body?
- You shove your father out of the way,
connect your mandibles to
the bottom of the brainstem,
and you are in control
of Loose Duke's body.
- I sneeze my father out onto the ground.
- [Brennan] Yeah, so you
see, rolling- So Riva,
rolling the ground, Loose
Duke rolling, rolling, rolling
leaps up grabs the back of his head,
slams it into the thing
and jacks a finger way up
his nose, all the way past the knuckle.
- [Lou] Jesus, Brennan.
- I think the request was
"Can I simply sneeze him out?"
- And to that I said, I'll
see you and do you one better.
And he goes, (mimics sneezing
out and grabbing a brain slug)
Skip, you're holding
your father in your hand.
- [Zac] I drop him to the floor,
I take off one of
Skipper's boots, put it on
my dirty a*s foot and I step on him,
firing into him.
- And sh**ting straight down.
- I say, the king is dead.
Long live the king.
(all laughing)
- Incredible, well, I know your majesty,
the king of the cerebro slugs,
Lord of the house of Frangus, incredible.
You are in one of the worst
bodies you've ever been in.
- Yes, horrible, I'm about to eject it.
(all laughing)
- Okay, so that's your turn.
Riva, you're taking the
action, any actions,
any other, that's your action and bonus.
I'm gonna say firing and winning that
is action, bonus action, Riva.
- I don't think that there's
anything else I can do.
- Is there anything to a way to project
the Skipper's mind to the world?
I don't know if that's-
- What if I do,
if I can do a shot of that vodka
that gives me some tech, some force,
some psychic powers back I can.
- Absinthe.
- I can if I have a shot
of the old green fairy,
I can potentially, I
think I can probe mind.
- The old green fairy
- [Brennan] Yeah.
- Or something, hang on.
- You take a second to do that, Gunnie.
- No, oh, 6.000, okay so yeah,
so I can, um, then,
grab onto somebody in the Amercadian ship
and have them hallucinate
the exact sort of scene.
- I'm gonna say this,
give me like a psychic
power attack role.
- Okay.
- So it's just proficiency
plus your spell casting.
- Okay.
Thats's a 27.
- Oh my, God,
you reach out now without Skip
inside of Norman Takamori's
skull, you reach in
the cranial bolt removed and
grab that perfect memory.
You reach out, Riva,
from your comm station
and use the nearby
satellite to beam straight
to Madrugada Station to hit
every Amercadian comms
channel in the galaxy.
As you upload this hologram hallucination,
you also see embedded in it the video.
Hi, I'm Sister Sadie
Zeb of the Cosmic Veil
alive and well in Mas Vegas, Lavada
and that video starts to play
as you broadcast that memory of Skip
the cadets, Gusty Vines, as that happens.
- Go on Twitter and get
the hashtag #gustyvines.
- [Ally] Yeah.
- As that happens, you
get a comms on your screen
from the Amercadian space brigade.
⪠Amercadia âª
This is Admiral Analinda
Weatherall, whom I speaking to?
- Hello, Admiral, this is
comms officer Riva, from the Wurst.
- Over here, Analinda, I can explain.
You see that Gust
Weatherall appears saying,
Analinda listen, there's a
bit of mis-big, big, big!
- I don't know if you've
ever met any Aquatunsians,
but actually we're
really very bad at lying,
we just sort of don't do it.
- Analinda looks at you and goes, yeah,
you are bad at lying.
Gust, you dumb piece of sh*t.
We're drumming you out of the brigade.
Analinda, wait!
Wait, wait, wait, wait!
And you like detect a
powerful comm signal going up
and you see that these sort
of like virtual shimmering
like sign or like flag on the
side of Gust's ship goes dark,
the ship is still moving,
but his ship is kicked out
of the brigade.
That is Riva's turn.
Gunnie, what are we doing?
- All right, we're patching the ship,
we're just gonna make it
better, fix some of the stuff.
- As you start to patch,
as you're about to patch the ship,
you see a little beacon come on,
asking for you to allow an
opening in your ship's defenses.
The call sign is from a
ship you don't recognize
that the sort of like call signature on it
as you like decode it
is "The Random Factor."
- It's asking for an opening?
- It's asking to be allowed
through your ship's shield
to board your ship and the
ship's name is the Random Factor.
- What is that?
- It's Natalia.
- No, no, there was a good Random Factor.
- The Junkmother talked
about the Random Factor.
- Open, yes.
- Right next to where Plug's
Butt-Ugly Stuff Hut docks
into your ship, you get
your second escape pod back,
which has been traveling
this entire combat
from the Griivarr Command ship, coming
from the Griivarr worlds,
it opens up and as it docks,
a little comm screens
open, and you see a little
android centaur with a
trashcan lower half going,
Hey there, boss!
Pleasure to be aboard, here, courtesy of
the Junkmother, looks like you
guys are takin' some damage.
You must be really juicing this thing.
- Yeah, we're really giving it to it.
Can I put you to work immediately?
- That's why I'm here, boss.
- Great, well, if you could do us a favor,
you regenerate the shields, I'm gonna work
on just the structural stuff.
- All right, you got it! Let's
bring the shield back up.
- All right!
- Servo Sam comes aboard
with a ship created
by the Junkmother, and sent to
you guys at the last second.
Go ahead and take both
those actions. Servo Sam's
gonna take one, he's gonna use your stats,
and you can take the other.
- I'm gonna, so my patch- Oh, okay.
That patch is for sure gonna
do it, so we'll fix that
and then, for the regenerating shields,
we're- We'll take the, let's see.
Do I nat 20?
I do.
- [Ally] Really?
- [Emily] Ooh!
- Yeah, it just means that we
don't have to take the two,
the lesser of two shield
die, it's the least exciting
net 20 of the day.
That's a full eight shields back.
- [Brennan] Eight shield points back!
- [Emily] Woo!
- Servo Sam's k*lling it.
- You see Servo Sam,
again, like gray coveralls,
little hat, kinda like
square jawed with permanent
five o'clock shadow,
legs could not be got,
but he's got a little, you
know, tank tread trash can
for the lower half of his body,
you see takes a little thing out, hits.
Acme Ashmuns? Lah-dee-dah!
- Yeah, something special, ain't it, Sam?
- And we would've regenerated shields
at the beginning of this turn, also-
- [Brennan] You would have, so we'll throw
another five on there. Incredible.
- [Lou] But then Gunnie,
high on Kublacaine,
is not doing as great a
job, and is only gonna
repair the hull for three.
- [Brennan] Okay, copy that.
- [Emily] Wait, you repair the hull?
- [Lou] Yes, the hull.
- [Emily] Awesome. Oh,
wait, was Servo Sam's
to the shields or the hull?
- Servo Sam's is to the shield-
- [Emily] Okay.
- The more important task,
and Gunnie's on the hull.
- Awesome, okay, we are
up to 12 hull points,
31 shield points.
- Okay.
- I think- Does Skipper still move?
- [Brennan] Yes, Skipper still moves.
- Okay, so Skipper is gonna-
- I feel like also, if
he needs the help action
from Handy Annie, she's probably
popped out of the vents.
- Oh, yeah. I think Skipper at this point
is just gonna move into
the asteroids to the left.
I'm not sure if there's any-
I'm not a hundred percent
who would still try to
sh**t at us at this point,
but like, move, I guess it's
like, 900 feet this way.
- Is there a thing? Is there an action-
- Let me, I'll bring up a point here.
- [Zac] Oh yeah.
- How far away from these guys
isolated on the satellite,
do you feel like getting?
- Maybe, could he like ready an action?
- Is there a thing that pilots do that's
like essentially like a dodge action?
Is there something we have?
- There's evade, right?
- Yeah, there's evade, but
I do have Slippery Pilot
which lets me take a-
Oh, I don't have a die.
Yeah, I can take the evade action.
- I'm gonna actually, if
you want to ready an action
to do something, like, to
basically get another turn
on your next turn, that's
totally fine with me.
- Okay, cool.
- [Brennan] Cool?
Okay, back to the top of the order.
It's all been leading up to this.
- [Emily] Oh my goodness.
- Talespire, I know
everything's so- It's all so-
- I have been high for
the last four hours.
- I need the Vercadians to crit.
- Yeah.
- Tigers continue, Tigers
are gonna take another 800.
UFTP...
I'm gonna have the UFTP command ship...
No, you- Wait, yeah,
UFTP already repaired their comms,
shock troops say,
We got a problem.
Communicate back to the ship, UFTP goes,
All forces to the Fang, the Fang!
And UFTP is gonna try to
fix their piloting systems.
They still have disadvantage
on this, they just need
the lower die to be a 12 or higher.
- [Siobhan] Nope.
- 18, 17. Yeah, they do it. Okay,
so UFTP command ship is going to orient
towards the Fang,
they have their weapons system back on,
the command ship is going to...
Is going to move forward its movement,
which I believe is...
- Hate this.
- [Brennan] Main ship's
gonna move forward 300.
It's going to reactivate
its point defense,
and then it's gonna take two attacks-
That's gonna take two
attacks on the Wurst.
- Ooh.
- Does the Wurst have cover?
- [Brennan] Yes, it
does, your AC right now
is effectively 21, it's
rolling with disadvantage.
- [Zac] Okay.
- Miss.
- Yeah?
- And miss, two misses.
(cheering)
But you see asteroids on
either side of you, Skip.
(mimics explosions)
Whole asteroids, just splitting in half.
All of the UFTP fighters are
going to take a double move,
they're gonna go 800, trying fall in after
their command ship, racing to the Fang
as they know something bad has happened.
Give me attacks for U4F here
and for Vercadians here.
- Seven, oh my gosh.
- U4F, come on, baby!
Okay, 11?
- 11? Okay, yeah, U4F- You
see, Jan comes over the comms,
you see there's like sparks
coming out on her bridge,
her ship's taken a lot of damage.
Hey there, Encino, what's the plan?
And she sees that you are
no longer on the ship,
and are on some weird
satellite with hyon beams
blasting around on either side of you.
Holy hell, what the hell happened?
- We're getting in there.
Keep going U4F strong, baby.
- She's gonna continue, Tigers move.
UFTP fighters are moving.
U4F is gonna keep hammering
that Amercadian ship,
Vercadians are gonna
start to take double moves
after the UFTP faction.
It's gonna be another
1200 feet of movement
from the Amercadian flagship.
- [Emily] So like Gust
Weatherall is like disconnected,
but still on a w*r path.
- Just, like, going rogue.
- [Brennan] Yeah, fully going rogue.
- [Lou] He's lost his mind.
- But he's like, there's
no like morale check
for like the people on board that think
they're Amercadian soldiers?
- There's probably a potential, if-
But it's possible that
Gust, on the bridge,
didn't allow the comms to go through
like everybody on his ship.
But if you could communicate
that to his ship,
that could be a way to like-
- [Ally] Totally, cool.
- Yeah.
Guernica is gonna take another 1200 feet
of movement, their tigers
are coming in as well.
That's gonna go back,
that's gonna be the turn
of the- One of them is stunned.
Four of them are gonna take shots.
- [Ally] What about Griivarr?
Are they still attacking-
- [Brennan] Oh, yes, thank you.
Yes, Griivarr is gonna
take another couple shots
long range at the UFTP command...
Rolled two 18s
with disadvantage.
(cheering)
That's gonna be another 24
damage to the UFTP command ship.
And that is another hit and- So, 48 damage
from the Griivarr command
ship to the UFTP ship.
Incredible, look at- As all,
this swarm of ships coming
straight towards the
asteroid cluster here.
Aboard the Fang of Frangus,
shock troops remaining,
there's four left. They're
gonna take shots at Zortch.
- [Lou] Zortch!
- Zortch, okay.
- And we can't guard them, right?
- You cannot guard them.
They're gonna use psychic power to throw
a psychic shield up.
And I believe you got
them up to like 11 HP.
- I added 10 HP to them.
- [Brennan] Yeah, they
were at one hit point
so that's- They're at 11.
- My gosh.
- Okay.
- [Siobhan] Oh, Lord.
- But right now...
- [Emily] Let's hope their
psychic shield is strong.
- It's an 18, they have
an AC of 18 right now.
- That's pretty good.
- It's pretty good.
- So one of them is stunned?
- One of them is stunned.
(dice clattering)
- Okay.
That is unbelievable...
We're gonna roll
only two hits.
I'm gonna roll in front of the board,
each of these is 1d6 plus three.
- [Siobhan] Oh no.
- [All] Snake eyes,
snake eyes, snake eyes...
- [Brennan] Six.
Nine, uh-
- [Murph] So-?
- Zortch drops.
Zortch is at zero.
However, they have all used their turns.
- How far away is Zortch from us,
too far to guard, I guess?
- Zortch is like 30 feet into the room.
- So now...
- Is it our turn?
- Is it our-
- [Brennan] Yes, correct.
- Okay, I mean, I'll
immediately bring Zortch back up
with a med pack, bonus action,
for...
This time, I rolled two fours.
- Nice.
- Plus eight is...
- 16.
- 16.
- Incredible, Zortch is back-
So, Zortch is up for 16 after
getting hit with those blaster
r*fles, hold on one second.
I actually just realized, okay.
There are other guys in this room still,
Margaret, you ran back
behind these guys, right?
- Yeah, we were, I think I
was guarding Margaret, and-
- My AC is 22, right now.
- Barry Nyne was
guarding Zortch.
- They miss you, these
guys have multiple attacks,
but some of them are
still firing on you guys.
Barry, you are gonna take...
Seven, halved to three-
- Okay.
- And seven halved to three.
- Okay so six, another reaction
to get back some health.
I gained back more than
I lost, which is great.
- [Ally] Incredible.
- You're getting stronger
the more they hit you.
They hate to see this.
- I'm so mad.
- [Brennan] I'm so mad right now, okay.
- [Zac] Six is the same as nine.
- [Brennan] Incredible.
- Okay, so I-
I brought Zortch back up,
what's happening with Gnosis?
Are they like traveling down?
- It looks like the holofract-
So there's like an
ethereal, ghostly, electric
android form of Gnosis hovering
over the holofract.
A beam is coming from the holofract
reconnecting them to the planet
which is their actual supercomputer.
- Okay, so it seems like
what we wanna do right now
is clear out this room.
- Is this- What you wanna
do is clear out this room.
Zortch looks at you and goes, (gasps)
Holofract... needs...
and psychically
communicates to you a need.
All that Zortch needs to
do is hit a certain DC
on a technology check,
that's what they need to do.
- I mean, I-
- Critical analysis.
- On Zortch?
- On Zortch.
- Can you help, and I'll guard them?
- You get the feeling from-
You also have the feeling from
Zortch that multiple people
can attempt this, this round.
- Okay, so I'm gonna do
that- I will with my, yeah,
I'm gonna save my, mm,
no. I'm feeling good.
I think I will still- So
there's four of them standing?
- Four left standing, yes.
- Have they been hurt at all?
- Four are uninjured, one is stunned.
- Four uninjured.
- I mean-
- Five are dead, five are up,
but one of the five is stunned.
- So if one Aurora Nebbins
can't even help with this
so she's gonna take two attacks.
- [Brennan] Hell yeah.
- Because she's hasted.
- [Brennan] Amazing.
- Seven, plus- What was it, six?
That 13 doesn't hit, try again.
Five, she misses both
times. It's okay, girl.
And then, I guess I will save my action,
I already used my bonus action.
I'll throw a one grenade
as a reaction, why not?
- [Murph] Yeah, why not do some damage.
- Try and soften them
up. I'm gonna just throw-
f*ck it, I'll throw another stun grenade,
try and target two that-
- Nice.
- [Brennan] Hell yeah.
- [Emily] And it's 16 right now-
- Seven and 11, both fail.
Two of them are stunned, boom.
- [Murph] Two stunned
ones, then I'm going- Oh,
do you want to do the
technology check first?
- So yeah, my bonus
action was the med pack,
my reaction was the grenade, and then
my action's gonna be helping.
- Incredible, so you gave
critical analysis to,
I think Zortch looks at you
with a better technology check
than them- Within them.
They also are like bleeding,
so as you move-
- I technically have
proficiency with Gnosis as well.
- Exactly. So you see Zortch
comes up, links with you,
covers the blood, because
you just med packed them,
they stand up, hold onto your
hand, link minds with you.
- Wow.
- Riva, back on the ship, you
feel Zortch reach out to you.
You guys see that weird
like eclipsing trail
of Rivas kind of like
ethereally go towards
the Fang of Frangus.
Margaret, you had your critical analysis
- On Sid.
- On Sid.
- Yeah.
- What are you doing in
this moment, as you give
this analysis to Sid over here?
- I'm saying, I'm so
f*cking proud of our crew.
I love all of us so much. We're doing it.
This is it, you got it.
- Sid, I need you to
go in the zone for me.
Take my shades.
- Okay, I was already wearing some, but I-
I'll put 'em, again.
- Sid, take my tiny,
little oval sunglasses,
kind of like Matrix-
- Little Morpheus ones?
- Yeah, my Morpheus ones.
- Barry Nyne, can we see your sunglasses?
- Hey, catch.
- I catch it like a tiara.
- Incredible, okay,
it's a DC 25 technology check.
- Technology check, and then-
So I'm already proficient
in technology, do I get
to add my proficiency,
or add an extra proficiency?
Do I have expertise, since I
have proficiency with Gnosis?
- In a way you do, cause you're
adding Margaret's plus five.
So that's what it is, you're
rolling your normal technology-
- [Emily] So I have plus 13.
- You have plus 13 do the roll, DC 25.
Zortch is giving you the help action,
we're gonna roll box of doom.
- [Ally] 12 or higher,
here we go, here we go.
- [Siobhan] Come on, big money.
- 12 or higher.
- [Siobhan] Big money.
- 14!
- 14!
(all laughing)
- Are you gonna make me-
- Just roll that other one in the box.
Five.
A 14!
- Oh, can I have my-?
- Oh, yeah, yeah, yeah.
- [Ally] Oh my God.
- Sid, as you reach out,
Gnosis looks down at you.
Keeper...
The lasers, the hyon beams
traveling through space are moving about
this... fast...
time slows.
- Is this the absinthe?
- In a sense...
To disperse one's self,
to walk soft the all,
to be everywhere for everyone...
As you touch the Holofract,
it connects to the satellite.
The Fang of Frangus
illuminates, from space,
this beam shoots down to the planet.
You feel, in your body,
a enormous psychic wave
come up as all of the
cerebero slugs on the planet
begin- Just sort of melt
themselves, to begin
the Great Emhatchening,
and then the holofract
reverses direction.
The House of Frangus
is no more.
There is only one member left.
- [Emily] Keeper of souls.
- [Brennan] Keeper of souls.
- Long live the House of Frangus.
- As the holofract reverses direction,
Gnosis goes,
To disperse, to make safe...
To make whole...
Rubian V is not whole.
What was that substance
you found in the crates
at the beginning of this great adventure?
- Eggs. Well, powdered egg substance.
- Worm holes all over the galaxy-
(zooming, blipping)
You see Rubian V...
You just feel, as a mass
of powdered imitation egg substitute-
- [Siobhan] Disgusting.
- [Brennan] Manifests in
the center of the planet,
absolutely filling it.
Compacting, becoming molten hot,
forming a core and, once again,
refilling the hollowed-out
moon of Rubian V,
destroying countless credits
worth of mining equipment, UFTP property,
destroying their mining
operations on the planet.
(zooming sound) A great cry
goes out from the planet, as...
- Is this what we k*lled
all these people for?
- No!
- Just to fill a planet
with egg substitute?
(all laughing)
- Well, the plan- It was
very dangerous for the planet
to be this hollow, and
they were still mining out
all that lithium, and that
was very bad, and now-
- All right, we'll see where
Gnosis is going with this.
- [Ally] If we filled
it with something nice
they would just start mining again, okay?
This is how these people think.
- That's true.
- Gnosis, the holofract
(hissing, whirring)
begins to separate from itself.
Gnosis says,
I'll see you everywhere.
The holofract disintegrates,
and- (rumbling)
the satellite stops spinning,
as throughout the
servers of every computer
on the galaxy, Gnosis
simultaneously nests itself,
and also escapes from ever being
keepable again.
You see a comms come over.
We got some bad news, UFTP,
it looks like all our
mining apparatus on the moon
has been destroyed and, uh-
I don't know how put this,
but we're not getting a reading
on the holofract anymore.
Coming up on the comms
channel in front of you, Riva,
Damien Factor sort of appears,
and looks at you
and goes, hi, we're getting reading
on a holofract that doesn't,
that we're not getting anymore.
- Hi Damien, how are you?
How's your day?
- Ha, it's been... I've had better.
- Well, that's sad to hear,
unfortunately it both
does and doesn't exist.
- Gotcha, okay.
You see, again, the Fang of Frangus
is spinning in space, this connection down
to the planet again, the
planet has been filled
with all this worm hole of stuff
that is no longer a hollow world.
And you see UFTP sends out a comms
to all the other people here,
to all the other factions, and says,
Hello, this is the flagship
of United Free Trade Planets
with unconditional surrender.
Thank you so much. We are
unconditionally surrendering,
and you see as Gnosis
has disassembled itself,
and the Fang- The House
of Frangus is destroyed,
there's no contract for them to collect,
and there's no holofract to steal.
- Do all the people on
Rubian V just like wake up
into their actual bodies?
- Yeah, what about all the slugged people?
- All the rich, slugged people.
- [Brennan] You guys see-
- All the rich slugged people.
- Yes, so, this is weird 'cause you guys
can't quite see this, but what's happening
on the surface of the planet
right now... So, again-
- I just turn on the news.
- [Brennan] Yeah, you
just turn on the news.
Jimmy the Snout, Rootersnoos ferret.
You guys look down and
see the beam of light
connecting to the planet that,
again, worm holes everywhere
fills everything up, for all
of you that are left there
Gnosis actually looks at you and says,
is there anything else I should try to do
before I'm everywhere?
- Yes, and I-
Can I take out my phone and pull up...
Sorry,
200 Fast, 200 Furious.
- Oh my God.
- And hit play.
- Oh my God.
- You want me to play this everywhere?
- Yeah, and I want you
to watch it with us.
- And if you could maybe have a scrawl
of our Smash 'n Grab account-
- Like, when it's pirated
and it says like, "Putlocker"
but it's, like, our-
- Putlocker?
- Also, if you could
squash all the medical debt
of all the people that
were in Gunnie's position.
- Yes.
- [Brennan] Oh, I can do that.
- Oh, cool, that's a better idea.
- Zeroes out all-
- [Ally] La famiglia.
(all laughing)
Zeroes out all of that debt.
- I guess I assumed once everyone
saw 200 Fast, 200 Furious,
they would just-
- They'd be forgiven.
- [Brennan] So the 20
billion pilgrims all over
the surface of Rubian V all go-
(retches)
Urgh. Oh, oh, gross, gross,
as these partially dissolved slugs
just start to drip out of their noses.
So there's 20 billion people all going,
"WHERE AM I?!"
after, you know, nargons, or entire cycles
of being brain slugged,
However, they do not die
and so UFTP does not collect
five Quintillion credits.
- And actually I believe, by maritime law,
if you surrender to somebody in space,
you get to take that spaceship.
- So thankfully...
- Miraculous.
- Miraculous, how about it.
Just started The Great Emhatchening
just enough to dissolve
before they melted and incinerated
the brains of all those host bodies.
- Do they all come to burrowing?
Weren't they actively burrowing?
- Yeah, it's a bunch of
upper middle class people
burrowing into the soil.
- You have your arm fully in the earth.
- [Brennan] In the earth, and you're like,
I think, my brain feels
hot like a dissolving slug
was gonna DNA meld with my
brain stem and melt my body
as I burrowed into the
earth to make a God slug,
but instead that didn't happen.
Instead it didn't happen.
- [Zac] Congrats.
- That feeling when...
- [Brennan] That feeling when.
- Relatable!
- [Brennan] That is your technology check,
the UFTP troopers are still-
Have g*ns, opening fire
on you guys here in the space.
- Two of them are
stunned though, remember?
- Actually yes, two of them are stunned-
- There's only two awake?
- And I still have a turn. I-
- [Brennan] Yeah.
- [Ally] Incredible.
- Read the room, dude.
Uh, I'm gonna sh**t the dude.
- [Brennan] Yeah, absolutely.
- If you hit, you auto-crit.
- [Brennan] On the stunned
guys, yeah, absolutely.
- Oh, let's go for the two
awake, that are sh**ting at us-
- Reckless, cool, that's a 23 to hit.
- Hits.
- Oh my God, I rolled two
sixes so that's 12, 17
plus my rage, 19 damage on the first one.
- [Brennan] Dead, amazing.
- I'll sh**t the other
one with the second attack
20 to hit.
8...
10...
15 on that one.
- Incredible, 15 on that, that's going to-
15 damage on that one? Not dead yet.
- [Murph] Bonus action jump
and punch him into the earth.
- [Brennan] Dead, boom
That's two hits from Barry Nyne.
- I think they're all-
- That's all of them.
- Everyone's stunned or dead.
- [Brennan] Yeah, Barry
Nyne comes in and grabs
the two stunned guys and just
hurls them down the shaft
of the satellite.
Tosses them,
Incredible.
- [Ally] Can I use my
action to call Lucienne,
and just see if I hear like a phone ring?
- Where is she?
- You call- You call Lucienne?
- [Ally] Yeah.
- Like I'm just kind of quietly like dial.
- Barry's murdering people.
- You call Lucienne, her
phone picks up, (pings)
and connects.
You see Lucienne looks at you goes, hello?
And you see that she says, where am I?
A door opens up, you see her in the closet
of your room on the ship.
Hey, I got hit over the back of the head
with some kind of pipe, and
put in this room. Where am I?
- [Emily] Oh, she boarded with Barry Nyne.
- Or...
How long is...?
- I was talking to Barry Nyne, to the king
and I was talking about
how, hey, after the,
I was like, hey, once the Fangus...
Fangus...
happen...
we could use this
holofract and he was like,
oh, you wanna use the
holofract for something?
And I was like, yeah, it's a
very powerful supercomputer.
And then I turned, cause there's
a little cappuccino station
downstairs on your ship.
- It's really nice.
- And then I woke up in
the closet of this room.
- That's... crazy,
that's really crazy.
- Ooop, I'm fired.
- Yeah, definitely.
- I just saw my email.
- Yeah.
- I'm gonna cry.
- Okay, yeah, go ahead and cry.
- Can I be in this room and cry?
- You can be in there and you can cry.
- The yogurt stash.
- And there is a yogurt stash.
- That's exactly what I need.
- [Ally] Yeah.
- Exactly what I need?
- Yeah.
- Is yogurt.
- Definitely, I would
also- There's a bunch
of like paper and pens and stuff like that
and I want you to just sit
down and just start writing
your feelings out, just
write them all out.
- Is it weird that I, but I feel like
I should get a haircut today.
- Yeah, you should shave your head.
- I'm gonna shave my head.
- Big changes are coming, girl.
(all laughing)
- I'm gonna shave my head.
Margaret,
I don't know what I'm gonna
do with the rest of my life.
- Yeah, definitely,
maybe you won't be like
so obsessed with like power and
control and greed, you know?
- It's like you try to control stuff,
but you can't.
- Just, you can't. No, you can't...
You almost can. This was close.
Honestly, hats off to you.
- Okay, thanks for saying it was close.
- Eat some yogurt...
(smooch)
Ah, cute! I felt it, I felt it.
- Do we have any cameras in
the ship to see what happened,
who bashed Lucienne over the head?
- Oh, Lucienne mentioned
to King Prilbus when
he was in Barry Nyne,
she was like, you know,
"after you do your thing,
if we use the holofract..."
and Barry Nyne just didn't like that
and King Prilbus did not
like that. Incredible.
- How did they get on our- Nevermind.
- [Brennan] In the prison break,
when your ship was in the hangar
surrounded by UFTP people.
- They've been there the whole time?
- They've been there the
since the prison break.
- God damn it, we need to do a full sweep.
- We need to do a sweep,
we just need to do
one sweep every now and then.
- Yeah, 'cause you can't just crit
on a perception check to find Loose Duke,
you just can't!
- Can I do a perception check to see
if there's anybody in there?
I mean that's pretty
high, but it's not a crit.
- If I crit, will you
tell me if there's anyone
else loose on our ship?
- If you crit right now?
- I didn't.
- All right, so.
- [Zac] Can I hide in a vent?
(laughing)
- So are there any other actions on this-
As you guys see, here's what's
unfolding in front of you.
As you have finally released Gnosis,
that is now in existence all throughout
countless servers throughout the galaxy,
impossible to be hoarded,
kept, selected, grabbed,
bent to the will of the powers that be,
but instead ambiently
throughout, walking softly
as a cybernetic intelligence
throughout the galaxy,
you see a couple things happen.
Number one, the Griivarr
command ship begins
to move in to, uh,
take over that UFTP vessel.
Uncle Bob comes up on
your comm screen and says,
I wanna thank you again, Miss
Encino, for being a real pal.
- You're creepy and you're already dead.
- Hey, you know when I'm gonna die.
NEVER.
(cast laughing)
- [Murph] That was scary.
- That was scary.
- Scary in real life.
- You need to like, do-
- We need to do acid on the
Griivarr Worlds - Scary in
real life. Me, right now. Ally.
- You see Arcadia Prime
comes up on the ship,
comms and goes, what happened
to the holofract just now?
- Hi, how are you?
- Is it gone?
- No.
- It's not?
- Sell it to her, sell her
like a box or something.
- Here's the thing, the holofract
is gone, it disassembled.
- No, we can say anything
is the holofract.
- Like when you sell a bridge to someone-
- [Murph] She's gonna k*ll us-
- That you don't own.
- If she thinks that.
- Oh yeah, you're right, okay.
- Oh, then- Yes it's,
I mean, yes, it's gone,
but it's also...
In you.
- It's in me? Give me a deception.
- [Ally] Can I give the help action?
- [Brennan] Yeah, you can
get the help action here.
- My first ever lie is-
Oh, with a help action.
Nope, that first one was better.
- It's nice if Riva can't lie.
- I got a 21.
- She goes, you're
right. I'm more powerful.
What's more powerful than a supercomputer?
A super being.
Being, and I am being,
and that's what art is.
Art is the art of being.
We are going to use my
living body to power
the Anti-Causality Engine.
- Yeah, that sounds great.
- [Siobhan] Bless you, you gotta do that.
(chatter)
Do that.
- We're going back to
Guernica, into the ship
jumps in faster than
light, all of your factions
have been defeated save
this Commander Weatherall,
Gust Weatherall bearing down on you.
- Oh, bloody Gust.
- So.
- [Ally] You should go take over.
- [Brennan] Boom, boom,
boom, you see Jan comes in
we got his one last ship left,
what do you want us to do?
Give you another roll for the Vercadians
and the U4F with just this
one last command ship.
- Come on.
- 10.
- 14.
- 14.
- [Emily] For the Vercadians.
- [All] Vercadians fall
out, U4F falls back,
Talespire, let's go ahead and move
Gust's ship forward another 1200.
- My God, this guy won't quit.
- I mean, he's got nothing to lose now.
- Coming up on the comms, you
see Gust again, looking at you,
Norman, you drummed me out of the brigade,
I'm gonna drum you right
out of this galaxy.
- Oh, you drummed me out of the brigade?
Ironic, right?
(laughing)
That's what irony means.
- Gonna take some shots with disadvantage
Five, miss
eight, miss,
two, miss
Turbo lasers, boom boom boom!
Asteroids all throughout, it
comes back to your turn again.
All the shock troops are
dead, Aurora Nebbins is there
- Yeah.
- [Brennan] Can get you guys-
- Let's just get to Plug,
let's get to the ship.
- Yeah.
- I'm gonna say just with
Aurora Nebbins' action,
she grabs all of you on her
back, gets to Plug, boom,
gets you all back aboard the ship.
- Yeah, I've flipped
around with my, you know,
prepared action.
- Aurora's gonna have a tough
time coming down from this
so I let it, if it seems
safe, I'm gonna let,
I'm gonna give her- cause
it's tactical advantage
she has like loses a turn.
- [Brennan] Cool, copy that.
Aurora gets you guys, Aurora,
so I'm gonna say the escape pod,
now you have two escape pods
on the back of your ship,
the Random Factor and
Plug's Butt-Ugly Stuff Hut,
you arrive back on the
ship, all of you are aboard.
Gust Weatherall's command
ship is bearing down on you
with all of your U4F allies
struggling to keep up
with the Vercadians
flying, trying to catch up
with the command ship.
- [Emily] Oh, we regain a shield.
- You regain a shield die at
the beginning of that round.
- [Ally] Let's go, Skip.
- Go where?
- [Ally] No, I mean, let's.
- [Brennan] Eight shield points.
- [Zac] Can I still
contact Gnosis in some way?
- Gnosis is everywhere, if
you want to contact Gnosis.
First of all on that
other turn are you staying
in Loose Duke's body?
Like, what are you doing?
- I'm gonna hover over,
Skip is gonna hover
over Skipper's body, hanging out...
Just there to help with
whatever and say to Skipper like
to myself, like this is,
This is your moment.
- You see a just again,
filth-caked Loose Duke
look right into Norman
Takamori's eyes and say,
this is your moment.
- Look at me.
- [Brennan] You run the
scene, you're doing it.
- Look at me, okay.
This is your moment, who are you?
(laughing)
And Skipper is going to flip.
Well, I think Skip is going to ask Gnosis,
if there's any way to harden our prow more
than it has ever been hardened before.
- As a parting favor
for the crew of the Wurst,
ironically named, as your
first review would suggest,
I would be more than happy.
You will do double damage
on this ram action.
- And Skipper is gonna
turn the ship around,
aim it at the admiral's vessel
and sh**t straight at him.
- This is gonna be our
last gamble of the season.
As you're leaving the
asteroid belt to charge
this command ship.
- Double damage that we also take?
- You'll take, you know,
you'll take the half,
but it can go through
your shields, your shields
will be able to do what
your shields need to do.
- We have 39 shields and 12 hull points.
- 39 Shields, 12 hull points
your shields, I can halve that.
- Can I ask an action
do something to boost
the hull points?
- Yeah, we can patch, yeah.
- Don't we have--?
- [Brennan] Servo Sam's here as well.
- Yeah, well I think the
damage is to shields, right?
On our ram action?
- First, would be to shields.
- Yeah, I think we- Servo
Sam can regenerate shields.
I can patch the ship and
you can boost shields
if that works.
- Yeah.
- We can also sh**t.
- That's true.
- Tear it up, we can soften them up first.
- That's true.
- [Lou] Here it is.
- That's true.
- Great, then I will
patch shields or whatever
the other thing was.
- Boost shields.
- [Brennan] All right, if you
cannot take this ship out,
you're gonna be in short
range, so you've got one turn
to try to take this ship down.
- Got it.
- Oh sh*t, we don't have,
- I made the strength check
for boosting the shields.
- Okay, how many temp HP
does that give the shields?
- I don't know.
- You roll, if you make
it then you roll just
a flat d8
- Okay, great.
- If this is all.
- [Siobhan] I got an eight, yes.
- [Brennan] Another eight shield points.
- Woo!
- Great, if this is, are you
guys hitting the gunners?
- Yeah, we're hitting--
- We're doing it, this is...
- I'm gonna instead of.
- And those are temp or how many shields?
- Temp.
- I'm gonna go, I'm gonna use one of our,
I'm gonna weapons overload
as a bonus action.
- Okay.
- And roll a d8.
- [Brennan] Okay.
- Murph, your g*n is gonna
do an extra five damage.
...this turn.
- And mine still does that d4.
- [Lou] And your still does an extra d4
and has plus one to attack, that's my,
so that'll be my bonus action
and then it's my action.
I'll just do the- I'll patch the ship
and Servo Sam is gonna do the shields.
- Do we have any points to use?
- Yeah, we have four.
- Amazing.
- [Lou] Now we have three.
- Gunnie, you're running
through the reactor core
slamming buttons,
Just again, Servo's whirring
all over the ship, patching the hull.
Servo Sam, I got yer back here, boss
let's get these shields
up as far as we can.
- Two nines for Servo Sam so that's, well,
two and take the lower,
that's a seven still.
So seven more from Servo Sam.
- [Brennan] On the shields,
shields up another seven?
- I'm gonna fail a patch check
which means what exactly...?
- While you're doing that.
- I have a question, when we ram
does it do any kind of save?
- Yes.
- [Emily] Awesome.
- It will have to do a...
- Then I'm gonna try and get
off a discombobulating shot.
So they'll have disadvantage on its next
ability check or attack roll.
- [Lou] Only one more hull point.
- [Ally] Okay, I'm gonna boost weapons...
...and I do.
You get advantage on the damage roll
of the next ship attack.
- [Brennan] Incredible.
- Sweet, do we get any,
are there any other g*ns
on the ship for Barry Nyne to sh**t?
- Barry Nyne says,
I could take a little cold...
and just pops his head out the moon roof
of your gunner station
to fire his regular g*n.
Oh, like face freezing,
ah, in the cold of space.
- I'm gonna wait to boost
weapons cause do you roll
for the ram?
- So this is how the ram
works, you take the ram action
you make a strength check
opposed by the target's dex-
- [Emily] So it is a check.
Okay, so it is, so discombobulating
shot will give them
disadvantage and I have
two chances to do it.
- And then.
- On a failed check the Ram action.
Oh, wait on a success both
you and the target ship
take kinetic damage equal to
two of your ship's hull die
plus your ship's strength modifier.
- Okay so.
- What do we have power dice-wise?
- Three.
- Three, so I'm definitely
gonna- let me go.
- And if this is an attack
run, we will add...target ship
takes additional damage
equal to the distance
of your attack run divided by 50.
- Oh, yeah.
- I can also give you, I can
give you advantage if you want.
- I have advantage on my first one,
but I could use it for my second one.
Cause I spend a tech point
to get a second shot.
- Actually, don't know if we
can get there in this turn.
- I'm gonna allow, I'm
gonna say you guys can wait
hiding behind asteroids
until it's close enough
for you to surge out.
- Okay.
- Great.
- Okay, sweet, can we say-
since Barry's just firing
with his regular thing,
can you just be giving me
the help action essentially?
- Yes, he can give you the help action.
- Great.
- Okay.
- If I would do a distracting shot,
that would be one attack for
me and then as long as I hit,
that gives you advantage.
- Okay, I already, yeah,
so I already have advantage
once per turn from weapon-
Okay, but yeah, then I'll
do it, okay, great, yeah,
let's do it.
- Okay, here we go, let's start
to roll these attacks, g*ng.
- [Murph] Okay and how many
power dice are we using?
- You have three to use.
- You have one, save at least one for me
for discombobulating.
- Do you need any?
- Zac, do you need power die or no?
- I don't think I do.
- Cool
- Okay, then I will start
with a precision shot
just to make sure I hit.
- So one and then I'm doing it...
- Cool.
- [Zac] And I'm gonna add a d6 to one
of the attacks that have advantage
just whoever can roll with it.
- [Murph] To the attack
roll or the damage?
- Just the extra damage.
- [Murph] Cool, so precision shot.
- Yeah, an attack that
has an advantage so.
- Cool.
- You just did it.
- Nat 20.
- Oh, my God, okay.
- [Emily] Whoa.
- So and then I'm also going to use,
so when you hit a ship with a ship attack,
so I'm also going to use distracting shot.
- Okay.
- So I've got...Jesus
So it's going to be...
4d6
4d6 to start with the damage...
Then it's going to be another
4d6 of just power die damage.
- Oh my God.
- So 8d6.
- But then add because
we're brutal critical
you add an extra damage.
- And then I added
extra damage die, so 9d6
- And then I added a d6 to...
- [Murph] My one ship, so 10d6.
- 11d6, that's probably
doubled too, right?
- Yeah.
- 11d6 plus plus five,
so 11d6 plus- it's gonna
be my...11d6,
11d6 plus 10.
(Brennan laughing)
- And because of boost
weapons, the wording is on
a success you have
advantage on the damage roll
the next time your your ship deals damage.
- [Brennan] 11d6 plus 10, let's roll it.
- So you have 11d6 with
advantage on all 11.
- And I can re-roll one's and two's.
- And you can also reroll one's and two's.
- [Brennan] You start
doing, is there more stuff
you do after this for...?
- So she now gets advantage on her attack.
- [Brennan] While you're rolling.
- Mine might be quicker
to resolve than yours.
- Yeah.
- [Brennan] While you're rolling
damage, Murph, cause you're
gonna roll it twice and
take the better damage roll.
- Yeah.
- Emily, you go ahead
and roll your attack.
- Okay, first attack is a...
I think it's gonna hit
it's a...
19 to hit.
- 19 hits.
- Okay, so 19 damage on the first one,
I'll spend a tech point
to do a second attack.
- [Brennan] Okay.
- Does a...
Does a 17 hit?
- 17 hits.
- Ooh.
- Rerolling those ones
and twos and that d4?
- Oh, no, I wasn't.
- [Lou] All right, this is why we check.
- This is why we check.
- [Lou] We paid good money.
- Just double checking,
is there any other actions
coming from Margaret, Riva or Gunnie?
We have everything done?
- I should probably go
to my room and just like
check on some stuff.
- Yeah, for sure.
- Gunnie is gonna use his bonus actions
to start giving himself a tattoo.
- I love it.
- "Gunner Channel."
- Just like a soldering
iron write into the metal?
- Yeah, right, it's mine now.
- 21 damage from the second one.
- Okay, so it's 19 and 21, incredible.
- 60 damage.
(Brennan laughing)
- Oh wait, sorry, I'm raging - 62 damage.
- Unbelievable.
- Unreal, okay.
- Oh, wait, I have that thing
that will let me me know
what are their shields at?
What are their hull points at?
We get to know exact numbers.
- Incredible, okay, you wanna
know how many hit points
this thing has?
- Yeah.
- You are operating it, the U4F ships
chewed through all of its shields.
Normally it has 170 hull points,
right now it has 124 hull points
until it takes 62 damage,
19 and 21 for 40 damage,
It takes a hundred...
And- it takes literally 102
damage, has 22 hull points left.
- Oh, sh*t, I also spend,
wait, I do more than that
because I also hit, I also
do spend a...what do we call?
- Power dice?
- Power die to do discombobulating shot.
So it's next, it has disadvantage
on its next ability check.
- Okay.
- And then it also does
another three damage.
- So it's at 19.
- It is at 19.
- 19 and it has disadvantage on this.
- So it's at 19 hit points, we're gonna
resolve the ram right now.
- Resolve the ram!
- It's my strength, our ship's strength
versus their ship's
maneuverability or dexterity, okay,
I have advantage because
it's a attack run.
- You have advantage, it has
disadvantage on what it does,
We're gonna roll right here, disadvantage.
Lower of the two is a
13, it's an enormous ship
minus one is a 12.
You are gonna roll with advantage now,
you need to beat a 12
on- is this a strength?
No, it's a ram.
Ram is its own...
- Ram is it says yeah,
strength, ram check.
- Yeah, so the ship has its own ram score.
- Yeah, so ram for us is plus six.
- [Brennan] Okay, go
ahead you need to beat-
- Sorry, I just realized it
actually I do two extra damage.
cause I forgot that I've done this time.
- It's at 17, all right,
you gotta beat at 12.
- No, no, no, I do four
extra cause I hit it twice.
- [Brennan] It's at 15,
you gotta beat at 12 here.
- You can do it, you got this.
- Two and 15.
- 15! Baby, roll damage!
So with that extra, you're
gonna do 300 feet of movement
so that's gonna be divided by 50 is six.
You're doing another six
points of damage as part
of the charge, go ahead...
- Our shield, our hull
dice are d8s, right?
- [Brennan] Yes, d8s.
- [Zac] And so this is
an attack plus, sorry,
Rams are plus...
- [Brennan] So you succeed on the Ram,
it's 2d8 plus the ship's strength,
which is three, plus another six
so it's 2d8 plus nine,
we're gonna roll this box of doom as well.
- [Ally] Come on, come on.
- Reroll, roll that in the box of doom,
seven plus nine is 16, it has 15.
You do 16 points of damage!
Oh, you-
- This is such a bad idea!
BOOM!
Through the heart of
the Amercadian vessel.
- Skipper looks at it and
it say no more running.
- [Brennan] A hot dog
explodes through the very core
of the starship!
BOOM!
Gust Weatherall's ship is destroyed.
The Wurst is victorious.
Metal scattering through space,
no enemies left,
The Vercadians salute
Jan de la Vega,
that's a hell of a charge,
cap, my hats off to ya.
And a new comm comes
onboard from Acme Ashmun,
better deal than anticipated,
650.000 credits
has just cleared to your account.
Your money from the fight comes through,
your ship is flying, your crew is safe
and you are richer than you have ever been
in a galaxy full of adventure.
The next, I think the only thing left is
later that evening,
at Barry's Big Win Casino...
- A wedding?
- You're the...
Hey, cap,
- Skipper looks for Loose Duke,
Finds him and says,
Thank you...
Let me talk to everybody else for...
Crew?
Gathers everyone around, says,
looks like you hit those shots.
- Yeah, thank you.
- You're not being sarcastic.
- No, we barely heard it at all with
the...honestly, horrible idea.
I could, that was a bad
call, but because of you guys
it wasn't! Because this is a great crew.
- Appreciate you saying that, Skipper.
- Yeah, really is.
- Margaret.
- Yeah?
- I still really don't know you very well.
- That's okay, we
actually all own the ship
and you signed your part over to us.
- No kidding?
So in a way you're the
stranger to me on my ship.
- We're both strangers, yeah.
- What does it feel like when you have,
is it kind of like a spa day,
like you get to check out
when the slug is in there?
- You know what?
- A little R 'n R?
I think in a lot of ways, it is.
And there were times when it was a spa
I didn't necessarily want
to be at, but now I've grown
to like, it's a little more comfortable.
- You had a brain slug, but
you also had a metal plate
erasing memory, so it's kind
of cool that that's out.
- I think that was aggravating.
- Yeah, definitely.
- [Zac] In hindsight
that made me feel bad.
- Yeah.
- Yeah, you know, Skipper,
I don't wanna speak
for the whole crew, but we could use a...
...co-pilot.
- Yeah.
- Like really low level co-pilot.
- Yeah.
- We could.
- Yeah, like one without a vote.
- [Brennan] As you're saying this
Skip, who's still in Loose Duke,
looks - you feel psychic energy
radiating out as the last
member of the house of Frangus
computer screens nearby scintillate,
and Gnosis begins to send data
to these screens of a vast number
of other houses of cerebro slugs,
Not even just houses, just other cultures,
communities of this species of being
that, you see for the first
time, has the capability
of living symbiotically.
That many Cerebero slugs
are happy to simply augment
and enhance and live side
by side with the bodies
that carry them, they just
need a brain stem somewhere
to be safe and they are happy to coexist
and live with these beings.
It was simply Prilbus
and this House of Frangus
that saw this relationship
as being fundamentally
exploitive and predatory.
- Right on.
(all laughing)
- I think Skipper looks at Loose Duke,
signals for him to come over and then.
- You guys see Loose
Duke just spits this slug
straight into the back
of this Skipper's throat,
Loose Duke goes,
AHHHHH!!
and just sprints off into the ship.
- I grapple him!
- Yeah, I sh**t a tranquilizer at him.
- Yeah, Loose Duke is out.
- This is the best crew.
It's funny that it's called the Wurst,
it's a better name.
- We came up with it, it was a
pun, we thought it was funny.
- The Red Hot felt unnecessarily sexual.
- Yeah, oh, interesting, I see that now.
Skipper reaches into his
pocket and he pulls out
his little, his wings
and he hands it to Gunnie,
he says, you're right,
we do need a co-pilot.
- Gunnie folds his wings in the hand
looks down at the tattoo
he tried to give himself
at which point, a ship
rammed into another ship.
So it says Gunner Chanelllll.
- Gunner Chanel.
- Gunner Chanel.
(laughing)
Thanks...
...dad?
I guess, it's not...
we got a real father thing
going while you were gone.
- Oh, that's interesting.
But, hey, come here
And Gunnie walks in and hugs
Skip, you know, head of course,
just like underneath his pecs,
just like as a short king,
You made me the man I
am, by being mean to me
and then really, really, really nice.
- You're not a coward.
- Yeah, I know.
- We cut to the Wurst in space.
We are at Barry's Big Win Casino
Over in one corner,
are a huge number of
Vercadian Protector Droids
with a whole bunch of
Warfare Whitneys packaged up
to go back to actually
the Handy Andi corporation
that is going to take
them and sort of this,
sort of slap dash Warfare Whitney program,
he's gonna be able to reuse them
and do their original programming.
- Can I look at Servo Sam and just say,
I kind of wanna save one and
send her to the Junkmother.
- Oh, I, that would be...
- I just feel like the
Junkmother has such creativity
she might see something in
them that we didn't even see.
- If you wanna send them all there,
we can send them all to the Junkmother.
- Maybe they stop with
the Junkmother first
and then they go to...
- All right, that sounds good to me.
Hey, tough guy, this tall drink of water.
Let's send all he's back
over to the Junkmother
and Servo Sam comes over explain to.
- [Emily] Margaret, is this a bad idea?
- No, we have a lot of money for shipping.
- You see the Vercadians
are over there as Servo Sam
goes and starts to get ready
for the Warfare Whitneys
to get sent out to the Junkmother.
You see, one of them
momentarily kind of snaps on
and looks over and says,
Hey there, sugar,
That was some good sh**ting out there.
- Are you playing nice?
- [Brennan] We got beat, I'm a little sad.
- Yeah, but you did wonderfully.
You were all flying in
space like a great swarm
and I was so scared and all I wanted to do
was just fight on the same side as you.
- Servo Sam turns on the rest of them
and they all sort of
look over and they say,
well, we only can do one
thing and that's fight
and we couldn't even
do that as well as you
and your friends.
- But you know what?
You know what happens at the end of this?
You might have lost, but
you're gonna go meet mommy.
- We're gonna go, oh, in unison,
we are gonna go meet mommy?
All the Vercadians Protector
Droids say, to meet the mother
and Servo Sam says, yeah, ma is great.
And every other like
organic organism here looks
over like Androids are weird.
(all laughing)
You see in Barry's Big Win Casino,
Cap,
you are standing in between
Plug and Bambi LeRoux.
- [Emily] Oh.
- I would ask, we're all
gathered here to honor
the union of Plug and Bambi,
such a beautiful union
between two people should only,
I think we would be honored
if someone who could speak on
this topic definitely knows
about a relationship
with between two people
Riva, if you wouldn't mind
giving us a few words about...
- When five people love
each other very, very much,
they come together and form
an incredible immortal bond.
And for these two people
to have found each other
means that there are only
three loving bonds away
from the ultimate, ultimate love,
which will create 10.000 children
and I think that that's really beautiful.
- Raymond Zam goes,
"Hear, hear! Hear, hear!"
Here in the wedding, in the
sort of like casino stools
that have been assembled like pews
are all of your Jib Jobbers,
Raymond Zam is there.
You see the girl guides
in the back whispering
to each other, pointing at the sort
of unattended casino as
the wedding takes place.
You see, sitting next to you, Margaret
with a shaved head is Lucienne, going,
I've been crying for days.
- Ah, that sounds really hard.
I think I'm like, I'm
definitely less into her,
but I am just concerned this is becoming
like true friendship.
I'm just kinda like, yeah, eat the yogurt
- You don't think less of me, do you?
- No, I mean, what
you're doing is very cool
and important and you're
going through a lot of changes
it's just kind of like...I
did that years ago, you know?
So like if you need any
help on the way - here,
you should sign up for a
one on one and I have her
sign up for a meeting.
- Incredible, you see off of the corner,
Lamelia Lafarve is here with
a couple of the Chesters
that all start throwing some confetti
in unison all together
For anyone else here,
what can I ask- what are you doing here
at the wedding?
As we have the glorious conclusion
to this wonderful odyssey?
- [Siobhan] I think for Riva
it is a beautiful moment,
but I think also makes them realize
that maybe it's time to go home.
- I think a Galavant can only go so far
and some of the things I've
learned, I wish I hadn't
to be honest,
I think it might be time to rejoin
- Riva, after the wedding,
you see, you know,
Plug and Bambi are
dancing on the dance floor
and you have an opportunity
to bid a goodbye
to all of your friends.
- I do what is called
an Aguatunisian exit,
which is I message everybody psychically
my deep love
and then I hitch a ride
on the next starship
that's popping over, I just jump over.
- Oh my God, my pockets are
filled with Pleasure Putty.
(Brennan laughing)
- All my grenades are
coated in Pleasure Putty.
- [Zac] My captain's hat...
- You look over, Zortch -
who, by the way, is just now
in a full chef's whites, like they fully,
you see they're like well,
my home world got saved
and Gnosis is safe, I
think I'm just a chef now.
- Is that cool?
- Would you like to be a
communications officer?
- They psychically connect with you, Riva,
Riva, would you put in a
reference for me for your old job?
- I don't think I need to give you one,
but I absolutely will and let me just say,
I think you will do a fantastic job.
- I'll have to learn
to breathe water, but.
- No, actually, I think you can just do it
from outside the, I don't think the water,
I think that's just.
- Incredible.
- You can just do that wherever.
- I psychically like connect
back to Riva and say like,
you're welcome back any time.
And honestly, even if you just wanted
to have a one-on-one that
wasn't about like performance,
just a catch up.
- Honestly, I might
check in with you on that
and if ever seen an
Aguatunisian hitching a ride,
just let 'em in.
- I mean.
- We got all the equipment for it.
- We installed this huge a*s tank.
- Honestly, right now Aurora is in there.
- Oh yeah.
- Aurora Nebbins, chasing some tortoises
through the water system.
- It did find actually a really good use.
- Okay, that's great.
- I think Gunnie steps in,
but walks over the Plug
and is like, can I cut in?
- Well, I you'd be a dandy if you
didn't, so have a have at 'er.
- Hello.
- Hey Bambi.
- You gonna give me a little smile?
(audible smile)
That's what I like to see, Gunnie!
- Well, I learned from
my dad, well, hey, Bambi,
this marriage isn't
gonna...you'll still be...
(baffled, excited chatter)
"Where are you going?"
- Where could you possibly...
- This marriage isn't - what?
Isn't gonna what?
- Gunnie, did you just cut in to make sure
that our casino was still
gonna have its biggest gambler?
- She looks at you and says, don't worry,
I'll be here gambling every single day.
- That's so good to hear,
and I spin her away.
- She spins away.
- Spin her in the direction of the casino.
- Yeah, back toward the tables.
I go back to going shot
for shot with Barry Nyne.
- Yeah, Barry Nyne comes down
with Servo Sam being like,
I just got that third
gunner pod, ready to go.
- Yes, dude.
- Barrys back in action.
- Barrys back.
- Nuts and bolts, heavy on the nuts.
- Barry!
(all laughing)
Barry, you f*cking idiot.
- Yeah, what's up assholes?
- I think Barry Syx
spends the next like bunch
of days like going around and
like introducing Barry Nyne
to like the whole crew
and like essentially
just like filling him in
on all of the memories
and since they have
the exact same feelings
just like getting them on the level.
- Incredible, its like, oh
this is incredible, dude.
I'm getting right up in there with you!
- It's like we usually
only hang out with people
who are exactly like us,
you can actually hang out
with people who are different people
and you can still be friends.
- What?
Barry Nyne is so delighted
to discover that.
- I would love to like
have everyone around
introduce Lucienne also
like, we've picked up a lot
of new people...
Or maybe I didn't bring Lucienne also,
but I'm like, Lucienne is
kind going through a lot
and I understand if you don't trust her,
but maybe she could hang out
on the ship like a little.
- I'd like to apply to be chef.
- We already have a chef.
- It's really comfortable...
- Oh no.
- Zortch is gonna be the...
- You are a really good cook.
- Yeah, that's what I
should do for a while.
- Is she really? Because I've
only seen her eat yogurt.
- She's an amazing cook,
she puts strawberry
usually it's on the bottom,
sometimes she puts on the top.
- Being an executive was-
- Of what?
- I'm gonna need more examples.
- Being an executive was not good for me.
I think being a cook would be
good for me, I'll be a cook.
- I think so too, it's really like giving
and could I open up Smash 'n Grab?
- Margaret, you open up Smash 'n Grab...
on the comms channel overhead,
This is Rootersnoos
ferret, Jimmy the Snout,
coming to you live
from Rec Station 97, the incredible action
on Rubian V, outside
of the Fang of Frangus
near Madrugada Station, and you see a clip
of your hot dog smashing
through a "decommissioned"
Amercadian destroyer...
Folks, you gotta see it to believe it
The Wurst, perhaps misaptly named.
As that goes live, your Smash 'n Grab...
(ping noises)
hundreds of requests come in,
your U4F membership contract request
one after the other, after the other.
Your successful missions saving a galaxy
that perhaps didn't even
know they were getting saved
and perhaps they still
don't or perhaps each
and every malton unit, they
are getting saved in impossible
countless, myriad ways that
we will never know or see.
But the point is this,
adventure awaits out amongst the stars.
That's all for "Dimension
20: A Starstruck Odyssey".
Thank you so much for being with us.
See you in the stars.
- Riva!
- See you in the stars.
(all clapping)
(slow tempo music)
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13x18 - The Luckless, the Abandoned, and the Forsaked (Part 2)
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A tabletop role-playing game show produced by and broadcast on Dropout and created and generally hosted by Brennan Lee Mulligan as the show's regular Dungeon Master.
A tabletop role-playing game show produced by and broadcast on Dropout and created and generally hosted by Brennan Lee Mulligan as the show's regular Dungeon Master.