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Assassin's Guild (2024)

Action/Adventure Movie collection.
(Disaster/Martial Arts/Spy/Heroic Bloodshed/Wuxia/Pirate/Samurai/etc.)

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Action/Adventure Movie Collection.

Assassin's Guild (2024)

Post by bunniefuu »

- [Atticus] I am dead.

I am dead. At least

I think I am.

k*lled on the b*ttlefield,

last thing I remember.

And now I'm here among the

stars, forced to watch you,

watch creation, watch the end,

watch it all.

Time is both irrelevant

and endless and slow.

It moves so fast when

you're alive, doesn't it?

But you can't hear me.

No one can. I'm alone.

You're alone when

you die, alone,

but not with your memories.

They're gone. Well, almost.

Three remain, three, just three,

and they start to drive you mad.

There's just so much

I wish I said,

so much I wish I'd done,

so many questions still.

And all I can do is watch.

Watch people with

power bring pain.

Watch those I love

make mistakes.

Watch. Watch what they

do, who they've become.

Watch.

- [Bludhorn] We tried

to fight them with nets.

We tried to fight

them with ships.

Our last as*ault was

from the beach.

We lost our entire army.

You may call it fool hardy,

but they were sacrificed

for the greater good,

because despite defeat

there, we are safe here.

The w*r has granted us that.

The weather has been kind.

Our fields are ready

for harvest.

- [Burrell] Many who signed

up for the w*r

worked in the fields,

Governor Bludhorn.

- [Bludhorn] Yes, they

will be replaced

by my new temporary militia.

- [Burrell] What?

(Bludhorn chuckles softly)

- [Bludhorn] I may have

been defeated,

suffered personal loss

of my trading fleet,

but we are far from defenseless.

(Bludhorn sighs)

I have made an agreement

with the far away land

to provide militia for the

city and to help in the fields.

- [Burrell] And these foreigners

are under your command?

- [Bludhorn] Yes, so to speak.

Do you know why we haven't

broken out into civil w*r?

- [Burrell] Dam?

(Bludhorn laughing)

- No.

You, the Guardians.

The people look to you

for law and order.

- Thank you, sir.

- Yes, but we need you

now more than ever.

There is great unrest

and there will be more

when we raise the taxes.

- [Burrell] But sir-

- [Bludhorn] Replacing

our army will be costly.

It must be done. There

are whispers of Orcs.

- Orcs?

- Keep that to yourself,

but keep an ear open for them.

These are strange times.

I believe only the strong and

the resourceful will survive.

We look to you Guardian Burrell.

Make our foreign friends

welcome and undisturbed.

Whilst the bodies of our fallen

are returned to the city,

emotion will be fragile.

Get out.

- Stop there, you thug.

You stole it, didn't you?

You may have gotten away

with stealing things

in Backwater Town,

but this is Iliad and such

things are not tolerated.

- [Thief] Is that so?

- That's so.

- [Thief] And what are

you gonna do about it?

- What the Bakers'

Guild will say I can do.

Eye for a pie.

Pie for an eye.

- (cackles) Really?

You're gonna cut me over

sake of stealing a pie?

- [Baker] I won't cut you.

(thief snickers)

- I know your kind.

All those looks, but break as

easy as a goblin takes a cane.

You won't cut me.

- You're right. I won't cut you.

- You see, I know people.

You're too-

- Butchers cut, us bakers slice.

- [Atwell] Bet you thought

you were gonna give

your retirement scroll.

- Oh well, plenty of years

left in me, eh?

Look tidy. No one is to

check the new militia.

You don't bother them.

They won't bother you.

Keep your eyes open for goblins.

- [Atwell] Nevermind

the goblins.

These new temporary

militia give me the creeps.

- Well, we'll get used to them.

Casket incoming, check

it for goblins.

- We should leave

the dead alone.

- [Atwell] We found several

goblins hiding in caskets

just two moons ago.

Best to check.

- Well said Guardian Atwell.

- [Sage] Please take a seat

and leave your weapon

by the door.

This is your first time.

- [Goblin Hunter] What

makes you ask that?

- [Sage] Oh, it wasn't

a question.

- Well. Playing your

part already.

- [Sage] Indeed.

- So how do we begin?

- [Sage] We already have.

- What's that?

Sage.

Seems ironic.

It is sage?

- I like the smell.

It helps me concentrate.

Now you, too, must concentrate.

Look me in the right

eye, please.

And breathe.

(Sage and Goblin Hunter

breathe deeply)

The world walks at a

pace set to the beat

of a dragon's wings.

If you can ask for much,

all shall weather

what life brings, for

the cost is ready.

I share now wisdom for youth.

Hold your nerves steady.

(inhales deeply)

It's a swap as old as

time, forgotten by most.

Drowned by Bacchus' wine.

But here in you, you live

with wisdom for years,

but forget you behind

with its angst and tears.

(Sage and Goblin Hunter

breathing deeply)

The trade is complete.

Wisdom for years.

- Complete.

But I didn't ask you what

I wanted, I had a question.

- Wisdom is not in the

lesson of things,

but in the knowledge that

all life brings.

How do you feel?

- Tired.

You look great.

(Sage inhales deeply)

- [Sage] Not bad for

242. (laughs)

- I only swap two

years at a time.

- It is the simplest way

to replenish my knowledge.

This is the body of a 40-year

old, the perfect number.

Now, ask me your question.

I'm sure we can find

the answer in my library

if I do not have it to hand.

- I want to know how

goblins hide their smell.

Any that enter the

city illegally

must be using something.

They stink.

You smell them before you

see them out in the forest,

so when they travel together.

But here...

- To answer that question

would surely mean

the death of many.

- It will be costly to some,

but that is the price

of knowledge.

For one so wise,

you took me for a fool.

I played the innocent.

You bought it.

You wanted me to be.

Now, Sage, we made a deal.

Tell me.

- I didn't think I would

be asked a question

where the answer would

result in blood on my hands.

- The blood will be on my hands.

A sin I suffer willingly. Speak.

- Death.

The answer is in death,

burnt by death walkers

to hide the smell

of the dying and deceased.

(Sage inhales deeply)

- Rosemary.

- It is burnt all around

the city so often,

you hardly notice it.

When made into oil,

it is quite potent.

I doubt you would've

noticed it at all.

Associating death with their

kind so much as you do.

(Sage inhales deeply)

Now, get out.

- No witnesses, other than

the one that saw the theft.

- [Atwell] He's missing

his bones.

Someone must have noticed that.

- What?

- He's missing the

bones in his arm.

Stealing a pie doesn't mean

he can steal his bones.

- I wouldn't want to.

I took his eye. That was it.

- And half his head.

- He moved.

(Burrell groans)

- (sighs sharply) You can

take this up with my guild.

- No, we have quite enough

paperwork from your guild

at the moment as it is.

We have a witness as

to the thieving.

It'll stand as that.

- [Atwell] But sir-

- The missing bones,

we'll file a, a-

- [Atwell] A missing

property scroll?

- (laughs) Yeah. Very good.

You can go back to work.

We may have more questions.

- What about compensation

for my pie?

(Burrell scoffs)

- I don't think he can

compensate you any further.

Should you wish to

press the matter though,

we can't escort you

to the station.

- [Atwell] File a

grievous complaint scroll.

Can you read? It's a long one.

(baker scoffs)

Sergeant, shall we sell his

body to the medicine man,

or leave it to the snatchers?

- [Bystander 1] Hey,

watch where you're going!

- [Bystander 2] What're

you doing, you daft kid?

- Back home we would've

buried him.

You choose.

- [Atwell] I'd rather not.

- Sell him to the medicine man.

- [Atwell] Where are

we off to next?

- The big rocks.

Rumors are there's a goblin

apothecary hanging around there.

First though, we might as well

make the most of traipsing

all the way over here.

Do you wanna share half a pie?

These were my son's favorites.

- Hello.

Hello.

- [Atticus] Hello.

- [Goblin Hunter] Hello.

(voice echoes)

Hello. (voice echoes)

- [Atticus] Hello!

(voice echoes)

- Hello.

(hiding child panting)

(Goblin Hunter snarling)

Skulking in the shadows is

a dangerous business child.

- I wasn't skulking,

I was hiding.

- From what?

- The new militia.

- They're not dangerous.

- They are. They don't sleep.

Why were you skulking?

- I was looking for

the Flower Hunter.

Don't sleep, you say?

Do you know the Flower Hunter?

- He's gone.

- I can see that.

- Shut it up last night.

This morning he said he

was going to the stream

before heading off.

It wouldn't say more than that.

- The near one or the far one?

- Why should I tell you?

- Mmm, Why not?

- The far one.

- For that, I shall give you

a token.

(breath shaking)

You look like you

need a good meal.

Everyone sleeps.

- [Death] Curious.

- [Atticus] Hello.

- [Death] You are still

connected to the living.

You avoid me even now.

- [Atwell] We're too late.

- Stating the obvious

is not helpful, Atwell.

Nor does it make you appear

as smart as you would hope.

- [Atwell] Just speaking

the truth.

- No, you're just makin' noise.

The truth is that

rope was oiled.

It means it's a fisherman.

There's blood on the ground.

It means there was a struggle.

Can't hear the crows,

means there was a commotion,

probably quite recent.

It's a big goblin, means

it was young.

Hasn't even started shrinking

with age at all yet.

There's no sign of

trade, goods, contraband.

- [Atwell] Means he were robbed.

- Possibly, or this is a setup.

- [Atwell] What's that?

- A clue that this

isn't a robbery.

- [Atwell] Is that

a gemstone blade?

- Worth a small fortune.

What do you think it does?

- [Atwell] Well, that's

a bunchy blade.

If used on a living thing,

it'll scream.

That's carried in

self-defense to alert others.

- Didn't even have a

chance to draw it.

No one claims it in two

moons time, it's yours.

Useful thing to carry.

- [Atwell] That's useful

for anyone to carry.

Magic senses magic.

If you were to come up

against a magical foe,

you'd have more chance

of hurting it with that.

- (laughs) I come up

against a magical foe,

I'll do the sensible thing: run.

Come on.

- [Atwell] Don't you

want to cut it down?

- It's a goblin!

- [Atwell] And?

- I go near that,

my wife and kids won't

let me in the house.

- [Atwell] I hated

goblins that much.

- The smell of 'em, yeah.

Cut it down if it pleases you.

- [Atwell] Nah.

- Let's get to the fishin'

boats then.

You should really be heading

investigations yourself.

- [Atticus] Who are you?

Where am I?

- [Death] You are here.

The in-between.

I am the cartographer.

You know me as death.

- [Atticus] I'm dead.

- [Death] Almost.

I have yet to decide.

- [Atticus] What are

you waiting for?

- [Death] I've been busy and

you have been cheating me.

- An empty store and out

looking for more.

You look like you're

prepping for a journey.

- A visit from the

Goblin Hunter.

An odd day indeed.

- Mm. Very formal.

- (sighs) Your reputation

is growing,

if you know you by any

other name now.

- (sighs) Is that so?

- There was a time

many years ago

that you even smiled

when you greeted people.

Now I suspect you

prefer your name

and your past being a mystery.

- It's good for business.

Keeps things simple.

- You cause unease.

How is that useful?

Goblins get wind of you

and flee the city.

- I prefer to hunt them

in the countryside.

- Hunt.

It's good to see you.

- And you.

What's wrong?

- It's wise to watch

where you step these days.

- That sounds like a warning.

- Goblins mean gold

and silver to some.

You might be paid to k*ll them,

but that harms other

people's profits.

You got very good.

Better than I think the

city were expecting.

I wouldn't be surprised

if some started hiring

people to k*ll you.

I've had a lot of clients in

Iliad. I've heard many things.

- Many clients that like

to buy rosemary?

- It's a very common herb.

All sorts of uses. All

types of clients.

- Well, who buys your

purist and best?

- This isn't a friendly

chat, is it?

- What do you mean?

- It's starting to feel

like an interrogation.

- My dear Flower Hunter,

you are prickly.

- I'm wary.

Every rose has its

thorns. Don't be offended.

- [Goblin Hunter] Rosemary

has no thorns.

- Very good.

You won't get names from me.

- [Goblin Hunter] I found

you've shut up shop.

Not a petal in sight,

and you're here

picking as if you've

nothing left, acting oddly.

- I am a member of the

Hunters' Guild.

It's forbidden to harm

another member.

- [Goblin Hunter] You

deal with goblins.

- No, I don't.

- [Goblin Hunter]

Lie to me again

and I'll cut out your tongue.

- I don't. Not directly.

- Direct enough for me.

Do you have lavender?

(Goblin Hunter sighs)

- [Flower Hunter] If

others deal with goblins,

that's their business.

I can't be held responsible.

I'm not responsible.

- Alive is richer than

dead. Is it not?

- Come now, I just

flagged a warning for you

to watch your step.

No names, just advice

when I can.

- I always watch my step.

Name.

- I can't. I've cleared out.

- [Goblin Hunter] So it

shouldn't be so hard.

(Flower Hunter sighs)

(Flower Hunter speaks

indistinctly)

- I don't know what it is.

But I haven't sold so much

rosemary since the last time

the black death arrived.

The guilds stockpiled it.

They all knew what was coming.

Guilds know before the people.

Something is happening now.

Orders from everywhere,

I could barely keep up.

And now, now I am out.

- [Goblin Hunter] And

where do you go?

- Please, leave me be.

The hunters will be

the hunted soon enough.

- [Atticus] So it worked?

- [Death] Oh yes, it worked

until the last moment,

when you were distracted

by helping another

on the b*ttlefield.

That is why you are here.

- [Atticus] Obviously.

- [Death] Not quite.

Life and death is mapped

in the stars.

Your star is no longer there.

By cheating me, you've

cheated yourself.

- [Atticus] So, where do I go?

- [Death] Nowhere.

You are here, the in-between,

forever.

- [Atticus] But...

- [Death] But I have

a deal for you.

- The resting of ash from

a life that ended before

touches you now,

so that the before entwines

with the now,

so you may leave for the beyond.

So many dead.

Without your courage,

perhaps I would not be here.

(Atticus shouts)

(Cryptkeeper whimpers)

(Atticus coughing)

- Water.

Oh, thirsty work, this

dying business.

- I must k*ll you.

That's my job.

The Cryptkeeper's Guild

shall ensure that no dead

return to harm the living.

For cowards, you

must stay alert.

Those who pretend to

die shall receive

a spike to the heart

or a scythe to the eye.

- Do what you must, but

coward I am not.

Die, I did, and I don't

fancy doing it again.

So, perhaps

I should k*ll you.

Or we could dance.

Coward.

An easy word to call others

when it's not you in danger.

Think on that.

(Goblin Hunter whistling)

(birds chirping)

(Goblin Hunter sighs)

- Let's make this simple.

Three of you (clicks tongue)

ate garlic this morning.

Two don't know how to

wash properly, and...

- Oh. You're very clever.

That's what they said.

"Three crossbows, five

blades, two spears?

Might not be enough," they said.

- Good positioning.

- What?

- Three archers in a triangle.

- Is that so?

- Blades close.

- You've had military training.

If I take you alive, I

get double the reward.

- I'm a member of the

Hunters' Guild.

I'm protected by the King.

- [Assassin] You used

to be a member.

Your membership has

been revoked.

Seems you like to k*ll

goblins, not hunt them.

- I serve the city.

- No, you don't.

Governor Bludhorn

declared it this morning.

Soon goblins will have

the same rights, like us.

That's why we're

here. (chuckles)

You're now a criminal,

with a bounty on your head.

Seems you hung a goblin by

the big rocks this morning.

- I don't hang goblins.

- [Assassin] Oh, save it.

Save your lies for

someone who cares.

There is no escape.

- On my path, there is

no escape. Only death.

(assassin whimpering)

(attacker groans)

(assassin chocking)

(attacker screaming)

(attacker grunts)

(Goblin Hunter snarling)

(attackers groaning)

(attacker coughing)

You may yet live.

Put pressure on the wound.

You, on the other hand...

Sure, you'll be fine.

I need to know who sent you.

- Don't tell her.

Don't tell her.

- Tell me, or we'll see

how long your guts are.

- [Attacker] You're a monster.

- Oh, says the man who

just tried to ambush me

with several others.

- We've all heard about

what you do.

What you do to the

goblins you fight.

Judge, (breaths heavily)

Chief of Peace, and ax

wielder all in one.

You're no better than others-

- Don't, don't tell her!

Don't tell her.

- Too late. He'll pass

out from the pain.

He's about to die. See?

You're the one that's

gonna tell me.

- From the Guild of Bakers.

- You're not from

the Bakers Guild.

- Yeah. We're all from

the Guild of Peacekeepers.

(Goblin Hunter chuckles

sarcastically)

- [Goblin Hunter] Your

Guild took a bounty?

I thought that was beneath you.

- It wasn't a bounty,

it was a Guild-to-Guild

escort request.

The Bakers asked to

escort you in.

Or, I guess, I get the

Guardians involved.

- You attacked me.

- You don't believe me?

Check in the satchel.

And in it, you'll find

a pie. Good one.

I was saving mine. (breathing

heavily)

It's got their mark on it, see?

(attacker groaning)

We were paid in pies.

A full one each.

Serana got two for setting

the deal up.

- [Goblin Hunter] Garlic.

- I think I'll eat mine now.

- No. You won't.

- (inhales) Why not?

- You're about to die.

That spear went straight

through you.

Whilst you held one side,

you bled out the other.

(attacker sniffles)

- But you...

- Oh. I gave you hope.

Now I take it away.

Give me a name.

- Please.

- [Burrell] That's a

warrior's casket.

- [Atwell] How do you know?

- It's the same as my son's.

The last thing me and

my wife did together

was confirm it was him.

- That one is marked to

go to Backwater Town.

- [Atwell] Have you

made your report

to the Cryptkeepers' Guild?

- Of course.

They'll probably discipline me

tomorrow once they've

reviewed it.

Or worse.

- Now, we'll need a copy.

Take it down to the sentry hut.

We need to continue

on to Fisher Cove.

Important business. Stand

up when I'm talking to you!

- [Cryptkeeper] I should

have k*lled him.

That's the first rule!

I just (cries).

- All the training you

like never matters

until a thing actually happens.

- [Cryptkeeper] I'm

responsible for him escaping.

- [Atwell] Yes, you are.

Now, make your report

to the sentry hut.

Sulking and tears won't

help anyone.

- Bit harsh.

- [Atwell] Not really.

- I wasn't asking.

I was telling.

- [Atwell] Have a job,

do it. It's simple.

- Is that so?

- [Death] I hold my side

of the bargain.

It is time for you

to uphold yours.

- [Atticus] One does not

simply walk into the lodge

of the Cryptkeepers' Guild.

- [Death] Why not?

- [Atticus] You need to

know where it is first.

Their secrecy is legendary.

- [Death] I should think so.

Death holds many secrets.

- This takes a little

getting used to.

How do I find their lodge?

I could k*ll someone.

- [Death] Not if it's not

their time to die, you can't.

- But finding a freshly

dead body isn't easy.

- [Death] I did not bring

you back from the in-between

because this was easy.

Concentrate and feel

the pull of death.

It is all around you.

I shall awaken your

senses to it.

- [Atticus] I feel it. The pull.

Cryptkeepers tend the

scene of death.

I might be able to

interrogate them.

- [Death] Good.

- [Atwell] Why would you

want to live out here?

Cold and miserable.

- Trade. (blows raspberries)

After a long day's fishing,

the Fisher Cove allowed sailors

to store their catch,

so it would be cool for

the next day's market.

Place soon got built up.

That many people meant

boarding houses, taverns,

food courts and, of course,

bureaucracy moved in.

Good for us, highly organized

and incredibly safe,

as it's all managed by

the Guild of the Sea.

- [Atwell] My mother

always speaks fondly

of the infamous Blue Market.

- [Burrell] Those days

are behind us.

Piracy was rife. Good

riddance to it.

Guardian Hotspur lost his

right hand to a pirate pixie.

Vicious things.

If a guild's run well,

it benefits everyone.

You know it's run poorly

whenever you have

some with too much and

others were too little.

Guild of the Sea shares

their bounty with all,

and to be a member's a

thing of great pride.

Miserable, it is not.

- [Atwell] By the sun and moon.

- [Burrell] Worth weathering

the cold for, isn't it?

(Atticus groans)

(Atticus pants)

- [Death] That is

a passing over.

An old man nearby has died.

His spirit has moved on,

gone quickly, died happy.

Feeling the first, always,

its hardest.

You won't notice it again.

- And happiness lingers,

pausing death's fingers.

'Tis folly to be so,

the happier you are,

the quicker you go.

- [Death] Very accurate.

- That's why spirit users can

only contact unhappy spirits.

- [Death] Indeed. I

don't use such spirits.

The longer they stay, the more

powerful they may be to them.

(bystander screams)

This is not the death you've

felt. This is another.

- [Atticus] I didn't feel that.

- [Death] Somebody has

stolen her soul.

This is wrong. Very wrong.

- [Guardian] A Cryptkeeper

will be along soon, no doubt.

They always turn up swiftly,

the unexpected deaths.

- What happened?

- Poor lass must've

slipped and fell, I guess.

Quite the drop. Horrible death.

You know her?

- Perhaps.

- Stay here then.

Cryptkeepers will

be on their way,

will want to speak to you.

What did you do to her?

- Nothing.

(corpse yipping)

Guardian, go get that body back!

You! Stay here.

Cryptkeepers will want

to speak to you,

find out how you made

that body run away.

- [Guardian 2] Second

dead body I've seen dance

since those creepy new

militia arrived.

Never buy from the locals,

never even talk to you,

and more arrive every day.

- [Atticus] What happened?

- [Death] That girl must

have k*lled herself,

if it wasn't her time to die.

Her soul has been stolen

at the moment of her death,

and now her spirit is

trapped, trying to get out.

That's why the body

makes the dance of death.

Her spirit cannot escape

whilst the soul is still

in this realm.

- Yes, that sale is one of mine.

I'll check my ledger for you.

- Very good of you.

- Can I ask why you cut it?

Fine rope like that should

last you quarter of a lifetime.

- It's a m*rder weapon.

- Well, that makes no sense.

- [Atwell] Why?

- It's a sea oiled rope.

It's good for long voyages.

Heavy, but quite buoyant.

It's not a good rope for

k*lling anything.

Anyway, I don't need to look

in my book of allowances.

I can already tell you,

it's expensive. Very.

- Well?

- There we are, right

at the bottom, and...

It's a Guild.

I ain't supposed to share

information about

Guild purchases,

not even with the Guardians.

- [Atwell] I am meant

to share information

on people who supply

weapons used in a m*rder.

I'd hate to be forgetful

of that.

It's a 24-day trade-in

suspension, isn't it?

To allow for a Guild

investigation.

- Yes, I believe so.

24 days. Yes.

- They call me Tasker

because I do the task,

and I do them well.

I ain't done nothing

to get in any trouble,

not once since leaving

Backwater Town.

Ever.

- [Atwell] Well, I tell

you what then, Tasker.

You go back to oiling your rope,

and I'll close your

ledger for you.

- [Burrell] Well?

- I see you wear the mark

of Hunters' Guild, too?

I know some people frown on

coming here, the Silent House.

I've only been once before.

Thrice, if I'm telling

the truth.

I hunt rats.

Want to make my mark by

finding the nests.

If it takes me more than

a week, then I come here.

One full token for the

truth of one item.

I barely make ends meet

if I come here too often.

But it's an investment

in my reputation.

They should be paid less,

in my opinion.

Or at least make it cheaper

for those of us starting out.

- Do you know how a

Soothsayer gets their power?

- Born with it.

But the price is they

can't hear anything.

I was told if they have

a child that could hear,

they let a centipede enter

their ear and eat away

until the world is silent,

just to see if they have

the skill or not.

It's savage.

- And most do not.

- But they still get a job in

a Silent House, don't they?

Lucky things.

- Have they not paid

a high price though?

One that deserves to be

treated with respect?

Truth is as valuable

as it is deadly.

- Deadly?

- You are a Guild member,

new and young.

You're not honing your

skills, but cheating.

You build a reputation on lies.

You bring dishonor to

yourself and to our Guild.

No Guild member comes here,

unless they must reveal a lie.

(laughs) I'd heard

rumors the Guild

are making it too easy

to be a member.

You're the proof.

Do you know the penalty

for falsifying-

- All right, move

up. You're next.

- Shut it.

Do you know the penalty for

falsifying a hunt report?

Death.

We are the oldest Guild

for a reason.

We uphold our values

till the death.

Recite the creed.

- Where the wild may wander

and the wind shall thunder,

none shall...

None shall stray from

the hunt of the prey.

- You are straying.

Back to your hunt, rat-catcher.

Something to say?

- [Death] We must hurry.

- [Atticus] They said I

shall speak to a Cryptkeeper.

We must wait.

You enjoy making me

wait, don't you?

(Atticus chuckles)

(speaker giggles)

- Truth awaits.

In return, serve a secret

to the rest.

Tie your parchment to a cord,

and know its truth must

pass the test.

Do not worry, I cannot read it.

But I feel the cord is happy.

Behold the truth.

Put your boot on the floor.

Good.

- [Soothsayers] Before

I hold this object-

- [Soothsayer] Before

I hold this object-

- Know that the truth-

- Know that the truth

is all I can say.

No other words may

come this day.

- [Soothsayer] Know

that the truth.

- No other questions.

- No other questions.

- No speculation, all

you shall hear

is the truth's articulation.

- [Soothsayer] All you

shall hear is the word-

- No other words-

- Is the truth's articulation.

- [Soothsayer] Put your

hand through the screen.

- All-

- And think of the question

and form it in your mind.

- [Soothsayers] And think

of the question.

- [Soothsayer] Put your

other hand on the object.

And our trio shall bide.

- [Soothsayer] And think

of the question.

Form it in your mind.

- And our trio.

- [Soothsayer] Put your

other hand on the object-

- [Soothsayer] For the

truth, we can find.

- [Soothsayer] Shall find.

For the truth...

(Soothsayers gasping)

- [Soothsayer] Where

did this travel today?

- [Soothsayer] Where

did this travel today?

- Where did this travel today?

- [Soothsayer] Where

did this travel today?

- [Soothsayer] No, not very far.

Not very far.

Worn by one, it saw the

sunrise on the cobbles.

- [Soothsayers] Sunrise

on the cobbles.

- Lingered in the shadows,

(gasping)

trudged through the town

by the Wicker Street.

- The Anvil Street.

- The Anvil Street

to a building.

- The Anvil Street.

- [Soothsayer] The

Guild of Bakers.

No! No!

The Guild of, uh, (gasps).

(Soothsayers crying)

- [Soothsayer] Out of

the city, into the woods.

- Men out of the city,

into the woods.

- Into the woods.

- That is your truth.

- To your hand.

- Out of the city-

- That is your truth.

- Into the woods.

- But you missed a bit.

But you can't hear

me, obviously.

- Silence! Forbidden

is the fruit of speech.

Bow your thanks and leave.

- [Soothsayer] Another's

love. Turn you around.

(voices screaming)

(Soothsayer whimpers)

- Dark storms.

- Dark storm.

- Took your heart and goblins

fought was your fresh start.

- [Soothsayer] Storms

took you apart.

- Goblins fought-

- Death

(voices scream)

lives in the eye yet.

Lost-

- [Soothsayer] Lost.

- from you is your guiding star.

- Stay your blade.

- Stay your blade.

The end is nigh.

- [Soothsayer] You have one

last chance to turn your blade.

- [Soothsayer] Dare not

slay danger in the iron.

- [Soothsayer] Dare not

slay danger in the iron.

- All is lost when

you feel rage.

You've one last chance

to turn the page.

Stories flow...

- [Soothsayers] And oft go awry.

- [Soothsayer] Life is lost-

- [Soothsayer] Life is lost-

- [Soothsayers] When

hope doth die.

- Well, (sighs) that was-

- [Line Keeper] Leave.

- This dancing sickness

is caused by foreigners.

- You think he caused it then?

- Might be a mage.

Worse, might be a spirit master.

- He might be gathering his

strength to do that to us.

- [Death] They are armed.

You are not.

You are one. They are many.

Death pulls towards you.

- Yeah. I feel it.

- You wanna wait around and

be turned into a dancing pleb?

We should stop him

now, for good.

- [Death] You'll feel

that death blow

before it lands as

you always have.

This is as much as

I can help you.

- Understood.

What's the delay? Is

there a problem?

- Yes, you. None of the

locals recognize you.

We all know the girl.

What did you do to her?

- Nothing.

She's too close.

(Atwell groans)

They're crowding me.

Need to make some space.

(grunts) This is sharp

enough to go

through the eyes into

the brain, dead.

- [Death] You can't do

that. It isn't his time.

- [Atticus] Oh, come on.

Now you tell me. (grunts)

So I'm employed by death but

I'm not allowed to k*ll. Fine.

(guardian grunts)

- [Death] You can't k*ll

them, but they can k*ll you.

- [Atticus] Well, if you're

just going to stop me

when I'm about to k*ll someone,

I might as well not

bother. (grunts)

And you can be assured, I'm

going to give as good as I get.

(Atticus grunts)

(guardian groans)

- [Death] Don't be childish.

- [Atticus] Childish?

- [Death] Death pulls

towards you now. Feel it.

- You're a dead man.

(guardian grunting)

- [Death] Oh, fancy.

- [Atticus] Oh, shut up.

- [Death] Behind you.

Stay focused.

(Atticus and guardian grunting)

It's not his time to die.

- Fine. I don't like

fighting by your rules.

I prefer mine.

Rule one, turn first.

- We'll wait for backup.

- [Atticus] I...

- [Death] It wasn't

their time either.

- [Atticus] So many.

- Did you do those ones too?

- No. I ...

- [Death] This is beyond

the powers of a mere mortal.

(corpse chokes)

(Atticus panting)

- This is madness.

You're coming with us.

You pay for-

- I suggest you go after them.

- You're coming with us.

- [Death] You're not.

- This is not of my doing.

A wickedness such the dancing

death is beyond my abilities.

Breaking every bone in

your body is not.

If you waste a second

more of my time,

I shall see you bleed,

snap, and snivel

before I'm finished with you.

Would that satisfy you, sir?

- We'll find you. You'll pay

for what you've done here.

You lot, come with me.

We can't have Guardians dancing.

We'll bring shame on us all.

- You.

- I know nothing about goblins.

The House of the Boat

does not work with them.

We never would.

None on Anvil-

- I can smell

that you're lying.

- Who says such things?

Tell me now.

- No, I can literally

smell that you're lying.

- What?

- Rosemary. So much of it.

- I...

I like the smell.

Can a man not like the smell?

- Goblins work in clans.

Whatever deal you have with

them may be an advantage to you,

but it's part of a bigger

scheme by them.

You can never trust a goblin.

- You can't trust humans.

- How many do you have?

You think you're

protecting them,

but when I ask this next

question, they'll k*ll you.

- [Goblin On His Head]

Queenie human telling lies,

checking pigs.

He's popping poppies.

All humans want. They

wither with their wordies.

- You'll have to get

past me first.

- Remember where you

first met this goblin?

Must've been a while ago.

- Goblin.

Darren told us not want

the trickster to know this.

Don't tell the trickster.

Trickster is tricking

us to find more goblins

and k*ll us all.

No.

- This is Slither.

- No.

- The slayer of goblins.

- [Goblin] Don't say. Don't

think, don't even think it.

- What?

- No.

Mustn't say, mustn't think.

- I remember

like it was yesterday

and I'll never say.

- Too late.

- Stop.

Stop, no.

- Slither has the stone

of the Wyvern.

- [Goblin On His Head] It lets

her listen to your thoughts,

when it creeps, does Slither.

Don't think. Stop thinking.

You've got to stop.

Stupid humans, always

getting us into trouble.

You're not going to catch

me, slow humans.

(goblin shrieks)

(Goblin Hunter grunts)

- You have a mess to clear up.

Official Hunters'

Guild business,

whether they like it or not.

- What mischief is this?

We need to get going.

- What's happening?

- I have no idea, but when

my gut says to move, I do so.

(Cryptkeeper crying)

- Stop. This is the way

to the Bakers' Guild.

Do you think me stupid?

I know these back roads.

I was stationed in Emia, had

six months basic training.

18 months in close

company. Stop it.

- I'll tell you where to go.

- No, you lead me. You live.

That's the deal.

- I don't want to.

- We're all doing things

we'd rather not right now.

- No. I mean, I don't

want to go back there.

- Why not?

- I swore to do right by the

Guild to follow its rules,

but I broke the rules.

I don't care because, because

they broke them first.

- What do you mean?

- Goblins.

- What do you mean, goblins?

- They're controlling the Guild.

- What?

- They have a gemstone.

They're controlling

our Guild Master.

- Controlling.

- She's a spirit master.

Sometimes useful for

a Cryptkeeper.

A good thing, but not this time.

Not now. Not like this.

- [Death] This is who we seek.

- What is it?

What happened?

You can tell me,

you're safe now.

- You won't believe me.

- [Spirit Guide] I'm

glad you came.

- [Ursula] You thought

I wouldn't.

- [Spirit Guide] All

paths are unclear today.

- [Ursula] Come now.

You're the greatest Spirit

Guide I know.

- [Spirit Guide] Don't

flatter me.

- Flatter.

Is it not fact that you

seem to know our fates

as easily as you know

what we dream about?

It's a trick that has brought

you wealth beyond compare.

But yes. Let's cut to the chase.

I reviewed the scroll you sent

and your latest demands are

beyond the talent of

flattery to grasp.

Inviting me here better

not involve ambushing me

for more than you already seek.

- I invited you here to

formalize the alliance

between our guilds and to

offer you the opportunity

to bring your considerable

wealth and support our growth.

- [Ursula] What growth?

- Leave us.

The world is about to change.

It can no longer keep

hidden what is happening.

I could use your guild, Ursula,

your funds, your members.

You may either work for

us or not at all.

- That sounds like a threat.

- Indeed. Threats from

one guild head to another.

Exciting.

- [Spirit Guide] This is

private property. Get out.

- I'm a Hunter on official

business of the Hunters' Guild.

- [Ursula] I know not

of this business.

As the master of the Bakers'

Guild, I'm very busy.

You may contact the office

for an appointment, Hunter.

- [Spirit Guide] This

is the Goblin Hunter.

Your reputation precedes you.

- Merciless and cruel.

Quite the reputation.

- I come with a simple question.

- We have no goblins here.

- I shall take my leave.

Allow you to talk more openly.

- [Ursula] Not like you.

- [Spirit Guide] This hunter

is obsessed with death and yet

death hunts you.

Your soul is hurting, Hunter,

pains me to be near you.

(Goblin Hunter sniffs)

(Goblin Hunter exhales)

- You smell of rosemary.

- Do I?

- [Ursula] What are

you on about?

- Rosemary oil?

Who buys it from you?

- [Ursula] What?

What is this? What's going on?

(crowd chattering indistinctly)

- [Atwell] Sergeant

on the block.

- Those who are finishing

their shifts.

Dancing, any reports?

(voices overlapping)

- [Atwell] One at a time.

- Didn't have to take a

shift to seen it, Sergeant.

It's everywhere.

Mobs are forming.

- While dancing?

- If you can call it that.

Convulsing mob.

(voices overlapping)

- [Atwell] Quiet down, shut up.

- What about missing bones?

Well?

- There's been reports,

we didn't have time

to follow up.

They were waiting for

the next shift.

- Didn't have time.

- It's been a long

day. Shift's over.

- No, day's about to

get longer. Gear up.

I want all Guardians in

uniform on the streets,

no exceptions.

Something is happening.

People need to see

a firm presence.

Check out those reports,

come directly to me.

- [Guardian] Where will you be?

In the back with your feet up?

- [Burrell] I'll be

coming with you

and I'll be bringing

our Orcus spear.

- The Orcus spear. Well,

you think it's that serious?

- This stinks of magic.

If ever there was a time to

use gemstones, this is it.

As Speaker of the Guard,

I expect you to wield it.

You can unleash that power.

- [Atwell] I've never

done it before.

- We're never ready

until the precise moment

that we are needed.

This is your time.

Get the spear.

- There should be guards here.

- [Atticus] Careful

now, words are weapons.

Wield them wisely.

Or one day I'll find you,

and I'll say those three

little words.

- Rosemary oil is sold

all over the city.

It's a running joke

among the populace,

is it not, that we sell more

oils than we do baked goods?

- [Spirit Guide] I shall

take my leave.

- You stay. You invited me here.

Well, it's not a joke.

It's a fact.

The essence of something

once diluted

is worth tenfold what

it once was.

The trick is diluting

it with something

that is a cheaper oil.

I do not do business

with goblins.

Have I suspicions? Yes.

The Cryptkeepers' Guild,

they deliver us oil

and in return

we deliver them rosemary oil.

- Which you have paid

handsomely for.

- Yes, too well, recently.

- [Spirit Guide] You're

selling me out.

- All good things must

come to an end.

Is that not so?

Mazus here is our go-between

with the Cryptkeeper's Guild.

Since their last Guild

Master disappeared,

Mazus has risen swiftly

up their ranks.

- I came here to offer

you partnership.

- Partnership. No.

The stench of your dealings

have brought the nose

of this dog here.

You underestimate me constantly

and frankly I've had enough.

The rumors of what you

get up to down there are-

- [Goblin Hunter] Down there?

- [Ursula] The Cryptkeepers'

Guild

is directly below our guild.

- [Spirit Guide] It's a good use

of abandoned cellars and caves.

- Or we make a good front

for nefarious deeds.

- Oh, enough. Enough.

Your time is at an end.

This Hunter has had

her membership revoked.

You have no authority here.

The Guilds are finished.

The goblins have bought

us a Lich King,

ruler of the undead and your

greed has allowed it to happen

right under your feet, Ursula.

Goblins can't be trusted

is how the saying goes.

Well, truly, it's weak

people that can't be.

(Cryptkeeper gasps)

- They're moving.

- Who are?

- The army, the undead army.

Only a fraction of them

are around the city.

Watching.

Some of them work in the field

watching, making sure that

the army grows undiscovered.

They'll come this way.

Some of them are bound to.

- I'll protect you.

- [Death] No, you won't.

Fight here now, you both die.

- On second thoughts, we

need to do something else.

- [Death] Yes, you

must find a way.

- We could hide. Hide.

- Perhaps.

- [Death] They are the undead.

They cannot hear you, but

they will see you if you move.

(Cryptkeeper crying)

- I smell goblins. (shushes)

Listen to my voice.

- They'll k*ll us all for

working with the goblins.

- Let me tell you a secret.

I did a deal with a goblin

once, with my father.

(Atticus shushing)

Breathe. Breathe.

Listen to my voice.

Look in my eyes.

I'll tell you what happened.

Listen to the words. The words.

Focus on the words. (shushes)

So winter's day.

My brother and I, twins, we are.

Same eyes, same face.

We knew the law. No trading

with a goblin.

But I was being sent across

the Arcane Sea

to fight in the Mermaid Wars.

That's right. Certain

death awaited.

My brother, Orion.

He had heard of a goblin

who was seeking out twins.

He wanted to take the bond,

the special bond that

only twins have

and remove it into a gemstone.

I loved that bond, but I

was facing certain death.

- What could be worth

such a gift?

- The goblin promised

that I would be able

to see and hear death.

Seemed like a fair trade.

We all know goblins never lie,

so we knew what he

offered was true.

But you can never trust a goblin

for you only see and

hear death when you die

or are about to.

- [Death] Careful.

Stop moving.

- You are dead.

- Not at the moment.

But I did see,

and so I was asked to come back.

I think to finish what

your guild has started.

- [Death] You must go now.

- We must go.

- [Death] Now.

- Take me to the goblins.

- Prepare to face a

new power in this land,

for death is coming.

(Spirit Guide whimpers)

(Spirit Guide choking)

- I do not fear death.

I deal in it.

- [Ursula] Am I to be next?

- Ever worked with the

Peacekeepers' Guild?

- Never. Our guilds

don't get on.

Why?

Am I to be next?

- No. You've been telling

the truth.

I value that.

- [Ursula] Then we should leave.

- When a storm comes

and you're on the hunt,

you either weather it

and continue or stop

and prepare to brace it.

To flee an unknown is

to enter another.

- I doubt we can weather this.

- I agree.

How many entrances does

this garden have?

- [Ursula] Only one.

- Then we must defend

it with our lives.

- [Atwell] There's definitely

something wrong with them.

- Are you only just

figuring that out?

- Look at their eyes.

- Enough!

- Why are you doing this?

Stop it. Stop it, get

out of my way.

The new militia aren't

dancing. Move.

(guardian screams)

(guardian coughs)

(lock clicks)

(Ursula grunts)

(skeletons growling)

- What's wrong?

- There will be guards.

- Guards? This is a guild.

- The Cryptkeeper Guard.

- They're a myth.

Well, what are they guarding?

- The undead.

- Isn't that what you

regular Cryptkeepers do?

- [Cryptkeeper] We guard

against the dead from rising.

- That sounds like

the same thing.

- No.

No, Spirit Masters and

Necromancers may raise the dead

by bringing the spirit

back into the body.

The undead must steal

the souls of others

to live again.

One soul brings them to life,

to serve the Lich King

and two souls in the body

of one allows them to act

independently of the Lich King.

- Your guild must answer

for what it's done.

(Ursula panting)

(Goblin Hunter straining)

(crowd screaming)

- Atwell!

(villager screaming)

- [Guardian] Guardian

coming through.

Oi, bonehead.

(guardian grunting)

(skeleton gasps)

- [Speaker] In a city this big,

you'll always have creatures,

people or monsters

coming through,

ones you haven't seen before.

- But if they cause trouble,

how do you know how

to handle them?

- [Speaker] The Hunters'

Guild always suggests

k*lling through the eye.

But if something attacks me

and I'm not sure what to do,

I try to take its head off.

(Burrell screams)

(Burrell groans)

(villager screams)

(villager grunting)

- [Burrell] Atwell. (screams)

(Cryptkeeper crying)

- [Death] You must continue,

the one we seek is here.

(villain snarling)

(Goblin Hunter grunting)

(skeleton exhales)

(Goblin Hunter growls)

(Cryptkeeper 2 groans)

(Cryptkeeper 2 gasping)

(Cryptkeeper 2 chocking)

- Put pressure on the

wound. (pants)

It's not your time to die.

- [Death] Another

guard approaches.

(Atticus grunts)

(Atticus panting)

(Atticus grunting)

(Atticus panting)

Not dead. Hurry.

(breath shaking)

- [Atwell] You can do this.

(villager shrieks)

(Goblin Hunter growling)

- [Bludhorn] Two moons

have passed.

- [Burrell] And still the

report is far from finished.

Full accounts of what

happened out there

are hard to come by.

- [Bludhorn] Give me

the gist of it.

- The City Guilds have

been working with goblins.

A deal with the Cryptkeepers'

Guild allowed a goblin

to raise an army of undead.

His body was found.

A handful of witnesses

have come forward,

but the bulk of the report

is full of questions.

- Enough!

You awoke, as did

so many others,

with black spots in your memory.

Luckier than many who

died, were k*lled,

or who simply haven't

stopped dancing.

The sooner this nonsense

is put to bed the better.

Further questions are

not necessary.

The official word shall

stand, it was a sickness,

a dance of death.

Delirium will explain the rest.

- But the truth is-

- Irrelevant.

I will not have my city

contaminated by stories

of goblins,

undead uprisings and

guild mischief.

Give me the report.

Give me the scroll.

- We need to know the truth,

who hung that goblin

out by the big rock?

That was done to divert

our attention.

The rope suggests it was

someone with dealings

with the sea, wealthy,

was good rope.

- This scroll contains

all the sworn testimonies?

Your scribes have not

had time to copy it yet?

- Not yet.

- Good. You may go.

- People need to know the truth.

Until we understand

how this happened-

- That is none of your concern.

You are a tool, to be

used where appropriate.

- Then, well, (sighs)

I must ask that Guardian

Atwell not be transferred

to such a remote location as

Windshore Haven, her heroics-

- [Bludhorn] Heroics. Lies.

- They were verified.

- [Bludhorn] By an

unnamed child.

- But the scars on her.

- [Bludhorn] Theatrics.

- [Burrell] People will

need to know the truth,

Governor Bludhorn.

Someone must be held accountable

for this.

That's the only copy.

- Truth is what we make

it, this is politics.

- Truth is a heavy

responsibility.

So let's have it.

You hired the skeletons to

work for the Guilds for a fee,

important funds to replace

your trading ships.

You hired them as militia to

replace the army you lost.

You knowingly traded

with goblins,

hundreds have died

because of your actions.

- Me?

You allowed a goblin hunter

to get away with m*rder.

You failed to guard our people

from guild mismanagement.

You allowed a sickness

to flourish

where people danced

to their death.

We trusted the Guardians

and we trusted you.

- But-

- You want accountability,

you can have it.

I did my best.

You simply failed.

Get out.

Your wife was right

to leave you.

You sent your son off to

die in a ridiculous w*r.

You probably enjoyed fighting

in the streets, warmongery.

Taxes will be raised

to pay for the damage.

And I'll be sure to

tell the people

of those that failed

to protect them.

Out.

- [Burrell] What have I done?

- [Atticus] You speak of

taxes, my arrival is fitting.

- Who are you?

What do you want?

- Don't worry, I'm

not political.

I walk where the demons dream.

- What are you talking about?

- [Atticus] Where the undead

crawl from the darkness

whilst you turn a blind

eye to a goblin.

- Yes, we must love all races.

- That's why you ordered

the execution of the elves,

the m*ssacre of the mermaids.

- We are at w*r with them.

- So not all races, just the

ones that bring you wealth.

- Guards!

- They're asleep.

They'll live. Not that you care.

It's just you, me, and

Guardian Burrell

listening at the door.

Come in.

- [Bludhorn] So you're

working together.

- [Atticus] No, we were

just on the same hunt.

We both sought the

Goblin Hunter.

- [Ursula] I can't

go on much longer.

- We fight to the death.

- What guild are you from?

What business do you have here?

- Death and taxes.

Something even you can't

bargain your way out of.

You wanted the truth,

Guardian, accountability.

- [Death] That is a goblin

who has become a Lich King.

This has allowed him to

use a very rare gemstone

and spirit magic to

split the souls of others

and bring life to the long dead.

It pushes through thoughts

of suicide,

then takes the souls of

those who've just died,

causing their bodies to dance,

yearning for their

souls to return.

Should the skeletons

suck out under the soul,

they'll be free to wander

as they will.

You must k*ll him, take

back what is yours.

- [Atticus] Mine?

- [Death] He has the

power of twins.

But I see no second head,

second body or other goblin.

You did a deal, did you not?

- This is preposterous.

A Lich King, a myth

we would know.

- [Atticus] You did know.

You were there, watching

the undead army take form,

for that is what you

were promised.

- For what purpose?

For-

- [Atticus] A lust for power.

The curse of many

a spirit master.

- I am not.

- Show me your arm.

You have the mark of the

spirit on you, don't you?

- Your apprentice is dead.

Mazus was k*lled by

the Goblin Hunter

for the same reason

I'll k*ll you.

- Mazus? Reason?

Which is? Trading with

a goblin. (laughs)

You threaten death.

Come now, what do you want?

Is that what you came here for?

- We will hang you, so all know.

- No.

His death is mine.

You will watch.

The governor has started

something as have we.

Tonight you will see his end

and the start of a new

arrangement of power.

- Who are you?

- [Atticus] We are the

justice in the shadows.

- [Death] Finish what you began.

k*lling the Lich King will

destroy all the skeletons

who only have one soul and

stop their hosts dancing.

- We are the silent judgment,

we are the Assassins' Guild.

(Bludhorn laughs)

- Yes, a bunch of mercenaries.

So what's new?

- [Death] Nothing new.

A tale as old as time.

- Oh. Oh.

- [Death] Oh, yes.

- What was that?

- What?

- [Death] They can't hear me.

This is a moment that

is only yours.

For in the heartbeats before

your death you get to hear me

just this once.

A gift at the end of your life.

A life spent taking

warriors to their graves,

ships to the sea, wealth

from those who don't have it.

I care little until I did.

For you took death

and gave life.

Now the undead roam.

This is wrong, this

angered Death.

- It is your time to die.

A weak heart. And I've

poisoned the wine.

You wanted the truth,

Guardian, accountability.

Death is watching.

Death is here.

Do what you will.

But should you find this

token, know the death was just.

That'll be the Cryptkeeper

guards.

They're too late.

I have upheld my bargain, it's

time for you to uphold yours.

- [Death] I must do nothing.

- You promised me the

chance to see her again,

that was the deal.

- [Death] You do not make deals

with Death, you only serve.

You are as you said

the hand of Death.

- What do you want?

- [Death] You offered

your service to me.

I have taken them. You asked

for a chance to see her again.

A chance, not a guarantee.

- Let me make myself very clear.

The undead still roam.

I offer myself in exchange for

a guarantee to see her again.

- [Death] An exchange,

that I can do.

Your service is accepted.

All the freed skeletons must

be hunted and destroyed,

so their souls may return

to their rightful owners.

You will see her, for

her death approaches.

Feel the pull and follow it.

(Goblin Hunter groans)

(Goblin Hunter coughs)

(Goblin Hunter gasping)

(Goblin Hunter screams)

(Atticus panting)

- No!

(Goblin Hunter gasping)

- You never miss a good fight.

I thought you were dead. I hurt.

- This is not fair.

- Has life ever been fair?

- (speaks indistinctly)

didn't when I made w*r.

- What I heard was true.

- I had to see you again.

- Your trade with the

goblin worked.

- In a way.

- I didn't think it would.

After I did my service,

I served my years hunting

them for (speaks indistinctly)

a glimmer of hope that you might

still (speaks indistinctly)

terrible things to them.

- Stop. Stop.

You're here now.

(Goblin Hunter sighs)

- I got some lavender today.

(Atticus and Goblin

Hunter chuckle)

- Lavender fields.

- You sneezed like a wild kid.

Just the smell, it

makes me smile.

I've missed you so much.

- I just wanted to tell you-

- Yes?

- That I wanted to,

I waited.

I just wanted to tell

you once, just once...

- Tell me so.

- Wait!

Are you friend or foe?

- You choose.

(Cryptkeeper panting)

- Excuse me, I needed

help. (panting)

Food.

Fire, fire.

May-may I sit by your fire?