[birds chirping]
[announcer] Remain seated, please.
[in Spanish]
Please remain seated.
[♪ theme music]
[♪ suspenseful music]
[narrator in English]
Pirates of the Caribbean,
a beloved attraction
based on a wildly successful
Disney movie franchise.
Oh, no. Uh-uh.
The original opened in 1967.
[narrator] Right, uh,
Pirates of the Caribbean,
a beloved attraction from the '60s.
A glorious nostalgic ode
to Walt Disney's creative vision
and it has nothing to do with the movies.
Oh, see, now that's from the movies.
Hm, well, in this chicken or egg scenario,
it was definitely the chicken
who came first, uh, see?
-There it is.
-[chickens clucking]
The chickens get a lot of attention.
[narrator] But whichever way you know
this Disney classic...
Anaheim, Florida, Paris, Tokyo,
and Shanghai.
...it seems that Pirates of the Caribbean
has stolen our hearts.
It's one of those attractions
that you gotta ride.
[narrator] And conquered the seven seas...
[water splashes]
...from Anaheim...
It actually probably is the ride
that inspired me to be an Imagineer.
...to the full-blown technical might
of Shanghai's astounding deep dive.
We're gonna take you
to the bottom of the ocean.
[narrator]
We'll unlock the bounty of riches,
deep within the warm welcoming waters
of this true Disney classic
that has endured and evolved
for generations.
Smells old.
[narrator] Oh, she's talking about
the maintenance manual,
not the attraction.
These squeaky clean pirates
have been constantly bathing.
[victim] No, no!
[narrator] Since the late '60s.
-Except for this guy.
-[pigs snorting]
But before we plunge into the drink,
we need to start this story on dry land
with a young midwestern boy
in the early 20th century United States.
His name?
Walt Disney, of course,
and young Walt, it comes as no surprise,
was quite the little bookworm.
Walt Disney grew up
on the kind of adventure stories
that you would have expected.
[Rebecca] He loved stories about tales
of the West and things like that,
as all boys did at that time.
But Walt was also interested
in pirate stories.
-[squeaks]
-Ah.
Of course, one of them was
Robert Louis Stevenson's Treasure Island
and there was also the book
called Queen of the Caribbean
by Emilio Salgari,
and as he grew older, of course,
those were the stories
that he wanted to share
in his filmmaking endeavors.
And when he started working
on live-action films in 1950...
[mild expl*si*n]
...the story he picked
was Treasure Island.
[narrator] The story of young Jim Hawkins,
whisked away on a seafaring adventure
in search of buried treasure,
alongside the salty scoundrel,
Long John Silver.
The word of a gentleman
be good enough for Long John.
And he was such an interesting
and layered character
that was both kind of lovable
and difficult, but funny sometimes.
[narrator] There was something funny
about Long John Silver.
-[laughs]
-[narrator] More specifically,
about actor Robert Newton's portrayal
of the beloved pirate.
He had such a great thick accent.
Well, blow me down for an old sea calf.
He set the standard for the way
we now think pirates talk, the whole...
-"Arrr!"
-Arrr!
That whole thing came from a Disney movie.
[narrator]
But Walt was doing something else
besides redefining pirate movies
around that time.
In the early 1950s,
he started developing Disneyland.
[Walt] That's it, right here.
[narrator] A magical adventurous place
where pirates would fit right in.
But he didn't have an opportunity
to add an attraction
based on pirates then.
[narrator] So when Disneyland opened,
parkgoers could make treasured memories,
without having to worry about them
being plundered.
But before we walk that plank,
we have to acknowledge
the land that pirates, uh... anchors,
New Orleans Square,
which also didn't exist
on Disneyland's opening day.
[cheery music]
But that's not to say the park was absent
of any southern charm.
In the earliest years of Disneyland,
there was a section of Frontierland
that they called Magnolia Park.
Well, folks, as you can see,
I'd like to stay here
at the Mardi Gras forever.
[Rebecca] And it was right there
on the rivers of America
and had that real southern feel.
It's the real thing, all right.
[narrator] It wasn't long
after Disneyland's 1955 opening
that plans were underway
to start upgrading the park.
And one of the ideas that they had
was to take that Magnolia Park area
of Frontierland
and turn it into a whole new
New Orleans-themed land by itself.
[narrator] Some kind of
a New Orleans center? Or maybe a...
New Orleans Square.
[narrator] Exactly.
But New Orleans Square
is not exactly a square.
[narrator]
Yeah, but New Orleans Irregular Polygon
doesn't quite have the same ring to it.
And so it was a very much, you know,
the... the kind of New Orleans Square
waterfront south.
[Rebecca]
And pirates were a big thing in that area.
[narrator] That's right.
New Orleans is rich with pirate lore,
for example, there's the notorious
French pirate, Jean Lafitte,
who helped the US win
the Battle of New Orleans
in the w*r of 1812,
and Walt wanted to feature
these historical figures
in this new corner of the park.
One of the things that they thought about
was a wax museum
where you could walk through an attraction
where you would see
the famous pirates of the past.
And you could see Blackbeard
and Jean Lafitte.
[narrator] Yeah, there he is again.
And other famous pirates.
And so Walt...
He asked me to give it some thought.
[narrator] And so this man did.
But this is not just any man.
This is former Disney animator,
turned Imagineer, Marc Davis,
who happened to be one of Walt's
most trusted artists.
[Bob] He had a unique talent.
You know, he's a fine artist,
but he's a gagman.
He could draw a picture of a scene,
completely explain what is going to be,
and somebody could just build it
from that picture.
[narrator]
And so Marc began sketching out ideas
for this nascent pirate attraction,
so that someone could build it too.
But it would soon be pencils down
for Marc.
Okay.
[narrator] Because in 1963, Walt put
a halt to much of the work at Disneyland
to focus instead on an all-new
and exciting project outside of the park.
The New York World's Fair.
The entire Disney team has been called on
to develop entertaining
and exciting attractions.
The World's Fair was a good example
of how Walt would ask people to do things
they've never done before
and never gave it a thought.
[narrator] Take Bob here, for instance.
I'm a car guy.
[narrator] That's because he designed
the Autopia cars.
But he's also a dune buggy guy
and a monorail guy.
I have my original monorail sketch
right here.
[narrator] But that didn't stop Walt
from making him an Abe Lincoln guy too.
Walt wants me to do a human being
and it has to be
the President of the United States.
[♪ playful music]
Hey, bud, huh?
[laughs]
But we did it.
[narrator] After wowing the 1964,
'65 New York World's Fair
with the wizardry
of audio-animatronic figures,
Walt Disney and the Imagineers
needed to get back to Disneyland
and start working again
on all those attractions
they'd put on hold.
Like, that pirate wax museum that had been
in the works now for...
-over half a decade.
-[clock ticking]
But after all this...
[♪ classical music]
...it now fell to little...
Kinda h*-hum.
And Walt said "Why are we doing
this little, small pirate thing?
We should do something really big."
[narrator] Like It's a Small World?
Or maybe even bigger than that?
Because Walt planned
to combine all the amazing technology
from the World's Fair exhibits
into one attraction.
There was a boat ride system
that was developed just for Small World.
And they were able to see how efficient
the flume of It's a Small World ran
and how many people
they could get through it,
and how they could direct
people's attention with the boat.
And Mr. Lincoln, which was the first human
audio-animatronic figure.
It's really amazing,
and those two things land
then go, "Oh, my God, yes.
A boat ride is the perfect thing
to tell this,
and we'll make it full
of audio-animatronic figures."
The idea was scrapped,
the wax museum idea,
let's put a flume attraction here,
and they had to retool the entire concept
for Pirates of the Caribbean.
[narrator] So now,
Walt had everything he needed
to make this pirates attraction
water-based and highly efficient.
It must have been time for Walt
to blatantly order somebody
to get started.
Walt never blatantly ordered somebody
to get started on something.
[narrator] Oh, well, okay.
[Bob] He'd walk around the studio lot,
he'd walk around the machine shop.
He'd start a little conversation
with somebody, it's usually a question.
What we're doing here,
what's this all about?
He'd say, uh, "Have you ever thought
of what if we did something like this?"
Then he would describe it.
-He'd walk around to somebody else...
-[Walt] Marc.
...and give a slightly
different version of that.
[narrator] And it turns out
the great Walt Disney wandered about
asking a lot of questions
to all his very best Imagineers.
What you got now, you have a slow buzz.
"What's going on?"
Well, what Walt had done,
he got people who were good thinkers,
to start thinking about something
that sounded like fun.
Then he starts to get
a little bit more specific.
Then everybody goes,
"Oh, that's what he's gonna do."
[narrator] And with that, Walt's rugged
band of Imagineers were all hands on deck.
Toiling away, working, experimenting.
Until finally, after three years...
There's, uh, set work,
there's gonna be lighting, sound...
-[dog barking]
-...animations,
and a vehicle moving around.
It was a very complicated attraction,
and no detail was spared.
[narrator] The Pirates of the Caribbean
were ready to set sail.
And if you were there
for the attraction's opening day in 1967,
which went over rather smashingly,
or even today, for that matter,
this is what you'd see.
Starting, of course, from the beginning.
[♪ epic music]
And while old Jean Lafitte
never did get his wax statue,
he did get this boarding dock
named after him.
And from Lafitte's Landing,
it's off into the Louisiana Bayou.
And that world itself is so amazing
and so atmospheric,
the elaborate detail
just for the beginning of this attraction
is so incredible.
[narrator] But this leisurely
moonlit float will be short-lived
because as guests turn the corner,
they're met with the ominous visage
of a Jolly Roger.
His warning, not so jolly.
[pirate skeleton] And hold on tight
with both hands if you please.
[laughs]
[narrator] Because...
We're gonna take them down a waterfall.
[people screaming]
And then another waterfall.
[Jim] That's a very exciting
attraction element.
But there's a very practical purpose.
That's bringing the guests
down under the berm.
-[laughs]
-[narrator] Of course. The berm.
Sorry, what is a berm?
Disneyland berm is something
that we refer to as the original border
that was built
when Disneyland first opened.
[Walt] And this embankment
called the berm,
is a road bed for our Disneyland railroad.
The berm was Walt's idea
to keep the outside world
outside of Disneyland.
[narrator] But in the process of designing
Pirates of the Caribbean,
it soon became clear that there wasn't
enough space inside Disneyland.
The area that had been allocated
for that experience,
was pretty small
inside New Orleans Square.
[narrator] And to get around this,
Walt really needed to think
outside the box.
Or the berm.
And it was Walt's idea to say,
"Well, we can go outside of that barrier
as long as the guests don't know it."
So he had to get
outside the train track loop,
we're gonna have to go down drops
to get out into the other space,
and that turned out to be
a really good way
of getting guests into that experience.
[narrator] Surely, because the last thing
that you're thinking is,
"Did I just go under a train track
and head outside the park,
and enter a large unexciting building?"
-Because as far as you're concerned...
-You go down this waterfall
and it takes you
to this whole other world.
[Ric] You're in the caves
with the skeletons and the pirates.
[♪ upbeat music]
[thunder rumbling]
[narrator] And making your way
through this cavernous ode
to pirates long since passed,
you emerge on treacherous waters.
-[pirate] Fire at will!
-[cannons firing]
[Jim] Suddenly,
you're in this gigantic environment.
There's a whole pirate ship.
-[pirate yells indistinctly]
-[cannons firing]
Strike yer colors,
ya bloomin' c*ck!
[Jim] And there's cannons firing,
and there's splashing in the water
right next to you.
[explosions]
[narrator] And the Imagineer responsible
for this spectacle?
[Walt] Claude?
[narrator]
Was the layout man, Claude Coats.
Claude had been working
in Disney animation for decades,
as a layout artist,
which is basically the set designer
for animation.
[narrator] And as an Imagineer,
he did the same thing.
But for attractions.
He brought all that storytelling skill
to the rich environments
of Pirates of the Caribbean
that the guests ride through.
[narrator]
And populating this rich environment?
[victim] Por favor! No, no!
[narrator] Pirates, of course.
-Pipe him aloft again, matey.
-[plays flute]
[pirate] By gum, he'll talk.
[narrator] Who, as we know,
all share a common ancestor
in the 1964,
'65 World's Fairs, Abe Lincoln.
Man was made for immortality.
[narrator]
But while it proved challenging enough
to keep just one
audio-animatronic figure running
in great moments with Mr. Lincoln...
There are more than 75 pirates
and villagers in Pirates of the Caribbean.
...how on Earth did they upscale
to create robust
audio-animatronic figures
that worked all day every day?
The answer to that was thanks
to this Imagineer.
-The car guy.
-[car tires screeching]
So the company took a long look at,
"Can we take designs of individual parts
and make multiple copies of them?"
[Bob] By using high-production techniques,
we could make a big bag of parts,
something for a shoulder,
something for a neck.
Any show we wanna do from Pirates onward,
we already had the parts.
[narrator] But it wasn't just pirates'
necks and shoulders they needed to create.
[whistling]
[pirate] Come on now.
And, of course,
they had to add a lot of animals too.
[Rebecca]
There were some 53 animal figures.
[bleating]
There were pigs and even chickens.
-[narrator] Probably built them first.
-[chickens clucking]
And besides, with Imagineers rummaging
through infinite combinations
of Bob's bag of audio-animatronic parts,
there was no limit
to what they could create.
We can make a goat, a president,
and a pirate,
out of the same bag of parts.
[animals screeching]
[narrator]
Um, we'll leave the character creation
to the great gagman himself, Marc Davis.
And, oh, the characters,
such as this fellow.
And these guys? Also Marc.
And who could forget this motley crew?
Also Marc's creation.
When I started working down there,
there was nothing that was funny
in any of the attractions
that I can recollect.
[Marc] And this was the thing,
all the way through
that I have tried to bring in humor.
Marc Davis, of course,
was not the only Imagineer
involved in the storytelling.
[narrator] No, they dug up
another treasured Imagineer
where the spot was undeniably marked by X.
[beeps]
X Atencio.
I have always been called X.
[narrator] Who made sure you knew
the pirate-filled attraction
was more sweet than salty.
And he was very involved with the story.
What you do, is you start thinking
like a pirate and say, "Arrr," you know.
[X] And when I finished the script,
we needed a song for it.
So X, in his story work,
jotted down some sample lyrics,
and Walt said, "Great, a song,
that's just what we need."
X thought, "Oh, well, he'll get
the Sherman Brothers to write it."
[narrator] However, as we know,
what you were known for
didn't always match up
with what Walt asked you to do.
Walt would do that to people.
Walt instead said, "You write the lyrics
and get George Bruns to do the music."
So I became... I became a songwriter.
[laughs]
♪ Yo h*, yo h*, a pirates life for me
We pillage, we plunder... ♪
[narrator]
So between X Atencio and Marc Davis,
the tone of pirates was secure.
♪ Drink up, me 'earties, yo h* ♪
♪ Yo h*, yo h*, a pirate's life for me ♪
[dog barks]
[narrator] But don't be fooled
because there's one Imagineer
who provided arguably
the most important material of all.
Alice Davis was one of the most important
Imagineers of the time
because she was a costumer.
[Rebecca] Her husband Marc Davis,
of course,
invented and designed those characters,
and Alice dressed them.
[narrator] A seamless team
that needed to work hand in glove
because in the supernatural world
of pirate shenanigans,
exposed servos and articulated joints
had no place whatsoever.
[Rebecca] One of the things
about those characters
is that you have constant moving.
They're hydraulically powered figures.
And they move all the time,
and so, of course,
the costumes that they wear
would wear out quite easily.
[narrator] And when it came to costuming
on a massive scale,
Alice had a world of experience.
Or at least a small world of experience.
And Walt Disney had said he wanted Alice
to design the costumes for Small World.
[narrator] But when she was enlisted
for the pirates' attraction,
she had bigger plans.
Well one day, she asked, uh,
one of the producers of the show,
"You know, it's just as easy for me
to make two sets of costumes,
instead of just one,"
and he's like,
"No, no, no, we don't have the time.
I don't want the expense."
She said, "Well, you know,
the figures leak hydraulics and things,
and it might be a good idea--"
"Alice, just one set will be fine."
[narrator] Hm, well, we'll see about that.
[thunder rumbling]
Continuing through the glorious grottoes
and mischievous scenes of pirate antics,
from the iconic dunking of the mayor...
[victim shouting]
No! Por favor...
[narrator] ...to these salty sea dogs.
-[whistling]
-[dog whimpers]
That is absolutely fantastic.
Well, it's only part of it.
You got a big climactic scene.
But how could you top it?
Well, you set the place on fire.
[fire crackling]
[narrator]
At least, well, that was the plan.
You know, it's difficult.
Like, "How are we gonna burn a village?
This has to burn day and night."
And there was some concern
from the Anaheim fire department.
We can't use real flames. What do we do?
[narrator] Never fear,
because the solution could be found
in R&D mastermind
Yale Gracey's room of magic.
He had a room.
[chuckles]
And it was like a big toy box
full of junk.
[Bob] He was like a little kid
playing science inventor.
And every time he had something
that he was kind of happy with,
he'd sort of stand in the hallway
and had that little twink look in his eye,
and he says, "You wanna come in?
I've got something."
[narrator] And what he had to show Bob
seemed to defy nature itself.
An illusion so masterful
that it remains unchanged to this day.
It's the same effect from 1967.
[Tim] And you go into that portion
of the attraction, you still, it went on.
[narrator] And Yale Gracey made this magic
using cutting-edge technology.
Just a piece of cloth with a light
coming up out of the bottom, and a fan.
[whirring]
See, he could take physical materials
and reduce it down to the simplest thing,
so it would be real easy to build it
and maintain it.
[Bob] And it looked so real.
[narrator] As it turns out, one day,
it looked so real it actually was.
The show was open only for about,
well, a month and a half.
And there was a fire.
And they had to close the ride down.
And they came running to me
and, "Good Lord,
how long is it going to be
before we can get costumes
for the figures?"
[narrator] An issue Alice Davis...
"Alice, no!"
...had tried to plan for.
"Just one set will be fine."
[narrator] But the great Alice Davis
had everything under control.
And Alice said, "No worries, I went ahead,
did another set anyways,
so we have another set of costumes.
We can get this open, you know,
as soon as possible."
And they didn't know
whether to hit me or to hug me.
[laughter]
But the show opened the next day.
It was only closed down one day,
so now they make three costumes
for each figure.
[narrator] Well, for the park guests
of the late '60s,
it was hugs all around.
And Disneyland was pirate crazy.
[announcer] With the wildest crew
that ever sacked the Spanish main.
The Pirates of the Caribbean.
[narrator] Walt's team had created
one of the most astounding attractions
the world had ever seen.
[pirate skeleton's evil laugh]
But, giving it everything they had
did come with an eye-watering price tag.
New Orleans Square, with all these things
that people could do, plus the ride,
it was a huge amount of money.
[Luc] It was a giant bet, but it paid off
because that put Pirates of the Caribbean
on the map.
[narrator] With the staggering success
of Pirates of the Caribbean,
people all around the world were saying...
"Oh, my God, I have to go there."
[narrator] And if you couldn't,
friends would be more than happy
to tell you all about it.
I didn't grow up in California,
but I heard the story many times.
"We went to Disneyland, and I saw pirates.
And I just fell in love."
[Luc] "That was the place for me."
"It was incredible."
"It just changed my life."
[narrator] But don't worry,
Luc Mayrand will get his time
on the high seas soon enough.
That's another story.
[narrator] Four years after
Pirates of the Caribbean's unveiling,
in 1971, the Walt Disney World Resort
opened in Florida
and the people there also said...
"Can't wait to go
on Pirates of the Caribbean."
[narrator] Followed quickly by...
"Where is it?"
[bird squawking]
[bubble rippling]
[laughter]
It's not here.
[narrator] But at the time,
Imagineers thought they had a good reason
for not bringing Pirates to Florida.
They thought it was redundant.
You know, a pirate attraction
in the Caribbean?
Doesn't make a lot of sense.
[narrator] Because after all,
Florida is the northern border
of the Caribbean.
[Rebecca] You're gonna be in the South.
You don't wanna put something
that's Southern or Caribbean-related.
They might be more interested
in something like
the Western River Expedition,
which was a Western-themed attraction
that Marc Davis had created.
[narrator] That's right.
Disney Imagineers had big plans
for the Western River Expedition
which promised
to be an altogether more wet, wild,
and Western flume-based attraction.
-But...
-In the meantime,
guests at Walt Disney World were saying,
"We want to go
on Pirates of the Caribbean."
And they got a lot of complaints.
[narrator] And so by popular demand,
those Western River Expedition plans
were set aside.
And in their place,
went a Pirates of the Caribbean.
Actually kind of near the Caribbean.
Since Pirates of the Caribbean
had already been created,
they didn't have to go
through all the development.
They could just kind of construct it
and pop it in.
[narrator] But it was getting popped in
differently than its predecessor.
In California, you could dig down,
and you can go under the berm,
and out into a show building.
Well, because of the water tables
in Florida,
you can't go down,
you just kind of have to go out.
[Tim] So Pirates in Florida
has a little different footprint.
[narrator]
And since there's no New Orleans Square
in the Magic Kingdom,
it has a slightly different location too.
-[expl*si*n]
-In Florida,
it's set in an area of Adventureland
called Caribbean Plaza
which was created just for the attraction.
[narrator] But other than that,
and a different queue
through a Spanish fort,
no swampy prelude, then only one drop...
And then another.
...it's pretty much the same ride.
A lot of the animatronics
that we have here,
are pretty much copies
of the original animatronics
that they have in California.
[narrator] And also, like California,
the Florida Pirates 1973 opening
was a success,
albeit considerably less unruly.
All of those satisfied fans were proof
that the Pirates' attraction was a splash.
On both coasts.
But what about across the high seas
on the other side of the planet?
When Tokyo Disneyland opened in 1983,
of course, they wanted one there.
[narrator] And by that, he means
Tokyo Disney wanted the same Pirates...
♪ Yo h*, yo h*... ♪
...park guests were already enjoying.
[pirate skeleton speaking in Japanese]
[narrator] The only problem was
park guests were already enjoying
two of them.
The Pirates of the Caribbean attractions
in the United States were so popular,
that they added it to Tokyo Disneyland.
[narrator] So when building their own,
they took the best of both worlds,
Disney World and Disneyland.
It starts off like Anaheim,
where you're floating through the bayou,
and then you go down the one drop.
[people screaming in joy]
Then it kind of turns into Florida,
where because of the high water table,
it can only have one drop.
[Daniel] You can't go any further down.
[narrator]
It seemed like Tokyo's classic version
of Pirates of the Caribbean
was keeping everyone happy.
But when Disneyland Paris opened
almost a decade later,
the technology was definitely changing
with the fashions.
And truly amazing to think
that just three and a half years ago,
this was all fields of beetroot.
[narrator] As were the ideas on how to add
more action to the attraction.
Because while the French
Pirates of the Caribbean
boasted many of the same thrills
as its predecessors...
[expl*si*n]
[in French]
There are smoke and flame effects.
And also water effects.
[water spritzing]
[narrator in English] There was still room
to bone up on the excitement.
The Imagineers were looking for ways
that they could take it forward
from a technological standpoint.
What have we learned
that we could make better?
[in French] Make your offer
for this lovely young lady.
[in English] And that was in a time period
where we were making a leap forward
with our audio-animatronics figures.
[narrator] A leap forward that Imagineer,
Tony Baxter, thought
could add a new edge
to the Pirates of the Caribbean.
[♪ classical music]
[Tony] The classic thing
if you're gonna define what do pirates do
is a sword fight.
So I said, "If we can get
an audio-animatronic pair of figures
to do a sword fight,
that would be a real moment
that people would talk about".
And so the challenge that we set
to our figure team,
was to say, "Can we actually
have two pirates fighting, sword fighting?
Can they actually hit swords together?"
[narrator]
Not only could they, but they did.
And sure enough when we opened it,
just when everyone gets comfortable,
saying, "I know what they can do
and what their limits are,"
you turn that corner
and there is a sword fight going on.
A very difficult trick to achieve,
and also we've changed
some of the characters in the show.
[narrator] Including the addition
of a female swashbuckler.
As the global treasure map
unfurled further still,
and Disney landlubbers the world over
were singing pirates' praises,
there was one young non-Californian boy
who had since grown into an Imagineer.
Among other things.
Producer, art director, creative director,
executive in different ways,
and concept designer.
[narrator] Well, he was singing
a different tune, or thinking it rather.
I had been thinking in my head, like,
"What could be the next Pirates thing?"
Because I love the original line,
of course,
but I was always thinking of like,
"What would be the next level
or step you would take with that?"
[narrator] And while Luc didn't know
the answer to that question just yet,
he would soon find out
because Pirates of the Caribbean
in the spirit of the original attraction,
was about to step outside of the park,
and onto the big screen.
We have the debut
of Pirates of the Caribbean,
Curse of the Black Pearl in 2003.
[♪ suspenseful music]
And of course, you see the little nods
and homages all the way through that film.
[explosions]
Come on.
Come here, boy.
[narrator] Nods and homages aside,
the movie itself
and the franchise that followed,
don't directly reflect
the beloved Disney attraction.
You know, there are many guests,
their first understanding
of Pirates of the Caribbean
isn't the attraction anymore.
It is a movie.
And so when they go onto the attraction,
they're going to expect something
from what they saw before.
[narrator] And where guests once asked...
"Where's Pirates of the Caribbean?"
[narrator] Now they ask...
"Where's that main character?
Why isn't he here?"
[narrator] Well, Jack Sparrow
wouldn't be absent from any of the four
Pirates of the Caribbean attractions
for long.
Pirates of the Caribbean was adapted
with a little bit of Captain Jack Sparrow,
and you know,
Captain Barbossa and other things,
trying to get a little bit of the flavor
of that movie
back into the original attraction.
We knew that, in the future,
we would have kids saying,
"Wait, you mean Jack Sparrow
wasn't always part of this attraction?"
[narrator]
But it wasn't just movie-based updates.
[pirate 1] Wipe your feathers, dearie.
Show them your flaunt.
[pirate 2] Hey, send them into Davy Jones!
[narrator] Because over the years,
Pirates of the Caribbean has changed
with the times.
It's changed many, many, many times.
[screaming]
When it was clear
that we needed to look at
how women were being exploited,
just in general,
but also in our attraction,
we made pirates chase food and not women.
And when you go into the auction scene,
that's where we have Redd.
[pirates] We want the redhead!
[pirates] We want the redhead!
As time progressed, we decided
maybe we shouldn't be selling women.
[narrator] And so a thirst trap
of a decidedly different nature
-was devised.
-[Redd] The gentleman want the rum.
-Don't you, boys?
-[pirates] Yes!
And now Redd is our only woman pirate
in the entire attraction.
Drink up, me hearties. Yo h*!
I really like that scene a lot,
since it got to change.
[narrator] So do we, Katy.
[thunder rumbling]
But even with all the updates,
the world's various
Pirates of the Caribbean attractions
are still at their core,
the same exciting adventures
that they always were.
But in June 2016, all that would change.
It is my privilege,
to present Shanghai Disney Resort.
[narrator] Bob Iger's vision for Shanghai
was ambitious,
and overwhelming
for the guy
who had to put it all together.
And his name? Bob Weis.
I'm Bob Weis.
[narrator]
Who was the perfect man for the job.
I was working at Disneyland
as an ice cream popcorn maker,
and they told me
we were now gonna also sell balloons.
And the first time I sold balloons
I was so stressed out that I quit.
[narrator] However, it didn't take long
for Bob to take his talents
with ice cream and balloons,
and questionable work ethic,
and apply them
to all the great parks of the world.
And much like Luc Mayrand...
What could be the next Pirates thing?
[narrator] When it came to Shanghai,
Bob was thinking the same thing.
What could be the next Pirates thing?
We thought, especially with movies,
and so much of the Pirates culture
having been expanded on,
it was time to update Pirates.
[narrator] Well, an update
might be an understatement.
It was decided to make an entire
land based on Pirates.
And do a live show and do the restaurants,
and the lagoon,
and really make that
into a land unto itself.
And the centerpiece of that land
is a new Pirates of the Caribbean
attraction.
[narrator] And to execute this leviathan
task, Bob Weis assembled a team.
Yes, let's do this,
let's make this happen.
[narrator]
And ideally, someone to lead the project
who had been thinking about it
for quite a while.
And someone who believed in Pirates
in the very beginning,
believed that it needed to match the scope
of what the world's view
of Disney Pirates is today.
-[narrator] But who, among the--
-I said, "That's it, I'm in.
This is gonna be fantastic."
[narrator] Oh, yeah, Luc Mayrand's
probably a good choice.
I've always wanted to do this.
Now's the time to try.
[narrator]
And with Luc Mayrand at the helm...
Luc is the creative genius
behind this project.
...he'd also be joined by Ric Turner.
I'm kind of a jack of all trades.
He's one of those polymath thinkers
that has so many diverse interests.
I do a little bit of everything.
I do illusion design
and projection mapping,
and media design, and audio design,
and my background is radio and television.
[Ric] I have a degree in computer science.
And without Ric Turner,
there are so many things we could not do.
[narrator] Hilcia Peña...
Well, I'm just the architect.
[laughs]
A tremendous architect.
I worked through it
from early concept design,
all the way through construction
in Shanghai.
[narrator] Amy Jupiter...
I'm a visual effects supervisor.
I was responsible
for all the media design.
[narrator] And eventually, Bill George.
When we were going into production
on Pirates, we had a gift from heaven.
I am proud to announce
the Walt Disney Company
is acquiring Lucasfilm.
Disney bought Lucas,
and with Lucas came ILM,
and Bill George's genius
became completely available to us.
And seemed appropriate too.
Because we had done a lot of
the visual effects for the Pirates films.
[narrator] And with Luc's team
of talent assembled, the work could begin.
But it was clear
that they had pretty big shoes.
Or...
[groans]
...boots to fill.
It was a scary project
because the original
Pirates of the Caribbean was beloved,
and a lot of people rated it
as the best ride in the world.
So how are we gonna beat that?
And you can't be afraid.
You gotta dive in.
And absolutely fearlessly
put anything down
and think it through and have the courage
to put big ideas out there, just do it.
[narrator] Big ideas. Like this one?
One of the core ideas
that had always been floating in my head
since I was a little kid was,
those kind of secret epic places
in the world
that would be kind of incredible.
That you would see in adventure novels,
you know, like the early century,
like, the great cemetery
where all the elephants go to die
that no one has ever seen, right?
Or this immense graveyard of ships
at the bottom of the ocean.
[narrator]
Which led to another very big idea.
I always thought, like,
"Wow, wouldn't it be incredible
to take us underwater?"
[narrator] Uh, sorry, underwater?
We're gonna take you
to the bottom of the ocean.
That was the one thing
that everybody on the team said,
"Oh, that's cool, that's different.
I've never done that. I wanna go there."
That gives us the opportunity
to have stuff all around,
either seaweed, there's sharks,
and kind of steering us down,
we're following sharks.
[narrator]
Feeling very jolly about the Pirates idea,
the team jumped in the deep end,
so to speak,
and the first place they'd start
was with a fledgling technology
known as "moving eye-point".
You understand
what moving eye-point is, right?
[narrator] Sure, everyone does.
It's an incredibly complex
series of projectors,
spread around a large dome.
You go in with your back towards this huge
You can be in a three-dimensional set
and as, if my eye's moving this way,
it will pick up the media background
and it will just take me seamlessly
to the next thing.
We render from the perspective of the car.
So you're moving the guests' perspective
in the media that's playing back from you,
but if you're not looking at it
from the actual guests' perspective...
It's got this weird perspective to it.
But when you look at it from the boat,
it actually looks 100 percent accurate.
You have to exactly know
where the guest is
and where they're moving.
[narrator] Which presumably you can't do
in a bobbing boat?
In Disneyland, it's being pushed by water,
and you know, it kind of bounces,
and it moves a little bit.
You can't do moving eye-point
with that kind of low-resolution
ride vehicle.
[narrator] But luckily...
We had a brand-new idea
for a new ride system.
You will be providing then a ship?
[narrator] A ride system that can be
described in so many words as...
A boat floating in water,
completely controlled by magnets,
so that it's always
in exactly the same spot,
no matter how much water's around it.
[narrator] Which sounds impressive.
Maybe too impressive?
We didn't know if it was gonna work.
But we designed it
assuming it was going to work.
[narrator] It was a huge expensive gamble.
We're gonna take a chance on this working,
and we're gonna trust our engineers
can get there.
[narrator] And so with technology
that possibly wouldn't work,
the team forged ahead as if it would.
So from concept design,
where things are basically on a napkin,
we start with a visualization
and concept art.
A model, and that model
just begets another model
which begets another model,
and eventually,
we had a big-scale mock-up.
It was modeled in a way
so that we could sit
on a little rolling chair,
and roll through the different scenes,
and see what these spaces might look like.
Until you're actually in the attraction,
on a rolling desk chair...
Pushing it
to match the movement of the boat
as we look at the media to go,
"Okay, well, you know,
this should go earlier,
that should go later,"
and we figure it out.
[narrator] But as Imagineers figured out
the attraction's clockwork scene by scene,
Luc soon became more concerned
with the clockwork of one scene
in particular.
We were working with ILM and Bill George
on the scene where Jack and Davy
are fighting together.
[Luc] And I'd always imagined
something funny happened,
like chickens jump out.
To me, that's the classic,
like, you know, gag moment.
The...
[imitates chicken clucking]
[laughs]
But the whole scene is digital,
and we didn't have it in the budget
to build the chickens digitally.
-[narrator] This was no poultry...
-[imitates chicken clucking]
...uh, paltry dilemma.
After all, Pirates of the Caribbean
had a rich legacy of featured feathers
to maintain.
And then I said,
"Well, could we use real chickens?"
-[narrator] To which Bill replied...
-Yes.
So next thing you know,
we're actually sh**ting chickens
against a green screen,
at Industrial Light and Magic,
and I'm directing that.
[narrator] But he wouldn't have long
to savor this fulfilling collaboration...
[Luc imitates chicken clucking]
...because back in Shanghai,
it was nearing time to put the water
in this water-based attraction,
something Luc had been in no rush to do.
Oh, wait, wait, wait, hang on a minute.
[narrator] For good reason.
You're done doing anything else
below the water.
That's the end,
so it's a really important,
you know, moment.
[narrator] But for Luc and the team,
more important than just filling it up
and seeing if it would work,
this moment represented
the culmination of years of work.
You know, after you've been working
on a project for six years or more,
I wanted us to register that moment.
You put so much of your life
in these things,
and Luc Mayrand had put so much,
so much into Pirates.
So when we had the water filled up,
we arrange a little ceremony
to connect this attraction
with all of the other
Pirates of the Caribbean attractions
in the family.
So I had, um, some, uh, secret agents
go into each attraction
to get a little bit of water,
from the flume of Anaheim,
Florida, Paris, Tokyo.
He built this beautiful box
with these test tubes in it.
[Bob Weis]
And then he got the team together.
And we had a ceremony
where we christened our attraction
by pouring in water
from all of the other ones.
[♪ uplifting music]
And that was very symbolic
because it was kind of like,
the water became alive and connected
with everything else.
[Ric] That was the most powerful
moment of the whole project.
[chuckles]
[narrator] And so, as emotions ran high,
along with the rising water line,
the team could finally test
their boat system.
When we filled the flume
and we started running boats,
everything was great.
[Luc] It's like, oh, good, you know,
we had one, two, three boats.
And...
-[narrator] And then...
-I can't believe you brought that up.
[laughs]
-[narrator] Well...
-I talk about the problem we had.
[narrator] They had a big one.
[clears throat]
Um...
When we started adding more boats,
all of a sudden, we were having problems
where, like, the water was shallow
at the beginning of,
in the first few scenes,
and sometimes the boats
would hit the bottom,
and then the water was overflowing
at the end.
The ride engineers figured it out
right away. It was like, "Oh."
Something that we didn't think of
is if you push boats
down a trough of water
using magnets underwater,
they kind of act like a pump.
They're actually pushing water up
to one end of the ride.
[narrator] With the attraction due to open
in a matter of days,
Luc and the team were in deep water.
Or, shallow water, depending on which end
of the attraction they were on.
The boats were scraping at one end
and then the water's, you know,
overflowing into the building
at the other.
What are we gonna do? Well...
[narrator]
Well, they did what they always do.
That being...
Classic Imagineering,
you know, genius stuff.
[narrator] They pumped it from one end
to the other using some pipes.
For soft opening, we were still using
our "temporary solution"
until we figured out a way to pipe it
through a back-of-house portion
of the building.
But we got it to work.
[narrator] In fact, everything worked
when the Pirates
of the Caribbean-themed land,
Treasure Cove, opened on June 16th, 2016.
Filled with a bounty of pirate treasure,
and one extraordinary attraction.
Oh, no, not the one you're thinking.
There's an incredible attraction
called Eye of the Storm, a fun stunt show.
[narrator] And why so incredible?
In the middle of the show,
there's a moment when a wind tunnel,
or a giant hurricane
literally lifts the performers
up into the air, not suspended by wires,
sword choreography, fighting,
jumping from tower to tower,
all through the use of a wind tunnel.
[narrator] But, for as uplifting
as the stunt show is...
[in Mandarin] I recommend
our guests pluck up the courage
to dive to the bottom of the ocean
with our pirates to plunder the treasure.
[narrator in English] And people did.
By the thousands.
Then said...
This is amazing.
[narrator] Yeah, but we probably shouldn't
just take Luc's word for it.
[in Mandarin]
It cleverly blends all the elements
and gives guests
a shocking immersive experience.
[narrator in English]
Although it's the world's fifth
Pirates of the Caribbean attraction,
battle for the sunken treasure
sure has a lot of firsts.
Moving eye-point media, large-scale media,
boats that are controlled
in a whole new way,
it was a combination of all those things
that allowed that team
to take Pirates to a whole new level.
[narrator]
But a level that wasn't too high
that you couldn't still see
where you've come from.
We put in some... some little tableaux
that reflect back to the original, right?
[Bill] One of them is...
Three skeletons in a jail cell
and a skeleton dog
because they never did get the key.
It's very subtle,
but if you're... if you're familiar
with the original ride,
you certainly would recognize them
as callbacks.
[narrator] Oh, we're familiar, all right.
Pirates of the Caribbean
is among the most iconic attractions
in all the Disney parks.
When I talk to audiences today,
most people will say
that Pirates is their favorite attraction.
And most of them
have not been to Shanghai,
so the basic premise of going underwater,
going on the search for treasure,
we stand on the shoulders
of a classic Disneyland attraction.
One of the last things, I think,
that Walt was able to... to think about.
-You believe in pirates, of course?
-Oh, yes.
[narrator] It's impossible to know
what Walt Disney himself
would have thought of the Shanghai version
of Pirates of the Caribbean.
We knew that if Walt was around today,
he would grab onto whatever
new storytelling tools we had
in order to tell better stories.
[Ric] And so we went into
Pirates of the Caribbean for Shanghai,
we wanted it to feel
like you're really there,
like it's really happening to you.
Indistinguishable from reality.
Storytelling with no suspension
of disbelief.
[narrator]
But sadly, it's impossible to know
what he thought of the original too.
There was one
that Walt had his heart set on,
and he followed every detail of it.
[Tim] You see the publicity photos
of Walt, he's all over everything.
He's posing
with audio-animatronic figures,
he's down there with the heads,
and it looked like
he was just having a ball
putting that attraction together.
And all these little streets
are gonna be very intriguing.
He did get very far into the development,
and he did see the opening
of New Orleans Square.
We had a real jubilee, southern style.
But they hadn't finished the Pirates
of the Caribbean attraction yet,
when he passed away in 1966.
[cheers and applause]
And Pirates of the Caribbean opened,
actually, fairly soon thereafter
in early 1967.
[narrator]
But before the end, Walt was able to see
at least the beginnings
of this amazing creation.
[Walt] And you get down here,
and look through that little ring,
you get the view that the audience gets.
[narrator] And even more than that,
the Imagineers pulled a few strings.
[Rebecca] He had the joy of experience
a mock-up version of it.
He was able to sit in a boat
where they pulled him through the sets
with the audio-animatronics
and the lights, and the special effects.
So he did at least get to experience
what the attraction was going to be.
[narrator]
Despite never seeing it completed,
Walt Disney's vision for this attraction
can be seen all around the world
from the original attraction
to Florida, Tokyo, Paris...
[Tim] I was very privileged to take Marc
and Alice Davis to Disneyland, Paris.
The one thing they loved the most,
was Pirates of the Caribbean.
[Tim] He just lost a gasket. That's it.
That's what we always wanted.
He just thought
it was the greatest thing ever,
and he didn't stop talking about it
for days.
...and Shanghai.
[Jeanette]
To me, it is about what Walt wanted.
Walt Disney said
that Disneyland would never be complete,
but he also saw it
as a living breathing thing,
that changed constantly.
And that's what Pirates has done,
and it's why it's still,
and will always be my favorite attraction
of all time.
[narrator] Pirates of the Caribbean
is many things to many people.
Like, my first project that I did
from start to finish.
I'm really proud of what we accomplished
so it's something that's like dear
to my heart.
[narrator]
From a wax museum to one of the world's
most successful movie franchises,
between here and there is an adventure.
One of technological discovery
and swashbuckling creativity.
From the original team
to the Shanghai team,
the crew aboard
this multigenerational classic
sets sail with courage and bravery,
and you certainly
couldn't call them chicken.
It's a classic like, you know, gag moment.
Well, you don't need to tell us,
-obviously.
-[imitates chicken clucking]
Plundering the depths
of their imaginations,
looking for treasure,
what they found was pure gold.
And I hope that people will enjoy it
for generations to come.
[pirate skeleton] Dead men tell no tales.
[♪ closing theme music]
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02x01 - Pirates of the Caribbean
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Explore the history of how popular Disney attractions and destinations came to be, how they have changed over time and how fans continue to obsess over them.
Explore the history of how popular Disney attractions and destinations came to be, how they have changed over time and how fans continue to obsess over them.