The Dance of the Dragons
is fully kicked off.
Everything just feels
like it's times ten.
It's like we grew the town.
Well, Ryan said to me at one time
"It's much more Games of Thrones-y."
What am I allowed to say?
I've never eaten so much Manchego.
It gets messy.
It's good to be back in the saddle.
Okay, guys, we're rolling sound.
Please be quiet.
And action!
It's a bit of a dance, this.
- What the hell?
- Well...
Oh, it's gonna get hot.
It was wonderful to see everyone.
Nice to be back on set
to be aiming for something
that's bigger and better.
Feels good, you know?
I work with such amazing
and beautiful people.
This is the best cast
that I've worked with.
We're all such a unit.
I love them so much.
- This is BTS?
- Yes.
Hi. Welcome.
First day back was like that summer
when you leave school
and then you come back
and all the boys
have got, like trousers
that don't fit properly anymore
and all the girls are, like
a foot taller.
Just exactly like
being in Harry Potter.
And it is your second year at school
and you've got a better wand.
It wasn't as if
we'd been away, really.
It felt kind of like we'd had
a couple of weeks off.
It's like ya never left.
You know, it's like coming home.
'Cause you walk and you go, "Yeah.
This is my house. I know this place."
Felt like a long time coming.
It's been great
to be back with the g*ng.
This is genuinely
my favorite cast that
I've ever worked with.
The scale of season two has been
above and beyond
my expectations, at least.
Everything about it is massive.
It's like this room is massive.
There's nothing in it that's small
apart from some nuanced acting,
which is nice and small.
Your imagination
almost doesn't allow you
to think a set could be this big.
It's bigger, it's badder.
We've got more dragons.
We've just taken it
to a ten in every department.
Dragon!
Yeah. It's massive.
We had two main units.
So you're sh**ting two movies
every day, all at the same time.
Oh, it's very similar to a big film
but the fundamental difference is
there are five directors.
We've made the slightly crazy
but efficient choice
to block sh**t the entire season
which means we have two units
sh**ting continuously
five different directing teams
four different DPs.
And that's how we started.
Then, now, we've got two units
plus a splinter unit,
plus an elements unit
and sometimes, units are splitting
into two to accomplish more things.
My brain would short out and I would
just give up trying to grasp it all.
It's huge and it's just the level
and the scale of the sets
the number of crew
the catering figures.
There's no one unit that seems
to be having a easy time of it.
For me, it's script beget plan
beget schedule, beget budget.
When you work that system
and you have a collective
everybody is putting
every minute of every day
into improving that narrative.
As a director, you're not quite sure
what you're going to be handed
and you look for the things
and find things
that you know are gonna be
personally satisfying.
And I got to go back to Winterfell.
I didn't really ask why
'cause I was so happy to do it
that I just went with it.
Hearing that music
and seeing Winterfell
be revealed over the mountains
and then going to the Wall
it's hard not to get emotional,
even as a salty, old veteran like me.
Walking on the Wall,
being surrounded by Starks
that was one of the best moments.
It's such an iconic part
of this whole world.
We definitely wanted to be
faithful to the look
that had been established there,
but there are differences as well.
Like, the grade
for House of the Dragon
is quite different to the grade
for Game of Thrones
but you still want the fans to
get that little buzz
of excitement as well
that we get from sh**ting it again.
We definitely did not want
to reinvent the wheel
with the Wall and Winterfell.
That was such a, sort of,
fond memory for all the audience.
We've tried to do justice to it
and bring it back
as they remember it.
So it had to have that
Game of Thrones look
and we went back
to see how they did it
and get that feel as
closely as we could.
That was necessary to hold within
the scriptures, if you like.
Quite a part of that set,
actually, is digital
so we'd done all of those
drawings prior to sh**ting.
The whole opening
was really heavily previs'd.
You know, it's a huge wall.
You need to make sure that
we kinda get a sense of that.
And we do have some assets
that have been kept
from Game of Thrones
that we can work with
but, of course, you always
develop on them.
Visual effects moves quite quickly.
There was the backlot set,
which is up on top of the Wall.
It's so cleverly built
that most of what we're seeing
is just the sky
until you go out on
the kind of outlook pieces
and then that becomes our world.
It's a pretty contained set
once we're in it
from a dramatic point of view.
You know,
we're adding the Northern view
which, you know, we all...
we all love and fear.
What does it keep out?
Death.
To get it right was important
so we used all the references
that we could
from the original build.
We thought we'd try
and give it what it deserved
in givin' it an icy feel to it,
which we did with wax.
It's amazing how much
fake snow and stuff
can really make you
get in the mood for it.
There was a couple of times
where me and Tom
who plays Cregan,
we were trying to do our lines
and, you know, you just get
a couple of snow up the nose
'cause it's just snow everywhere.
I wanted my snow
to be a little bit whiter
because their wall is older.
So I wanted it to be newer.
You have to stipulate like,
"I want icicles.
I want bit there and a bit there."
And you go down
and tweak it durin' the day.
And then we dress it with like...
make it sparkly
and all that kinda stuff.
What we have on the van,
there is a Krendl that's an agitator.
So we put the product in there
the agitator kinda breaks it up
and stuff for us.
Got a water tank
that pumps the water down
to this nozzle here.
Paper will come through then as well.
Test the water.
Good.
So we got a 300-liter drum,
tanks there as well that we use, so.
I'll probably use one or two of them,
depending on how big the dress is.
The main changes really
have been different people
have moved into different spaces
with the change of regime.
There was a thinking in how
we distribute those apartments.
Obviously, when Helaena
became the Queen
she would inherit
the Queen's apartments.
When it was Alicent's reign,
it was quite monastic
and minimal to support her character.
And now, Helaena,
who is much more dreamlike
and of the natural world,
has actually scrawled
what we could respectfully
call "graffiti" on the walls
to illustrate her thoughts,
her thinking process.
Just as any writer or artist
might make notes in a book
or a sketchbook.
Helaena sees and perceives
the world in a different way
and cultivates different things
out of day-to-day interaction
than perhaps you and I would.
She has graffiti-ed her walls
with her dreams
and we think
it really imbued the place
with a great deal
of character for her.
Helaena was fantastic.
Her character was engaging.
You know, the fact that her anxiety
and her walls
of graffiti and graphics
sort of exposes the life
that she's going through
and her only way of escapism.
I introduced these
really beautiful cabinets
which I bought in India, actually
they were high up
in this kind of, like, room
that I wasn't allowed to go to,
covered in dust and dirt.
And the people were saying,
"You can't go up there."
And I was like, "I've spotted four
of these cabinets, and I want them."
When you tilt them open,
they're really pretty
with all the lovely
butterflies and insects.
Just so many insects.
I got to work with these crickets
in these little wooden cages.
They were making quite
a few escapes, actually
which was quite fun.
Just loads of embroidery, like,
so many spiders and owls and bats
and kind of just
creepy, cool Helaena things.
We had this dilemma,
well, where do we place Alicent?
And it seemed that there
was a kind of nice irony
that she would end up
in Rhaenyra's apartment.
Interesting scene as that's where
Rhaenyra lost her virginity.
And then that's where
she's having sex with Cole.
They both had sex with Cole
in the same room.
Sweet irony.
It's all very, very messy.
The Red Keep is
a very incestuous place.
The Princess Rhaenyra is
brazen and relentless.
A spider who stings and
sucks her prey dry.
We changed
a little bit of the furniture
but we wanted it to be apparent
there was a constant memory
of Rhaenyra being in this room
so we kept the architecture
and the position of furniture.
In Aegon's apartment
we decided that that would
pretty much stay the same.
He wasn't the man who was interested
in decoration or furniture
so he just moved in.
Gone are all the histories and books
because Aegon thinks
he doesn't need that.
Him wearing the crown is
enough for him to rule.
There is a new sheriff in town
and Aegon's reign as king
is very different than Viserys
and the way that Viserys obsessed
about history and legacy
is not something
that is on Aegon's mind.
- Your Grace.
- Good day.
Because, in the Council Chamber,
most of the camera angles
are looking towards the big window
looking out across the view
we ended up, first season
with a lot of visual effects,
which, obviously, is very costly
so we decided to go
a slightly old-fashioned route
and put a scenically painted
backing in there
by this brilliant artist
called Steve Mitchell.
And if you go right up close to it
it seems to be
just a blur of splodges.
And then when you step back
to where the camera is
it just comes into focus
as a view across King's Landing.
It's a technique that's
been used for many years
and it's persuading people
that it's still a good way
to do a in-camera view
out of a window.
A lot of times in the series,
we're looking at maps as top shots
looking down at the table
and often, because of that,
they don't get serviced, in a way.
We just thought it was
interesting to see the map
in a y-axis space
versus an x-axis space.
So it was just a more interesting
visual way to dramatize the w*r
and got people up
and moving around a bit.
Those council sessions
can be challenging to sh**t
because everybody's
sitting down, sipping wine.
I was trying to pitch that the map
that Otto Hightower brings
in the Small Council Chamber
is something that sits on the table
and is potentially being put together
as, like, pieces of ivory.
And the first time
I showed it to Ryan
his initial reaction was,
"Yes, I love it.
But, please, can you make it
like World w*r II map?"
We've had our concept artist working
on making it a standing-up map.
All of these areas of Westeros
are gonna be split
into separate sets of ivory
based on, like, the geographical
elements of Westeros.
They expect to march quickly
meeting little resistance
until they reach
the Riverlands.
We just talked a little bit,
the early days of design
had a little input, and then she did
a beautiful job of evolving that
and made it into
the stunning piece that it is.
It's an amazing bit of dressing.
It's an amazing action prop
is what it actually is
biggest one that Ellie
or I have been involved in.
Logistically, there's a lotta
times it has to move
and there's a lotta
manpower involved in doin' it.
It was a lump.
It was made for real
and it was very heavy.
The Red Keep had a 400% extension.
The general consensus was,
from legacy players
the courtyard was small.
The number of scenes
season one
didn't justify that scale of build
so this season,
we've been able to do it
and it links directly into
the King's Landing streets
which we had done
digitally last year.
And it's really given scale and depth
to that run of street.
One of the magical things
about Jim's sets
is that once you're on them,
you can forget you're on a set.
You can walk around
for a good 10 minutes
before you see a scaffolding tube.
It makes it possible to do so much
without mounting the incredible costs
that come along
with filming on location.
So far, we've done
our King's Landing scenes
in a beautiful medieval town
in Spain called Cáceres.
The problem with sh**ting
in beautiful cities
like Cáceres and Trujillo
is these are World Heritage Sites,
so you can't throw horse crap
and mud all over the street
and set things on fire.
If you wanna do that kind of thing,
you have to build your set.
So what we did this year
is we expanded
our King's Landing backlot set.
Nice.
It had been my ambition
on this season
to build part of King's Landing
so the point was to make it
seamlessly connect to the real place.
Hopefully, we've done that
with the look and the style.
I'm told you bear
a mislike for the Hightowers.
f*ck the Hightowers.
The boldest thing
that I think we did there
was decide to give the last
over to these two characters
that we had never met before.
Knowing that you're watching
Game of Thrones
and you don't know
what is going to come for you
from where, hopefully, is the fun
and the horror for the audience
that's yet to come.
I was also given to understand
that you possess a unique
knowledge of the Red Keep.
Maegor's tunnels.
Great big rat's nest, it is.
I know them better than
the shape of my own c*ck.
We have all these monumental sets.
We have Dragonstone,
we've got the Red Keep
and we've got Driftmark.
But the most intense reaction
the crew had to a set
was when we shot the sewer
for Blood and Cheese.
I'd never really thought
about Maegor's tunnels
but we had to explore them,
we had to represent them.
Jim Clay did an amazing job
of building some mini sets
and then sort of incorporating
into the larger set of the Red Keep.
It's always great to do
a sewer for an art department.
Mike Dawson put in the water
and it was absolutely flowing
like a mad river.
The sewer is probably my favorite set
my easiest set,
the prettiest set, I think.
I know it's a sewer.
We wanna delay
that first fluid dump, mate
just until they're slightly
deeper in there.
We didn't get
much of a brief on that.
They were just plowing
through the water
and I thought
"I'm gonna go to town on this."
They're all mad men.
It was incredible
and kind of horrible.
A medieval sewer.
I can imagine better places
to spend time.
We were like, "How are we gonna
build this tank effectively
quickly, portable?"
So we ended up buying these
concrete blocks that slot together
and we built up a wall around it.
We designed it so that
we had big pumps on one end
makin' a flow down through the canal.
And then I put in tip tanks
so it looks like people are
flushing water down.
And there was multiple layers,
so you get, like, cascades.
Then we opened it up for Malcolm
to come in with all these guys
and they built on top of it.
We didn't have one single leak.
Which is very unusual
for any tank anywhere.
They had some massive,
fully functioning pumps in there
turnin' the water around.
It actually recycled water.
They brought the tank in,
then we built the set inside
using the tunnel from season one
with the water.
The way the special effects
done their side of it
it looked fantastic.
I remember turning it on
for the first time
and everything was working
really, really good.
And I thought,
"I'm gonna get a gold star here."
I called Alan up and said,
"Would you like to come and see it?"
And he just walked in.
He went, "Ooh..."
And that was good.
And then, the production office
rang me up and they said
"Oh, can we come
and see the sewer set?"
So we was turning it on
for, like, a guided tour.
I think we were taking
more people in it
than the Harry Potter tour
at one point.
I was really thrilled.
We're sh**ting right here
for the sewer entrance.
I mean, when they said,
"You're in a sewer."
I thought, "Okay, I'm gonna
be up to here in a swimming pool
and there'll be green screens
all around me
and they'll get it done."
And then I get there
and they've built a sewer.
The water's waist-high,
carrying a dog and a torch.
It's like, we're in a hangar
And here I am at the Red Keep.
Yeah. It's... bonkers.
Okay, send the water, please, Tommy.
I think PJ was excited
about doing these big spaces
lit only by a torch.
You know, we all watched
The Third Man again
'cause anybody who shoots in a tunnel
has to go back and watch
The Third Man.
It was great imagery, I think.
That was a lot of fun.
We got to chase these two guys,
follow these two guys
lead these two guys
through all these spaces
tramping through a sewer
with running sewer water
and see parts of the Red Keep
we'd never seen before.
It's just a DP's dream.
The design team on this
have just surpassed themselves.
We rarely double up on angles
because of the opportunities
this set gives us.
Because their mission
is about subterfuge.
They're trying to be secret
but, obviously, the castle is dark
and the space
they're going through is dark
so they're carrying the torch.
The interplay of the firelight
bouncing off walls
makes it really magical.
I really wanted to lean into that
so we kept the lighting
of the set itself
to a bare minimum,
so that as they move through spaces
you had a sense that you
were moving through the space.
You never had a sense that you knew
where they were heading.
You were discovering where they
were going as they discovered it.
In terms of getting into character
you don't really
have to do very much.
I don't have to say to myself, "Okay,
you're in a castle. Deliver..."
Like, all that's done.
We need to get our head and get out.
We had to just
not think of it as like
we're going into film the most,
like, horrifying thing.
Another heartwarming moment
from George R. R. Martin, everybody.
This shot involved
a lot of different methods
of moving the camera
going backwards at speed
up and down stairs, spinning around
trying to capture the performance
from fear at the same time.
Yeah, this certainly
had its challenges.
And by the time we come around,
we want him to be that...
that far away from us.
So she's going faster and faster.
So when we come around
she's, you know,
we're seeing her head to toe there.
She's getting...
she's going faster than us.
- Yes.
- And we want it to be believable.
Then when we come around here
and she's that far away from us.
Yeah.
SFX did an amazing job
making it look very atmospheric
with all the rain
and the wind inside the stage.
We got 10,000 liters
of water sittin' outside
ready to pump into the stage.
We have to make sure
that the landing area
for the water is sealed.
We've got a membrane down,
we've got some sort of management
so we can get some pumps in.
And then, ultimately, it just
comes down to a lotta squeegees
a lotta labor, and some pumps
just pumpin' it out the door.
It's a small piece of a large puzzle.
I think it's gonna look epic.
That journey at the end
of episode one
it's my hope that
that kind of lives in infamy
through House of the Dragon
and its legacy.
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